- Suriel666
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Member for 9 years, 11 months, and 12 days
Last active Sat, Dec, 1 2018 05:28:14
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- 153 Total Posts
- 10 Thanks
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Hans posted a message on Why Diablo 3 Becomes Boring (Video)How many copies did D3 sell. Any company would be happy with a quarter of the sales the game got heck they would be happy with 1/10th the sales Diablo 3 has.Posted in: Diablo III General Discussion
Also the other games from Blizzard makes money, make that buckets and buckets of money.
Diablo 3 is one of the largest selling PC games of all times. Let me restate that it is one of the largest selling PC games of all time.
You guys make it sound like it was one of the worst selling games of all time and the devs have to go begging on the street for change so they can eat.
Sorry I sound upset. but this is just getting to me. -
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SnomannZ posted a message on One Stash Tab for every ClassI don't understand why they limit us so much with loot storage. This game is all about loot. Your character is nothing without the loot. And they want build diversity so that means we would carry multiple sets for different builds. And then they don't wanna give us the space for that.Posted in: Diablo III General Discussion
Except for that one stash tab and extra character slots that I use for seasonal characters. -
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Bumbac posted a message on One Stash Tab for every ClassI can think of another solution. Make one tab to be class specific and everytime you log on different class be replaced by other class tab with items you put there for the class you are currently logged on.Posted in: Diablo III General Discussion -
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Sawubona posted a message on the cow level is real!!The cow level is a lie.Posted in: Diablo III General Discussion -
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Bi0hazard42 posted a message on Bane of the Powerful bugged?Posted in: Diablo III General Discussion
I've noticed some occasions where Bane of the Powerful doesn't apply the buff, and by extension, the damage buff. I've noticed it specifically with Champion versions of Grotesques and Corpse Raisers (the Act 5 guys that explode into a swarm of bats when they die), and Health Link Champion packs. The best I can estimate on it, is because Grotesques and Corpse Raisers don't "die" when you kill them, but rather have a follow-up target to kill, it doesn't properly trigger the on-kill of the gem.Quote from JaetchBane of the Powerful should display an active buff once you kill an elite.
As to it happening with Health Link Champion packs, I can only assume it's related to the fact that every now and then, when I kill a Health Link, it doesn't give the "X Killed a Y!" message, which as best as I've noticed for quite some time, it seems to happen that way when the final monster of the pack dies as a result of the health link sharing damage, as opposed to actual, direct, player dealt damage, so the game doesn't think the player killed it, and therefore no kill message, and by extension, no gem trigger. -
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Jaetch posted a message on [Video] Boon of the Hoarder - Never Worry About Gold AgainI have to admit. I had some serious spending issues throughout RoS. I came into the expansion with 3.8 billion gold and I went as low as 120 million at one point (gearing 11 characters would do that).
But this gem... Boon of the Hoarder... this thing is a godsend. It drops from Greed in the elusive goblin zone, The Vault. When you socket it into jewelry, your kills have a chance to explode in gold.
You can combine the effect with Goldwrap for major lulz. Yes, it's possible to hit billions of toughness on sheet, making T6 a joke. Absolute joke.
I will not be surprised if this gets tweaked. It's been addressed once in Greater Rifts because it was game breaking. Players were utilizing the gem's effects to spawn gold in GRs, using Goldwrap to skyrocket their toughness and thereby making high level GR damage a joke,
Anyway, gem is tons of fun, makes gold farming interesting, and definitely worth the time to sit down and seek/level.
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lemmonjello posted a message on R.I.P. ""OP"" sweeping wind spec (Vengeful wind)Blizz should make sweeping winds crit that would make it a great skill to use.Posted in: Monk: The Inner Sanctuary -
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snoopyD69 posted a message on Trascendence nerf?it should at least be increased a little bit whether the health globe bonus goes up to maybe 1% or increase the Life per spirit a little more this is our main healing since the nerf of life on hit now, and my monk does not use any other heal skill/spell and i dont want to be forced to change my spec to include such skills. this is to much of a decrease IMOPosted in: Monk: The Inner Sanctuary -
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lemmonjello posted a message on The Return of Nirvana?lol rip rainment hello wuko? the buff looks out of control for wuko any thoughts?Posted in: Monk: The Inner Sanctuary -
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dephness posted a message on 1-2 hours and we have our FIRST world paragon 1000very true i watched about 10-15 mins of this paragon 1000 guy and it was mind numbingly boring. and from his gameplay its pretty clear he doesn't have 1000 paragon levels of experience. He has the gear no doubt, but man he is very bad at the game.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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rank 2 barb on PTR .. so you're taking PTR seriously or .. ?
