That's a LOT of changes. A lot of them improve quality-of-life in game. Hmmm.. Don't think I'll participate in the PTR (other games to play atm), but I'm gonna jump right in when the patch hits to check this out.
So many solid changes gonna be in this one. Really looking forward to the patch going live, even though the monster power could have been handled better than simply increasing mf/gf in inferno.
Luckily, there are two more awesome loot fest games out now to keep me entertained 'til this baby hits.
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Oyeah and huge change is the nerf to the armor buff the enchantress gives. It now only gives 5%! I can see a lot of people trying out other followers. Personally the scoundrel with some 'x%chance to slow' weapon for his triple shot skill seems like the best option despite the new templar buffs.
sorry if i missed it in the comment, so am i correct in assuming monster power will NOT affect paragon xp? If so i'm pretty disappointed in monster power...
Anybody know how Monster Power is going to work in multiplayer and public games? Are you going to have to select monster power in public games as well? Hardcore public games are pretty empty already... will be 10 times more empty if they chop up the HC group into 10 different monster power groups :-S.
My guess is the Host or "Party Leader" would be the one to pick what the Monster Power level is. This does bring up an interesting point, I would imagine it would match you to someone using the same Monster Power as you put onto your own quest selection which could fragment the existing public games queue.
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
A simple question: Do you know which monsters are lvl 63? Which elites from which acts can actually drop a decent loot now? Because I'm kinda sure that Act1 for example has only 1 type lvl 63 monster. And Act3? How many monsters are lvl 63? Which? I think this will make us do Act4 instead of Act3. The change regarding the quests and the resplended chests is for the same reason - quicker NV5 for the smallest act in the game. I might be very amazingly turbo mega wrong. If someone got a table with monster lvls for Inferno - please share. Because otherwise - We Be F*cked, my friends.
This might be one of the most important changes to be found in the patch notes. It seems that Act 1 has Monster level 61, A2 has 61-62, A3 has 62-63 and A4 has only 63 (Source: www.diablofans.com/topic/45706-monsters-levels-by-actdifficulty/ [can't post links yet...], which in turn quotes the brady game guide as a source).
Yet, if that were true it would mean that the most powerful items can, again, only be found in A3 and A4 which strikes me as odd, seeing as Blizzard had done the adjustment in item levels dropped in 1.03 (?) to allow all inferno players to find the best items, regardless of the act they chose...
On a related note: Items below iLevel 58 no longer drop in Inferno difficulty
Does this mean that they'll just turn all the previously found 51-57 crap into level 58 items or do they properly scale it up, also increasing the chances of 61-63 to drop?
They may be thinking of it this way... The loot was updated to help people get further in inferno. They have since nerfed infero a couple times so now maybe they think the higher level items aren't needed in lower acts anymore. That would be my guess, but I'm not sure. I was trying to wrap my head around this monster level instead of item level thing and really just wasn't sure what to make of it.
So with this affix roll change, we'll have worse loot everywhere except for act III & IV ? That really sucks for an otherwise nice patch.
Also for those thinking WW barbs are being buffed because of the reduced cost of whirlwind, that's really not the case. The Whirlwind skill is actually secondary for WW bards. They're actually nerfed by the reduced proc coefficient of Run Like The Wind, which means Life On Hit will proc 8% of the time on tornado hits, instead of 20%. That's mitigated by the overall damage reduction though, since less healing will be needed in the first place.
The Nerf to sprint-run like the wind will not effect much for geared barbs in the patch i picture this change with upcoming changes
basicly ill probably just be dropping tough as nails and replacing it with animosity 20% extra fury generated for the tornado proc nerf with run like the wind combined with with whirlwinds cost being reduced by 7 WW barbs will still live
The Nerf to sprint-run like the wind will not effect much for geared barbs in the patch i picture this change with upcoming changes
basicly ill probably just be dropping tough as nails and replacing it with animosity 20% extra fury generated for the tornado proc nerf with run like the wind combined with with whirlwinds cost being reduced by 7 WW barbs will still live
True for geared barbs, those with not so high HP of Life On Hit might suffer a bit though. Anyway it's always been a build with high gear requirements.
