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    posted a message on Bounty Rewards

    I feel like the loot pool for bounties is a bit underwhelming and in some cases a little disparaging to certain classes.

    Certain items are unusable dud's that can be out-crafted by recipes found in those same bags and of the 3 total class specific items these bags do drop, only 2 classes are represented.

    It would be nice if in the future blizzard introduced some of their new legendaries with powers to the bag system loot pool to incentivize running bounties for something other then materials as opposed to arbitrarily adding them to drop clutter. I feel like there's a lot they can do with the act specific themes as well as make bounties more exciting for different classes.

    What do you guys think?

    Posted in: Diablo III General Discussion
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    posted a message on Do you think Diablo 3 will get another expansion?

    Diablo 3 has pvp, why do people keep saying it doesnt have pvp.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Season 7 Headrig's gifts

    Hi everyone. My apologies if this is already listed somewhere else, but does anyone know what the gift sets will be from Headrig in season 7?

    A refund.
    Posted in: Diablo III General Discussion
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    posted a message on Ashburner why can't you put in horadric cube ?

    alternatively they already stated the item was an experimental idea and would like to make more like it. individual exceptions to cube powers can't and shouldn'd exist or people would be able to cube hf's.

    Posted in: Diablo III General Discussion
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    posted a message on easiest/best build for season 5 to complete solo GR 60?

    lit just play crusader and go full LoN with trash ancients gear or go semigood invoker, which should take almost no real grinding.

    Posted in: Hardcore Discussion
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    posted a message on Level 1-70; WORLD RECORD (2 hours 19 minutes)

    putting world record behind a run and cooking up half ass fact checking doesn't make it a world record dude.

    Posted in: Diablo III General Discussion
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    posted a message on Rimeheart interaction with mob CC resistance for Vyr's build
    Quote from Hereciusgo-next

    Sadly, Rimeheart still won't work out too well since the 10% proc is still after the proc coefficient of whatever ability you're using; in other words, even on a mob that's staying permanently frozen somehow despite the CC resistance, you'd still see an abysmal proc rate for most abilities. :(


    It's a pity, since it's such a neat weapon that should lend itself to being built around the proc, and yet doesn't because of how terrible the proc rate is.

    ^this. rimeheart needs a much higher proc rate to be a viable item.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Witchdoctor. a song of spoder and fire
    Quote from Moloc32go-next

    Just wanted to jump in here quickly. Been testing the set on PTR. Angry chicken does spawn the toad. It spawns where ever your cursor is when you change into the chicken.

    I must have bonked something or ran past the toad or something, thank you for clearing that up.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witchdoctor. a song of spoder and fire

    they do do pot and corpse spider damage increase yes, much in the same way they interact with rhenho bonus,and they do in fact cast firebats, but unfortunately their interaction with said skill is linked to when you cast it, and its completely aesthetic(which causes them to stop what theyre doing to fb). and the mimics aren't pets nor do they calculate as pet damage, they're mimics. they're literally carbon copies of your character down to buffs at time of cast. The spiders the mimics spawn are based on number of mimics spawned. every time you attack or cast there is a chance the mimics are to be resummoned, and for each new summon a new spiderqueen can be spawned(the former spider queens wouldn't despawn because each new mimic is a summoned entity that overwrites the original.). all damage done from the queens is done in dot form, the attack animation is aesthetic. kanais procs are not currently effecting the mimics in any way, this is also assumed to be a bug, and example of this is i found mimics don't benefit from rhenho flayer in kanais, but do when equipped.


    hoped that cleared up some questions.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Skills Buffing Skills??

    Shield bash damage only increases from your shields innate block chance, not block chance increased by skills or items. I.e. I have a lidless wall that has 20b I get that base block chance unless the shield itself has a %b on it. because %b on a shield raises the shields Vanilla %b(which is all that matter in damage calculation.)


    Hope that helps to clarify.


    tl;dr


    too dum; didnt lisen

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Witchdoctor. a song of spoder and fire

    also dropping rhenho for spider dagger(way more damage)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witchdoctor. a song of spoder and fire

    taeguk lvl 25 jumped me quite a ways. the proc coefficient for cloud of bats was pretty heavily nerfed. may use furnace passive instead for more damage(not sure yet), however everything else is working great. can confirm this build is ez clears.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witchdoctor. a song of spoder and fire

    the damage from chicken poke is less then the damage from scourge proc and you dont get toad when you cast angry chicken so nope.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witchdoctor. a song of spoder and fire

    although now that I think of it henri's mojo might be a contender for offhand.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witchdoctor. a song of spoder and fire
    Quote from Rob64go-next

    But doesnt channeling mean you have to stand still? T8 meaning GR 35 is weak and you will probably get 1shot at higher tiers :D But i hope you figure sth out, as i will FINALLY role for a WD next season!

    it does but that's what the ess is for. also the massive amount of rcr
    and resource regeneration helps the build stay on top of resource and
    the coils help firebats relatively huge proc coefficient to heal you
    quite a bit. unity makes the torment capability jump quite a bit as the
    damage is all there.


    edit* also toad of hugeness gives quite a bit of toughness and I use lifelink dogs with an uhk atm so dying doesn't happen to often.

    Posted in: Witch Doctor: The Mbwiru Eikura
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