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stash tabs you have 5, one of which goes in (i would say) 99% of players to materials (gems,keys,crafting mats, stones(ruby etc.)). and you don't really need much of them to have it (almost) full.
so there's only 4 slots left for char specific stuff. i use to use them for my main playing chars, but 4 doesn't equal 6, if you wanted to have a personal stash for each class, at least 1. basically 3 chars (if same mode) need to share 1 stash tab then ...
i just can hope he didn't meant it that strict, simply not giving more space to players, because we really need it
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well, byebye Transcendence again, liked you much..
hi 6thS. & Harmony again ..
at least 2. gem power is now reachable ..
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
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hopefully the monk is getting some diversity now and can make use of daibos again, maybe barbs somehow too, don't think other classes like WIZ or WD will ever use 2handers .. so your concerns about "nerfing" crusaders and "buffing all others" is not really fundamentional.
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and i really think monk's AS passiv SHOULD compete with other classes' ones, because the competition and similarness just makes similar possibilities to achieve similar results, telling you, these 2 classes are equally balanced and one strong as the other. otherwise you can't ever achieve balance.
if you look at shinnas post, you will see that monks (and other melees) are the weakest, though they should be at least as strong as range classes. and of the melees, monks are also the weakest .. now more than ever with the nerfs to EP. i really find it nice, that EP has now different elements, though they should maybe taken a look at again, but its kind of ok. a bit too low dmg, but i can live with it. but the rest is just .. useless. when did you see one running with bells or SSS without FoE. monk's spenders are just .. oh man. also the passives. for every build i would play or just simply for test, i would choose from exactly the same ~5:
Harmony, Relentless Assault, Determination, Momentum, Beacon of Ytar (maybe unity if you play with innas <-- rofl and/or Exhaulted Soul +2regen, so what pff)
heavenly strength vs fervor is just as it should be, both together would make him just pure imbaness. and it makes sense, but also is overpowered to other melees: he can carry a 2-hander in ONE HAND -> much more damage, or 1-hander and getting +15% AS (like dual wielding but) PLUS 15% CDR. its like 2 passives from monk in each one of crus.
well, hopefully blizzard will see now where the monks stand without EP and they gonna buff other skills like ...
so far my 2 cents
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currently i'm running a CDR build though, amu,gloves and shoulders sunwuko, new madstone, born chest + weapon. this way you get spirit regen from epiphany(soothing mist) and have skill slots for other purposes. with the new madstone i am running with SSS:FO and can clearly spam it (70% CDR atm)
also, it's my favourite build so far from all possible builds.
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this.
don't know if it's a class specific bug, but i think i've tested it with (almost) all my chars, but i'll look again, though it's still a bug, because i want to have it with wd, and not another ;D
maybe it's also a version bug, e.g. that only english versions of PTR have the right one, don't know.
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First of all i apologize for any mistakes that i might make in my writing, because english is not my native language, but i think it's also quite well.
I want to present my version of the build around [b]Sacrifice. [/b]It's my first official build write down, so pls don't expect it to be perfect :P.
So, the build is revolving around[b]Zombie Doges & Sacrifice[/b]as the main damage skill, as it is now on the PTR.About the build: yes, i saw one or two similar builds and mine is not 100% complete and perfect yet, but for my early testings it did quite well, surprisingly. This introduction includes also some theory crafting and i didn't manage to record a video of this build in action, simply because i didn't ever do one (and don't know how to/which progs/no time). Also, I think this build is weighted like ~60% : 40% fun to efficiency. I will show the build with some variations that one may choose to adjust the needs of each one. I came to the idea because my Jade WD is almost perfect geared and i wanted more diversity in my pet builds. Ok, enough of forewords, let's go!
