ACT4 = entirely blackish gray... and act 3 was pretty darn dark as well especially in the sewers. Act 2 wasn't very colorful... its was primarily sand colored.
Personally:
I think the background needs to be dark especially inside catacombs, cathedrals, and in hell. Outdoors I think colors are fine the way blizzard have them in D3 so far.
But your character and monsters should stand out and remain colorful. That's especially the case for your character, less so for monsters- if monsters have a similar gradient of colors it helps us differentiate players from monsters (it will depend on the type of monster).
If you look at Chaos Sanctuary the background was very dark and only had like one shade of dark gray.
Here's a video of chaos sanctuary: http://video.google.com/videoplay?do...43278133099279
There are still plenty of colors, but the colors serve as identifiers for the player to better recognize what is happening on the playing field. the brighter and more varied the colors are the easier it is for us to see whether or not our enemy is frozen, struck and poisoned... and whether we are on fire, poisoned, cursed etc... It is also easier to recognized these things against a saturated/colorless backdrop.
The colors help guide the eye as to what is happening on the playing field. If everything was washed out we'd have difficulty understanding what's happening.
So the environment and monsters in their original state are very grayish black.. its mainly when they are frozen, poisoned or casting spells that color appears.
In the context of act 4 of course. There are more colors in act1 2 and 5.
What I find interesting is how cool bright colors look on a dark backdrop, and how it really gives a scary, gore-like atmosphere.
I also think the player's light radius should play a equivalent role in diablo 3. It's really scary when you can't see much pass your light radius. I also think the devs should work more with lighting. I don't mind colors but they need to be near light sources. Areas that aren't illuminated should remain dark/less colorful. So outside in the daylight it should be colorful, while dungeons should be dark and the light radius surrounding your character and light sources should determine the level of brightness and color revealed around them.
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Just to keep things rolling here's another:
Tokyo Marui to Homo (genus)
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Example: Go from IBM to King Tut in 5 jumps or less.
IBM; OS/2; Microsoft; Age of Empires; Ancient Egypt; King Tut.
Thats 5 jumps.
Oh and extra points if you go trough Power Rangers (for those who like to use the difficulty path).
New challange: Optimus Prime to Cannabis
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Oops I accidentally double posted
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Esssuse, seeing that you have so many, could you please give Alpha X one?
Here's a message someone posted in the official mythos message board. It tells you how to easily get a beta invite (this method works-guaranted):
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I think this is an excellent pick. Quests are extremely important. If quests are dull and used simply as filler (like Flag Ship Studios' Mythos beta; a game in which many quest don't contribute to the story line much and are superfluous, generic and indistinguishable from one another in style). I don't like to obtain my quest in a rudimentary fashion either. A sort of regiment: "here do this, do that", "take out the trash then return for your next assignment" etc.
Also if quests are good then reciprocally the story line will be good. And if the story line is good to begin with; no doubt they will be able to embellish the quests easily. The two compliment one another very well. The developers need to take advantage of the vast repository of story items that are available to them. And these need to be exploited as much as possible and reflected in the quests. I want intricate quests that bring about restrospective insights and flash back moments. Reintroduce things that had been discussed in Diablo 1-2 but that had never really been fully revealed to players. We really need to bring conclusion to the series and ensure that no stone is left unturned and that players are not left with many unanswered questions.
Here's an example that demonstrates the use of reintruction and embellishment: Instead of introducing a new angel to play the role of legion General maybe we could see Izual take on this role. He could thanks us once again for his deliverance. And perhaps we could hear more about his story. What secrets he revealed to the prime evils. He could perhaps return as Lieutenant and legionare of heaven as he once was. Perhaps he could become the NPC responsible for giving us our rank (whether it be seargent, captain or general - as determined by our deeds and achievements) within the heaven faction.
I also dislike quests that don't add to the main premise of the story. In World of Warcraft for example there are many quests that are simply there to serve as content, as filler. A way for your character to spend time leveling until he reaches a new destination.