But I think you got it wrong about the fury generation part. The proc nerf on run like the wind concerns life on hit only. The fury is generated by battle rage - into the fray, of which the proc coefficient remains unchanged. Battle rage has even been hugely buffed since it will now last 2 minutes, so you don't need to spend that much fury to keep it up.
All in all, I think WW barbs still have a bright future ahead of them.
The Nerf to sprint-run like the wind will not effect much for geared barbs in the patch i picture this change with upcoming changes
basicly ill probably just be dropping tough as nails and replacing it with animosity 20% extra fury generated for the tornado proc nerf with run like the wind combined with with whirlwinds cost being reduced by 7 WW barbs will still live
True for geared barbs, those with not so high HP of Life On Hit might suffer a bit though. Anyway it's always been a build with high gear requirements.
But I think you got it wrong about the fury generation part. The proc nerf on run like the wind concerns life on hit only. The fury is generated by battle rage - into the fray, of which the proc coefficient remains unchanged. Battle rage has even been hugely buffed since it will now last 2 minutes, so you don't need to spend that much fury to keep it up.
All in all, I think WW barbs still have a bright future ahead of them.
so the proc co-efficient nerf i dont get exactly then i though the proc nerf reduced the chance of a tornado spawning didnt know the co-efficient ment to proc LoH
No wizards crying yet? (Like I am). The pretty large nerf to Prismatic Armor spells doom for my melee-build. Reduced armor and reduced AR. Nerfing the same spec two patches in a row is just sad (last patch, the WW got nerfed).
I guess it's time for me to realize that wizards are forced to go glasscannon until "BiS"-gear has been attained. Sad with sadness on top.
As it is now I can safely farm Act1 but as I read the notes, this will be useless with the coming patch - I'm also wondering what the "affixes scale with monster-power instead of ilvl"-change will do to the sales of Unindentified items. I mean, will there be a text on the items when unidentified? "Ilvl 63 BUT dropped from mlvl 61". I really don't understand this change.
I'll just hope that MoP can keep me entertained until HoTS comes out.
You have an overall buff. The damage of inferno is coming down and the nerf to your skills is such that you still will be taking less damage. Blizzard explained this (and the math involved) in the last Developer Blog.
Well it turns out my theory was wrong after all, and the proc chance nerf of sprint will affect fury generation as well. So the build will be much harder to use.
I'm reading the forums and checking diablofans web regularly since forever... And today I decided to read this topic and check if somebody is worried regarding the same thing I am. This usually happens a lot, but today nobody wrote anything about my concerns and I decided to make an account and write you few words...
Enough about me.
So:
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
A simple question: Do you know which monsters are lvl 63? Which elites from which acts can actually drop a decent loot now? Because I'm kinda sure that Act1 for example has only 1 type lvl 63 monster. And Act3? How many monsters are lvl 63? Which? I think this will make us do Act4 instead of Act3. The change regarding the quests and the resplended chests is for the same reason - quicker NV5 for the smallest act in the game. I might be very amazingly turbo mega wrong. If someone got a table with monster lvls for Inferno - please share. Because otherwise - We Be F*cked, my friends.
With the bestestest regards from Bulgaria,
Psihara
I wrote a theory on this (http://www.diablofans.com/topic/71522-theory-on-monster-power-and-item-scale-with-monster-level/).
Also, I read (quickly) trough the thread, and as far as I can see, its only a theory with no evidence to back it up. I remember having read that "Act I have lvl 61 mobs, act II have 62 and act III have 63 mobs". I don't think act I have any 62 or 63 mobs at all.
Well it turns out my theory was wrong after all, and the proc chance nerf of sprint will affect fury generation as well. So the build will be much harder to use.
Exactly how does it affect fury generation?
I didn't think they generated fury?
Also, love the "Appear as offline" that will be coming, some of my friends do have trouble taking hints about how annoying it is constantly chatting while playing hardcore. Now they don't need to take a hint at all.
do keep in mind the cost of WW has been reduced and with monster overall nerf you can probably drop defensive passive (tough as nails) for an fury generator like animosity or unforgiving witch both are getting buffed
or we might just have to drop our axe/mace for 10% crit and go for better fury generation (mighty weapon)
WW barbs did need a nerf do i think nerfing the proc on run like the wind that much was overkill yes, their is sometimes when im running through pits of mobs doing wtf whers my tornados
You will still get lvl 63 items from Act 1 mobs, but the affix range on those will not be as dramatic.
