Im starting to think this is a mandatory stat Blizzard has forced on us all and anyone not using it is just an idiot who wants to fail.
As someone who only cares of clearing the game with every class, and has no interest in playing the AH I would say that "an idiot who wants to fail" is someone who spends a single dollar on RMAH (let alone 175).
You can get A3 capable low-budget gear pretty easily.
MF is a good stat, but it's not as good as most people think. I definitely used to believe it was a lot better. The key seems to be accessing ilvl 63 gear, which means farming A3 even with 0% base MF.
Except having Act 3 on farm status to me means being able to do Azmodan or Siegebreaker runs killing as many elites as possible along the way in the same amount of time it would take you to do a Butcher run in Act 1. For that you need tens of millions of gold, if not hundreds of millions that only a few people managed to get before Blizzard nerfed every farming spot. The only reason Im steamrolling Act 2 with 230 MF and only dieing to the most ridiculous packs like fast, shielding, firechains, jailer is because I got so pissed off I was forced to farm Act 1 for the last 2 months for 8 hours a day for nothing that I finally just dropped $175 in the RMAH.
That right there is the problem with this game which ruins it for most people. It is impossible to progress wihout the RMAH. Any drops you do get in Act 1 sell for less than 200k and every drop you need to farm Act 3 is 5-10 times that amount. I logged over 300 hours farming Act 1 and I was doing it with 325 MF and the only way I was finally able to move out of that craphole to farm a different Act was to buy my way out of Act 1. At the rate of farming I was doing in Act 1 compared to what I bought off the RMAH It would literally had taken me until Christmas to get the gear I have now. Im just debating whether to drop more MF for DPS stats so I can move into Act 3 but Im happy doing Act 2 for now. Thats the absolute shittiest game design I have ever heard of and I hope the person that designed it has been fired.
If you really farmed that much then you should have around 10 million just from gold pickups, and a lot more from salvaging... You can even put together a decent a3 capable set for under 1 million so the only thing that held you back was really yourself.
Do people not understand the difference between farming and just beating an Act? Please put together a 1 mil gear set and link me either a stream or youtube video of you facerolling through Act 3 like Kripp and others can do. You couldnt even faceroll Act 1 with a mil in gear. So so stop posting nonsense. Hell every piece of gear I have cost at least 2 mil so no you cant farm anything in only 1 mil worth of gear.
Also since I was forced to buy a second account my true kills arent accurate. On my Old account I played from launch until I got banned it would have had tons more kills. My new account only has 170 hours b/t my 2 inferno characters and 7808 elite kills and this account was created 3 weeks ago. So going by those numbers an Account I had for 7-8 weeks would have higher numbers. I would say total I have around 17,0000-18,000 elite kills. The most I have ever sold a drop for was 40 million. I sent most of that getting the 6 prop glove pattern and crafting because everyone all over every forum was saying this was printing gold. It bankrupted me cause I never made anything good. I maybe got 10 mil in sales after paying 25 for the recipe.
Everything else I get is garbage. I got 31 level 63 items farming last night and not a single one of them made it to the AH. But I will just farm more maybe 12-14 hours a day and maybe then I will get good drops. Im not going to let a stupid game get the best of me and win. If I have to go Korean Kid and just farm without sleep I will until I can start getting decent items.
I can't comment on the merits of running with good MF but I can comment on not running with MF. Not running with MF pretty much sucks. I don't doubt that running with good MF is good for you, but the effort for one to find gear good enough to replace your survival gear but also boosting MF is too great for a game like this. NV change led to some nicer drops, but ultimately it still stinks, you'll get some rares but most are some garbage like: 100 in a primary stat that isn't yours, 13 individual resist, +8 gold radius, +5000 health globes, level reduced by 2.
I wasn't really lucky enough to make bank on tons of gold so all the good items are by and large out of reach for me. The MF dance is sort of boring to me so I've all but stopped playing characters after 60.
You couldnt even faceroll Act 1 with a mil in gear.
Yes you can. With a 1 million gold investment you should be able to easily farm Act 1 with very few hiccups.
Retardedly overblown hyperbole is not fact.
