How it works:
1.) I use Vision Quest which is up basically 100% of the time so I use Zombie Bears as my primary attack (I will test with Dire Bats as well, to see what works best as Dire Bats are longer range, but Bears works better with Bad Medicine). Since I have so much Mana regen I won't have a "cheap" primary attack.
2.) Against very hard mobs I will lay down my Voodoo AOE, which will heal my team for 5% max hp/sec. This is quite a big heal, it also gives attk speed and movement speed in the AOE which is about as large as your screen.
3.) As enemies swarm in to over run my team, I will wall them off with Zombie wall and GotD. These 2 CC will be used to constantly protect my flank while my team tears them apart from within the Voodoo AOE.
4.) The Gargantuan big stinker synagises with my Bad Medicine passive to reduce enemy damage by 20%. Also the zombie bears will be getting spammed all over which again also reduces enemy dmg because its poison based.
5.) If we get truly overrun by powerful enemies I will pop Mass Confusion. I have runed this for lower cooldown as its an extremely powerful spell and I want it up as much as possible for when I need it.
So in effect I plan to lure the enemies into my "fighting zone" within the Voodoo, control them with cc and spam them with poison damage while my team fights in the zone and tears the enemies apart. Also I will be doing significant damage as I expect to be able to spam Bears almost non stop.
http://us.battle.net/d3/en/calculator/witch-doctor#fZkTQj!cUY!caaYYa
How it works:
1.) I use Vision Quest which is up basically 100% of the time so I use Zombie Bears as my primary attack (I will test with Dire Bats as well, to see what works best as Dire Bats are longer range, but Bears works better with Bad Medicine). Since I have so much Mana regen I won't have a "cheap" primary attack.
2.) Against very hard mobs I will lay down my Voodoo AOE, which will heal my team for 5% max hp/sec. This is quite a big heal, it also gives attk speed and movement speed in the AOE which is about as large as your screen.
3.) As enemies swarm in to over run my team, I will wall them off with Zombie wall and GotD. These 2 CC will be used to constantly protect my flank while my team tears them apart from within the Voodoo AOE.
4.) The Gargantuan big stinker synagises with my Bad Medicine passive to reduce enemy damage by 20%. Also the zombie bears will be getting spammed all over which again also reduces enemy dmg because its poison based.
5.) If we get truly overrun by powerful enemies I will pop Mass Confusion. I have runed this for lower cooldown as its an extremely powerful spell and I want it up as much as possible for when I need it.
So in effect I plan to lure the enemies into my "fighting zone" within the Voodoo, control them with cc and spam them with poison damage while my team fights in the zone and tears the enemies apart. Also I will be doing significant damage as I expect to be able to spam Bears almost non stop.
Any suggestions?
I think it'd be better with soul harvest in place of grasp though. Maybe even with the mana glyph to help you cast bears more often.
Bad Medicine
BBV w/Ghost Trance
Hex
PoT w/Toad of Hugeness
CCs, heals, group damage reduction. After that fill in the rest.