So far Blizzard has demonstrated to be incapable of providing any kind of decent PvP/competitive gameplay. This is just the reality, no flame needed.
With what we have now in the game, they could easily give us something as simple as this:
- Greater rift competition, with simple matchmaking system. 1v1, 2v2, 3v3 and 4v4.
- If I enter the competitive mode, I (or my group) will be matched against another opponent (or a group with the same number of people). The exact same greater rift will be played by the both of us. Best time wins and gain points.
I believe that, with this simple, easy and very cheap system, we will create amazing tournament, clan wars and just have some real fun, being also motivated in finding the best possible way of single and group play.
I believe that, with this simple, easy and very cheap system...
I have two problems with your idea:
1. You're assuming that it's simple, easy, and very cheap. You're almost certainly wrong. The matchmaking system, alone, would probably have to be all new. What happens if one player disconnects -- are they instantly removed from the competition? There are a variety of potential issues here.
2. Can't be matched with people who are offline. Odds are that you will never be matched with any of the "top players." Points don't really mean anything in the context of this idea, so the competition becomes direct: You're no longer competing against the playerbase as a whole, but with these 1-4 other people. I don't think such competition would be very popular. This is really a PvP idea for a game that doesn't have real PvP. Group vs Group is fine, but (Group vs Rift) vs (Group vs Rift) isn't what I consider to be competition.
I don't think the idea is terrible, but it could use some improvements. One that I'd suggest is this: Make a Grift mode where every level is pre-made and every player who gets to that level gets to experience the exact same mobs and layout. Bam, instant parity amongst all players and now people have actual, non-random competition.
Note: Rating (points) based systems are probably fine for PvP modes, such as rated battlegrounds and arenas in WoW. I wouldn't like a rating based system for Grifts, though, because it doesn't actually provide a direct, in-game comparison... it just shows that you beat a bunch of randoms.
I believe that, with this simple, easy and very cheap system...
I have two problems with your idea:
1. You're assuming that it's simple, easy, and very cheap. You're almost certainly wrong. The matchmaking system, alone, would probably have to be all new. What happens if one player disconnects -- are they instantly removed from the competition? There are a variety of potential issues here.
2. Can't be matched with people who are offline. Odds are that you will never be matched with any of the "top players." Points don't really mean anything in the context of this idea, so the competition becomes direct: You're no longer competing against the playerbase as a whole, but with these 1-4 other people. I don't think such competition would be very popular. This is really a PvP idea for a game that doesn't have real PvP. Group vs Group is fine, but (Group vs Rift) vs (Group vs Rift) isn't what I consider to be competition.
I don't think the idea is terrible, but it could use some improvements. One that I'd suggest is this: Make a Grift mode where every level is pre-made and every player who gets to that level gets to experience the exact same mobs and layout. Bam, instant parity amongst all players and now people have actual, non-random competition.
Note: Rating (points) based systems are probably fine for PvP modes, such as rated battlegrounds and arenas in WoW. I wouldn't like a rating based system for Grifts, though, because it doesn't actually provide a direct, in-game comparison... it just shows that you beat a bunch of randoms.
You are mostly right.
Worth considering that Blizzard (and bnet as a platform) has a matchmaking system for sc2 that have been working for years.
On the other hand, just to compete with a group that you WANT to compete against would be ok, but the playerbase of d3 is certainly big enough to make the matchmaking system work.
ON your last idea: I did think about it. Like every ten levels you face one grift that is predetermined or something, but in any case it will be very boring imo.
how will you adjust for the difference in damage done to health pool / toughness of characters ?its not unusual for people to be hitting in the high millions, where it is unusal for people to have enough toughness to negate this type of in coming damage causing a literal one shot of most players. This would make the forums explode with comments like "X Class is OP in brawling, Nerf!!!!" and "OMG I keep getting 1 shot, Bliz fix kkthxbai!". Eventually blizzard would cave and this would cause more qq from people who are on the reciving end, such as "My class abilities got nerfed by pvp, I dont PVP, not fair!"
Also what about gear ? are you going to have PVP gear dropping off the mobs ? That would cause an insane amount of negative forum traffic due to people who do not PVP getting PVP loot and sharding it. Having a vendor with a specific currency for PVP loot would cause the PVP players to complain that there is no other way to gain loot rather than collect that currency and buy items.
