Share Your Diablo 1 Story in Our 'Tristram's Tune' Contest!
Nostalgia frequently pays a visit to the Diablo communities and while it's sometimes more destructive than useful, now is your chance to benefit from it!
There is a HUGE chance you're among the millions of players who spent countless hours in the depths of the first Diablo game and there probably isn't a better way to trigger your memories and emotions than listening to one of the most emblematic themes in game history: Tristram's Tune!
Give it a try and share your story - the most vivid memory that surfaces in your mind while listening to the tune. As a reward for the best story, its author will receive one of the most exciting reads of our time: David Craddock's "Stay Awhile and Listen" coming out this fall! And that's not all! The best story will be included in the book! There will also be 5 runner-ups chosen, so make sure to check the rules below.
More information about the book that covers the development of Diablo 1 is coming very soon.
So sharpen your keyboards and show us what your gaming self is made of!
Here is a detailed and even more lyrical description (along with rules) of DiabloFans' and DM Press' contest!
From the first strum of composer Matt Uelmen's twelve-string guitar, Diablo players setting foot in the beleaguered town of Tristram knew they were in for something special. Those opening chords, equal parts uplifting and hopeless, greeted players the first time they climbed back up to Tristram from the depths below the town, becoming as firmly ingrained in the minds of fans as the telltale ding of a ring hitting the cold stone floor of the dungeon.
DM Press invites you to think back to 1997 and the hours you spend listening to Tristram's haunting, melodic theme. What memories does it stir up in you? Do you think back to the first time you visited the virtual village? Did the music assure you that you could finally breathe a sigh of relief, patch up your wounds, and sort through the baubles you brought up from the depths? Maybe it encapsulates what Diablo meant to you during that particular phase of life.
To enter the "Tristram's Tune" contest, register an account on DiabloFans and submit an anecdote of up to 300 words describing the memories that Tristram's theme evokes in the comments section below.
All entries must be received before Saturday, August 24, 2013, at 12:01 am Pacific. Entry is limited to one story per participant. The winning entry will be published in the first volume of Stay Awhile and Listen, and the author of the winning entry will receive a free copy of the eBook on the Kindle, iTunes, or Nook eBook platform. Five runners-up will see their entries commemorated in the DM Press Hall of Heroes, an online gallery dedicated to the most campfire-worthy stories our readers have to offer. Please note that we will only consider stories from the first Diablo, not Diablo II or Diablo III.
* Contest open to registered DiabloFans users only and are subject to DiabloFans rules, eligibility, and guidelines.
* Stories cannot exceed 300 words. Stories from Diablo II or Diablo III will not be considered.
* Deadline: Entries must be submitted by Saturday, August 24, 2013, at 12:01 am Pacific.
* DiabloFans and DM Press editors will select a winner and five runners-up from all submitted entries. Winners and runners-up will be announced on August 26, 2013. The winner will receive one copy of Stay Awhile and Listen on the Nook, Kindle, or iTunes eBook platforms on the day of the book's release. Stay Awhile and Listen release date to be determined.
* DM Press reserves the right to publish any and all stories in printed and electronic editions of Stay Awhile and Listen, as well as promotional materials included not limited to websites and social media networks.
Hearthstone Beta Key Giveaway
If you weren't selected to join the Hearthstone Closed Beta Test, now is your chance to get in!
Our friends at HearthPwn.com are giving away Hearthstone Beta Keys.
To enter the giveaway, create a deck using HearthPwn's deckbuilder. After you've created your deck, show it off in this thread.
The giveaway will be closed on Saturday, August 17th at 11:59 PM EDT and winners will be chosen randomly.
For more information, be sure to check out the official rules here.
And if you're not hyped enough, have a look bellow for a small part of what you're missing:
Hearthstone Closed Beta Now Live
[blizzquote author='Blizzard' blue='http://www.hearthpwn.com/blue-tracker/topic/366-hearthstone-closed-beta-test-begins' battle='http://us.battle.net/hearthstone/en/blog/10639928/hearthstone-closed-beta-test-begins-8-16-2013']
Here’s a card we’ve been dying to play: The closed beta test for Hearthstone: Heroes of Warcraft has begun in the Americas region!