To give you a simple example: Archon Armors found in Act 1 will roll between 20-80 STR, Act 2 - 80-150, Act 3 - 150-XXX.
Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
do keep in mind the cost of WW has been reduced and with monster overall nerf you can probably drop defensive passive (tough as nails) for an fury generator like animosity or unforgiving witch both are getting buffed
or we might just have to drop our axe/mace for 10% crit and go for better fury generation (mighty weapon)
WW barbs did need a nerf do i think nerfing the proc on run like the wind that much was overkill yes, their is sometimes when im running through pits of mobs doing wtf whers my tornados
I don't think Unforgiving can help, TBH. 2 fury every second isn't really something you can rely on for a WW build. You need much more fury generation than that.
2fury every second on top of fury generation nerf it might work but i would probably go with animosity over it unforgiving would be nice for them in between mobs moments
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Luckily, there are two more awesome loot fest games out now to keep me entertained 'til this baby hits.
So much this.
Run like the wind actually generates 4 twisters in the full run, now it means will generate only one per run?
Time for a build change maybe
My guess is the Host or "Party Leader" would be the one to pick what the Monster Power level is. This does bring up an interesting point, I would imagine it would match you to someone using the same Monster Power as you put onto your own quest selection which could fragment the existing public games queue.
They may be thinking of it this way... The loot was updated to help people get further in inferno. They have since nerfed infero a couple times so now maybe they think the higher level items aren't needed in lower acts anymore. That would be my guess, but I'm not sure. I was trying to wrap my head around this monster level instead of item level thing and really just wasn't sure what to make of it.
Also for those thinking WW barbs are being buffed because of the reduced cost of whirlwind, that's really not the case. The Whirlwind skill is actually secondary for WW bards. They're actually nerfed by the reduced proc coefficient of Run Like The Wind, which means Life On Hit will proc 8% of the time on tornado hits, instead of 20%. That's mitigated by the overall damage reduction though, since less healing will be needed in the first place.
basicly ill probably just be dropping tough as nails and replacing it with animosity 20% extra fury generated for the tornado proc nerf with run like the wind combined with with whirlwinds cost being reduced by 7 WW barbs will still live
True for geared barbs, those with not so high HP of Life On Hit might suffer a bit though. Anyway it's always been a build with high gear requirements.
But I think you got it wrong about the fury generation part. The proc nerf on run like the wind concerns life on hit only. The fury is generated by battle rage - into the fray, of which the proc coefficient remains unchanged. Battle rage has even been hugely buffed since it will now last 2 minutes, so you don't need to spend that much fury to keep it up.
All in all, I think WW barbs still have a bright future ahead of them.
so the proc co-efficient nerf i dont get exactly then i though the proc nerf reduced the chance of a tornado spawning didnt know the co-efficient ment to proc LoH
You have an overall buff. The damage of inferno is coming down and the nerf to your skills is such that you still will be taking less damage. Blizzard explained this (and the math involved) in the last Developer Blog.
I wrote a theory on this (http://www.diablofans.com/topic/71522-theory-on-monster-power-and-item-scale-with-monster-level/).
Also, I read (quickly) trough the thread, and as far as I can see, its only a theory with no evidence to back it up. I remember having read that "Act I have lvl 61 mobs, act II have 62 and act III have 63 mobs". I don't think act I have any 62 or 63 mobs at all.
Exactly how does it affect fury generation?
I didn't think they generated fury?
Also, love the "Appear as offline" that will be coming, some of my friends do have trouble taking hints about how annoying it is constantly chatting while playing hardcore. Now they don't need to take a hint at all.
or we might just have to drop our axe/mace for 10% crit and go for better fury generation (mighty weapon)
WW barbs did need a nerf do i think nerfing the proc on run like the wind that much was overkill yes, their is sometimes when im running through pits of mobs doing wtf whers my tornados
Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
I don't think Unforgiving can help, TBH. 2 fury every second isn't really something you can rely on for a WW build. You need much more fury generation than that.