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    posted a message on Group Ver Solo Conversation

    I also prefer to play Diablo solo, but the group bonuses aren't what I feel are the problem. It's everything else you get from grouping. Want to do bounties? Or would you prefer to do them 4x as fast? Want to farm machines? Or farm machines 3-4x as fast? Want to kill ubers? Or kill them faster and spend 1/4 the machines.


    I don't mind multiplayer giving a % bonus to things, I DO mind it being a ridiculous requirement to not feel like you're wasting your time. I feel like a buffoon doing bounties solo, it's simply a stupid way to do it. And it shouldn't be.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.3 Mode Purposes?

    Just to clarify, does 2.3 still have multiplicative exp bonus in grifts for gear bonuses?

    Posted in: Diablo III General Discussion
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    posted a message on what items are good for a WW barb in kanaiĀ“s cube?

    I would say unity if not using zodiac ring. Maybe RORG if you need it?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on I dont understand zodiac ring...

    In that screenshot you have 4 abilities on cooldown. That's your problem. Dump CoTA, save Ignore Pain for emergencies. Get Unity as your cubed jewelry (now you can save IP). Use Rend instead of CoTA, Use Swords to Plowshares if you need more healing.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Question about Weapon %damage priority

    That's the answer I've came to, every alternative gimps my damage much more than the gain I get from the %Damage. Guess I just need a better ancient version with additional stat.

    Posted in: Diablo III General Discussion
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    posted a message on Question about Weapon %damage priority

    Hey everyone, I've got a bit of a problem trying to properly fine-tune my gear. I have a decent ancient BK set, but for the longest time, I've had to keep LOH on one of them, because it gives me soooo much survivability to have 24k more LoH (Only have that + PP)


    http://us.battle.net/d3/en/profile/paulacid-1328/hero/1594893

    (ignore the gems and Unforgiving passive, just T6 farming changes)


    I'm wondering, I know it's optimal to have +10% damage on weapons, but it makes such a small difference in my damage numbers when I make the change, but a DRASTIC drop in healing. Any suggestions on how to not lose that sweet sweet lack of death? Would you keep it where it is? If you'd change it to 10% damage where would I make up the survivability/healing?


    I do have an ancient String of Ears I can replace the Witching Hour with, but then I can't hit the 7.5DD breakpoint, which is oh-so-nice.


    Thanks in advance.

    Posted in: Diablo III General Discussion
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    posted a message on Solo Play mode and leaderboards (Pics included)

    im sorry...if this offends anyone....but 90% of solo players are botting thud..they say a few things here and there with their,bot..and dnt proove they are doing legit..if anything this teaches us..theres something big coming..i expansion a masssive bot ban.much like d2 has showed us in 1.09.


    or maybe only the 1980s born will undertstand me...i hope the rest will be lay to waste/.

    This post is idiotic. Not only because it displays the grammar of a seven-year-old, but also because it's horrendously ill-informed.


    Most people I know that play Diablo either play solo, or with RL friends only. Of the dozen or so people I've known personally that have played diablo 3, I probably have spent the most time in "efficient" groups or using the communities to do anything at all. And that constitutes maybe 3% of my playtime. Lately, I'm always either solo or PLing someone because it's a decent distraction, doesn't slow me down in most cases, and I enjoy helping people from time to time.


    And what in the world are you suggesting by "80's born will understand me"? I'd GUESS that's suggesting you're at least 25, but by your posting style and message, I'd guess closer to 15.


    Absurd all around. I bet there are more solo players than people doing what is "efficient". I think this is a great idea, although I personally don't find joy combining Diablo and competition.

    Posted in: Diablo III General Discussion
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    posted a message on New level 70 - best way to start solo gearing?

    Yes, but it's about 4x more likely in Act 1. So if you need the ring, do that.

    Posted in: Diablo III General Discussion
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    posted a message on Is it me or do the seasons feel too long?

    I vote for 6 months atleast!

    Else a "normal" player will not have the time to do what he/she wants with the game.

    If you want to play every class to a certain standard, if you want to maximize the stats on your proo items, if you want to play HC and SC to a certain level.