During the closed beta test, we’ll be inviting a range of duelers from our opt-in pool (along with folks from press and fansites) to try their hand at Hearthstone and let us know what they think. There’s no NDA during the beta, and we’d love to hear all about your epic victories, watch your live streamed matches, and see screenshots and videos sharing your experiences with the game. Please note that Hearthstone is still in development, and what you see and play in the beta test isn’t necessarily representative of what to expect in the final game.
Want to participate in beta testing Hearthstone? Read on!
How do I opt in to the closed beta test?
Once you’ve set up a Battle.net account, you can choose to opt in to our beta test from the Beta Profile page. You’ll need to download and run the System Check tool to attach your computer’s specifications to your beta profile. Once that’s complete it’s simply a matter of waiting for an invite.
You can also opt in through our website here.
How do I know if I’m selected?
We’ll send you an email letting you know if you’re selected. The email will contain a beta key—just follow the instructions inside to get started.
As always, please be aware of phishing attempts—falsified emails sent by unscrupulous individuals purporting to be from Blizzard, but their real goal is to steal your login credentials. For more information on how to identify these emails, please refer to our Battle.net Security site.
One easy way to ensure your invite is legit is to avoid clicking on links in any invite emails you receive. Instead, just log in to your Battle.net account and add the beta key from your invite email to your account.
How many players do you plan on inviting to the beta test?
The number of players we invite to the Hearthstone beta will be based on our testing needs. During the course of testing we’ll be inviting additional opt-ins as necessary in waves.
Is there an NDA?
There is no NDA for the Hearthstone beta test. Take screenshots, live-stream matches, record movies—whatever your heart desires! Please keep in mind that the game is still a work in progress, and we appreciate your understanding when you encounter bugs, graphical errors, or other issues. Help us create a better game for everyone to enjoy by reporting them here!
How long will the beta test last?
We have not determined an exact date for the end of the beta test. We’ll post a notice when the beta test is nearing completion.
Do I get to keep all my beta cards?
We are planning to wipe all player collections partway through the closed beta. We anticipate needing to rebalance some cards based on the feedback we get in the closed beta, and recognize that players may have made decisions on which cards to disenchant or craft based on information that’s changing. After we’ve completed that wave of balance testing and wiped cards, we do not anticipate needing to reset collections again.
Players who purchased card packs or Arena entry with real money prior to the collection wipe will be credited back with an equivalent amount of gold following the wipe, which can be used to re-purchase packs and/or Arena entry to re-establish their collection. These packs will not contain the same configuration of cards as the packs acquired previous to the collection reset.
I remember a lot of things about Diablo, but there is one I remember very clearly.
It was a rainy sunday morning in September 1998 and I was 13 years old. On such days we all play games and in my case it was the first time I played Diablo. Together with a friend we logged in and started looking around at what was going on in Tristram. I picked a sorcerer as my character which is, now that I think about it, not the best one to start with. We explored every inch of the area, because we didn't want to miss a thing.
We got this quest which spoke about some demon we had to find and kill inside the cathedral. Now we all know who we are talking about, but at that time me and my friend didn't have a clue. Like we did in town we were also exploring every little corner of the floors in the cathedral. After gaining some levels and entering level 2 we opened a door to a very small room. Once the door opened all we could see was stakes with corpses and blood and hear something shout: "Fresh Meat!" We were frightened as one can be and didn't know how fast we had to get away, but it was too late.
The music in Tristram which played afterwards, once we got back in town, was relieving and made us more determined to vanquish this evil. The rest, as they say, is history.
I'd love to read some stories of you guys as well.
I play Diablo since the first demo release in 1996 (or was it 97?) which included only the first 2 levels and a warrior class. I was 8 by then and didnt know English at all (Im from Czech Republic), but that didnt stop me from being instantly sucked in and it never let go. I remember, that my first self-learned English words were "large" and "axe" using dictionary and this was basicaly the start for me. Thanks to Diablo (and later other games, perfecting it in WoW) I can speak English quite fluently and it even resolved into me correcting my English teacher´s pronaunciation sometimes The most memorable is an argue over the word "Butcher" which he pronaunced as "Batcher" Thanks Decard Cain and nameless dying fella by the church!
