ACT4 = entirely blackish gray... and act 3 was pretty darn dark as well especially in the sewers. Act 2 wasn't very colorful... its was primarily sand colored.
Personally:
I think the background needs to be dark especially inside catacombs, cathedrals, and in hell. Outdoors I think colors are fine the way blizzard have them in D3 so far.
But your character and monsters should stand out and remain colorful. That's especially the case for your character, less so for monsters- if monsters have a similar gradient of colors it helps us differentiate players from monsters (it will depend on the type of monster).
If you look at Chaos Sanctuary the background was very dark and only had like one shade of dark gray.
Here's a video of chaos sanctuary: http://video.google.com/videoplay?do...43278133099279
There are still plenty of colors, but the colors serve as identifiers for the player to better recognize what is happening on the playing field. the brighter and more varied the colors are the easier it is for us to see whether or not our enemy is frozen, struck and poisoned... and whether we are on fire, poisoned, cursed etc... It is also easier to recognized these things against a saturated/colorless backdrop.
The colors help guide the eye as to what is happening on the playing field. If everything was washed out we'd have difficulty understanding what's happening.
So the environment and monsters in their original state are very grayish black.. its mainly when they are frozen, poisoned or casting spells that color appears.
In the context of act 4 of course. There are more colors in act1 2 and 5.
What I find interesting is how cool bright colors look on a dark backdrop, and how it really gives a scary, gore-like atmosphere.
I also think the player's light radius should play a equivalent role in diablo 3. It's really scary when you can't see much pass your light radius. I also think the devs should work more with lighting. I don't mind colors but they need to be near light sources. Areas that aren't illuminated should remain dark/less colorful. So outside in the daylight it should be colorful, while dungeons should be dark and the light radius surrounding your character and light sources should determine the level of brightness and color revealed around them.
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But it seems to me the Sons haven't been adding as many new images to their collection as they used to. Seems to me they're hard at work making artwork for another franchise
Remember when starcraft II was announced at the 2007WWI. There was an artwork reel. I think we can expect to see one for diablo3 this June.
Maybe i'm being overly observant. Of course i'd like to think its a sign of things to come...
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If channel bots use AutoIt they can still spam the channels with adverts as they won't get detected by warden.
As much as I hate bots I hate dupes a lot more. It would be about time that the devs destroy all duped items once and for all.
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I first found out about this by checking out N4G.com
http://www.n4g.com/pc/News-136391.aspx
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Keep an eye on mythos.com and download their client as soon as its made available to the public.
Trust me give this game a try. the devs have truly outdone themselves this time.
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For example if I saw that this had a chance of happening I would donate. If he was just short by like 500 I would easily donate 50$ seeing that he will most likely reach his quota in time.
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Check out this video:
[URL]http://www.youtube.com/watch?v=JR8s-mIj9BM[/URL]
Also the drug trade goes hand in hand with Afghanistan. Ever since we've entered Afghanistan opium production has sky rocketed in the region. And for some reason, contrary to Government claims that it is committed to wiping out the drug, we chose not to eradicate this huge source of funds for extremists/terrorists. It has now become Al Quaeda's primary source of income. Providing Billions to the organization every year.
If we intend to break apart Al Quaeda this should have been dealt with some time ago.
