Runestones Hit Diablo3.Com, Talisman Gets Cut

  • #41
    Quote from Magistrate

    I was wondering the same about charms. They said no talisman, but the charms are still listed there... Maybe it's just a typo.


    They might have had the page ready for a while and made the talisman decision recently... still, hoping they give us an update on this :)
  • #42
    Thanks for the update and this just keeps getting better and better. I can honestly say there has not been a point where I have had a :( instead of a :)
    Sometimes you don't always know where you stand... until you know that you won't run away.
  • #43
    Yes, I also wonder about the charms. I would hate to go back to D2 ways of everyone's inventory filled with charms.
    Slash 'n Blast - RPG Character Builds & Analysis
  • #44
    Aye, I doubt they will be doing that, as it's probably the worst thing to balance, so I take it they will remove charms from the game.
  • #45
    I am seriously fuggin' amazed.

    And I didn't really care for the talisman that much anyway, so no skin off my back. Blizzard doesn't cease to amaze because the graphics for the skills look amazing and powerful and the sound effects fit the characteristics of the skill to a point.

    This is definitely something I'll be playing around with.

    I hate the way you cling to ignorance and pass it off as innocence
  • #46
    Is there a link to a downloadable version of the videos similar to the followers and crafting system reveals?
  • #47
    That was the fastest 5 minutes and 38 seconds of my life.. I didn't want it to end!! :QQ:

    I think the WD has by far the coolest rune variations. I'll prob roll a Barb and a WD at the same time.
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    “We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
  • #48
    Quote from Caniroth

    Quote from Magistrate

    I was wondering the same about charms. They said no talisman, but the charms are still listed there... Maybe it's just a typo.


    They might have had the page ready for a while and made the talisman decision recently... still, hoping they give us an update on this :)


    Yeah a little confusion there but I'm sure bashiok will clear things up soon.
    I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North, Torchlight 2, Borderlands 2 and of course Diablo 3.
  • #49
    Is removing the runestone just a matter of clicking on it and putting it back in your inventory?
    "All generalizations are false, including this one." -Mark Twain
  • #50
    Quote from CherubDown

    Is removing the runestone just a matter of clicking on it and putting it back in your inventory?


    No, you must go to your jeweler and have them take it out. It will cost gold to remove runes from your skills.

    This will keep people from just trying out every rune in 4 hours (or w/e runes they have). Though if you hover the rune over the skill I'm pretty sure it will give you a description of what changes it will make.
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    “We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
  • #51
    Yeah you definitely get a tooltip, but the tooltip would have to be on the skill. If you put it on the runestone itself, the tooltip would fill the screen :)

    Any given skill has 5 associated rune effects, which is doable in a tooltip.

    Any given runestone has up to like 26 skills than need to be mapped.

    So yeah, if there is to be a tooltip, it would have to be on the skill.
    "All generalizations are false, including this one." -Mark Twain
  • #52
    Cut the Talisman out of the initial release - and they aren't going to work on it now to make it better (for now). That just shows that they are trying to complete this game and get it ready for release. This is a great sign.
  • #53
    Quote from AcidReign

    Cut the Talisman out of the initial release - and they aren't going to work on it now to make it better (for now). That just shows that they are trying to complete this game and get it ready for release. This is a great sign.


    ... of ß
    "All generalizations are false, including this one." -Mark Twain
  • #54
  • #55
    I haven't thought about runestones since original vid 3 years ago. Someone refresh my memory, you just pick one stone to go in a weapon socket right? It's not like you can combine these or use more than 1 in other items?
  • #56
    Quote from mazingerz

    I haven't thought about runestones since original vid 3 years ago. Someone refresh my memory, you just pick one stone to go in a weapon socket right? It's not like you can combine these or use more than 1 in other items?


    No, no, no. Runestones don't get put into items at all. There's a (single) slot for each skill in your skillbook that you can drop runestones in then you get the bonus effect for that one skill.
    "All generalizations are false, including this one." -Mark Twain
  • #57
    Such a hardcore set of videos, loved the variations on the cluster arrow ability especially (the indigo swirly frost ray was awesome too).

    My guess is that how badass a skill looks will be the biggest factor in most people's skill choices, just because it's so hard to ignore how fucking awesome some of those look. I know I'm definitely not worrying about what's "most powerful" until I've at least finished normal. I'mma just grab the most hardcore looking skills and flail my mouse until things die <3
  • #58
    Quote from CherubDown

    Quote from AcidReign

    Cut the Talisman out of the initial release - and they aren't going to work on it now to make it better (for now). That just shows that they are trying to complete this game and get it ready for release. This is a great sign.


    ... of ß


    :-D Thanks for the smile bro.
  • #59
    Quote from CherubDown

    Quote from AcidReign

    Cut the Talisman out of the initial release - and they aren't going to work on it now to make it better (for now). That just shows that they are trying to complete this game and get it ready for release. This is a great sign.


    ... of ß


    I was kind of settin' it up for that! Props!
  • #60
    Quote from Nekrodrac

    Quote from Nektu

    Quote from kikoo182

    I think they could have chosen a more interesting skill to show the rune demos on the witch doctor, right?

    That was my point. Of all the skills I didn't want to see him puking up green acid slime. "What happened to you?" "Got puked on by a Witch Doctor in the PvP arena."


    Puking on someone as a fatal blow is definitely a win in my book.

    Reminded of Mortal Combat, "Finish Him!". :bleh:

    Quote from kikoo182

    Quote from Magistrate

    Quote from kikoo182

    Quote from Nektu

    I went back and looked again. I scrolled to fast down. The best one so far has to be the Whirlwind of the Barb. Wizard and Demon hunter are a tie for second best. Monk looks alright, but the Witch Doctor, not my favorite.


    Oh, the wizard's ray of frost with the Indigo rune has got to be my favorite. I don't care, I can see myself running to the middle of the arena and spamming that without doing anything else, just for the awesomeness of it. Ofc then I'll proly die but that's just detail.


    I know, wasn't that one great? And look at all the detail on the animation--her blowing clothes, her posture, even the special effects, themselves, look so awesome and legit :o It looks powerful! I hope it is. Don't let me down, Blizzard :(


    Yeah, the detail was really amazing. I mean, Blizzard really scored this one. Even though they kept us waiting a long time, we can actually SEE the effort they're putting in the game. And well, it looks powerful, we can't actually tell until we've compared it to other stuff in-game but since it reaches a 360 degree radius, it looks like a really good tool to use against a swarm of weak melee mobs, what do you think?

    Quote from Nektu

    Quote from kikoo182

    I think they could have chosen a more interesting skill to show the rune demos on the witch doctor, right?

    That was my point. Of all the skills I didn't want to see him puking up green acid slime. "What happened to you?" "Got puked on by a Witch Doctor in the PvP arena."


    I mean, can you imagine setting your opponents on fire before putting them to fight themselves? Would be awesome. Or maybe cursing them,reducing their armor so they die even faster when they fight, something like that :D

    The only thought I have on this, will the skills, Runewords or not, cancel each other out. Like casting one Necro curse then followed by another right away.



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