- Suriel666
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Member for 9 years, 11 months, and 4 days
Last active Sat, Dec, 1 2018 05:28:14
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- 153 Total Posts
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lemmonjello posted a message on New PTR Build: AwesomeAfter getting 5 piece mara on my dh last night I see how truly depressing monks are. rainment need to be fixed to offer something better. I am stuck at 27 grift on my monk because I just dont have the damage output.Posted in: Monk: The Inner Sanctuary -
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Deatherian posted a message on New PTR Build: AwesomePosted in: Monk: The Inner Sanctuary
What build are you using to accomplish 8 to 10min t6 rifts? If you can only get as far as 24~25 on Greater Rifts I don't think T6 in 8 to 10 min is doable.Quote from kito90
I know we are not good as other classes, but we are heading in the good wa. Im managing to do solo a t6 rift without unity in about 8-10 minutes depending on the density.Quote from Suriel666
and you pls stop telling everyone they're wrong. would be better if YOU stop talking bullshit and not knowing anything. survivability won't kill the mobs, and if they don't die, they kill you no matter how long you can survive with your "new attack speed on gen+passives".Quote from kito90
You are wrong, I went up from t3 to t6 with the survivality changes and new attack speed on generators + new passives with IAS.
i bet it doesn't bother an elephant if a fly sits on his back. and so is the monk class at the moment. its not a ninja like killer, its the fly on the elephan(mob)
moving from t3 to t6 isn't a big thing if what all monk players are talking about is how GOD DAMN WEAK the class is compared to others while doing higher GRifts and blizzard just not doing anything to help out.
Your claiming about other classes won't be enough, if you don't like Monk then go and play other class. We know that WD is the best class and no other class can do so much dmg as this one does.
Besides saying that it is wrong and wrong, you can start playing and try to compare to other Monks, becuase that is the way it is mention to work (leaderboards). -
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TheParasites posted a message on New PTR Build: AwesomePosted in: Monk: The Inner Sanctuary
'monks are in a good place right now'Quote from kito90
Actually on PTR I can solo T6 with a few hours playing using primaries... Maybe I can't reach tier 30 but I can solo tier 24-25, which is really good for a normal player.Quote from TheParasites
staying alive isnt everything in this game... for the longest time we had no real solo DPS options.
instead we relied on item procs, and those items are now badly nerfed.
have fun spamming LTK in t4
edit: yeah ok raiment set can do some dps... but come on be real
no one really likes it, its a shitty situational build
at the bottom of the leaderboard aw yeah
its even worse now that furnace is gone
t6 never was a problem for monks
competing in t6 with other classes in the other hand...
well, if you enjoy tickling mobs with generators its up to you.
have fun man
madstone + sunwuko (and maybe FoE) wasnt THAT competitive with other major builds, but it felt like something
a nice item synergy, pretty much like fotf and 6px akkhan, quatz and jade or eq set and lut socks
whatever
back to d2 -
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user-16665616 posted a message on New PTR Build: Awesomekito90, whats the point of showing AS boosted by flying dragon ? Did you even bother to read latest ptr patch notes ? Most of changes they did = nerf. Maybe you should check some topics where ppl actually test some stuff for real - not random flying dragon crap - and most of them states "we are *NOT* on good spot now". You clearly don't have idea, what you are talking about.Posted in: Monk: The Inner Sanctuary -
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Jaetch posted a message on Attack speed is actually an important DPS stat for JadesPosted in: Diablo III General DiscussionFor solo, maybe you can argue it considering most blue packs will get one-shot even with subpar Jade gear.
But for group games, where most yellow packs can have upward of 2 billion HP, you're going to need to maximize the damage (which is why many run Harrington Waistguard).
And about maximizing total damage output, that's why I suggested doing a single target test. If you're not doing more eDPS over the span of one Soul Harvest against a single target with Jade, how are you going to be doing more damage against a group when area damage is factored in?
In addition, all Azurewrath is good for is spitting out Haunts and Locust Swarms (which you shouldn't need to spam anyway) faster. However, you don't need to spam that much against elites since they only come in packs of 3-5. You're not going to need extra damage against trash. You'll need extra damage against elites to come as close to one-shotting them as often as possible and that's where Sunkeeper comes in.
Bear in mind I talk about most of this while playing in a 4-man group (I act as Jade, teammates are Rimeheart-EP monk, cold-speed barb, shotgun crusader). We've all used Azurewrath before on our Jades during our gearing phases, but Sunkeeper wins out in terms of maximizing the potential to one-shot elite packs.
