• published the article Diablo 4 Act 2 Quest - As the World Burns - Fixed & Other Hotfixes

    Diablo 4 Act 2 Quest - As the World Burns - Fixed & Other Hotfixes

    Originally Posted by Blizzard (Official Post)

    A server-side hotfix was rolled out this evening. Server-side hotfixes occur in the background and will not require a client-side patch.

    Bug Fixes

    • Fixed an issue where Astaroth would destroy the house before moving to it, which would prevent completion of the “As the World Burns” quest.

    • Fixed an issue where Multiple Darcels would spawn during the “Stolen Artifice” quest which would block quest progression.

    • Further stability fixes

    Posted in: Diablo 4 Act 2 Quest - As the World Burns - Fixed & Other Hotfixes
  • published the article Patch 1.0.2d (All Platforms): Balance Changes All Classes - Gohr's Grips Re-Enabled - Stolen Artifice Quest

    Patch 1.0.2d (All Platforms): Balance Changes All Classes - Gohr's Grips Re-Enabled - Stolen Artifice Quest

    Originally Posted by Blizzard (Official Post)

    Hello wanderer! 

    We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories: 

    1. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV. 
    1. Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength. 
    1. Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness. 

     An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason. 

    Thank you all for supporting us, and we'll see you in Sanctuary! 

    Barbarian 

    Skill Changes 

    Challenging Shout 

    • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

    Legendary Aspect Changes

    Bold Chieftain's Aspect 

    • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. 
    • Maximum Cooldown reduction from 12 to 6 seconds. 

    Aspect of the Dire Whirlwind 

    • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. 
    • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

    Item Changes

    Gohr's Devastating Grips

    • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
    • Damage against wreckable objects no longer increases explosion damage.
    • Explosion damage is only increased by the first 100 hits of Whirlwind.

    Druid 

    Skill Changes 

    Pulverize 

    • Lucky Hit Chance reduced from 33% to 25%. 

    Lightning Storm 

    • Damage increased from 32% to 40%. 

    Grizzly Rage 

    • Damage bonus increased from 5/10/15% to 6/12/18%. 

    Class Specialization

    Obsidian Slam

    • Kills required for bonus increased from 10 to 20.

    Calm Before the Storm

    • Lucky Hit Chance reduced from 15% to 10%.

    Passive Changes

    Electric Shock

    • Damage bonus increased from 5/10/15% to 6/12/18%.

    Legendary Aspect Changes 

    Shockwave Aspect 

    • Damage reduced from 90-130% to 60-100%.

    Crashstone Aspect

    • Critical Strike Damage reduced from 40-50% to 30-40%.

    Lightning Dancer's Aspect

    • Flat damage increased from .5-.6 to .7-.8. 

    Necromancer

    Skill Changes

    Blood Lance

    • Damage increased from 67.5% to 80%.

    Army of the Dead

    • Damage increased from 30% to 45%.
    • Cooldown reduced from 90 to 70 seconds.

    Blood Wave

    • Damage increased from 90% to 120%.

    Passive Changes

    Shadowblight

    • Damage increased from 20% to 22%.

    Grim Harvest

    • Essence gained reduced from 3/6/9 to 2/4/6.

    Serration

    • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

    Death's Defense

    • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

    Class Specialization

    Raise Skeleton

    • Skeleton Warrior attack damage increased by 10%.

    Golem

    • Golem attack damage increased by 10%.

    Blood Golem

    • Blood Golem Life drain damage increased from 40% to 90%.
    • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

    Iron Golem

    • Iron Golem slam damage increased from 25% to 175%.
    • Iron Golem shockwave damage increased from 30% to 40%.

    Necromancer Paragon Board Changes

    Hulking Monstrosity                                                        

    • Golem Life and damage bonus increased from 30% to 40% Life.

    Cult Leader

    • Damage bonus increased from 10% to 15%.

    Rogue 

    Skill Changes 

    Twisting Blades 

    • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. 
    • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 

    Rapid Fire 

    • Damage increased from 24% to 30%. 

    Dark Shroud 

    • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 

    Dash 

    • Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 

    Caltrops 

    • Damage increased from 30% to 40%. 

    Passive Changes 

    Concussive 

    • Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 

    Legendary Affix Changes 

    Repeating 

    • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

    Sorcerer

    Skill Changes

    Arc Lash

    • Lucky Hit Chance reduced from 30% to 14%.
    • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

    Teleport

    • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

    Legendary Affix Changes

    Aspect of Control

    • Bonus damage reduced from 30-40% to 25-35%.

    General

    Miscellaneous Class Changes

    Druid Companions and Necromancer Minions

    • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

    Paragon Board Changes

    Rare Nodes

    • Player Attack Speed nodes reduced by 50%.

    Glyphs

    • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
    • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
    • Vulnerable Glyphs’ Bonus reduced by ~66%.
    • Glyphs' Bonus to Rare nodes reduced by ~50%.
    • Glyphs' Bonus to Magic nodes reduced by ~40%.
    • Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

    Monster Changes 

    • Significantly reduced the spawn rate of Treasure Goblins within PvP zones. 

    Bug Fixes 

    • Fixed the name for the Light Bearer Mount.  
    • The Go to Shop button from the Wardrobe will now properly open the shop. 
    • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.  
    • Miscellaneous stability and crash fixes. 

    Gohr's Devastating Grips Re-Enabled

    Originally Posted by Blizzard (Official Post)

    This has been re-enabled with changes and these are represented on the patch notes.

    Gohr’s Devastating Grips

    • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
    • Damage against wreckable objects no longer increases explosion damage.
    • Explosion damage is only increased by the first 100 hits of Whirlwind.