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Rencol - Diablo fan since 1996 and walking encyclopedia of Diablo lore.
I've had a few memorable Diablo 1 experiences. One of the ones that really made me jump happened in the Catacombs. Those horrible horned chargers. I was retreating away after It seemed like I pulled half the map and was running low on health. I believe I was a warrior and I backed up into a hallway to try and get away and all of a sudden I hear a roar and suddenly a beast charged me and killed me on the spot. It completely startled me and I was very surprised and shocked and I nearly jumped from my chair. I did however settle down and took my revenge on those foul beasts!
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Oh, I remember quite well when playing Diablo for the first time. I was at a friends house and he was playing, so I borrowed his game disc and installed the "Spawn" version which was basically a demo. This did not stop me however, I don't remember any level cap in the demo but you could only travel 2 levels down or so. So I would keep resetting the game, which would keep my level but I started from the beginning. After I got the full game it was like playing a whole new game. And the butcher was always mean to me. I usually skipped him and leveled up so I would be overpowered before dealing with him. Mean butcher.
A few weeks after I had started playing Diablo, I finally felt courageous enough to make a hardcore character. I picked the sorcerer. The sorcerer seemed like he had plenty of tools to prevent damage and escape death, while dealing a hefty amount of both to my opposition. I stuck around in town for quite some time, making sure I had the optimal equipment and spells to ensure my survival with the limited amount of gold I had. I felt I was ready, and I headed for the church. I descended into the darkness, to find myself surrounded by barrels. "Is this the best Diablo can throw at me?" I said as I kicked the barrels. It turns out that it wasn't the best Diablo could throw at me, but it was certainly all he needed. The barrels exploded, killing me. The tale of "Butts" the sorcerer marks the first and last time I ever attempted hardcore mode, in any iteration of Diablo.
This is probably one of the earliest video game memories I even have..
Alright, so I was around 7 years old. This of course, was the whole time where there was one, chugging PC in the livingroom, with a dial-up connection, and you'd be lucky to get a half an hour in before Dad, or my sister had a turn on the computer coming up; there was no going over your half hour.
I played single player, I mean, if someone wanted on the phone-- yeah, no internet. So I had been playing the game for a few weeks, but due to the short turns I never really got far. I decided to try playing online, I mean, why not? I was level 14! I was a badass! I joined a game and we started working our way through the catacombs. It was fun! I couldn't believe you could have more than one person in the game! This was fantastic!
And better yet, my companion threw me some armor! Awww man! It changes the way you look?! Dude! I look so cool! This is awesome! My companion left and I continued down through. I made it to the caves! "This is so cool!" So I continued along and things started to get a little bit scary... And then it happened. I died. I dropped my chainmail armor. I was in a panic. And then the worst possible thing happened... Dad told me it was time to get off of the computer. "BUT I JUST NEED 2 MORE MINUTES I NEED TO GO GET MY ARMOR!" I exclaimed... it didn't matter. He pulled the cable out of the modem. I lost my connection. I cried for a solid hour... oddly enough, I play on hardcore all the time now.
My brother and I bought Diablo, and soon entered the world of Sanctuary as the Warrior and the Rogue. I'll never forget the iconic introduction to the first quest we received, "Please, listen to me..." So, in we went, in pursuit of this Butcher. If only we knew then the joys that would await us as we progressed through the game.
Perhaps that is a lot of the appeal of the first Diablo, it was a dangerous, mysterious world to explore. As with many players, our first 'epic' moment was when my brother opened the door to The Butcher, and the terrifying line of 'Ah, fresh meat!' roared out of our speakers. His Warrior got pummeled and quickly retreated out of The Butcher's gore-soaked chambers.
Our duel of death continued as my brother fought to stay alive while I peppered The Butcher with arrows. Our potion supply began to dwindle, and so too did our chances of victory. We almost had The Butcher slain when the inevitable happened - my brother died. My Rogue managed to finish him off, but the victory was a tad pyrhhic.
