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    posted a message on Share Your Diablo 1 Story in Our 'Tristram's Tune' Contest, Hearthstone Beta Key Giveaway
    14 years old. I discovered Diablo on my PS1. I think I found out about this game because I had already been playing Blizzard's Warcraft games, which I enjoyed so much.

    Glued to our 15' CRT TV in a poky little lounge. I vividly recall the late nights and early mornings over many weekends and school holidays playing this game. It was intoxicating. The visceral game-play and an atmosphere of palpable darkness had me always at the edge.

    The dusty town with those wary characters, and the music!!! I felt that sense of dread and yet compulsion to continue downwards towards the unknown depths below the town. Then to hear the sounds of the rattling skeletons, coming from the dark beyond my vision. The beady eyes of the creatures that seemed to crawl out from the cave walls. Always surrounded by terror and yet willing to keep fighting. I loved that game so much. My younger sisters would sometimes sit with me to watch on with beady eyes as I'd forge ahead through dark passages fending off ugly demonic creatures.
    Posted in: News & Announcements
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    posted a message on Curse Sponsors The Raid Pre-Screening at Blizzcon 2010
    What is the music that's playing in the background? I'm liking this! :)
    Posted in: News & Announcements
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    posted a message on What Do YOU Want To Know About Diablo 3?
    I'd love to hear more about how the story line will be portrayed. I've so far seen a much better and more open quest system, as well as some in-game type cut scenes which is cool.

    However what I really think would be cool to know is to what extent will there be pre-rendered scenes? Is the aim to carry the game more like WoW with very little to no awesome video, or will it more closely mirror starcrafts CGI cut scenes? (fingers crossed for awesome awesome CGI)
    Posted in: News & Announcements
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    posted a message on Respec and Health Globes on Diablo III
    I think limited respec is the way to go.

    How about this: You pick a skill, and it is engraved to your chars memory after its used 'x' amount of times. Which means the more you use a skill, the harder it will be to respec it. And on the flipside, a skill you might have chosen and used only once can be respecced (char forgets skill as never utilised it) - can apply this logic to real life as well :)
    Posted in: News & Announcements
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    posted a message on Φ Diablo III Art Design Direction Survey
    1st Post Whoop! Lovin the work Blizz. I think the lighter blue/green dark environments look cool but would love to see more environments with a heavier more saturated darkness (not to say that light & bright colours dont have their place).

    I want to play a game that actually scares me, that will really seperate it from all other games. Either way however, I will most likely purchase this game as the quality will of course be excellent.
    Posted in: Diablo III General Discussion
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