[URL="http://localhost/drupal/?q=node/2"]Another record poppy crop in Afghanistan[/URL]
[URL="http://localhost/drupal/?q=node/4"]Britain is protecting the biggest heroin crop of all time[/URL]
from the page:
[URL="http://localhost/drupal/?q=node/4"]Exclusive footage shows British soldiers in Afghanistan being told to leave heroin plants alone[/URL]
[URL="http://localhost/drupal/?q=node/9"]The Spoils of War: Afghanistan's Multibillion Dollar Heroin Trade[/URL]
[URL="http://localhost/drupal/?q=node/10"]Afghanistan democracy is drowning in illegal Drugs[/URL]
[URL="http://localhost/drupal/?q=node/11"]Bush Neglects Afghan Poppy Fields Giving Taliban Billions[/URL]
[URL="http://localhost/drupal/?q=node/12"]Afghan opium crop soars to "frightening level" – UN[/URL]
Britain is protecting the biggest heroin crop of all time:
[URL="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=469983&in_page_id=1770&in_page_id=1770&expand=true"]http://www.dailymail.co.uk/pages/live/articles/...[/URL]
From the page:
Exclusive footage shows British soldiers in Afghanistan being told to leave heroin plants alone:
[URL="http:////www.mailonsunday.co.uk/pages/live/articles/news/news.html?in_article_id=471481&in_page_id=1770&in_a_source="]http://www.mailonsunday.co.uk/pages/live/articl...[/URL][/URL]
Footage:
mms://a606.v26674f.c26674.g.vm.akamaistream.net/5/606/26674/46ab65d6/1a1a1a9b086f9d0162cb37b01d7ee75381e45381f66190066fd338a7d60838689fce38ad1992c2f9/soldiers.wmv
Video: Watch exclusive footage of the poppy field gun battle (WARNING: This footage contains strong language from the outset)[/url]
The Spoils of War: Afghanistan's Multibillion Dollar Heroin Trade:
[URL="http://globalresearch.ca/articles/CHO404A.html"]http://globalresearch.ca/articles/CHO404A.html[/URL]
For more information on the drug trade industry, See Also:
[URL="http://www.solari.com/articles/scoop_narco_dummies.htm"]http://www.solari.com/articles/scoop_narco_dumm...[/URL]
View Catherine's full bio: [URL="http://solari.com/about/ca_fitts.html"]http://solari.com/about/ca_fitts.html[/URL]
Academic
* Member, Board of Trustees, The Friends Select School, 9/99-5/02
* Member, Graduate Executive Board, Wharton School, University of Pennsylvania, 4/86-10/94
* Member, Board of Overseers, University of Pennsylvania School of Arts and Sciences, 2/87-3/89
* Member, Board of Directors, Wharton Business School Club of New York, Inc., 12/88-3/89
* Member, Advisory Board, The Wharton School Club of Washington, DC, 9/91-12/95
* Member, Board of Trustees, Bank Street College, 11/88-3/89
* Member, Capital Task Force Financial Advisory Group, New York City Board of Education, 7/87-3/89
People have been writing about the subject for some time now. for example a quick google search will find some relatively old articles: [URL="http://dangerousintersection.org/?p=406"]http://dangerousintersection.org/?p=406[/URL]
[URL="http://jetfireone.blogspot.com/2006/10/bush-neglects-afghan-poppy-fields.html"]http://jetfireone.blogspot.com/2006/10/bush-neg...[/URL]
Many have also petitioned the government to do something about it and yet nothing is being done.
You might also be interested in this documentary:
[URL]http://video.google.com/videoplay?docid=8797525979024486145[/URL]
edit: here's another good video: [URL]http://www.youtube.com/watch?v=z7tu5BYs700[/URL]
You guys should also check out operation paperclip. The CIA helped top German generals escape from Germany via the Vatican Rat lines.
Also check out Operation Mockingbird.
And this is only the tip of the Ice berg.... there's soooooo much more information out there.
"It is easy to dodge our responsibilities, but we cannot dodge the consequences of dodging our responsibilities."
-Sir Josiah Stamp
"I would rather be exposed to the inconveniences attending too much liberty than to those attending too a small degree of it." -Thomas Jefferson
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Mythos will be an ongoing project and will continue to grow in content. So far the third zone will be released. And I believe 5 zones are expected in total. So don't judge mythos based on it's alpha beta stage.
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Blizzard is lucky, it has enough ressources to close undesirable projects. If you look at their list of cancelled games they have a product deemed acceptable for ever 4 unsuccessful ventures.
If blizzard hadn't been so successful early on and had they not reeled in considerable amounts of money from WoW, they might have been forced to finish and release SC ghost even though it wasn't ready and was somewhat "outdated" as far as graphics go.
I don't know the financial status of FFS so I don't know if they were forced to release prematurely.
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I take it you've checked out the forum and told them about your problem. If you don't and they aren't made aware of it then it won't get fixed.
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Edit: Thanks Chaosdragon94 (how foolish of me), here's the link www.mythos.com
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Santa = Satan!?!
where do you think coal comes from? It's from the deep crevices of hell.
He travels by night, his chariot drawn by magical beasts with horns on their head.
He has minions to do all the work for him.
His vesture is red.
