Patch 16 Information and Official Patch Notes

  • #1
    Update - Patch/Servers are live! Enjoy

    Patch 16 Information
    In case you missed it, patch 16 is going live tonight. We will be updating this post with any goodies we find, including the Official patch notes once posted.





    Patch 16 Official Patch notes

    Originally Posted by (Blue Tracker / Official Forums)

    Diablo III Beta Patch 16 – v.0.10.0.9183

    General
    • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
    • A new feature has been added that allows players to view their FPS while in game
      • To access this feature, hit Ctrl+R (for PC) or CMD+R (for Mac) while playing
    • The cooldown on swapping skills while in Normal difficulty has been decreased from 15 seconds to 5 seconds

    Classes
    • Barbarian
      • Active Skills
        • Bash
          • "Clobber" rune now has a 35% chance to stun the target for 1.5 seconds
        • Revenge
          • Heal decreased from 6% to 5%
    • Demon Hunter
      • Active Skills
        • Caltrops
          • Discipline cost decreased from 8 to 6
        • Smoke Screen
          • Discipline cost decreased from 18 to 14
          • Duration decreased from 3 seconds to 2 seconds
          • Now provides a 10% movement speed boost while invisible
          • Can now be used while under the effects of crowd control abilities
            • Using Smoke Screen will break the effects of crowd control, as well as cause your character to be immune to additional crowd control abilities for its duration
        • Vault
          • Discipline cost decreased from 10 to 8
    • Witch Doctor
      • Active Skills
        • Haunt
          • Now performs 575% weapon damage over 12 seconds (down from 15 seconds)
        • Sacrifice
          • Weapon damage increased from 200% to 275%

    Crafting
    • Gold and material cost for crafting recipes have been adjusted
    • The chance of salvaging Rate materials from Magic items has been increased

    Items
    • Class-specific items no longer have the chance to be generated with affixes that cannot be used by that specific class
      • For example, "Increased Hatred Regeneration" will no longer appear on Wands
    • Demon Hunter one-handed Crossbows have received a damage buff
    • Spirit regeneration on Monk items has been increased

    Monsters
    • Slow, stun, and other movement-impairing effects are now more effective on Treasure Goblins
      • In response, Treasure Goblins will now sprint away for a moment after being hit
    • Scavenger monsters will now burrow less often
    • Zombies will no longer feast on corpses unless they are full health
      • This is to address an issue which was preventing zombies' enrage timer from resetting correctly

    Bug Fixes

    For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
    • Players can now queue for Public Games on "Reign of the Black King" after killing the Skeleton King
    • Players queuing for a specific Public Games quest should no longer be placed into groups on a different quest
    • Being hit with a knockback ability while using Tempest Rush will no longer disconnect you from Battle.net
    • Placeholder text should no longer appear when looking at deceased Hardcore characters in the Hall of Fallen Heroes
    • There should no longer be a delay when accessing the Auction House
    • The female monk should now properly play her "Not Enough Resources" error message instead of her "Invalid Location" error message when attempting to perform an ability without the required amount of resources available
    • Items with affixes that reduce resource costs will now correctly reduce the minimum amount of a resource required to perform a skill
    • Several Simple and Advanced tooltips have received grammar corrections




    Client Strings Changes
    This will be updated as we find the goodies


    DiabloFans Quote:



    Shop Warning
    • This is a special item that cannot be replaced. Are you sure you want to sell this?
    Monsters
    • Terror Spawn (shadowverminSoulstoneevent)
    • Fallen Magus
    • Demented Fallen
    • Fallen Mutt
    • Fallen Fighter
    • Fallen Commander
    New "healer"s under Minimap now
    • Priest_Male_B_NoLook
    • Priest_Caldeum
    • Priest_BastionsKeep_Healer
    MANY unique weapons were removed (most likely all going to be updated and add later) More Starter Edition Notifications
    • This player does not have a starter edition.
    • You cannot join a player that does not have a starter edition.
    • Playing with a starter edition
    • Not playing with a starter edition
    • You are unable to create hardcore hero with a starter edition.
    • This feature is unavailable in the Starter Edition.
    Generic Notifications
    • No Quests available. Please play through the campaign to unlock quests.
    • Unable to Start Game: party member {s1} is still selecting a hero.
    Auction House (A lot of generic strings, but here are the 'good' ones)
    • Only charged if item sells and funds are transferred to a third party.
    • The transfer fee is automatically deducted from the selling price.
      Tax for Cash Out Fee included
    • New Taiwan Dollars
    • Attempt to cancel {s1} failed with error code {s2}.
    • Transaction was denied after review. (ManualReviewDenied)
    • Your bid for {s1} was accepted pending manual review.
    • You may have up to {s1} |4item:items; stored in Completed.
    • Buyout price must be no more than {s1}.
    Auction House Item Stats. These seem to be added to many skills
    • Power_Damage_Percent_Bonus
    • Power_Resource_Reduction
    • Power_Duration_Increase
    • Power_Cooldown_Reduction
    • Power_Crit_Percent_Bonus
    'On Hit' Auction House Item Stats
    • On_Hit_Immobilize_Proc_Chance
    • On_Hit_Knockback_Proc_Chance
    • On_Hit_Slow_Proc_Chance
    • On_Hit_Chill_Proc_Chance
    • On_Hit_Freeze_Proc_Chance
    • On_Hit_Fear_Proc_Chance





