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    posted a message on Idea for old gems
    I find your idea odd. I also find it odd that you suggest that combining a green and red would not only give both their values, it would more than double them? Or did you just use the 280 number because that's how much base stats armor/jewelry gems give?
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Please Nerf My Significant Other
    Sounds like you need Call of the Female Friend to distract her.
    Posted in: Off-Topic
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    posted a message on Nerf the treasure room!!
    Quote from Xdmini
    Quote from PaulAcid
    Quote from meth68

    I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
    I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
    It also "could be always" but the probability of that happening is so close to 0% that it's practically non existent, same with "could be never".
    Well, in this kind of case "Could be never" would be vastly, VASTLY more likely than "Could be always". Given that "never" in this case is a finite number of hours that you've played or will play the game. To qualify for an individual's "Could be never" category, it just has to not happen in that span. For "Could be always", that likelihood wouldn't really be comparable, as it has to happen every single time given any amount of playtime.
    Posted in: Diablo III General Discussion
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    posted a message on Nerf the treasure room!!
    Quote from meth68

    I am on PTR, but its just typical blizzard "rng" random is random for Blizz is "could be often" or "could be never"
    I'm pretty sure what you just described is "random for everyone", not "random for Blizz". Randomness most definitely means both of those things. It also "Could be sometimes".
    Posted in: Diablo III General Discussion
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    posted a message on Nerf the treasure room!!
    It's absurd. It will be greatly lessened. To suggest it's fine is also absurd. Neat zone though.
    Posted in: Diablo III General Discussion
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    posted a message on Farming Royal ring if granduer
    Quote from jamesworkshop

    how do people struggle with this

    do act 1 bounties then open caches, the rest is just luck, no game mechanic improves it so you just do as many bags as it takes with effencicy simply being the most bags per hour which is where split farming comes in and split farm act 1 is easy becuase everyone does that act, now split farming a Helltrapper from act 5 now that is difficult
    Well, difficulty improves it. Nowhere NEAR 1:15, but it does improve it.

    I don't know exactly what it is, but there is some info out there to get close. The 1000 bounty guys both did it on normal and averaged somewhere around 10-11% legendary chance per cache. Assuming the same leg drop rate increase for caches as there is for other areas (15% per T-lvl I believe, in this case starting at T2), that would mean a 75% increase in drop rate, meaning you'd get a legendary in 1/5 caches (or less). I really doubt the chance is much higher than that, if at all. Now if you think the chance of that "any legendary" being a RoRG is 1 in 3 (33%), then you could call the overall chance 1 in 15.. But I think that's a ludicrous assumption. It's probably more in the single-digit percentages, which means it's going to be far less likely than you're suggesting. Even if the legendary that drops has a 1/10 chance of being a RoRG, that's still an average of 1 in 50 caches containing a RoRG.

    I'd love to see an explanation that puts the number around 1:15.
    Posted in: Diablo III General Discussion
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    posted a message on RIF=RIP
    "Runners" will not invite anyone except their friends. It doesn't make sense. Why slow down and wait 1/5 of the time it took to do the entire rift just to share the RG with some randoms that are leeching? To hell with pointless leeching that profits nobody except the leech. And yes there's a grouping bonus, I doubt that will matter to most once they realize they can be a lot faster not wasting their time. It also gives you the freedom to finish a rift if you've got an awesome tileset, etc.

    I think it's silly to believe the community will continue as it has. And also, to the OP, there's no "Community" in a group that regularly numbers up to 10k and is generally a "first to message gets in" channel. It's very efficient. But there is no sense of community.
    Posted in: Diablo III General Discussion
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    posted a message on Harringtons is dead in Greater Rifts
    Quote from 386DX40

    nope. lvl70 WD
    So.... you're pointing out someone found a bug on the Test Realm? Oh my heavens!

    If you don't think it's a bug that they are clearing everything in 1 hit... well then.. carry on...
    Posted in: Diablo III General Discussion
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    posted a message on what to do now
    Quote from nograndplan
    oh i just wasnt sure if people would still be playing non-season characters. i assumed everyone would jump over to the ladder
    Lol I think not. I think a solid majority will not spend most their time on season characters.
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Realm Video Preview
    Quote from erav2000

    Quote from PaulAcid

    Yea, it seems highly unlikely they'll let you get 114m gold from one lucky find on T5.. but who knows?
    um...what? where did you count 114m from this Realm? It's few millions at most... not hundred
    From the OP.

    Torment 5 - 114000000 gold and 4 Legendary drops in this run
    Posted in: Diablo III General Discussion
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    posted a message on Treasure Realm Video Preview
    Yea, it seems highly unlikely they'll let you get 114m gold from one lucky find on T5.. but who knows?
    Posted in: Diablo III General Discussion
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    posted a message on Hacking ?!
    Seems like it would be fairly easy to get to high tiers because as someone above said "It's probably a level 1 game". Can you still join a lvl 1 party as lvl 70 and do lvl 1 content? If so, I'm frankly surprised he didn't make it past 88.. maybe he just got bored?
    Posted in: Diablo III General Discussion
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    posted a message on [Idea] - Clan Only Trading
    "No" and "What? I said no!" would be my choices.
    Posted in: Diablo III General Discussion
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    posted a message on Enchantress Quest Pools of Reflection Stacking (Video)
    You're silly. I really doubt this falls into the "Bound to be nerfed" category. All it gives is bonus exp, which you lose if you die, and it's only enough to last through 4 levels max (At least for the guy in the video, I'm actually not sure if Plvl cost goes up). You can gain a level doing exp runs in about 15 minutes already. This will only speed that up 25%, then you'll need to spend another 5 mins+ getting new stacks.

    Seems like something that is probably moderately profitable when done well, and a waste of time if done poorly or slowly.
    Posted in: Diablo III General Discussion
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    posted a message on Gold/Xp Farm Methods?
    Step 1: Gain ability to solo T6 elites without dying.

    Step 2: Join HellRift community

    Step 3: Do Hellrift, Cryder's Oupost, Forward Barracks, Khazra Den bounties

    Substep 3: Invite people from channel to clear the aforementioned bounties.

    Profit! #1 is important because it's not a "find and leech" channel, and generally only has a dozen or two people in it. You will be quickly blocked if I think I'm clearing bounties for you.
    As far as Hell Rift nerf, I thought the only nerf was adding a high chance of elite packs to level 2?

    The other (I think more popular method among really high-end) is T6 Malthael farming.
    Posted in: Diablo III General Discussion
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