My Jade doctor for reference. - only change I'm thinking about making is swapping out my Serpent for Thing of the Deep considering my survivability isn't too bad in a group.
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Shiroiro posted a message on The male Monk's beardhttp://goo.gl/B660O3Posted in: Monk: The Inner Sanctuary
http://goo.gl/t9h3jt
http://goo.gl/lkeJHT
Remember monk is not only based on shaolin but also on russian culture. Considering that such a beard fits PERFECTLY.
buismor: why you even use original look of the ugliest helmet in entire game? Inis dye or transmog thats the way to go here.
BillyMancer: Google image "russian monk". Who is imposter now? In case you have any doubts about this whole russian stuff.
http://www.diablohub.com/database/item/eye-of-peshkov/information/
http://www.diablohub.com/database/item/rozpedins-force/information/ -
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Belloc posted a message on I got 5 RORGS with very minimal effort and so can you!!Posted in: Diablo III General DiscussionIt helps to read the whole thread... or, at least the next post... which is where the source was posted.
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WarmongerXD posted a message on I got 5 RORGS with very minimal effort and so can you!!Posted in: Diablo III General Discussion -
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TheParasites posted a message on [2.1 PTR] 2h Holy Build - Empowered waveSSS > WoLPosted in: Monk: The Inner Sanctuary
end of story -
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Bobfred21 posted a message on [2.1 PTR] 2h Holy Build - Empowered wavePosted in: Monk: The Inner Sanctuary
Okay, I think you're probably overestimating how hard it is to get high levels of CDR. that said, I'm not certain I'd go for max CDR these days. You can get pretty high levels of CDR without sacrificing much more than attack speed (which isn't really important in a build where significant chunks of your damage come from a skill with a set 2s duration).Quote from siar89
The maths I presented gave the FoE build the theoretical max of its most favorable stat (CDR) (i.e. I deliberately put it on a strong point) then I pointed out that a bell build with just 10% IAS will do more damage than an FoE build with max CDR - the point was to show, even when giving a skill its best stat, another skil with just a small amount of another affix is better than it.Quote from Bobfred21
I didn't misrepresent your statement though. I used an exact quote. You can take issue with my argument if you like but all I did was use a direct quote and I made no assumptions about your intent or thoughts.Quote from siar89
This is a pretty poor misrepresentation of what I said and I think you know that.
I was replying to a comment that suggested that SSS:FO is better than a spammable WoL build. I replied stating that an SSS:FO build is likely weaker than a spammable WoL build. The build you are proposing is both an SSS:FO and a spammable Wave of Light build. So everything is still dandy.
I understand that you gripe is that I didn't consider a holistic SSS:FO build (beyond the CDR) and just looked at the skill itself but the 'alternative holy build' you are staunchly defending was presented as such "The new 2.1 skills mean SWK + Flow of Eternity + Smite gem will probably be the only ideal holy build."
As for the build you actually proposed - I like the idea- not sure how practical it would be to get all the desired affixes + sockets for leg gems. Likely would sacrifice a lot of damage/toughness to get the CDR at that level. If I ever get luck enough to get trifecta on everything required would be a neat build to try out. But my guess is that other builds would scale better with perfect gear. But I could be wrong - let me know if you ever get the chance.
Now, I was in no way suggesting my build would be the optimal build for holy monks going into 2.1 just demonstrating how easy it is to dethrone the bell only build by dking literally anything in the 2.5 second down time of SSS:FO.
By your math 4.5 seconds worth of bells edges out 2 seconds worth oof SSS:FO by only 20% weapon damage.Which means all the FoE monk has to do in his full 2.5 seconds of standing around during SSS:FOs CD is breath heavily. Like seriously, in 2.5 seconds your follower will do more damage than that.
Additionally CDR doubles as an offensive stat. With high lleg of CDR you can damn near by pass the need for defensive stats by just rotating serenity and SSS.
Maybe I've missed something about your build but at the very least the math you've presented as evidence of the bell builds strengthsreally seems to favour a FOE build.
EDIT: Sorry for poor formatting and auto-correct nonsense. Typing from my phone.
So when you say that the FoE build is only 20% damage behind the bell build you are incorrect in your assumption. Because the maths I presented was saying SSS:FO x 7 Main item affixes + Paragon Points + 2 different set bonuses < Bell Build x 1 Main Item Affix
So yes maybe its only 20% more damage but I still got set bonuses, paragon points and 6 other affixes to boost the damage.