Unfortunately, it would be the first of many deaths we experienced as we descended towards Diablo...
I remember when I was about eight or nine years old and my step father just moved in with my mother. He noticed very quickly that I would spend hours sitting on King's Quest and handed me the game Diablo. I'll never forget watching that opening cinematic for the very first time, the birds squaking over the carcasses and demon faces slinking in and out of the shadows of the Cathedral. As soon as I could I claimed the Warrior to be mine and began my single player decent into Hell.
I can still recall my most treasured memory as though it happened yesterday. I was crouched on the balls of my feet in my chair. Diablo's chamber was in my sights. My eyes grew wide and I nearly fell out of my chair from how far forward I was leaning as his huge body came into view on the fire-and-pentagram riddled floor. My cursor flickered over The Dark Lord and I was barely able to hit him once before a single swipe of his claw brought me down to half health. Yelling out in determination and thankful that my huge two handed sword had a magical knock back I proceeded to kite and knock him back for fear of my life. Every few seconds I popped a Potion of Rejuvination and caleld upon the three great dragon heads out of the floor in attempts to kill him.
It was the overwhelming feeling of accomplishment that washed over me as Diablo fell before me and the ending cinematic began to play. The fact that I killed The Dark Lord and brought peace from The Burning Hells. After being introduced to Starcraft for the first time some time later, I've been a dedicated Blizzard fan ever since.
14 years old. I discovered Diablo on my PS1. I think I found out about this game because I had already been playing Blizzard's Warcraft games, which I enjoyed so much. Glued to our 15' CRT TV in a poky little lounge. I vividly recall the late nights and early mornings over many weekends and school holidays playing this game. It was intoxicating. The visceral game-play and an atmosphere of palpable darkness had me always at the edge. The dusty town with those wary characters, and the music!!! I felt that sense of dread and yet compulsion to continue downwards towards the unknown depths below the town. Then to hear the sounds of the rattling skeletons, coming from the dark beyond my vision. The beady eyes of the creatures that seemed to crawl out from the cave walls. Always surrounded by terror and yet willing to keep fighting. I loved that game so much. My younger sisters would sometimes sit with me to watch on with beady eyes as I'd forge ahead through dark passages fending off ugly demonic creatures.
most memorable moment in diablo1 for my self was the day i got it for free from a friend who had a extra copy ( i literally ran home after school )
i started a amazon because face who as a kid who didnt fantasize about shooting a bow and arrow . i played for about 2 hours then my mother came in told me go 2 bed literally almost came to tears i was hooked lol. so i ok'd her to death pretended to go to sleep proceded to sneak back on around 10pm when she fell asleep.
i then was glued to my monitor until i heard my mothers alarm go off i JUMPED out my chair into bed and pretended to sleep. ( thought i got away with it ) then my mom was like "you think im a dummy" SMACK right upside my head ... atleast turn the monitor off if your going to try to play behind my back lol.
so ya i then had to go threw a day of school with no sleep and i came home to no monitor in my room for 2 days
Back when i was a kid, before i really cared much about games a friend of mine invited me over to try out this new game he had
so we sat down at the computer with diablo running, i got to try it out myself first.
so i made a warrior and started the game.
right then and there as the first chords of the song began playing i felt something.
i clicked around on the screen and learned a bit about how the game worked from my friend and proceeded to explore Tristram, listening to the townsfolk and the feeling of the story started to grow on me immediately
upon approaching the cathedral there was a dying man lying before the door, giving me my quest to kill the butcher.
that quest, and that fight. is my first and most prominent memory in gaming, and that game, is what made me gamer. i was forever hooked.
And i think the Tristram tune captures the feeling of that game better than any other song has ever done for any other game.
whenever i hear it i get goosebumps and nostalgia floods my mind.