I would much prefer all the quest to count, their goal being to further the main story. They must all serve a purpose. Better yet, I'd love to see intricate storylines form as certain quests merge with one another or alter the route your character is taking. Depending on the quest you choose perhaps you will end up somewhere else. This offers a great oppurtunity for replayability. If for example there are multiple stories to explore depending on the decisions you make- whether you accept to do a certain quest or not.
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I'll pick randomly if more than 2 people want one.
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However, I would, without a doubt, want Diablo 3 to keep these features:
Good crowd control, as described here: http://www.cesspit.net/drupal/node/1410
Killing monsters takes only seconds not minutes to kill.
Monsters appear in instances and do not spawn randomly like in world of warcraft.
The view must remain from above, from a high vantage point.
Fast paced dueling - I love to have my fingers over my quick keys and charging after a player, then smiting and if he's out of range I'd FoH them... tellyport up to the opponent and nova shock him etc. Switching to resist aura right before getting shocked by lighting. Outrunning guided arrows really fast and tele kick an Amazon. I just love fast paced duels. I definitely don't want lousy cooldowns and stand still battles.
I'm surprised dueling/combat wasn't an option in the poll. It's such an intergral part of diablo 2's online features.
Other than that I don't mind it if the game takes place in a single world instead of having a small world which you revisit three times over in normal nightmare and hell. I want diablo 3 to have lasting content and you can only do that in a broad MMO style world.
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I'd prefer a story filled with a captivating and long enough story line to keep you interested throughout all the levels up to level 90. To do this you need twist and turns in the story. Debating between good and evil, becoming inducted into a faction (knighted), and playing a significant role in either faction. And a final battle that will truly test player skills and teamwork.
And I don't know any better to do this then to really make the players play a significant role in the story line, Being Captains and Generals in the game, and being Diablo's bodyguard. Or maybe even be given the status of arch angel on the heaven faction.
What better way to bring closure to the diablo series then to play such a pivotal role in the game on either side.
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I've figure out a cool way to end the game.
The last quest would involve killing the real diablo in his own home court.
To do this good faction online players will need to breach pass Diablo's top henchmen. These henchmen will be evil faction online players of a certain rank (fairly high).
To defeat diablo you will need a party of 5-6 players. To form this party there will be a final battle party finder window they can open to find players who wish to battle (some might have passwords on them so only you and your friends could team up). Once you are all ready, a message will be sent out to all hell faction online players of a certain rank. They will have a final battle game finder window which they will open and join to prevent heaven faction leaders from confronting Diablo. When both teams are full the match will begin. If the heaven faction can defeat the 5-6 henchmen they will then make their way to diablo. They must then defeat him (which will obviously be no easy task- a bit like the uber quests). This would require good team work not just to defeat diablo but when battling his henchmen.
This way dueling will truly be an intergral part of the game, and not something you do just to get a break from PvE.
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http://www.videogamer.com/news/19-11-2007-6909.html
For the sake of contrast:this is what a comment concerning an indefinitely postponed game sounds like:
So there's really no doubt about it folks, D3 is comming. There's just no way in hell that they'll release a completely new MMO and D3 in close succession to one another. So that MMO is D3 otherwise Pearce wouldn't make that comment.
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They're probably saving it until the day they decide to really publicize the game. Otherwise this teaser might not be as shocking and new if it were distributed too early. When a game comes out you want good and fresh teasers at your ready.
But it does say "Comming Soon" at the end of that video, and it's been a year since that video was shot. So I doubt it'll be too far from now until they show more content.
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http://youtube.com/watch?v=YIP-gLts4kA
If you guys know where I can find the original cinematics I'd love to see it in it's high quality form.
On a side note:
I'd love to see such intense mount battles in Diablo 3. Except of course with a high overlooking camera angle.
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Once accepted into a faction I'm sure players will work extra hard to form powerful guilds. So that they travel in groups and watch each other's backs when trespassing onto enemy faction territory.