OK put together a MF suit with at least 300 counting NV stacks for under a mil. Seeing how no one farms Act 1 without stacking as much MF as possible you still cant gear out an Act 1 farming character with a million gold.
I have found at least 8 items in Act I that I can think of off the top of my head that sold for over 15mil. If you really farmed that much and never found anything then you either 1) have lottery winningly low bad luck; 2) don't know how to price the drops you are getting; 3) didn't really spend that much time farming and it just feels to you like you did.
Before they buffed act III drops and I was focusing on act I, I was making 5-8mil a day, and usually only about 3-4 hours of farming.
Trust me had I been getting tons and tons of drops and was making millions I would post about it. I used to post in WoW forums that gold sellers were uesless because I was making 20k gold a day and had over a million. Then bragged about how much I got when I sold off my million. When I say Im not making gold, trust me Im NOT making gold. But making gold in this game is 100% RNG and blind luck and relies on farming every waking hour and hoping one of your 500 rares you got from a 14 hour farm session isnt total garbage. I have had horrible luck my entire life I should have figured the same was going to be true in a video game.
Hell I will even fire up my stream just to prove I couldnt even sell my soul for good drops. Will be doing Act 2 with 246 MF counting stacks.
You couldnt even faceroll Act 1 with a mil in gear.
Yes you can. With a 1 million gold investment you should be able to easily farm Act 1 with very few hiccups.
Retardedly overblown hyperbole is not fact.
OK put together a MF suit with at least 300 counting NV stacks for under a mil. Seeing how no one farms Act 1 without stacking as much MF as possible you still cant gear out an Act 1 farming character with a million gold.
Um, I do. I like Act I so I farm it and I stack precisely zero MF. I still make plenty of gold and still get multiple $200-500k, and low mil items weekly. I also play maybe an hour and some change a night.
For whatever it's worth, reading your posts as a third party, it sounds like you are just burnt out. If you aren't having fun, and it certainly sounds that way from here, go find something else that is fun. Diablo 3 will still be here when/if you want to try again.
You couldnt even faceroll Act 1 with a mil in gear.
Yes you can. With a 1 million gold investment you should be able to easily farm Act 1 with very few hiccups.
Retardedly overblown hyperbole is not fact.
OK put together a MF suit with at least 300 counting NV stacks for under a mil. Seeing how no one farms Act 1 without stacking as much MF as possible you still cant gear out an Act 1 farming character with a million gold.
Um, I do. I like Act I so I farm it and I stack precisely zero MF. I still make plenty of gold and still get multiple $200-500k, and low mil items weekly. I also play maybe an hour and some change a night.
For whatever it's worth, reading your posts as a third party, it sounds like you are just burnt out. If you aren't having fun, and it certainly sounds that way from here, go find something else that is fun. Diablo 3 will still be here when/if you want to try again.
1. Im not quitting until I have made back everything I spent getting geared using the RMAH
2. Guild Wars 2 is still 17 days out.
3. If everyone else can get good drops playing far less why the hell cant I?
Dont forget that there's skill in determining whether your loot is "good" or not. And there's skill in trading/pricechecking/setting up price. I see too many complaining about "not finding good loot for tens, hundreds of hours". But i simply believe you either throw away valuable loot or just setting up bad prices.
I think part of that issue is how exponentially some items are valued in price over others. Any item with All Resist can almost be valued at nearly 10 times what the same stats without it can be. You can still sell tons of items a day for 50-150k and make plenty of money. I think a good portion of people I talk to are looking for that big ticket item to allow them to really bust their gear cap and get that really premium item. I agree some people may price their items poorly, but then again lets be honest there are truly tons of crap items out there.
However the minute that you starting saying that the skill required to enjoy (or progress) in the game hinges on your ability to price check and trade, then the game is at odds with itself. I don't think a lot of people bought a game so they could hang out in a virtual stock market, as engaging and engrained as it might be in this game.
Dont forget that there's skill in determining whether your loot is "good" or not. And there's skill in trading/pricechecking/setting up price. I see too many complaining about "not finding good loot for tens, hundreds of hours". But i simply believe you either throw away valuable loot or just setting up bad prices.
No its not really hard to punch in the stats of my items and determine if they are trash or not.
