And drop rates actually affected power creep directly. The faster you get desired gear with higher stats = the more damage you do, kill faster.. etc.. more damage..---> you "exhaust" the game limits "faster". Now imagine this is for everyone. Of cause players started to drain the boundaries of the game with silly speed.
NOW,HIRE ME AS A JUNIOR GAME DEVELOPER, BLIZZARD. THANK YOU
who cares legendary items bro , after releasing 2.2. now everything turning around ancients. if an item is not ancient it is simply means crap.
thing that a legendary item chance of being an anciet is %10.so how many times can you see an ancient furnace ancent kridershot or ancient madstone like that. i mean there is lots of items still drop chance is under %2 !!! if you look this perpective the drop rates is fine may be low.
(my tought is,2 worst thing appears from the the beginning 1-ancient items 2-skill damage on item)
and this too. The amount of "gimped shit" aka non-ancient is like 99,9%
I believe that the quality of the gear is not being used properly! I mean, what is the purpose of grey, white or blue gear in the game? Have you ever used it (other than your first 5-10 minutes of making a character?) ? The ancient legendaries are a new quality of gear if you think about it. Right above legendaries. Give them a pink color or something and call them Eternals or something like that! It's the same thing! But they too come too often! Like 10% of the time a legendary drops it will be an ancient!
For me personally, I would prefer if it took a bit more time to find "the good gear"!
it still takes a lot of time to get the good gear. the good gear is not the legendary, it's not the ancient legendary, it's the ancient legendary with perfect random stats, high rolls, upgraded with a high lvl gem. It takes hundreds of hours to get your good gear for one char. Most players just get their ancient (or not even that) and think they are done. And that's totally fine, not everyone wants to dedicate his life to a game. It's totally fine to get the basic stuff, play a build and then be done with it. But it's weird to me when players complain that it's too easy to get the good stuff, when they never got the good stuff to begin with...
You know there's difference.
Good gear now and good gear back then.
Good gear now: ancient item with perfect desired rolls and secondary stats, augmented with highest possible legendary gems.
Good gear then: any desired legendary\yellow item with high damage/armor stats
The difference is huge. I was steamrolling rifts like a boss when i first found Starmetal Kukri, 2 years ago. It was unbelievably rare item.
Now it's just a meh forgotten soul unless it's INSANELY SUPER good.
The definition of "good gear" narrowed to the size of a pinhead. Guys in top 100 have almost 95% identical gear with identical skill and the rest.
When we had no leaderboards and rifts it was all different and gear was still important...
Yellows were a thing in vanilla. I remember i actually watched a build on youtube that facerolled t6 or something with 800k dps and all yellows. That was awesome and impressive.
There's no smart loot in poe, this is bad, but yellows worth a lot there, in many cases more than most unique items. This is impressive. And crafting can give you insanely OP item as well. Nothing of it in Diablo. But we have 10 legendaries per minute.
And drop rates actually affected power creep directly. The faster you get desired gear with higher stats = the more damage you do, kill faster.. etc.. more damage..---> you "exhaust" the game limits "faster". Now imagine this is for everyone. Of cause players started to drain the boundaries of the game with silly speed.
NOW,HIRE ME AS A JUNIOR GAME DEVELOPER, BLIZZARD. THANK YOU
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
https://www.youtube.com/watch?v=vGErcneyDIo
priceless lol
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Well, there will always be people who want everything, and now. These people mostly cheat, dupe and bot as well.
I've been farming 1,5 years before i found my first Starmetal Kukri. But the feeling of accomplishment was crazy.
And what feeling you get when you have all gear found in a couple of days? The "meh" feeling\
PS: i got my first wand of woh after 4 years.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Good gear now and good gear back then.
Good gear now: ancient item with perfect desired rolls and secondary stats, augmented with highest possible legendary gems.
Good gear then: any desired legendary\yellow item with high damage/armor stats
The difference is huge. I was steamrolling rifts like a boss when i first found Starmetal Kukri, 2 years ago. It was unbelievably rare item.
Now it's just a meh forgotten soul unless it's INSANELY SUPER good.
The definition of "good gear" narrowed to the size of a pinhead. Guys in top 100 have almost 95% identical gear with identical skill and the rest.
When we had no leaderboards and rifts it was all different and gear was still important...
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
Yellows were a thing in vanilla. I remember i actually watched a build on youtube that facerolled t6 or something with 800k dps and all yellows. That was awesome and impressive.
https://www.youtube.com/watch?v=JFnrdOtUC6E
There's no smart loot in poe, this is bad, but yellows worth a lot there, in many cases more than most unique items. This is impressive. And crafting can give you insanely OP item as well. Nothing of it in Diablo. But we have 10 legendaries per minute.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
For me personally, May 21, 2014 was a turning point. This, i think was when game turned into a wrong direction.
http://us.battle.net/d3/en/forum/topic/12926172697
I will remind you that legendary drop rates were doubled permanently on LIVE that day, after the temporary second anniversary buff.
After that day, legendaries started to rain upon us. 10 legendaries per rift became "normal" (instead of 0-3).
At first i was happy as the the rest of the folks, but i realized as well that loot hunt is no more. Everyone started gearing in a couple of days....
The emphasis of Diablo immidiately switched from gear to paragon grinding.
I can remember i completed D3 2 times in a row on normal level difficulty before i found my first Goldskin on vanilla. That was awesome.
In Diablo 2, i spent weeks playing without a single set legendary drop...
But when you finally got some that feeling was insane.
While i do understand that droprates will be untouched for sure, as people already accumulated all gear they need.. what's your opinion?
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110