So I have heard a lot of people talking about this, and no one is sure if it works or not.
Does swapping to all Magic Find gear right before you kill the last mob in a pack of blues, or right before you kill any mob, work?
I see two possibilities of how Magic Find could work:
1. Magic Find is updated in real time, and this strat does work to increase the rate of finding magic items that drop.
2. Magic Find is taken into account at the beginning of the fight only, for example when the enrage timer starts on a pack of blue mobs (the take too long to kill debuff).
So which way is it? Either MF is updated in real time on the loot tables of the mobs, or it is taken into account at the beginning of the fight. The first option seems more logical, but I want to know for sure what method works.
Anyone tested this? or can anyone post a link w/ source info about this. Thanks!
I'm getting 2+ yellows from a pack of elites from swapping to MF, and it's consistent. When i forgot to swap, don't get much, sometimes a yellow drops but that's luck =p
OK, so seems like a lot of people are doing it; I've seen people do it on streams too. For now I will continue to armor swap then. Also, does anyone know FOR SURE? like have a source w info on it?
Sounds good to me, I like a good forum consensus. You are prob right about never getting any real source about this, but it would be nice if there were some test that someone did over 100 kills or some other rather large sample.
Seems to work, but it probably wont forever, thats the main reason blizzard didn't included 2 sets of weapons in the game, so people wouldn't switch between them just before a kill, so I'm quite sure this will get patched eventually.
I don't think you will get a blue response on that, but i can assure you: it's working. I killed treasure goblins without and with mf gear. I found maybe 2-3 yellows in 10 runs without mf gear. With mf gear I was at 5-6 yellows in 10 runs. That difference is really too huge to be random.
Nothing is too huge to be random if the apriori distribution is unknown. But if a lot of people get more rares when swapping to MF gear we can say with a very low probability of being incorrect that it is working.
You are right from a scientific point of view. But the difference is high enough to make it worth switching to mf gear. You don't have to be 99% sure .
Yeah true. I'm a maths major.. that's why I have the (nasty) habit of correcting things like this....
Either way, I do it myself too. And it seems to be making a difference (from the usual 2 rares per butcher kill to 3-4 for kill). MF level is too low currently to notice a difference on elites.
Seems to work, but it probably wont forever, thats the main reason blizzard didn't included 2 sets of weapons in the game, so people wouldn't switch between them just before a kill, so I'm quite sure this will get patched eventually.
I though of this as well. But I don't see a way to properly change the way it works.
Gear on engagement just means you switch from MF to your normal set at the start.
Gear on spawning just means you run into dungeons with your MF set on.
Average/lowest gear in inventory would mean you'd have to run back to town after every blue for ideal MF rates.. which seems rather silly.
An easy fix would be to lock your gear as long as your in "aggro range of a mob" if you go out of range you reset the hp of the boss/elite.
Ummmm... am I missing something? Doesn't swapping gear void your nephalem stacks? That's been my understanding, at least.
Nope, only swapping skills does.
While this needs fixing, voiding NV on gear swap would be a crappy way to do it, then you can't even upgrade your items with a new drop without effectively leaving the game.
Ummmm... am I missing something? Doesn't swapping gear void your nephalem stacks? That's been my understanding, at least.
Nope, only swapping skills does.
While this needs fixing, voiding NV on gear swap would be a crappy way to do it, then you can't even upgrade your items with a new drop without effectively leaving the game.
All the wasted years! Where has my life gone?!?!
Seriously though, thanks for clearing that up for me. Wish I'd have known this all along.
As a side note, if this really does need fixing, then why not just remove one neph stack per item swapped? Discourages all-out wardrobe swapping but doesn't harshly punish for finding an upgrade along the way.
I did it all, Azmodan, Goblin Farming, Siegebreaker, Istaku, Diablo. I've tried it all with switching to Magic Find gear. I guarantee you it will make a difference, but in the end it's all based off of luck. If an item has a 0.01% chance of dropping, increasing that by the amount of Magic Find can always help. I do Goblin Farming with Magic Find gear on from the beginning of the fight. Boss fights I switch at the last second, it has yielded results of many items but of course none of them were worth selling 99% of the time.
I dont know why there would be a question if it "works or not"? But it is absolutely worth doing. Feels cheesey to me, but I do it all the time. I switch on packs/bosses around 3% hp to my 230% mf set. Its a hassle, but just line all your gear up across the top row and just mad click down the line. takes a couple seconds.
I don't think you will get a blue response on that, but i can assure you: it's working. I killed treasure goblins without and with mf gear. I found maybe 2-3 yellows in 10 runs without mf gear. With mf gear I was at 5-6 yellows in 10 runs. That difference is really too huge to be random.
Nothing is too huge to be random if the apriori distribution is unknown. But if a lot of people get more rares when swapping to MF gear we can say with a very low probability of being incorrect that it is working.
You are right from a scientific point of view. But the difference is high enough to make it worth switching to mf gear. You don't have to be 99% sure .
Yeah true. I'm a maths major.. that's why I have the (nasty) habit of correcting things like this....
Either way, I do it myself too. And it seems to be making a difference (from the usual 2 rares per butcher kill to 3-4 for kill). MF level is too low currently to notice a difference on elites.
Seems to work, but it probably wont forever, thats the main reason blizzard didn't included 2 sets of weapons in the game, so people wouldn't switch between them just before a kill, so I'm quite sure this will get patched eventually.
I though of this as well. But I don't see a way to properly change the way it works.
Gear on engagement just means you switch from MF to your normal set at the start.
Gear on spawning just means you run into dungeons with your MF set on.
Average/lowest gear in inventory would mean you'd have to run back to town after every blue for ideal MF rates.. which seems rather silly.
An easy fix would be to lock your gear as long as your in "aggro range of a mob" if you go out of range you reset the hp of the boss/elite.
An easier fix (because they don't have an in combat/out of combat check in the game, which is why they didn't remove leave/tp timer when "out of combat") would be just to make MF some form of running average, preferably based not on time, but damage dealt (so people are waiting in cleared areas with MF gear on, or switching to it to run somewhere).
Does swapping to all Magic Find gear right before you kill the last mob in a pack of blues, or right before you kill any mob, work?
I see two possibilities of how Magic Find could work:
1. Magic Find is updated in real time, and this strat does work to increase the rate of finding magic items that drop.
2. Magic Find is taken into account at the beginning of the fight only, for example when the enrage timer starts on a pack of blue mobs (the take too long to kill debuff).
So which way is it? Either MF is updated in real time on the loot tables of the mobs, or it is taken into account at the beginning of the fight. The first option seems more logical, but I want to know for sure what method works.
Anyone tested this? or can anyone post a link w/ source info about this. Thanks!
Most people still stick to it on most streams etc.
An easy fix would be to lock your gear as long as your in "aggro range of a mob" if you go out of range you reset the hp of the boss/elite.
Nope, only swapping skills does.
While this needs fixing, voiding NV on gear swap would be a crappy way to do it, then you can't even upgrade your items with a new drop without effectively leaving the game.
Seriously though, thanks for clearing that up for me. Wish I'd have known this all along.
As a side note, if this really does need fixing, then why not just remove one neph stack per item swapped? Discourages all-out wardrobe swapping but doesn't harshly punish for finding an upgrade along the way.
An easier fix (because they don't have an in combat/out of combat check in the game, which is why they didn't remove leave/tp timer when "out of combat") would be just to make MF some form of running average, preferably based not on time, but damage dealt (so people are waiting in cleared areas with MF gear on, or switching to it to run somewhere).