That said, my issue here has been that you are misrepresenting the numbers by comparing only SSS:FO to the full 4.54 seconds of bell spam. You also are quick to talk up the failures of a SSS build (the heavy investment into CDR) without accounting for any of your builds investment (for example Sweeping Winds only meaningful purpose on your bar is 8 spirit/second where a SSS build could use that slot for damage.
My beef is that you're us in biased math to support your argument. Use good, complete math or don't bother. - To post a comment, please login or register a new account.
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rank 2 barb on PTR .. so you're taking PTR seriously or .. ?
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stash tabs you have 5, one of which goes in (i would say) 99% of players to materials (gems,keys,crafting mats, stones(ruby etc.)). and you don't really need much of them to have it (almost) full.
so there's only 4 slots left for char specific stuff. i use to use them for my main playing chars, but 4 doesn't equal 6, if you wanted to have a personal stash for each class, at least 1. basically 3 chars (if same mode) need to share 1 stash tab then ...
i just can hope he didn't meant it that strict, simply not giving more space to players, because we really need it
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well, byebye Transcendence again, liked you much..
hi 6thS. & Harmony again ..
at least 2. gem power is now reachable ..
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
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hopefully the monk is getting some diversity now and can make use of daibos again, maybe barbs somehow too, don't think other classes like WIZ or WD will ever use 2handers .. so your concerns about "nerfing" crusaders and "buffing all others" is not really fundamentional.
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and i really think monk's AS passiv SHOULD compete with other classes' ones, because the competition and similarness just makes similar possibilities to achieve similar results, telling you, these 2 classes are equally balanced and one strong as the other. otherwise you can't ever achieve balance.
if you look at shinnas post, you will see that monks (and other melees) are the weakest, though they should be at least as strong as range classes. and of the melees, monks are also the weakest .. now more than ever with the nerfs to EP. i really find it nice, that EP has now different elements, though they should maybe taken a look at again, but its kind of ok. a bit too low dmg, but i can live with it. but the rest is just .. useless. when did you see one running with bells or SSS without FoE. monk's spenders are just .. oh man. also the passives. for every build i would play or just simply for test, i would choose from exactly the same ~5:
Harmony, Relentless Assault, Determination, Momentum, Beacon of Ytar (maybe unity if you play with innas <-- rofl and/or Exhaulted Soul +2regen, so what pff)
heavenly strength vs fervor is just as it should be, both together would make him just pure imbaness. and it makes sense, but also is overpowered to other melees: he can carry a 2-hander in ONE HAND -> much more damage, or 1-hander and getting +15% AS (like dual wielding but) PLUS 15% CDR. its like 2 passives from monk in each one of crus.
well, hopefully blizzard will see now where the monks stand without EP and they gonna buff other skills like ...
so far my 2 cents
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currently i'm running a CDR build though, amu,gloves and shoulders sunwuko, new madstone, born chest + weapon. this way you get spirit regen from epiphany(soothing mist) and have skill slots for other purposes. with the new madstone i am running with SSS:FO and can clearly spam it (70% CDR atm)
also, it's my favourite build so far from all possible builds.
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this.
don't know if it's a class specific bug, but i think i've tested it with (almost) all my chars, but i'll look again, though it's still a bug, because i want to have it with wd, and not another ;D
maybe it's also a version bug, e.g. that only english versions of PTR have the right one, don't know.
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First of all i apologize for any mistakes that i might make in my writing, because english is not my native language, but i think it's also quite well.
I want to present my version of the build around [b]Sacrifice. [/b]It's my first official build write down, so pls don't expect it to be perfect :P.
So, the build is revolving around[b]Zombie Doges & Sacrifice[/b]as the main damage skill, as it is now on the PTR.About the build: yes, i saw one or two similar builds and mine is not 100% complete and perfect yet, but for my early testings it did quite well, surprisingly. This introduction includes also some theory crafting and i didn't manage to record a video of this build in action, simply because i didn't ever do one (and don't know how to/which progs/no time). Also, I think this build is weighted like ~60% : 40% fun to efficiency. I will show the build with some variations that one may choose to adjust the needs of each one. I came to the idea because my Jade WD is almost perfect geared and i wanted more diversity in my pet builds. Ok, enough of forewords, let's go!
