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    posted a message on My season is over...

    If they ruined drop rates back to RoS release or even D3V 2.0 loot levels and brought back trading it'd be great...unfortunately they don't want third-party bots and chinese making mad stacks.

    Posted in: Diablo III General Discussion
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    posted a message on Arcane dust - For the love of God Blizzard!

    Yes why can't Blizzard give me what I am ignoring from drops. And perish the thought of farming for materials to increase my character potential!

    Posted in: Diablo III General Discussion
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    posted a message on Primary Skills Rework - Synergies With Spenders

    Needs some testing and tuning as said before (Witch Doctor and Wizard especially) but this seems reasonable for bringing primaries back into the realm of useful.

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff

    You already have guaranteed pieces from the Ubers (Nobody doesn't do them on t6); or do you mean ascending grift levels for the uber drop %s; or do you just mean stats on the amulets?


    rhaepso's 100% key + 2 keys per machine idea is good as well, but it'd be better just to make the keys 100% again and buff the ubers to be extremely difficult. Of course since everything is easy-mode nowadays I'm sure it'll go 100% keys, difficulty same as the status quo has shown.

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff

    There is no problem. The Hellfire Amulet is intentionally designed to be hard to get (easier than Star or other amulets though); it's the best in the game. There should be no derivation from its current procedure.


    I would concede for icons where keys drop though. Makes it useful for pubs. Though I also want Ubers to be buffed with minion spawns, debuffs, and the like and bring their hp/damage up to par with Grifts (at this season I'd fathom something like 43-48).

    Posted in: Diablo III General Discussion
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    posted a message on Item Synthesis System (Christmas Wish)
    I'm not so sure this would OP items compared to others, even if the resulting items would be "buffed" as other posters suggest. Sets will always be more viable than a large, optimized Ancient Synthesized mish-mash of pieces assuming that Synthesis added more bonuses than leg effects. The current Synthesis idea as well as Ancient wouldn't break legendaries, but rather place them on par with set items, even giving rise to non-set sets/builds, like coupling Leoric's Crown with a Jeram, or Ice Climbers with Irontoes, even Schaefer's with Jace's.



    A great idea, though as Bagstone noted, stash space will be imminent ultimately. The "hoarders" out there will never find a reason not to hold onto pieces, even at the prospect of "legacy"ing old items again. This just gives rise to holding onto more pieces for rerolling/alts. And a reason actually to hold onto items like Irontoes? A reason to keep a Dagger of Darts? What?! Awesome!



    So yeah.
    Posted in: Diablo III General Discussion
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    posted a message on Hackers on D3
    Blizzard mainly doesn't gaf because more multiboxers brings in more revenue from games sold. Now that trading is dead, none of your items matter.
    Posted in: Diablo III General Discussion
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    posted a message on Opening 100 Horadric Caches T6 Act 1 with stats + video
    Quote from Gon
    rorg chance is like 5% for me and always bad rolled.
    Must be on Normal.
    Posted in: Theorycrafting and Analysis
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    posted a message on How to survive more than 10 secs in tor 6 as a solo Wiz ?
    Wait until Blizzard devs fix Life on Hit or healing in general.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on True end game.
    Quote from Belloc

    Quote from Autocthon

    Pylons in rifts are overrated, they have a trivial effect on GRift progress standings. Even if all things were made completely non-RNG they'd still have trivial effect.
    Excuse me? A conduit pylon can be used to clear 20%+ of a rift in a matter of seconds. For some classes, it's the only way they can kill the Rift Guardian.

    It's also the number one complaint about Grifts. If nearly everybody agrees that they're a problem, how can you argue that they're not?
    Pff as if we need to remove them! Look at the randomized gameplay! Never again shall one complain about "one-in-the-same" with D3! Random npcs, random maps, random loot, random RGs, random size maps, random elite pack affixes, random elite pack types, random pools, and now random pylons! Genius!!!
    Posted in: Diablo III General Discussion
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    posted a message on Depth Diggers, clarification on the affix
    Quote from mafwiz

    Quote from gebby

    Quote from Flapjack231

    There's a slight Diminishing Return on Elite/Elemental/Skill % now, so your 100% is probably high 80 to low 90%, but still a nice roll. :)

    Only works with Fury builders, doesn't matter how much Fury you have.
    uhhhh since when? there are no diminishing returns. the bonuses are just additive, not multiplicative.
    People just don't understand that while your first +20% elemental damage is a true 20% increase to your total damage output, the 2nd 20% is the same flat damage increase, but won't increase your total damage by the same percentage since 140 is not 20% more than 120. (They call this diminishing returns even though it is not.)
    It's an more simple way to describe it. Kind of why the masses call it DR in the first place.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Depth Diggers, clarification on the affix
    There's a slight Diminishing Return on Elite/Elemental/Skill % now, so your 100% is probably high 80 to low 90%, but still a nice roll. :)

    Only works with Fury builders, doesn't matter how much Fury you have.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Blizzard will lose their most experienced players and support base.
    To be fair the RoS Diablo team is light years ahead of the Vanilla team. But you are correct in that there are many issues, notably rushing patches that results in few changes and many bugs.
    Posted in: Diablo III General Discussion
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    posted a message on Ubers: Organ Droprate Doubled
    I'm baffled at the lack of insight by posters. Obviously key farming will get the same treatment. Give it a month at most.
    Posted in: Diablo III General Discussion
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    posted a message on Future Barbarian Changes
    Quote from ThyHoneyComb

    Barbarian is most melee class and is the most weakest class
    Your changes were pretty underwhelming and boring, so I cut them out. Mainly because you must be joking. Monk>Barb? rofl
    Posted in: Barbarian: Bastion's Keep
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