Most items dont even make it to this point for me. I know what sells and what just rots for 36 hours. If I get a pair of gloves that dont have a high DPS stat, crit hit, and crit damage I already know they are crap. Unless I get a 200 stat roll with 70+ resist all and also a decent amount of vit they get vendored. If anything lacks resist all on visible armor (shoulders, legs, chests, boots, bracers) it gets vendored unless it has MF because no one is buying anything without resists. If a helm lacks a socket it better have 200+ stats, high vit, resist all, and crit or its vendored. Im not wasting my 10 slots on 30k items. If a weapon is less than 800 DPS its vendored unless its rocking a high Crit and LoH. But anything under 500 DPS is vendored regardless of crit and LoH. Also why did Blizzard even waste their time adding ilvl 61 weapons to the game. its 100% impossible for them to roll anything remotely close to something a level 60 would consider buying.
After reading this I think you are a little bit confused how exacly MF works. First of all any MF beyond 5 NV stacks increases QUALITY, not QUANTITY. With 5 stacks NV you have 100% chance that at least 1 rare item will drop from elite/rare pack. So with no MF past 5 stacks you will get rares but most of them will suck. Also the key is to get that 8k dps more but stay at current MF ;).
it does not increase QUALITY, lets put it like this a champion pack drops a certain ammount of items rare/white/grey/rare and are of random ilvl, the higher the ilvl the lower the chance to drop. MF will increase the chance that those items instead of white/grey are blue/rare/legendary. it certainly does not increase the QUALITY of the item. blizzard even made a post about it. but more rares, means more ilvl 63 rares means better items if you are lucky.
After reading this I think you are a little bit confused how exacly MF works. First of all any MF beyond 5 NV stacks increases QUALITY, not QUANTITY. With 5 stacks NV you have 100% chance that at least 1 rare item will drop from elite/rare pack. So with no MF past 5 stacks you will get rares but most of them will suck. Also the key is to get that 8k dps more but stay at current MF ;).
it does not increase QUALITY, lets put it like this a champion pack drops a certain ammount of items rare/white/grey/rare and are of random ilvl, the higher the ilvl the lower the chance to drop. MF will increase the chance that those items instead of white/grey are blue/rare/legendary. it certainly does not increase the QUALITY of the item. blizzard even made a post about it. but more rares, means more ilvl 63 rares means better items if you are lucky.
How can you say it doesnt increase the Quality? Lets say with no MF other than NV i get 1 rare and with 300 MF I get 3 rares it most certainly increased the quality as I got 2 more rares. Seeing how a yellow item is higher quality than a blue item it increased the quality of the items that dropped.
Item color IS the quality of the item. All items are “white” with a chance to roll a different “color”. This may be the wrong order but the game does something like this when you kill an enemy.
Rolls to determine item type (sword, shield, mace, boots, bracers, etc)
Rolls to determine item quality (white, blue, yellow, orange)
Rolls to determine number of affixes
Rolls to determine stat ranges of specific affixes
In the case of legendary items I am sure there is another layer of rolls to state which specific legendary will drop. Think of MF as playing craps with different levels of loaded dice. The more you have the better your rolls are going to be and the more you will “win”. NV plays with the system in a way where you are guaranteed a specific quality roll but the other rolls are still random.
If this is wrong then someone please correct me but as far as I am aware this is how it works.
Also I think we are arguing semantics at this point specifically the literal versus developer definition of the word quality. Everyone is basically right to varying degrees.
Item color IS the quality of the item. All items are “white” with a chance to roll a different “color”. This may be the wrong order but the game does something like this when you kill an enemy.
Rolls to determine item type (sword, shield, mace, boots, bracers, etc)
Rolls to determine item quality (white, blue, yellow, orange)
Rolls to determine number of affixes
Rolls to determine stat ranges of specific affixes
In the case of legendary items I am sure there is another layer of rolls to state which specific legendary will drop. Think of MF as playing craps with different levels of loaded dice. The more you have the better your rolls are going to be and the more you will “win”. NV plays with the system in a way where you are guaranteed a specific quality roll but the other rolls are still random.
If this is wrong then someone please correct me but as far as I am aware this is how it works.
