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    posted a message on Toughest Class? Haven't tried every class.

    If you found Necro squishy, you must have done something wrong, but every class has a tank-like build you can use.

    But nothing compares to a good Healing Monk, some Barbarian builds and Thorn Crusader.

    Posted in: Diablo III General Discussion
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    posted a message on Non-season leveling gear for Necromancer

    Thats the way u do it exept u cant go in a T13 as lvl 1, it can be max T6 and the booster should open so u get "his" T6 and not T6 at "your" lvl 1, but yes 1 cowrun would be enough if booster have a gem of ease.


    GL in S11 ^^

    Sure, my fault! XD
    Posted in: Necromancer
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    posted a message on Non-season leveling gear for Necromancer

    Just with Gem of Easy + HF ring + Leoric's ring + Leoric's crown cubed + ruby socketed on head its is easy to lv up.


    1 - Ask a friend to power lv you.

    2 - Open cow's level with bardich on cube at T13 difficulty and lv 70 game

    3 - Craft a Cain's and Born's sets and put them on bag

    4 - Stay near the portal in cow lv and wait your friend kill all mobs

    5 - Put Cain's and Born's set as soon as you lv to 23.

    6 - Reach lv 70 easily :)

    Posted in: Necromancer
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    posted a message on I got a good question. What's the point of crafting if it isn't affected by your current difficulty setting?

    Back to 2015, crafting was amazing. Several builds used crafted itens, like Cains and Alguhild sets. There was even a pet build just with Carmesin set... But since main character sets got so powerful, crafted itens just became leveling itens. Sometimes, you can use a sage set to farm breaths, or a Cain set to boost a little your xp, but not as they were anymore.

    Posted in: Diablo III General Discussion
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    posted a message on Temple of the Firstborn map Rifts and GRs

    Adventure Mode

    General

    • (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map.

    Much better now!

    Posted in: News & Announcements
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    posted a message on Primals not dropping for me, is anyone else experiencing this?

    Just RNG...

    I found 1 primal since season began...

    3 primal at all since patch 2.5...

    Posted in: Diablo III General Discussion
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    posted a message on Dont know how to feel about D3

    I just don't know why diablo is in its current state when you consider the resources and pedigree that blizzard have at its fingers tips.



    IMO. Blizz will never put other games to fight with WoW as their best ARPG. Diablo will be forever the second choice to them... pheraps if Blizz would not hold Diablo rights... ... ...
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes

    Dont know, @Green. just seems to be boring spent, lets say, 1h doing nothing but hopping someone find a portal same time as you do and have that bis item you are looking for for trade. And if you acctually do, nothing sure to you have that item him/her needs to trade with you. But wait, and if you do have it, but it is in one mule character. You will need to exit game and change character. Will you be able to enter "Market plaza" with it too? Too many "if" to be realy worth to. And it would be realy good only at public games. Just because if you are with friends and clan, they are supose to trade it with you anyway if you need it, dont they?

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries
    Quote from undefined

    As far as your logic goes, it sounds like you just hate seasons. Playing non-seasonal during a season isn't in the spirit of seasons, for a seasonal player. It would kind of be like quitting? I don't play a lot of Diablo in the non-season. It's not fun nor is it entertaining. I have (now) 9 seasons worth of gear saved up, what are the chances I don't have a perfectly rolled set of Ancient, everything? I get that for a non-seasonal player, Primals sound like a god-send, but when weighed into a competition, they're just another level of RNG, power creep, that puts the fate of your entire season in the hands of RNG. It already is, in a way, but you can get multiple Ancient items, poorly rolled, well rolled, and perfectly rolled. Making Legendaries non-existent isn't a good answer. Capping mainstat isn't an answer. You want people to play for 3 months. You want them to be excited for 3 months. You want them to have fun for 3 months. You don't want them to get capped on day 5 and quit to go play Hello Kitty Island Adventure because they're "done".


    But dude, let me say one thing: Many, if not "most" of D3 players play seasons just to get extra stash and go back to non-season after this. Did you notice seasons are abandoned hills after 2nd month? If you don´t have a really close team, you will need to come back to non-season just because you have no option unless you play solo.
    ANY improvment to game must take it seriously in consideration. Or you will need to get back the exclusives legendaries and create some exclusive seasonal build/sets to keep everyone playing seasons until it ends. And even that way, just those ones how really need the new items will keep playing it until it ends.


    Edit: Ok, i know "most of players" dont abandon seasons and seasonal player base é really enough to keep playing if you really want to. My bad. But doesn't anwers the question: What to do to keep seasons interesting after 2 months and keep non-seasonal players not moaning about it?

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Item's Changes
    Quote from Greengo-next

    Trading won't happen in this game, atleast not in free form for clans. The only way to make trading possible would be make it random to who you can trade your items.