    Then it will require 6 months, the game is not only to those playing diablo 4-12 hours/day, thos players are like 1% of the total amount of playes. But i understand their point that 6 months might be to long.

    It's also not only for those that play seasons. I don't, and I sure as hell don't want to miss out on content for 6 months because I'm not into the whole seasons thing. I just will get bored and not play for 4 of those 6 months. I understand if 2 months is too short. But I feel like 4 months is too long.

    Posted in: Diablo III General Discussion
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    posted a message on Really blizz, the buff again...

    I have to agree with swebarb though, Blizzards Server for PTR (not only D3) are really poor, compared to say World of Tanks or WarThunder (also big companies with big playerbase). Obviously a lot of people want to test out new content before it goes live, that's totally normal and should not be judged as a negative thing, especially when Blizzard promotes the PTR as "public". That means everyone is invited, not just the die-hard fan or serious tester, the demand for PTR D3 has always been this high, it's really weird that Blizzard does not want to provide a little more resources so more people can test the new content reasonably. So far my experience with 2.3 PTR has been:


    Play 2 hours when PTR got live, endless queue times, giving up after 2 days. Got to play 2 hours on Monday, get terminated. I have not tested a single piece of new content except unlocking the cube, not once could I store the power of a legendary, thus I, as a valid customer of upcoming content can not give feedback. The feedback Blizzard gets is not represented by me so that's a bummer.

    Great. Your argument is valid. This is the first time in this thread I've seen a cogent description of this complaint without sounding whiny or voicing silly expectations. I still don't think it means Blizzard needs to do anything. The PTR is not a game they are offering you to play. As far as I know its primary purpose is for bug testing, not for soliciting player opinions on content. Plus there could be quite a bit of testing involving player thresholds and how the servers react when at or near capacity.

    Posted in: Diablo III General Discussion
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    posted a message on Seasonal Transmogrification Rewards

    That's what he said, he only played season 3 from what I can tell from his post.


    Yes, you only get the current pieces. I think it's stupid too. I don't want to play seasons ever really. But I'm also fine with not getting the transmogs.

    Posted in: Diablo III General Discussion
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    posted a message on Really blizz, the buff again...
    Quote from swebarbgo-next

    Im used playing world of tanks, when they have a test server of upcoming patch u can always get in and test all content, why should this be different blizz are just cheap and the excuse for a server that low capacity dont hold any waters? everyone should be able to play some the whole thing if server is full means its working and u can sit there like idiot wait to get in is already old.... then it shouldnt be called public and they make blue posts how everyone can play it.. yea right.

    Yikes. The childish idiocy is strong here. I hate to use the word "entitled" as it's been overused for years. But come on dude. If you want to play Diablo, they have servers for that. They are incredibly stable and have VERY little downtime. I've never heard of issues regarding overpopulation. The test servers are not your game. They are a place you can volunteer to help the game developers. Perhaps you should read the other 8 million posts that say this same thing. Your attitude makes you sound 13.

    Posted in: Diablo III General Discussion
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    posted a message on Rings and Amulets

    Then all they need to do is weight the socket roll with the same chance as Primary stat roll. Then almost every amulet will have Primary + Socket. It doesn't make anything more powerful, just reduces the odds of a useless amulet.

    Posted in: Diablo III General Discussion
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    posted a message on Rings and Amulets

    They should just let jewelry roll triple sockets like a chest! But keep the other stat slots. And add more, and let us use gift for a fourth slot!


    To be fair, I would understand a socket being a heavily weighted roll like main stat (Meaning nearly 100% of them will have it). But to suggest adding more main stats? You're just asking for power creep for no reason other than power creep.

    Posted in: Diablo III General Discussion
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    posted a message on Really blizz, the buff again...
    Quote from Swizzahgo-next

    And what about us that just wants to test out the new gear and sets? Should we really take the time to grind it out on a PTR? I just want the things so I can try them out, that's what the PTR is all about.

    Well no. The PTR is all about testing. The opportunity to see and try the new stuff is simply an incentive so people will use it. A very effective incentive, obviously.

    Posted in: Diablo III General Discussion
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