Sure, my fault! XD
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Dec 6, 2016Lamack posted a message on Keep the traditional isometric perspective or try something new?Posted in: Diablo III General Discussion
I would love to see a 3rd person cam at Diablo séries, but only if it becomes an open world game...
But we can heve na open world game without a 3rd person cam too!
If Diablo series become a 3rd view perspective, it would be a totally diferent game. Nice, but not a Diablo game at all as we are used to play.
1- No more endless mobs to stack kills
2- No more speed builds as they are now
3- No more teleport skills as we would not know what could have behind every corner
4- No more impressive effects from AoE
5- No more pet builds as we know it too
6- Much more NPCs to Interact with
7- Less image quality or less interaction with scenario/background (no more rack, just slash!)
8- List keeps going on...
Apr 2, 2016Posted in: Diablo III General Discussion
I've sarted to play D3 due to my husband , in 2013. Now we are at same clan! ^^
Aug 28, 2015Posted in: Diablo III General Discussion
Well, lets point this all:
1 - Healing monks offers a way to progress into grifts/leader board now.
2 - Good suportive role, but it didn't affects too much monsters freedon as tiki/sader did at season 3.
3 - Obviously it wasn't nerfed at PTR because it wasn't being overplayed and isn't too overpowered as some think it is.
4 - Doesn't obstruct other groups compositions (how did some group work in PTR without a healing monk with them?!?! Obviously because there are more compositions now).
5 - If monk becomes the best support class for groups, it will never be as good as a tikiwd was in season 3, as it doesn't paralize monsters 100% of time, nor will be better than a sader in season 3 too, as it doesn't blinds monsters 100% of time and boost 100% ChD to party...
6 - in a group with a healing monk, all players do actives roles into a fight. (no more saders standing in and just waiting RG die while dazzling it with a NUNLOCK skill set.
7 - DPS roles are too much difficult now, and a healing insn't enough to prevent death as mosnters and elites still can one shot you with jailer, frozen, thunder, etc...
As you can see, a healing monk is a good suportive char in a group, but it is very far from being overpowered as most of suportives chars were before...
Aug 20, 2015Posted in: Monk: The Inner Sanctuary
Well, you didn't say too much to us about your friend's build. But, ok, lets go...
1º) Try to learn about what is killing you. Is it the elite afixes? Are the physical attacks from monsters? Ranged attacks?
2º) Use your skills and map to build a strategy to keep alive. Monk has a great advantage about moviment and dodge to avoid most of dmg. Use it.
3º) There is a simple math i like to use to see if i'm ready to farm at certain difficulty level. Go to Filds of Misery, find a bull and let it rush to you.If you survive it, good. if you survive 2 bulls rush without healing or using a potion, It's enough! (To farm at T6, something about 500-600k life is very good).
4º) Put your AR high. Most of monks need 1000+ AR. Look for gears with specific elemental resist or AR in EVERY item you can. To do some high level GR you will need 1400+ AR to stay alive 1 second at most (o.O). If you need, use some diamond instead of emeralds until you get enough AR.
5º) Most of time, CDR is better than life% or Armor bonus at gears, as you recharge your defensive skills sooner, you will stay alive more time... Some builds really don't need a big CDR, so change it to other defensive or dmg bonus (if you kill fast, no monster will hit you! ^.^)
Epiphany/Deset Shroud = 50% dmg reduction
Inner Sanctuary/Forbidden Palace = 55% dmg reduction + 30% dmg bonus + CC
Mantra of Salvation/Agility = 20% AR (passive) + 35% dodge
Dashing Strike/Blinding Speed = 370% weapon damage + 40% dodge
Harmony = +++AR
Sixth Sense = Reduce all non-Physical damage taken by 25% (Helps a lot at first)
Near Death Experience = You will need it in everything above GR 50.
Inna's Mantra Set = Lots of thougness even with 2 pieces (double mantra and Mystic Ally effect), best with 4 items to get the 4 mantras effects (and doubled too).
Blackthorn's Battlegear = 10% dmg reduction to elites, imune to some elite afixes.