He judges the good and the bad. He write's their names in his book to ever banish their souls and seal their fate.
And when he comes he descents into FIRE!
How the story goes:
Santa Claus comes from Saint Nicholas, the one who was most nearly in accord with the dim traditions of Saturn as the hero of the Saturnalia.
Wordbook Encyclopedia sates:
"The belief that Santa enters the house through the chimney developed from an old Norse legend. The Norse believed that the goddess Hertha appeared in the fire place and brought good luck to the home."
"Druid homeowners would leave a treat consisting of milk and pastries to appease this god who came down the chimney into their fire place."
Oxford English Dictionary describes the Devil as:
"Besides the name Satan, he is also called Beelzebub, Lucifer, and in popular or rustic speech by many familiar terms as Old Nick."
http://youtube.com/watch?v=g4ArUIb1i6w&feature=related
Read more about Santa CLAWS here http://members.aol.com/santalie/index.htm
http://members.aol.com/santalie/santa2.htm
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It doesn't seem to me that the units are being selected because so far we've never seen these bars in video demonstrations and there have been many. And looking at the units being selected it seems untypical for someone to want to select these units, sieged tanks, ghosts and marines entering a bunker. Wouldn't you want to manipulate these three distinct units seperately. You'd want to unsiege the tanks, extract the marines from the bunkers, and use the ghost to use special abilites. Then again he could be trying to get those units out of the nuke's range. But then you have all the other marines on the left; why would they be running towards the nuke's area of impact.
Maybe you can build a cheap/standard version of the unit. Or you can build a better trained more heavily armored unit which will be identified by the chevron bars. This unit will cost more ressources and take longer to produce, but will take up less space (supply depot wise)... That way you can produce rapidly but using cheaper units incase you about to get rushed, or you could produce at a slower pace using experienced units.
Or maybe you can select a unit and pay money to promote them after he's been build.
I'm just brainstorming. Nothing really comes to mind other then I haven't seen those bars anywhere else (from all the SC2 media i've seen, this is the only scene in which terran units bear the chevron mark!).
I did a google search and found a thread that was made on battle.net's messageboard. I can't access the original link, so here's the cached version off of google: CLICK HERE
In this image: http://www.starcraft2.com/screenshot.xml?s=42
The two tanks with the chevron bars are enemy units that are just being cleared from the fog of war. So this should rule out the idea that the chevron bars indicate your commanding units.
I'm not sure if I'm allowed to post outside messageboard links... but cut me some slack:
Here's another thread that discusses this topic: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=56386
just google: chevron starcraft 2 veterancy
I think one acceptable form of veterancy would be if it only gives minor boost to units and it should only do it once. Or maybe it should be very difficult to reach the third veterancy level, like reaching 75 kills, or have a ghost nuke and destroy at least one enemy structure. It wouldn't be so bad either if its only the terrans that have it. They might find the average lifespan of each unit see how many kills they tend to get on average before they die and how often they reach veterancy level. All this would be factored in when giving individual unit's their respective damage, so that it would even itself out in the end (in terms of averages). What I mean by average is that their amount of time fighting both in standard/nonveterancy mode and in vet mode would be calculated. 60% of the time the unit is fighting in mode 0 with 120 dmg, 32% at vet mode 1 with 200dmg, and 8% of time at mode 3 with 300dmg. So the average dmg is: ______ (don't feel like calculation) then compare this average with the damage of the other race's comparable units. You'd also have to calculate how many units make it pass lvl 1 and then how many make it pass lvl 2. And based on that adjust the unit's powers to reflect their life expectency vis-a-vis a lvl of veterancy.
All this should give the very experience player who knows how to use his veteran units a maximum of 5% advantage over his enemies. However, if the player isn't good with veteran units he'll have 5% disadvantage. I guess if this was the case then all three races should have veterancy. All this seems overly complex though.
All I know is I trust blizzard if they choose to use veterancy.
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They could call the expansion something unoriginal like: Diablo 3: The final battle.
In essence do the opposite that they did with D2 and LOD.
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Will terrans rank up as they get more kills, and hence become stronger? What's with the chrevron bars on top of certain units. It seems to only appear on battle hardened units, Or units that have accumulated kills as is indicative in the picture above.
Reminds me of company of heroes.