Do you guys think they should redo the 2h weapon damage for melee classes such as barbarians or monks, i have a monk 60 (8), i've seen tons of Inna's Daibo in the AH but they are not quite usefull such as 1h + shield or dual wield, am i missing something or they should be looking forward to a 2h damage (at least for monks)?
but they are not quite usefull such as 1h + shield or dual wield, am i missing something...
How are you determining that? Are you just assuming that they aren't? There are pros and cons to either choice. now that 2h weapons have been buffed there are probably some good builds for them. Don't simply look at raw dps, various skills work in different ways.
well, for monks at least there is no good build for 2h weapons, no good Daibos and the ones you get don't have enough efficiency as dual wield or shield and weapon builds...
Not to mention, X% Damage Convert to Life works WAY better for two-handers, cause it calculates on damage, not on hit. As a Barbarian thread showed a day or two ago, with a couple of the new Legendaries, that make MASSIVE damage killing blows, if you roll one with X% Damage Converts to Life, you can full-heal off of every kill for sure (the Barb showing it was getting 1.3mil damage killing blows. Even at 3% that is still a 39000 heal.).
And better Spirit Regen from Guardian's Path (since it gives +35% Spirit Regen with a two-hander).
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How are you determining that? Are you just assuming that they aren't? There are pros and cons to either choice. now that 2h weapons have been buffed there are probably some good builds for them. Don't simply look at raw dps, various skills work in different ways.
And better Spirit Regen from Guardian's Path (since it gives +35% Spirit Regen with a two-hander).