Needs some testing and tuning as said before (Witch Doctor and Wizard especially) but this seems reasonable for bringing primaries back into the realm of useful.
Neat concept, but perhaps less crafting-oriented and more "effect"-oriented. Maybe going through a quest chain to unlock runes (make them relevant to the game) and then have you do some kind of challenge to collect them, maybe with particular specific challenges that don't amount to "Kill X number of Y".
The effects of runes don't need to be "X of Y stat" as in D2. That was a huge failure in part because the only use of runes was then the specific items. Rather, maybe adding skill effects like "Your Super Arrow now deals splash damage" or "Whirlwind now coats enemies in tar, leaving them more susceptible to fire damage and lowering their movement speed".
Gear already drops out the ass. Yes, BoA is not the solution, and trading would be a good thing to bring back. But removing BoA is not a good solution.
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Needs some testing and tuning as said before (Witch Doctor and Wizard especially) but this seems reasonable for bringing primaries back into the realm of useful.
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The effects of runes don't need to be "X of Y stat" as in D2. That was a huge failure in part because the only use of runes was then the specific items. Rather, maybe adding skill effects like "Your Super Arrow now deals splash damage" or "Whirlwind now coats enemies in tar, leaving them more susceptible to fire damage and lowering their movement speed".
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