    Updated "Cracked" Banner






    Patch 16 Unofficial Class Changes
    Here are the class changes that will be coming in patch 16. As always keep in mind there could be a few odd numbers here and there. Let us know if you see anything.


    DiabloFans Quote:


    Barbarian Demonhunter Monk WitchDoctor Wizard
  • #2
    if they make this many changes a month before release, that's got to mean something, right?
  • #3
    I really hope they spent a lot of time on fixing the major bugs and not just balancing...

    edit: yikes, tough as nails got wrecked...though we don't know what inferno armor #s will be for Barb before applying the passive so maybe 50% was too much, especially after giving them that dmg reduction built-in passive
  • #4
    i am rly wondering are they gonna fix the damn rubberbanding bug with this patch
  • #5
    Not at all, they will be making changes for many years after the game gets released
  • #6
    Just numbers... you will be seeing those even after release ;) No worries!

    BerserkPT#2797

  • #7
    Boo for no changes to Corpse Spiders and the horrible state the spell is in currently.
  • #8
    Looks like they are finishing up some of the class balancing, which is good! And in reply to Zakarumite, I don't think it really matters class balance isn't a HUGE issue when the game launches as the game will still be very playable. Once people start getting into the higher difficulites you'll probably see some more class tweaks.
  • #9
    Quote from nzall

    if they make this many changes a month before release, that's got to mean something, right?


    I don't think it means anything, because the game will be on the servers and when you finish installing the disc or downloading the client what'll happen is that you'll get and immediate update as soon as you log in. Same thing happened with Starcraft 2
  • #10
    Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
  • #11
    Quote from Keiser

    Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.


    What's wrong with Hydra?

    [edit] Lol i just saw the video again, i haven't noticed it almost misses every single fireball. IMO it was because the wizard was moving a lot and the enemies were fast and small ones too. Besides that, its looking good.
  • #12
    can't wait to test out the changes, everything looks good!
  • #13
    Changes look great looks like ill be doing more playthroughs tonight
  • #14
    Hurray, Wave of Light is no longer useless :P
  • #15
    This may be my headache talking, but could you make the text any less pleasant to read if you tried? Yellow over burgundy... my goodness it's unpleasing to the eyes both aesthetic and practical terms.

    On a non-nitpicky note: I am happy for a new patch though :D
  • #16
    Quote from Newpower

    i am rly wondering are they gonna fix the damn rubberbanding bug with this patch


    I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base
  • #17
    Quote from Keiser

    Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.


    It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
  • #18
    Glad to see the discipline costs going down. With a pool size of 32, it was a bit expensive...

  • #19
    Quote from nzall

    if they make this many changes a month before release, that's got to mean something, right?

    Balancing passes are the final thing they do before release. They need to make sure everything is completely stable and all game-play affecting bugs have been fixed before they amke many balancing decesions.

    If anything it just means everything is fine and they are on track.


    EDIT: to the poster above me- default disc pool is 30, not 32. My guess is you had some +1 disc weapons/armor equipped
  • #20
    Quote from karsen88

    Quote from Newpower

    i am rly wondering are they gonna fix the damn rubberbanding bug with this patch


    I play with low latency on beta (around 30-45) And I cant get the rubber banding to happen even when I try as hard as I can. I understand it's an issue for some select people, but it certainly isn't an issue affecting the entirety of the player base


    there is people in california with 20ms and having it , i can say that there is a lot of people with that problem ( most of em thinkin its just some ordinary beta server lagg) yes not all of em but still seems pretty huge to me tbh.
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