- Dimebog
- Registered User
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Member for 15 years, 10 months, and 1 day
Last active Sun, Sep, 13 2015 14:39:03
- 4 Followers
- 2,004 Total Posts
- 32 Thanks
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Mar 19, 2009Dimebog posted a message on New Battle.net Has ArrivedOh great! Blizzard authenticator will work with the new B.Net!!!Posted in: News
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Mar 19, 2009Dimebog posted a message on New Battle.net Has ArrivedNeat. After you add your games to your account, you get an option to digitally download them.Posted in: News
EDIT: Oh great! Blizzard authenticator will work with the new B.Net!!!
EDIT 2: New B.Net account obviously supports passwords with more than 12 chars, meaning that patch 1.13 for D2 will have to implement a whole new interface. \o/ -
Mar 19, 2009Dimebog posted a message on New Battle.net Has ArrivedThere is no such thing as B.Net 1 or 2. There's just one system and it's being upgraded now.Posted in: News
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Mar 19, 2009Dimebog posted a message on New Battle.net Has ArrivedHoly fucking crap.Posted in: News
I kept telling that to people but nobody believed me!Quote from name="Sol Invictus" »Owners of World of Warcraft have an option to merge all of their accounts to the new service.
EDIT: But what the heck, I can't select my country to create a b.net account. -
Mar 19, 2009Dimebog posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!Posted in: News
Someone asked for Act bosses. I hope they don't release any info on those until the game actually hits the shelves.Quote from "Doppelganger" »I would just like to know more about the mechanics of the game, not so much new content like new character/items/places/whatever. -
Mar 18, 2009Dimebog posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!Posted in: News
I wasn't referring to that. I'm not wrong, I keep every tiny bit of info released in the back of my head. When in doubt, you can safely assume that I know more than you do.Quote from "HEET1330" »You are completely wrong. The interview that 1up and ign did he was talking about diablo series only. He said they can not do entire new games 1 a year but it can be done as expansions. That is a expansion a year for diablo, wow, and starcraft. Not one every three years. go read the article .
They said that D3 will not be out this year, but that they do have a release planned for this year. They also said that they plan to release one other game next year and so on. They didn't specify for how long will the trend of one game per year continue, so that is why I assumed it would be three years since they are working on three new games at the moment.
EDIT: P.S. I never said 'one game every three years' geez... I said one game a year probably for the next three years. You didn't even read what I said. -
Mar 18, 2009Dimebog posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!I just said I'd prefer to learn about the bosses when I face them for the first time on my own. No need to be sarcastic.Posted in: News
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Mar 18, 2009Dimebog posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!Oh I believe they won't release any info on Act bosses before the actual release. They never spoil the big stuff. TBH, that's on of those few things I'd actually prefer to learn on my own, by playing the game.Posted in: News
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Mar 18, 2009Dimebog posted a message on BlizzCast 8 nearly done and it's "almost entirely" about Diablo 3!Posted in: News
Well, unless they delay SC2 to be released in 2011, then D3 won't come out sooner.Quote from "Walleye" »I know. Fantasy world's are great.
- and actually SC2 has already been delayed, twice now I believe.
Fact #1: New battle.net is launching with SC2.
Fact #2: Diablo 3 is confirmed not to come out this year. Officially. It's also said that in the next couple of years (three or so), they will be releasing one game a year.
So if you want to be moderately optimistic, then hope that D3 comes out in 2010, and no later than that. In August, I am 99% sure they wil announce the release date for SC2 and you can expect it sometime October or November this year.
The concerning part is that 'one game a year' may include the other two SC2 games, the new WoW expansion, and the new MMO game. I'm just hoping they meant one completely new game a year, and not just a 'new title'. -
Mar 10, 2009Dimebog posted a message on Bashiok on Full Immunity in Diablo 3.Posted in: News
You are forgetting physical immunity.Quote from "Magistrate" »I'm happy about this bit, though. I hated immunes- so unfair for casters. -
Mar 4, 2009Dimebog posted a message on Tell Blizzard Your #1 Diablo II Patch Note.I wonder if this has anything to do with the fact that the new B.Net is going live this year.Posted in: News
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Mar 4, 2009Dimebog posted a message on Tell Blizzard Your #1 Diablo II Patch Note.I'd be happy with:Posted in: News
- Official support for high resolutions and widescreen resolutions that works on b.net
- A new quest or two tied with a new bossfight in Act 4
- New runewords and maaaaybe sets
- Nerfing old runewords by removing the cross-class skills that they made public-domain
EDIT: And of course, changing the mechanics to prevent rushing and Baaling. But those things have become too essential for the broken gameplay that there is no point to remove them now. It's like removing half the brain to cure cancer. -
Mar 3, 2009Dimebog posted a message on Tell Blizzard Your #1 Diablo II Patch Note.It's a content patch...Posted in: News
ASK FOR A NEW CLASS DUM-DUMS!!! -
Feb 21, 2009Dimebog posted a message on A Chance To Win A Reactor Brand ComputerYou need NON-conductive synthetic or mineral oil. Vegetable oil goes bad and is conductive as far as I know.Posted in: News
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Feb 18, 2009Dimebog posted a message on Bashiok on Weekly Updates.Bashiok just said what I have been saying all this time: there is simply nothing new to show.Posted in: News
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Alright. I could be the one misinterpreting what was said so far but I'll just recheck when I'm not tired. You could be right about the legendaries since, after all, they are making the lowbie ones drop at lvl 70 etc and those Frostburns did look pretty end-gameish but who's to say.