Also I think we are arguing semantics at this point specifically the literal versus developer definition of the word quality. Everyone is basically right to varying degrees.
It rolls to see what type of item will drop and ilvl (sword, mace, helm ect), and then rolls for how many affixes it has. First is 7 (legendary), if it misses that roll, then it goes 6, if it misses then 5 and so on and so forth. Less than 3 is blue, if it misses all the affix rolls it turns out white. Each level of affixes has a % chance to roll, and MF works off of this base number.
Actually, the number of affixes and the rarity together are one roll called Quality. The Blizz post on MF confirmed this.
Mob is killed.
x number of items drop, each rolls:
(Edit) Item type
Item level (this is where higher acts have a better drop rate and mf does not affect it.)
Rarity - the table is something like this
Legendary (the pool for this includes sets and this is the lowest probability on the roll)
6 affix rare
5 affix rare
4 affix rare
x affix magic
x-1 affix magic
etc
etc
white
grey
All the entries in that table are weighted so you don't have an even chance for each entry in the table. MF increases the roll so you have a better chance at getting to the top of that table. To make up some numbers maybe a 1-100 roll;
Edit: This hypothetical I posted below is wrong, please forgive. I just realized from the game guide it does multiple rolls instead of an x of 100 etc type roll. Minor difference, but definitely a difference.
Edit: From the game guide, instead you get a base chance for a drop and then multiply in your MF. Starting with the least likely, you then roll for each rarity with a pass/fail roll.
Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
So, 1% for legendary for example (made up) with 300% mf is a 3% chance. If you don't roll 98-100 on a 1-100 roll, you fail and it drops to 6 affix rare and rolls again with pass/fail with it's own drop % based on mob type and act/zone.
Item color IS the quality of the item. All items are “white” with a chance to roll a different “color”. This may be the wrong order but the game does something like this when you kill an enemy.
Rolls to determine item type (sword, shield, mace, boots, bracers, etc)
Rolls to determine item quality (white, blue, yellow, orange)
Rolls to determine number of affixes
Rolls to determine stat ranges of specific affixes
In the case of legendary items I am sure there is another layer of rolls to state which specific legendary will drop. Think of MF as playing craps with different levels of loaded dice. The more you have the better your rolls are going to be and the more you will “win”. NV plays with the system in a way where you are guaranteed a specific quality roll but the other rolls are still random.
If this is wrong then someone please correct me but as far as I am aware this is how it works.
Also I think we are arguing semantics at this point specifically the literal versus developer definition of the word quality. Everyone is basically right to varying degrees.
It rolls to see what type of item will drop and ilvl (sword, mace, helm ect), and then rolls for how many affixes it has. First is 7 (legendary), if it misses that roll, then it goes 6, if it misses then 5 and so on and so forth. Less than 3 is blue, if it misses all the affix rolls it turns out white. Each level of affixes has a % chance to roll, and MF works off of this base number.
Well i can faceroll Act 2 with a MF of 231 so is that better than doing Act 3 with only NV stacks? Im getting 63s off trash mobs sometimes. I dont think that would happen without MF gear. Im starting to think this is a mandatory stat Blizzard has forced on us all and anyone not using it is just an idiot who wants to fail.
MF doesn't have any affect on the item level. I get 63s all the time off trash mobs in Act 1. But...they are white quality because I have crap for MF. If I had 250% MF to go with my 5 stack NV then I'd have a much higher chance that the white piece of crap becomes a magic or rare item. So having high MF in Act 1 won't give you more level 63s, but the ones that do drop will have a better chance of being rare...which is an infinitely better chance of a good item than a white quality item.
MF can't increase the number of ilvl 63s that drop and MF doesn't affect the stat rolls on items besides the higher chance to get a full + split stat combo. This is why MF isn't as good as some might think.
Those are the two most important things in D3. You need ilvl 63s because it has a much better chance of rolling higher stats, and then you need to get lucky and get a good stat roll.
MF can't increase the number of ilvl 63s that drop and MF doesn't affect the stat rolls on items besides the higher chance to get a full + split stat combo. This is why MF isn't as good as some might think.
Those are the two most important things in D3. You need ilvl 63s because it has a much better chance of rolling higher stats, and then you need to get lucky and get a good stat roll.
