How does it scale with a dagger wielding fetish?
how does it scale with fetish ambush?
Its gotta be either additive OR multiplicative. If its additive then dagger wielding fetish will do 40% weapon damage and that seems overpowered. If its multiplicative then ambush damage should be increased to 300% damage; and then ambush becomes an amazingly powerful burst damage spell. So which one is it or am I wrong in both regards?
well the tricky part is that some are addative and some are multiplicative. only time will tell what spells are what kind.
but by the wording of teh passive Piercie in th weil it will multiply your dps in your character sheet and to nothing with your skills except passivly boosting them and adding more mana. Might be wrong.
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well the tricky part is that some are addative and some are multiplicative. only time will tell what spells are what kind.
but by the wording of teh passive Piercie in th weil it will multiply your dps in your character sheet and to nothing with your skills except passivly boosting them and adding more mana. Might be wrong.
imagine the burst damage with Fetish Ambush + Pierce the Veil + BBV w/Slam Dance = 375% damage X 5 fetish = 1875% damage total (assuming all 5 fetish hit something on the way up); what if cast underneath a hex and all 5 fetish can ambush the chicken. Thats a ton more damage as well.
seems a bit absurd to me haha... be nice if it actually worked that way. can anyone shed some light?
Each one will deal 390% Weapon Damage (250*1.2*1.3). If all hit the same target you have 1950% weapon damage. It has 2 minutes cooldown through.
In the end you deal 16.25% additional damage per second which is kind of a low number for something you spent 1 passive, 2 actives and 2 runes. You might argue that it's burst damage but this kind of burst damage i think it's kind useless. Against bosses burst damage is irrelevant as fights should take a few minutes (so the DPS or DPM are the numbers you should be looking at). Against swarm of mobs this 1950% combo will end up overkillig one wave of monsters and be on cooldown on the next dozen of waves...
Its a combo that might give you a easier way out of Rares and Champions fights at best. But it's not that efficienct against common enemies and completletly ineficient against bosses.
Another thing im curious about is if Fetish Ambush ability effects Fetish Sycophants passive. The reason I bring this up is that there were some issues with circle of life dogs picking up passives from Zombie Dog spell. If Ambush worked this way then it would be quite nasty especially if sycophants pop up next to mobs... getting popped randomly for spikes of 250 damage is nice indeed.
of course I doubt it works this way... but gotta get it tested none the less.
with next of kin, devolution, and circle of life you can easily chain 2-3 explosions in succession, each dealing (295 * 1.2 * 1.3 * 4) 1840% damage to an area.
with next of kin, devolution, and circle of life you can easily chain 2-3 explosions in succession, each dealing (295 * 1.2 * 1.3 * 4) 1840% damage to an area.
Change BBV to Boogie Man rune, more chance to proc dogs to nuke.
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how does it scale with fetish ambush?
Its gotta be either additive OR multiplicative. If its additive then dagger wielding fetish will do 40% weapon damage and that seems overpowered. If its multiplicative then ambush damage should be increased to 300% damage; and then ambush becomes an amazingly powerful burst damage spell. So which one is it or am I wrong in both regards?
but by the wording of teh passive Piercie in th weil it will multiply your dps in your character sheet and to nothing with your skills except passivly boosting them and adding more mana. Might be wrong.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
imagine the burst damage with Fetish Ambush + Pierce the Veil + BBV w/Slam Dance = 375% damage X 5 fetish = 1875% damage total (assuming all 5 fetish hit something on the way up); what if cast underneath a hex and all 5 fetish can ambush the chicken. Thats a ton more damage as well.
seems a bit absurd to me haha... be nice if it actually worked that way. can anyone shed some light?
In the end you deal 16.25% additional damage per second which is kind of a low number for something you spent 1 passive, 2 actives and 2 runes. You might argue that it's burst damage but this kind of burst damage i think it's kind useless. Against bosses burst damage is irrelevant as fights should take a few minutes (so the DPS or DPM are the numbers you should be looking at). Against swarm of mobs this 1950% combo will end up overkillig one wave of monsters and be on cooldown on the next dozen of waves...
Its a combo that might give you a easier way out of Rares and Champions fights at best. But it's not that efficienct against common enemies and completletly ineficient against bosses.
of course I doubt it works this way... but gotta get it tested none the less.
http://us.battle.net/d3/en/calculator/witch-doctor#..YVjQ!dWa!...ZZb
with next of kin, devolution, and circle of life you can easily chain 2-3 explosions in succession, each dealing (295 * 1.2 * 1.3 * 4) 1840% damage to an area.
Change BBV to Boogie Man rune, more chance to proc dogs to nuke.