    Imagine something like that:

    Through playing the game, you have chance to find a merchant npc (that would be pretty rare). This npc will make you portal to a special marketplace where you can trade some of your items (lets say you will have 3x3 inventory to fill for items that you wany to trade).

    Everyone who is on that marketplace at the same time, can freely exchange items marked for trading. You will have limited access to marketplace, lets say 1 hour, after that you will be ported back to your game.

    Game would randomly match players that opened those portals and group them in marketplace instances. So for example if you are playing on crusader, you will be grouped with other crusaders. Marketplace could have limit to for example 8 people.Game wouldnt spawn those npc's when not enough players is playing to avoid some abuse.


    This idea shows that there are ways to introduce trading to the game, just not in the free for all form. Also implementing it would require alot of technical changes, so i don't think we will see something like that anytmie soon.

    Just a bad idea. Sry dude....
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    Does nobody realize that this is actually a good thing?

    Paragon will now be even less important considering the diminishing returns on mainstat...

    This is a step in the right direction people!



    Sry. No, it's not!


    Edit:


    IMO, this patch, like previous ones, are directed to casual players at most.


    There are some usefull changes to everyone, like the bônus cache (thanks a lot for this), or the armory (coming late, but that's ok). But this primal ancient thing is just garbage following recente mobile games trends. You can play any mobile game now and you will see this same direction at itemization. One difference here: there's no PTW in diablo like there was before with HA.


    Like others told before, introducing primal items to D3 will only works as a "wow!" moment to most of casual players. And a new boring objective to 24/7 pro-gamers. Any one in midle it will only be mourning that his perfect primal weapon didn't drop yet.... and most importante, no complete set of primals with + 3300 main stats (11 x ~300 main stat improvment from ancients = 3300) will compare to 1500 paragon levels difference between players or more (1500 x 5 main stat = 7500). Best of all, remember that if you play 4h/day, you will have 80% less chance (or worse) to get a good primal than a 24/7 bot farming endless times a day, you will bave less legendary gems to use in it as well, etc...


    Diablo devs seem to be going to same way as WoW devs were some time ago. But there, WoW devs decided to come back and revamped itemization and drop farming rotes, reworked power level and all about it. I dont know why diablo team seems to keep going this way only improving numbers when they would improve game play at all. We keep having unbalanced builds, some classes keep being off scene every season/patch, paragon farm is the only effective way to push GR levels (they have adjusted a lot this, but not enought, i must say).


    There a lot of things i would love to write about now, but its going too far. Sry for my looooong text. ;´)

    Posted in: Diablo III General Discussion
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    posted a message on Most weird mob attacking me, untargetable

    Remember to use a relic that prevent your ally to die and 2 unit rings, one with each (you and ally) at solo games.

    In group, define if you are a full dps or suport character role. Dps often die a lot, unles you have a good suport besides you.

    Posted in: Diablo III General Discussion
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    posted a message on Staff Of herding Recipe??

    +difficulty = better chance of drop.

    Items from HS can drop from any level and difficulty mode.

    Gibbering stone is the hardest to find.

    Posted in: Diablo III General Discussion
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    posted a message on Returning player: current meta/classes setup ?

    There are some good guides at redit, and here, at main page. But, quick answer: yes and may be.

    One monk generator build with barb + monk healer + WD dps or support is working very well.

    Edit: I will leave the HC question to HC players! ^^

    Posted in: Hardcore Discussion
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    posted a message on Is this fast enough?
    Quote from Bagstonego-next

    It doesn't have anything to do with class/build but more with your power level (paragon, gem levels, how many ancient items, how many "wrong" rolls on items, augments).


    GR70 in 10 minutes is impressive if you're paragon 400 and have a lot of work to do on gear, but if you're paragon 800 and have a lot of ancients it's a bit slow. Grenades are a good build for DH speed running of higher rifts, but due to the mechanics (random bounces on grenades, setup time of Sentries) you'll never have constant 2 minute runs with it. But that doesn't really matter, you can still achieve a high XP/hour ratio. The most important thing is that you finish your rifts reliably (never fail the timer, almost never die) so you always get the closing XP bonus, RG drops, and the fifth gem upgrade.




    Agree.
    If you have a complete set of near perfect itens, only paragon and gem levels matter. Continue improving your character at your time, soon you will be finishing T13 rifts at 4-5min. Some buils go far, finishing them at 2-3min.

    Use normal rifts as base line to define what you need to improve at solo. So start to push GR far and far to take rotations and class expertise with selected character.

    Edit:

    Sometimes i see good players starting pushing GR with characters they never played before... complete fail 70% of GR tries! T.T


    I farm GR80 with monk innas 6/R1KS 2 generator build in about 4-5min.

    Posted in: Diablo III General Discussion
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