With regards to the other issue which you didn't touch on in your last post, I will only add this: you have to understand that a black market would flourish now that AH and RMAH are being removed. As soon as I am put in a position to evaluate whether I should go on and grind the game for another year or just buy everything I need instantly and cheap (to save my time and perhaps do something more productive with my life in the meanwhile like actually make money) I will want to know exactly what is the incentive for me to choose the actual game instead of the short route there. What is it that will not make me feel like a fool for wasting my eyesight and PC peripherals? What is my incentive to accept a full time job that pays in a wheel of cheese by the end of each month instead of just buying the cheese for the $10 I have in my pocket right now? I want a full months salary (metaphor for a proper reward) or indeed, I'm opting out of the game, like you said. I would play the game a little bit but it would all soon start feeling like a waste of time, especially ladders since those are actually designed to be competitive in nature.
I really actually don't care about other peoples' gaming habits in this particular case. But your approach of "don't ask don't tell" makes me think you would probably not be too opposed to duping, hacking, item editing if they existed in the game, and wouldn't view any of that as a problem as long as it doesn't affect you directly (or so you think)? The game is not an offline single player and the rules are for everyone. Trading as a concept is ideal for a Diablo game but the fact that people will always bring real world economy into the game breaks the most basic principles of the game that has very low drop rates for a reason. The game wasn't designed around the premise of getting all imba items in a heartbeat. I bet D2 trading sounded like a great idea at the time but it just won't work in this day and age.
Also, every gamer who wants to have bragging rights for investing the time of their life in a videogame that is designed around rare and valuable achievements, should rightfully expect those and I support that fully. People who argue against BoA love to attack such gamers in their posts and call them out for being "pathetic" or "sad". From my point of view, what is truly sad, is that people are so selfish about some features in the game for all the insignificant reasons (and in some cases invalidated with how the game is going to change fundamentally), that they are not only willing to be completely blind to how these features are breaking the entirety of the game forever, but also preach to other people that they should be equally blind to those obvious problems (or simply don't care) or else they're just sad bunch. All I'm saying is that even if you personally don't play this game competitively, you have no rights to look down on people who do.
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That means I can choose to play for hundreds of hours and achieve some sort of results, and then hundreds of hours later, a website will remind me that my effort was in retrospect worth about 10 bucks and I am going to scratch my head really hard. How can you not understand how this devalues the time you spend in the game? It has nothing to do with whether other people buy or don't buy items.
Well, right now I literally have 6-7 pairs of Gladiator's Gauntlets not counting the ones i salvaged and I'm pretty sure I would see a whole bunch of more Gladiator's Gauntlets and similar low end legendaries before ever finding a Mempo (which I still haven't). Unless you have some proof that this will suddenly change in RoS and that all legendaries are going to become equal in rarity (totally unreasonable to even consider) then I really don't see what you are trying to prove now. I also entirely disagree with your interpretation of "what he really meant" in that video. He actually said "we won't be handing them like they're going out of style" exactly so that people wouldn't jump to conclusions after hearing such a high number of legendaries found per run, but I guess people will always find a way to misinterpret very plain statements and get their own meaning of things.
The fact that all legendaries are going to be somewhat good doesn't mean "every legendary is equal in power". It's the unique effects they have that make them interesting or useful in certain scenarios. On Blizzcon they also said during a panel that the rarer an item is, the more powerful it should be, period (although you can easily misinterpret this too if you wish).