One of my characters was a warrior named Malekai. Through reading books I learned about the existence of The Grandfather, and I made a descision to go and find it. Talk about an adventure! I still remember moments as if they were yesterday. From the intense force of a carefully shrine levelled Chain lighting to the self-found Demonspike Coat, which was the very foundation of my ability to take down Diablo for the first time, on the first few runs through the dungeon. All of the items and ability I read about people cheating to acquire, I was discovering honestly on my own. Flaws truly became features. A wildly eclectic mix of usable spells, and incredibly powerful items; items just imperfect enough to make me appreciate them all that much more; My most reliable sword was a Kings Claymore of The Ages. Not the best base weapon, not the best stats. But indestructible, usable on ALL levels of cathedral and catacombs while requiring no gold for repairs, and artwork FAR more appealing than the bastard sword. I’m sure I killed thousands of monsters with that weapon alone. "Malekai" was a weapon collector through and through. That was the history I created for him; and the absolute centerpiece of it all was his quest to find The Grandfather. After many months of searching, untold numbers of new games started and finished, creeping closer to what I perceived to be the end of my desire to press on, I found it. The most ancient and revered of all Greatswords. Truly one of my fondest memories....
I have a terrible confession to make: I have only defeated the Lord of Terror once or twice. Even though battling the denizens of the burning hells was the primary focus of Diablo, I spent most of my time dwelling on the surface, in the darkened village of Tristram. Talking to all the townspeople about the terrors below and listening to them gossip about their fellow villagers. While Matt Uelmen's music played on and on.
Oh, I did venture down into the labyrinth at times. I've led many warriors, rogues and sorcerers to their certain doom in the depths below Tristram. Diablo was a harsh game and your hero started out as a brave but very vulnerable human, fighting endless hordes of demons and undead. Death - and the potential loss of your arsenal of weapons and armor - was a very real threat. Every time the howling, ghostly music swelled and my hero would note that the sanctity of the cathedral had been fouled, I'd get goose bumps.
My heroes battled bravely, but often they had to run for their life. Whenever the monsters were too numerous or all healing potions had been gulped down, I'd quickly cast a town portal and scamper through it. The first chord of Matt Uelmen's defining music always was a welcoming beacon of relief. Tristram was a desolate, nearly abandoned village where the cold wind howled trough the rickety shacks. But it was a safe haven. My safe haven.
I've only dared to take a handful of heroes into hell to confront the Lord of Terror. Sure, I defeated him, but I liked it better on the surface. Just staying a while and listening. Not to Deckard Cain, though. I was listening to Matt Uelmen.
Most people cite the Butcher's "Dr. Claw"-esque joyful exclamation "Ahhh, fresh meat," as one of their big memories. Indeed, scary, don't get me wrong. But I was filled with WAY more dread when finding King Leoric's Tomb, and being greeted, upon entry, with...
"The warmth of life has entered my tomb. Prepare yourself, mortal...to serve my master...for eternity...ha ha ha..."
Honestly, the impending battle was a hell of a lot more intense, too. The Butcher was one badass monster, but still, just one monster. When you headed into King Leoric's Tomb, you were faced with armies of skeletons, hordes of warriors, archers, and knights that had fallen and been turned into soldiers for the mad king. You could occasionally bottleneck them by standing in a doorway, but you’d be at it for hours with that strategy.
When you FINALLY made it through the battle, you were met with TONS of loot!! For one thing, if you were resourceful enough to knock over the crucified remains in the corners, you were treated to numerous LARGE CHESTS! Cha-ching! Also, the Butcher was guaranteed to drop his Cleaver, but that’s really only good for Warriors. Leoric dropped the Undead Crown...only 8 Armor...but 5% Life Steal! Awesome! I've had characters that made it to the end and never took that thing off.
The Butcher is an iconic figure in Diablo history for a lot of people, but for me, especially after playing Diablo 3, and now knowing that the Warrior who killed Diablo was Aidan Leoric, and all three human manifestations of Diablo were of the Leoric bloodline (Albrecht, Aidan, and Aidan’s daughter, Leah), the battle with the risen King Leoric is truly the core of what Diablo means…
Hordes of enemies, a wealth of loot, and the cold stench of death.
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Pre AH-shutdown Transcendence/Spirit Regen build, used only found and crafted gear and gems, could handle MP7.