Aughild's Authority = 15% dmg reduction to elites and 7% dmg reduction to melee and ranged attacks
Ulianas Stratagem = Lots of palms + good survival as you become invulnerable at SSS. Just need a really good CDR (50-60% CDR + Flow of Eternity Daibo) to use SSS most of time and take care about elite afixes (season 4 only, next week indeed!)
String of Ears = ~25-30% melee dmg reduction
Binding of the lost = ~21-49% dmg reduction after using SSS (season 4 only)
Ancient Parthan Defenders = Each stunned/frozen enemy within 25 yards reduces your damage taken by 9–12%
Spirit Guards = Your Spirit Generators reduce your damage taken by 30–40% for 3 seconds (season 3, if you play at NS, wait until next week to get it)
Eye of Etlich = Reduces damage from ranged attacks by 27.7–32.9%
Try to mix some sets with the non-set defensive items (a Ring of Royal Grandeur may help a lot). Use some legendary gems to gain even more thougness if you need (and most of time all melee classes need it). A good regen is crucial to keep alive after being struck and survive after. Try to have a good Life per Hit, Life per second and Life per Spirit Spent as your build fits better.
Jun 24, 2015Posted in: Diablo III General Discussion
I miss vanilla sometimes too. but not at all of it. I liked the feeling of slow advancement and poor drop rate, becouse it gives a more rewarding feeling when you find some leg wich is actually usefull. But, damt it, it was so frustrating to trash 99% of all legs i got... not so much diferent from today, indeed...
Loved to explore the campaign mode, revive every boss scene over and over again, translating their words to my friends who didn't speak english... But it was so boring to have nothing more to do... At least i got many achievements!
RMHA... lame... sold many gems, some items too, got 2 good swords and sold it for nothing when RoS was released... poor experience at HA...
May 4, 2015Posted in: Diablo III General Discussion
- There are two points between 1-70lv you will like to had upgraded your smith:
1) Lv 23 - for Cain's set : Blacksmith lv 5 is enough. (Bonus xp is most wellcome when leveling. You will like it. Craft a set and keep it until lv 70. If you will level up another char, use the same set, doesn't need to craft a new one).
2) Lv 60 - For a better weapon : Blacksmith lv 10 (Sometimes lv61 gears you will find are not so good as the crafted ones).
- If its is your 1st char (as it seems to be), you will need good gems too, so level up Shen's shop every 5 lv you up you char.
- Unless you really like to look fashioned, you will not need to upgrade the mystic until lv 70. But remember, you will unlock her only at act 5 campaign mode, or if a friend invites you to an adventure mode game.
About crafting... If you will be a hardcore crafter, you will need to stock every blues and legendary you find along your path. Yellow ones are pretty easy to find, but blues becomes more and more difficult at high levels. Some recipes are awesome to craft. other ones are just crap to be collected and get an achieve of teach X recipes to Y ally.
Some builds uses heavily crafted items, take a look at some build descriptions at the front page and enjoy crafting the perfect item you need! ^^
Dec 18, 2014Lamack posted a message on Bring back trading - Clan trading only - Diablo is missing certain social dynamics within the gameAgree. Clan trade isnt needed. Now, as it is, my clan helps to equip new players in a week. If u want a kridershot, lets farm it in group, not just to buy it!Posted in: Diablo III General Discussion
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Jan 21, 2017Bagstone posted a message on Brainless Builds Comparison: Sage's set builds (with videos)A few days ago, I asked about Sage's builds in this thread. Seeing a build is one thing; but it's not the same as playing it, and some builds really surprised me when I tested them. Also, sometimes builds are exaggerating in their advertisement (there are probably 100 builds called "best build ever" in our DB, so which one is the best)? Therefore, I decided to compare them. And I call this the:Posted in: Diablo III General Discussion
Brainless Builds Comparison
Why "brainless"? Because Torment farming is boring and monotonous, and I want to be able to watch something while playing and not having to pay attention to cooldowns, CoE rotations, and so on. Also, I don't have time to practice a dozen builds for 5 hours; I just have a go at it. So here are my rules:
- 12 minutes of rifting.
- No practicing of the build; just have a go!
- No goblins, except for Blood Thiefs.
- Always test on T8 and T10, go higher if build looks promising.