Sure it most certainly can increase the # of 63s that drop. If I had a mob drop 3 level 63s but they were all white because my MF sucked then it basically dropped zero 63s. But if I had 300 MF and those whites became rares causing you to actually picked them up then it indeed affected the number of 63s that dropped. If a mob drops four white 63s and after farming when IDing my items there are zero 63s in my bags how many 63s dropped during my farming run? NONE.
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You can get A3 capable low-budget gear pretty easily.
Do people not understand the difference between farming and just beating an Act? Please put together a 1 mil gear set and link me either a stream or youtube video of you facerolling through Act 3 like Kripp and others can do. You couldnt even faceroll Act 1 with a mil in gear. So so stop posting nonsense. Hell every piece of gear I have cost at least 2 mil so no you cant farm anything in only 1 mil worth of gear.
Also since I was forced to buy a second account my true kills arent accurate. On my Old account I played from launch until I got banned it would have had tons more kills. My new account only has 170 hours b/t my 2 inferno characters and 7808 elite kills and this account was created 3 weeks ago. So going by those numbers an Account I had for 7-8 weeks would have higher numbers. I would say total I have around 17,0000-18,000 elite kills. The most I have ever sold a drop for was 40 million. I sent most of that getting the 6 prop glove pattern and crafting because everyone all over every forum was saying this was printing gold. It bankrupted me cause I never made anything good. I maybe got 10 mil in sales after paying 25 for the recipe.
Everything else I get is garbage. I got 31 level 63 items farming last night and not a single one of them made it to the AH. But I will just farm more maybe 12-14 hours a day and maybe then I will get good drops. Im not going to let a stupid game get the best of me and win. If I have to go Korean Kid and just farm without sleep I will until I can start getting decent items.
I wasn't really lucky enough to make bank on tons of gold so all the good items are by and large out of reach for me. The MF dance is sort of boring to me so I've all but stopped playing characters after 60.
Yes you can. With a 1 million gold investment you should be able to easily farm Act 1 with very few hiccups.
Retardedly overblown hyperbole is not fact.
OK put together a MF suit with at least 300 counting NV stacks for under a mil. Seeing how no one farms Act 1 without stacking as much MF as possible you still cant gear out an Act 1 farming character with a million gold.
Trust me had I been getting tons and tons of drops and was making millions I would post about it. I used to post in WoW forums that gold sellers were uesless because I was making 20k gold a day and had over a million. Then bragged about how much I got when I sold off my million. When I say Im not making gold, trust me Im NOT making gold. But making gold in this game is 100% RNG and blind luck and relies on farming every waking hour and hoping one of your 500 rares you got from a 14 hour farm session isnt total garbage. I have had horrible luck my entire life I should have figured the same was going to be true in a video game.
Hell I will even fire up my stream just to prove I couldnt even sell my soul for good drops. Will be doing Act 2 with 246 MF counting stacks.
Um, I do. I like Act I so I farm it and I stack precisely zero MF. I still make plenty of gold and still get multiple $200-500k, and low mil items weekly. I also play maybe an hour and some change a night.
For whatever it's worth, reading your posts as a third party, it sounds like you are just burnt out. If you aren't having fun, and it certainly sounds that way from here, go find something else that is fun. Diablo 3 will still be here when/if you want to try again.
1. Im not quitting until I have made back everything I spent getting geared using the RMAH
2. Guild Wars 2 is still 17 days out.
3. If everyone else can get good drops playing far less why the hell cant I?
I think part of that issue is how exponentially some items are valued in price over others. Any item with All Resist can almost be valued at nearly 10 times what the same stats without it can be. You can still sell tons of items a day for 50-150k and make plenty of money. I think a good portion of people I talk to are looking for that big ticket item to allow them to really bust their gear cap and get that really premium item. I agree some people may price their items poorly, but then again lets be honest there are truly tons of crap items out there.
However the minute that you starting saying that the skill required to enjoy (or progress) in the game hinges on your ability to price check and trade, then the game is at odds with itself. I don't think a lot of people bought a game so they could hang out in a virtual stock market, as engaging and engrained as it might be in this game.
No its not really hard to punch in the stats of my items and determine if they are trash or not.