Info about the skills from patch notes (spoiler to save some space in post, sorry if unnecessary):
Weapon damage [b]increased from 185% to 1090%[/b]
If you're wearing [b]The Tall Man's Finger, the damage is tripled to 3270%[/b] weapon damage for sacrificing your doge
- You do not gain additional damage if your giant doge represents more than 3 normal doges
Skill Rune - Black Blood
Has been redesigned
- Now stuns enemies in the impact area for 3 seconds
Skill Rune - Pride
Skill Rune - For the Master
Has been redesigned
- All your doges will now be sacrificed in a single cast for 1090% weapon damage each
Skill Rune - Provoke the Pack
Has been redesigned
Now gain 20% increased damage for 5 seconds when you sacrifice a doge
- This buff gains a stack with each cast and has a maximum of 10 stacks
Circle of Life
Chance to summon a Zombie Doge has been reduced from 30% to 15%
[b]Core of the Build:[/b]
I think the first thing that points out is the nice increased damage. Now it makes this skill more viable than ever before. But it's not just the damage why I chose to try out this skill. It makes much fun for me to blow them up and really deal damage with it. As you also can see, the skill can be used with TMF now, which triples it's damage and creates another nice synergy with TMF. This is also part of the variant of the core build.While almost every rune is interesting (except of pride, because we won't need any mana), i see only two viable choices: [b]Next of Kin[/b] (not touched by patch) & [b]Provoke the Pack.[/b]For the Master is not that effective, I think, because it needs all doges to be by your side for full potential of the rune and because of the fact, that you sometimes miss the shots, you would lose all the doges at once. I personally prefer Next of Kin, because I feel most flexible with this one. It has a 35% chance that a sacrificed doge respawns as a new one, waiting to be sacrificed again! Provoke the Pack can almost double your damage for 5sec but I think you don't benefit from the increase of damage if you just don't have any doges
Now, because of Sacrifice as our main damage delaer, I would focus on Physical element.
Well, let us put up this main spec now and talk a bit about the other skills I use.
This spec is for the normal build, without TMF and i find it slightly more fluent, but I'll talk about the one with TMF later, too (variations).
[b]Skills:[/b]
[b]Passives[/b]:
(1): exchangable skills for your own variations/preferations
(2): change these to fit your needs when you use TMF, for example Gruesome Feast and Spirit Vessel.
There are also other skills that you could use for (1) and (2), for example the active ones could be BBV:Boogie Man & Mass Confusion: Devolution (despite the nerf from 50->30%) and Tribal Rites with Grave Injustice for the synergy of lowering the cooldowns as much as possible, but then you would have to go for another CDR rolls on equip and paragon which could be difficult to maintain enough damage output.
Would look like this.
I have to admit, I have to test this variation of spec a bit more, but for now I would hold on to the main spec.
[b]Itemization:[/b]
The item that really benefits this spec, is the Homunculus, which provides the useful ability to spawn doges continiously every X sec. Best version would be of course with 4sec. I didn't find a PTR version yet, so i can't tell you if it still rolls with fixed Elite dmg reduce and allres, maybe someone knows already and could post here.If you have this, almost everything else is pretty much standard and not too hard to get:
Strongarm Bracers would be a good choice, too, but then you would have to manage other way with Blackthornes.
ParagonPoints / Stats on items:
Simple as with everything else:Core - Movement speed 'till max (25%)
Offense - Crit chance & Crit Dmg > Attack speed > Cooldown
Defense - Allres > Life% / Def / LifeReg -- just fit your needs
Adventure - Area Dmg > LoH > Gold
Gameplay:
Well, gameplay is really simple: cast Piranhado to gather mobs and trigger additional damage, shoot some torpedo doges and white trash should be down (tested in T6 with my char), also similar way with elites. For rift bosses or left over lonely Rambo - elites you would possibly have to shoot all doges and kite while waiting for additional ones to spawn. 3 sec while in Spirit Walk should be enough to avoid damage until the first doge spawns again. Otherwise just use active skill of Zombie Doges, also as a torpedo salve for example: cast all doges on elite pack until originals and respawns are all gone, spawn additional ones by yourself and another salve.Difficulties:
A bit lackluster it gets when fighting Rift boss, you will have to wait sometimes for doges to spawn.
Also the doge torpedos fire from their positions, that means it occasionally will take some milliseconds until they arrive at your target.
The End
TL;DR: Doges everywhere! If no understandiche, just read from the top
I hope you enjoyed reading my build suggestion at least a bit, so feel free to leave a comment for feedback/criticism/trolling.
HF & GL, Stay Metal & Hail Satan \m/,(-_-),\m/