- I test all the builds that were proposed in this thread.
In addition to the Death's Breath per session (take that times 5 to get the DB/hour), I also make my own very subjective assessment of each skill according to 4 categories:
- Off (offensive): Perceived damage output, burst on elites.
- Def (defensive): Toughness, especially how much I had to dodge.
- Speed: How fast does it *feel*.
- Lazy: Can I just randomly push buttons or are their cycles, rotations, timing, resource handling etc?
Build Comparison Table (12 minute rifts, no goblins, T8, TX, T11+ opt)
Class Build T8 TX T11 T12 T13 Off Def Speed Lazy Videos Barb Raekor 119 123 72 - - Link Crus Akkhan+Norv. 124 148 134 124 109 Link Crus Roland - 124 125 - - - DH Sha-dow 122 119 91 - - Link DH Natalya 88 81 - - - Link Monk (*) SWK LTK 126 131 181 145 151 138 Link Monk SWK WoL 98 118 - - - Link Monk Inna 103 91 - - - Link Necro Pestilence 107 116 - - - - WD Zuni 100 114 - - - Link WD Chickn Harv. 106 82 - - - Link Wizard (²) Tal Electr. 99 100 102 - - Link Wizard Tal EB 111 137 151 111 - Link Wizard Tal AT - - 133 - - -
- (*) The 181 DB on T11 were with insanely good rift RNG, so I did a re-run. See Q&A for details.
- (²) All Tal Elecrocute runs were unfortunately a bit flawed (bad RNG etc.), so numbers are a bit lower than they should be. Still, Tal EB is stronger. See Q&A.
Q: Why are you not running T9? And why not focus on T13?
A: The answer is in this simple graph. Going from T8 to T9 is only a 9% improvement in DB drops, but obviously the usual 19% increase in difficulty, so it's a bad trade-off. T10 and T11 are fine again. T12 and T13 are overall really bad for Sage's builds. The reason for this is that Sage's does not *double* your DB drops, but it drops *an additional one* whenever a mob drops any DB (regardless the amount). So when you get 3 DBs on T13, Sage's just gives you a fourth, which is a small benefit compared to T8 where you have a 85% chance for a single DB drop and thus almost double your DB gain. In short, T8, T10, and T11 are the best tiers for DB overall.
Q: 12 minutes of rifts is a laughably short time. Why not run longer?
A: I did 34 runs of 12 minutes, so that's already 7 hours of videos. If I had run a full hour run that would be 34 hours. Including setup time of builds, editing the video, uploading, and so on, the patch would be out before I'd be finished. However, I did an estimate about how high the error rate is, and I was surprised to see that 12 minutes might be better than expected (see next question). But bottom line, I'd rather run more builds on more difficulties.
Q: How high is the error rate?
A: (TL;DR: About 12%). For the monk SWK LTK build on T11, I actually got insanely good RNG. As you can see in the video, basically elite-stacked open area maps non-stop. I immediately new the 181 (which would sum up to 900 DB/hour!) was an outlier. So I did another run, and as I had hoped I got "extremely unlucky" with only long tube maps except for one Oasis (but that had one had almost no elites). I also hit the endstone two times, which means losing 2 times ~25 seconds where I'm just standing around. So this 145 is the lower ceiling, and therefore I think if we take the average for that run (163) and assume an error rate of very roughly 12%, it might not be too far off. Which is very surprising and makes DB hunting less RNG-dependent than other activities, such as GR key farming!
Q: So looking at your numbers, it looks like some classes just suck at DB farming. Should I make an LTK monk?
A: Absolutely no. First, look at these charts: T8 and TX comparison of top builds per class incl. error bars. As you can see, all of them are basically in range of their respective error bars. Second, those results are for *me* and are more representative of *my* personal build preferences. Third, running Torment will also yield a lot of loot; you should always run Torment on your main class (or at least a class where you get useful loot, like a barb when you're gearing a LoN bomb crus).
Q: I'm an author of one of the builds. You played it all wrong! Can you re-do the run?