Info about the skills from patch notes (spoiler to save some space in post, sorry if unnecessary):
Weapon damage [b]increased from 185% to 1090%[/b]
If you're wearing [b]The Tall Man's Finger, the damage is tripled to 3270%[/b] weapon damage for sacrificing your doge
- You do not gain additional damage if your giant doge represents more than 3 normal doges
Skill Rune - Black Blood
Has been redesigned
- Now stuns enemies in the impact area for 3 seconds
Skill Rune - Pride
Skill Rune - For the Master
Has been redesigned
- All your doges will now be sacrificed in a single cast for 1090% weapon damage each
Skill Rune - Provoke the Pack
Has been redesigned
Now gain 20% increased damage for 5 seconds when you sacrifice a doge
- This buff gains a stack with each cast and has a maximum of 10 stacks
Circle of Life
Chance to summon a Zombie Doge has been reduced from 30% to 15%
[b]Core of the Build:[/b]
I think the first thing that points out is the nice increased damage. Now it makes this skill more viable than ever before. But it's not just the damage why I chose to try out this skill. It makes much fun for me to blow them up and really deal damage with it. As you also can see, the skill can be used with TMF now, which triples it's damage and creates another nice synergy with TMF. This is also part of the variant of the core build.While almost every rune is interesting (except of pride, because we won't need any mana), i see only two viable choices: [b]Next of Kin[/b] (not touched by patch) & [b]Provoke the Pack.[/b]For the Master is not that effective, I think, because it needs all doges to be by your side for full potential of the rune and because of the fact, that you sometimes miss the shots, you would lose all the doges at once. I personally prefer Next of Kin, because I feel most flexible with this one. It has a 35% chance that a sacrificed doge respawns as a new one, waiting to be sacrificed again! Provoke the Pack can almost double your damage for 5sec but I think you don't benefit from the increase of damage if you just don't have any doges
Now, because of Sacrifice as our main damage delaer, I would focus on Physical element.
Well, let us put up this main spec now and talk a bit about the other skills I use.
This spec is for the normal build, without TMF and i find it slightly more fluent, but I'll talk about the one with TMF later, too (variations).
[b]Skills:[/b]
[b]Passives[/b]:
(1): exchangable skills for your own variations/preferations
(2): change these to fit your needs when you use TMF, for example Gruesome Feast and Spirit Vessel.
There are also other skills that you could use for (1) and (2), for example the active ones could be BBV:Boogie Man & Mass Confusion: Devolution (despite the nerf from 50->30%) and Tribal Rites with Grave Injustice for the synergy of lowering the cooldowns as much as possible, but then you would have to go for another CDR rolls on equip and paragon which could be difficult to maintain enough damage output.
Would look like this.
I have to admit, I have to test this variation of spec a bit more, but for now I would hold on to the main spec.
[b]Itemization:[/b]
The item that really benefits this spec, is the Homunculus, which provides the useful ability to spawn doges continiously every X sec. Best version would be of course with 4sec. I didn't find a PTR version yet, so i can't tell you if it still rolls with fixed Elite dmg reduce and allres, maybe someone knows already and could post here.If you have this, almost everything else is pretty much standard and not too hard to get:
Strongarm Bracers would be a good choice, too, but then you would have to manage other way with Blackthornes.
ParagonPoints / Stats on items:
Simple as with everything else:Core - Movement speed 'till max (25%)
Offense - Crit chance & Crit Dmg > Attack speed > Cooldown
Defense - Allres > Life% / Def / LifeReg -- just fit your needs
Adventure - Area Dmg > LoH > Gold
Gameplay:
Well, gameplay is really simple: cast Piranhado to gather mobs and trigger additional damage, shoot some torpedo doges and white trash should be down (tested in T6 with my char), also similar way with elites. For rift bosses or left over lonely Rambo - elites you would possibly have to shoot all doges and kite while waiting for additional ones to spawn. 3 sec while in Spirit Walk should be enough to avoid damage until the first doge spawns again. Otherwise just use active skill of Zombie Doges, also as a torpedo salve for example: cast all doges on elite pack until originals and respawns are all gone, spawn additional ones by yourself and another salve.Difficulties:
A bit lackluster it gets when fighting Rift boss, you will have to wait sometimes for doges to spawn.
Also the doge torpedos fire from their positions, that means it occasionally will take some milliseconds until they arrive at your target.
The End
TL;DR: Doges everywhere! If no understandiche, just read from the top
I hope you enjoyed reading my build suggestion at least a bit, so feel free to leave a comment for feedback/criticism/trolling.
HF & GL, Stay Metal & Hail Satan \m/,(-_-),\m/