    Stolen Artifice Questline Disabled

    Originally Posted by Blizzard (Official Post)

    The team has disabled the ‘Stolen Artifice’ quest line in Scosglen until our next scheduled hotfix. We do not have a current ETA on that hotfix but this will lead to players not being able to fully complete the Scosglen zone until this is addressed.

    We appreciate all the reports regarding this specific quest and will update everyone once a hotfix is ready and deployed.

    Posted in: Patch 1.0.2d (All Platforms): Balance Changes All Classes - Gohr's Grips Re-Enabled - Stolen Artifice Quest
  • published the article Diablo IV Launches Soon—Here’s What You Need to Know

    Diablo IV Launches Soon—Here’s What You Need to Know

    Originally Posted by Blizzard (Official Post)

    Sanctuary needs a savior—will you heed the call on June 6 once all Hell breaks loose?

    Lilith has returned to Sanctuary, summoned by a dark ritual after her lengthy exile. Before you begin to wander the 5 massive Regions of Diablo IV as a Barbarian, Druid, Necromancer, Rogue, or Sorcerer to undo the agony Lilith’s exacted on the world she helped create, we urge you to peruse this launch guide and let it aid in your triumph over evil.


    GLOBAL EARLY ACCESS AND LAUNCH SCHEDULE

    Early Access to Diablo IV begins on June 1 at 4 p.m. PDT for anyone who pre-purchases a Digital Deluxe or Ultimate Edition before our official launch. To see when you can begin your journey, reference the below Early Access map for region-specific times and dates.

    The official launch for Diablo IV begins on June 5 at 4 p.m. PDT. This is when owners of any edition of Diablo IV can begin their journey. As with the Early Access map, reference the below launch map for region-specific times and dates.


    PRE-LOAD DIABLO IV

    Prepare for your descent into Hell by Pre-Loading Diablo IV early. Below you’ll find instructions on how to install the game beginning on May 30 at 4 p.m. PDT for Windows PC, Xbox, and PlayStation. Purchase of any edition of Diablo IV is required to Pre-Load.

    Windows PC

    • Launch the Battle.net client. If Diablo IV is not already in your Favorites bar, you can add it by clicking on the + icon. Alternatively, you can find Diablo IV by accessing the All Games page. You’ll see Diablo IV at the top of the list.
    • Once you get to the Diablo IV Game Page, click the dropdown menu under Game Version and select the Diablo IV option. Click the blue button that says Install. The game will install and once it’s available, click Play to Launch.
    • Prepare to become the wanderer Sanctuary needs.

    Xbox

    • Launch the Xbox Store and search for Diablo IV. Select Download.
    • Prepare to slay Lilith’s Legions.

    PlayStation

    • Launch the PlayStation Store and search for Diablo IV. Select Download.
    • Prepare to save Sanctuary’s citizens from unspeakable darkness.

    TWITCH DROPS

    Traversing Sanctuary is a treacherous experience rife with mind-shattering horrors and danger. From June 5–July 2, keep your favorite Diablo IV streamers company by watching them on Twitch as they persevere through Hell’s aberrations. You’ll earn new Twitch Drops each week that will reward Cosmetic items such as Weapon Recolors and Back Slot Items the longer you watch. Gift 2 Twitch subscriptions to an eligible streamer’s channel and you’ll earn a new trusty steed, the Primal Instinct Mount. To learn more about the exact rewards and eligibility, visit this blog.


    COMMUNITY AND PLAYER SUPPORT

    Just as Lilith is determined to bring all of humanity under her control, we are hellbent on creating a seamless return to Sanctuary for you. In the event you encounter any hellacious interruptions during Early Access or launch, please reach out to us through the Diablo IV ForumsBlizzard CS Twitter account, or the Player Support Portal to mend any issue you’re experiencing.


    THANK YOU

    The journey of growing Diablo IV from an announcement at BlizzCon 2019 to launch has been extraordinary. We’ve spent countless hours designing this new entry into the Diablo universe and aim for it to be enjoyed for years to come. This feat couldn’t have been achieved without your support and our immense love for making your favorite games. Thank you for everything! Your horse and the frigid wastes of the Fractured Peaks await its wanderer.

    Good luck, and may you survive Hell.
    -The Diablo IV Team

    Posted in: Diablo IV Launches Soon—Here’s What You Need to Know
  • published the article The Diablo 4 Interactive Map - Mobile Friendly!

    The Diablo 4 Interactive Map - Mobile Friendly!

    With such a big world of Sanctuary open to you in Diablo 4, it can sometimes be hard to find what you need. So here for everyone needing a little help finding that Altar of Lillith or that particular Dungeon with that one Aspect you need, the Diablo 4 Interactive Map, by DiabloFans.


    Map Details

    The map is not hard to understand, but to help out we have made a small overview of how it works.

    MAP LINK

     

    • You can find the Map under the "Diablo 4" drop down in the navbar, as well as linked in this article.
    • The left side of the map there are + and - signs to zoom in and out on the map.
    • A square icon to make the map full screen.
    • On the right side of the map there is a layer icon, which opens a small drop down with checkmark options for the various things marked on the map to show.
    • Search function on the right side that allows you to search by name for waypoints, cellars, dungeons and Aspects!

     

    Click for larger version of image!

    The Future

    But wait, that's not all and this project is not fully finished quite yet. The plan is to add World Bosses, Quests, filters by class, and allowing hiding of things already found! Those things will need some more work, but we intend to have them done when time allows.

     

     

    Posted in: The Diablo 4 Interactive Map - Mobile Friendly!