A: In short: no. One of the perks of labeling this comparison "brainless" means that if I failed your build, it's not good for a brainless player. Of course your build might still be awesome! Feel free to make your own "pro-player comparison" where you showcase each build including hours of practice ;-) That being said, if you're the author of one of the builds and want feedback, feel free to post here or PM me. Or if you're not an author and have questions, of course post as well!
Q: Build X for class Y sucks, you should've run my build Z. Can you run it?
A: Feel free to post your build. If I have time and a build piques my interest, I might have a go at it. However, after recording all those videos I have more DBs than all other (white+blue+yellow) mats combined, so I'm currently running non-Sage's builds (ironic, isn't it).
Jul 13, 2017Posted in: Diablo III General Discussion
I think there are already scifi games that approach this territory (Doom, etc), and it's weird to mix genres like this. The only thing that really changes is the setting and technology, so it seems like you just don't like the medieval setting, which is kind of integral to the game concept.
Jun 25, 2017Posted in: Necromancer
Thats the way u do it exept u cant go in a T13 as lvl 1, it can be max T6 and the booster should open so u get "his" T6 and not T6 at "your" lvl 1, but yes 1 cowrun would be enough if booster have a gem of ease.
GL in S11 ^^
Mar 19, 2017magiuks posted a message on Blizzard is ramping up efforts, yet another Banwave on US ServersPosted in: Diablo III General Discussion
cool story bro. TH still a cheat though.
Mar 12, 2017Posted in: Diablo III General Discussion
This is a screenshot from 4 man leaderboard on PTR; taken a minute ago:
Wiz/DH/double crusader is the new meta. You heard it here first. Made top 20 on PTR, so it must be meta, right? RIGHT? RIGHT?
Maybe not quite. It's only GR40.
No one is playing PTR. There's simply not enough testing to give any definitive answer about the S10 meta. And there won't be until PTR goes down, because Blizzard recently started to make meta-impacting changes post-PTR. You can ask about the meta a few weeks into the season. But: IT DOESN'T MATTER. In the first few days and weeks, the meta is *not* the same as the final season push meta. You're not pushing on day 1 or in week 1 of the season; you're speedfarming.
Pick any class you like, or whatever your group wants you to pick. Be prepared to change classes. That's it. Same every season.
Currently it's assumed that the meta is sup barb, sup monk, WD for trash, and either monk, wiz, or DH for the RG (all three seem to be viable). But anyone who will now tell you "THIS IS THE S10 META FOR SURE" is an absolutely bloody fool. Don't ask for them, don't listen to them. If anyone of the top players tells you what the S10 meta is, they'll be trolling you; they know better.
Feb 1, 2017Posted in: Diablo III General Discussion
I think it comes down to that: ancients/primal is the same as paragon/augments. One is a constant "time vs reward" scale, one is RNG-based. I prefer RNG-based. If I know "3 hours of playing tonight will yield me 3 more paragon levels" that doesn't motivate me. If I know that "in 3 hours of playing tonight, I might find the gg-rolled primal weapon I've been looking for" that's exciting. That's what always kept me going in D2, and it's why I was farming bounties to re-roll Tal amulets recently.
So in the end, it's a matter of preference and I guess we can agree to disagree because we have different desires and expectations with regard to our gaming sessions
Jan 22, 2017Posted in: Diablo III General Discussion
It doesn't have anything to do with class/build but more with your power level (paragon, gem levels, how many ancient items, how many "wrong" rolls on items, augments).
GR70 in 10 minutes is impressive if you're paragon 400 and have a lot of work to do on gear, but if you're paragon 800 and have a lot of ancients it's a bit slow. Grenades are a good build for DH speed running of higher rifts, but due to the mechanics (random bounces on grenades, setup time of Sentries) you'll never have constant 2 minute runs with it. But that doesn't really matter, you can still achieve a high XP/hour ratio. The most important thing is that you finish your rifts reliably (never fail the timer, almost never die) so you always get the closing XP bonus, RG drops, and the fifth gem upgrade.
Mar 23, 2016lurkrr posted a message on [PTR] Season 5 ended - Season 6 conquests info - Season 6 started on PTR!Posted in: Diablo III General Discussion
For the cursed chest conquest all you need to do is to find a proper bounty event in Act V where chest spawns a tons of a little mobs:
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