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No, bro. Watch the vid for loot 2.0 announcement. Immediately after talking about how legendaries will be witnessed in the game a whole lot more often, there is an explanation that there are still going to be those really powerful legendaries that are very hard to find. And it's not true that every legendary has the equal chance of dropping, that is 100% incorrect.
And what is it that will be making it irrelevant? The fact that it will be a dirt cheap item you can get so easily from the AH, a friend, etc? Exactly. What makes items irrelevant is the urge people have to put price tags on items. What makes items irrelevant is that they are so readily available from ALL the sources OTHER than dropping during ACTUAL GAMEPLAY.
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The idea that I might never get some specific legendary is so much more appealing to me than knowing that everyone can get anything at whim sooner or later. Once and if the item actually drops, it will be all the more satisfying in the long run. Why is everyone entitled to the entirety of the loot?
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Once again, the premise is that /really/ powerful legendaries are going to be extremely rare, says Blizzard. It would be like getting 6 items equivalent to Gladiator's Gauntlets just so that you get to see that orange drop once in a while. You don't get Mempos every game, do you? The difference is that they want to make even low-end legendaries kind of interesting because they can support some kind of obscure builds even if their stats are not so good.
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The better question than "how long do you play after the game stops dropping worthwhile loot" is "how long do you play a game in which there is no worthwhile loot to begin with". What exactly is "worth my while" if there is no difference between 1% drop chance and 0.0000001% drop chance, in an economy where millions of people keep producing items on a daily basis to a point where everything can be found in an absolute abundance months if not weeks after a ladder reset?
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Rose titnted glasses, indeed.
The part where you base of your absurd assumptions on the console version which uses 95% old itemization, combat mechanics and some kind of increased drop rates is very funny too.
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Says you. What do you know about RoS character progression? I can at least think of one other Blizzard game that uses item binding and has found a sweet spot where obtaining items feels incredibly rewarding. Miles more rewarding than whipping out your credit card and buying them which is exactly what the game would eventually degrade to. God tier Diablo 2 items can be bought for a couple of bucks on numerous third party sites even today.
How does it undermine the paragon system? The paragon system IS the ladder. The competition is who gets a higher paragon level since normal levels are capped at 70. When each ladder is over all your ladder paragon EXP gets transfered to your standard non-ladder pool so your non-ladder paragon progression is constant even if you exclusively choose to play on ladders.
Or they could not do that and then players like me will be very happy and have a reason to actually play the game. I guess somebody wins either way.
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If you are NOT able to always get what you want and reach perfection after following a simple A-B-C route, that will be so perfect in my opinion. Probably one of the best things that could happen to this game.
Also the fact that BoA is obviously very good for the integrity and longevity of the game doesn't mean that I wish Legendaries to rain. I wish they were as rare as they are now. But Blizzard can't please everyone. The consensus amongst players is that they want EVERYTHING and they want it NOW except some people want to do it through trading/buying online and some people just want high drop rates. I support neither but maybe there is a balance to be found.
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The age of instant gratification in gaming.
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There doesn't have to be a competition of any sort for a game to be P2W. Imagine if Blizzard would start selling any legendary item for 2$. This is pay to win as how this business model is called these days. From the players' point of view it doesn't matter if you buy from Blizzard or a third party site. Effectively, it means that you are playing a P2W game.
Preferences and personal definitions of terms aside, the concept of rare drops and itemization as a whole are devalued entirely if there is an alternative way that circumvents the entire gameplay. For me gameplay is more important than people raging about not being able to share items with friends. It's not convenient, but with the new drop rates, your friends won't need your help anyway. If someone has never played the game before and a veteran friend introduces him to it and immediately showers him with a bunch of the most powerful items in the game and suddenly you just ruined hours and hours of potential fun for that poor guy who will never be able to experience the rush of finding their own rare item. If that was my first experience with any Diablo game, I would probably get bored fast and quit. It's not worth the convenience. Rather keep the higher drop rates.
Another thing I'm annoyed is when people say "But now there is nothing to do with items I can't use for my class and this bugs me!!!!!11" - Blizzard has mentioned on Blizzcon that there are unannounced item sinks, and you WILL have things to do with items you can't use. The decision not to increase stash size is so that people would have to evaluate which items are worth keeping and which items will be destroyed through whatever system (probably related to crafting) Blizzard has come up with.
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Another upside of this approach is that there wouldn't be a 30 minute timer pressing you to gogogogo instead of perhaps chill in town and do some crafting and using the chat channels. Because currently you might as well log out of the game if you are going to do that. This would go hand in hand with the concept of Adventure mode as you would have one less reason to log out of your game, especially if they would give you the option to manually reset any zone for mobs from inside the game.
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