Most items dont even make it to this point for me. I know what sells and what just rots for 36 hours. If I get a pair of gloves that dont have a high DPS stat, crit hit, and crit damage I already know they are crap. Unless I get a 200 stat roll with 70+ resist all and also a decent amount of vit they get vendored. If anything lacks resist all on visible armor (shoulders, legs, chests, boots, bracers) it gets vendored unless it has MF because no one is buying anything without resists. If a helm lacks a socket it better have 200+ stats, high vit, resist all, and crit or its vendored. Im not wasting my 10 slots on 30k items. If a weapon is less than 800 DPS its vendored unless its rocking a high Crit and LoH. But anything under 500 DPS is vendored regardless of crit and LoH. Also why did Blizzard even waste their time adding ilvl 61 weapons to the game. its 100% impossible for them to roll anything remotely close to something a level 60 would consider buying.
How can you say it doesnt increase the Quality? Lets say with no MF other than NV i get 1 rare and with 300 MF I get 3 rares it most certainly increased the quality as I got 2 more rares. Seeing how a yellow item is higher quality than a blue item it increased the quality of the items that dropped.
Rolls to determine item type (sword, shield, mace, boots, bracers, etc)
Rolls to determine item quality (white, blue, yellow, orange)
Rolls to determine number of affixes
Rolls to determine stat ranges of specific affixes
In the case of legendary items I am sure there is another layer of rolls to state which specific legendary will drop. Think of MF as playing craps with different levels of loaded dice. The more you have the better your rolls are going to be and the more you will “win”. NV plays with the system in a way where you are guaranteed a specific quality roll but the other rolls are still random.
If this is wrong then someone please correct me but as far as I am aware this is how it works.
Also I think we are arguing semantics at this point specifically the literal versus developer definition of the word quality. Everyone is basically right to varying degrees.
Mob is killed.
x number of items drop, each rolls:
(Edit) Item type
Item level (this is where higher acts have a better drop rate and mf does not affect it.)
Rarity - the table is something like this
Legendary (the pool for this includes sets and this is the lowest probability on the roll)
6 affix rare
5 affix rare
4 affix rare
x affix magic
x-1 affix magic
etc
etc
white
grey
All the entries in that table are weighted so you don't have an even chance for each entry in the table. MF increases the roll so you have a better chance at getting to the top of that table. To make up some numbers maybe a 1-100 roll;
Edit: This hypothetical I posted below is wrong, please forgive. I just realized from the game guide it does multiple rolls instead of an x of 100 etc type roll. Minor difference, but definitely a difference.
99-100 legendary91-98 6 afffix rare
85-90 5 affix rare
etc
etc
21-40 white
1-20 grey
Edit: From the game guide, instead you get a base chance for a drop and then multiply in your MF. Starting with the least likely, you then roll for each rarity with a pass/fail roll.
So, 1% for legendary for example (made up) with 300% mf is a 3% chance. If you don't roll 98-100 on a 1-100 roll, you fail and it drops to 6 affix rare and rolls again with pass/fail with it's own drop % based on mob type and act/zone.
Sources:
http://us.battle.net...ment#magic-find
http://www.diablofan...stical-insight/
http://us.battle.net/d3/en/game/guide/items/equipment#magic-find
MF doesn't have any affect on the item level. I get 63s all the time off trash mobs in Act 1. But...they are white quality because I have crap for MF. If I had 250% MF to go with my 5 stack NV then I'd have a much higher chance that the white piece of crap becomes a magic or rare item. So having high MF in Act 1 won't give you more level 63s, but the ones that do drop will have a better chance of being rare...which is an infinitely better chance of a good item than a white quality item.
Those are the two most important things in D3. You need ilvl 63s because it has a much better chance of rolling higher stats, and then you need to get lucky and get a good stat roll.
Sure it most certainly can increase the # of 63s that drop. If I had a mob drop 3 level 63s but they were all white because my MF sucked then it basically dropped zero 63s. But if I had 300 MF and those whites became rares causing you to actually picked them up then it indeed affected the number of 63s that dropped. If a mob drops four white 63s and after farming when IDing my items there are zero 63s in my bags how many 63s dropped during my farming run? NONE.