All things being equal the simplest solution is leave PVP as it is; a small, unbalanced, niche part of the game where people can arrange for themselves a quick brawl. Doing ANYTHING else will cause a whole host of disruption and balance issues within the main part of the game.
Wait. I am talking about a system in which you only fight monster. I do my greater rift 35 and in the same time, in your game, you do your grift 35. But we are competing, so they are exactly the same. whoever finish first wins
Just make greater rift maps static. The main complaint seems to be about the RNG in greater rifts.
Oh, and if you want competitive, how about implementing good pvp?
But I gotta agree with Kripp. D3 is not a competitive game.
I really believe that static grift would be extremely boring to farm.
It would be incredibly boring to farm, I agree. But it's the only real way to have true competition. Randomness defeats the entire purpose of leaderboards.
diablo 3 has never been a pvp game and it WILL NEVER be a pvp game. Go play hero of the storm or whatever. Pvp will never happen in diablo 3 and for good reasons. Balancing will be crap. Classes will be the same shit all over the board and the game will just suffer
They wont make balanced pvp. From what blizz did show us already its clear that they are simply not able to do that. This idea in comparison is indeed very simple and cheap. I would like to see that.
This is an amazing idea. Sure it wont be something that happens from one day to another, but i think alot of players will like this game mode.
The only real problem i am spotting here is the system itself. Will we see wintrading like in WoW? If we can avoid wintarding somehow, then its a brilliant idea. I dont know what factors the system would match you by though since it has to be somewhat of a fair game. I dont think a rating system like in wow will be a good thing here.
I would love a gamemode where i could do lets say something that is around grift lvl 35-36 or even 37 against another player. Both players are rewarded with default blood shards, but the winner gets a bonus of lets say 100+additional ammount depending on the grift lvl. That way its kind of a gamble doing them. If you lose all your games you might have been better off running regular rifts, blood shards wise, but if you happen to win alot you will get a lot of blood shards and a bigger shot atgambling that furnace or those TnT you rly want fx.
diablo 3 has never been a pvp game and it WILL NEVER be a pvp game. Go play hero of the storm or whatever. Pvp will never happen in diablo 3 and for good reasons. Balancing will be crap. Classes will be the same shit all over the board and the game will just suffer
but diablo its self has always been a pvp game with a major pvp influence and as such people will always demand this in diablo 3, even more so when blizzard promised it to their customers.
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With what we have now in the game, they could easily give us something as simple as this:
- Greater rift competition, with simple matchmaking system. 1v1, 2v2, 3v3 and 4v4.
- If I enter the competitive mode, I (or my group) will be matched against another opponent (or a group with the same number of people). The exact same greater rift will be played by the both of us. Best time wins and gain points.
I believe that, with this simple, easy and very cheap system, we will create amazing tournament, clan wars and just have some real fun, being also motivated in finding the best possible way of single and group play.
what do you guys thing?
1. You're assuming that it's simple, easy, and very cheap. You're almost certainly wrong. The matchmaking system, alone, would probably have to be all new. What happens if one player disconnects -- are they instantly removed from the competition? There are a variety of potential issues here.
2. Can't be matched with people who are offline. Odds are that you will never be matched with any of the "top players." Points don't really mean anything in the context of this idea, so the competition becomes direct: You're no longer competing against the playerbase as a whole, but with these 1-4 other people. I don't think such competition would be very popular. This is really a PvP idea for a game that doesn't have real PvP. Group vs Group is fine, but (Group vs Rift) vs (Group vs Rift) isn't what I consider to be competition.
I don't think the idea is terrible, but it could use some improvements. One that I'd suggest is this: Make a Grift mode where every level is pre-made and every player who gets to that level gets to experience the exact same mobs and layout. Bam, instant parity amongst all players and now people have actual, non-random competition.
Note: Rating (points) based systems are probably fine for PvP modes, such as rated battlegrounds and arenas in WoW. I wouldn't like a rating based system for Grifts, though, because it doesn't actually provide a direct, in-game comparison... it just shows that you beat a bunch of randoms.
Worth considering that Blizzard (and bnet as a platform) has a matchmaking system for sc2 that have been working for years.
On the other hand, just to compete with a group that you WANT to compete against would be ok, but the playerbase of d3 is certainly big enough to make the matchmaking system work.
ON your last idea: I did think about it. Like every ten levels you face one grift that is predetermined or something, but in any case it will be very boring imo.
Oh, and if you want competitive, how about implementing good pvp?
But I gotta agree with Kripp. D3 is not a competitive game.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841