I posted this a little bit in another thread and on the bnet forums, but I'm going to post it here as it's own thread just to throw this out there for some ideas.(Here is the bnet link if you care http://forums.battle.net/thread.html?topicId=23425381682&sid=3000)
Just want to throw out an idea..
Why not throw in different modes for mini-games like fighting games, survival comes to mind.
You enter an arena and you just fight off waves of monsters that gradually get stronger and you kill as many as you can before dying, when you die. You get put on a leaderboard of sorts or a ranking.
Maybe get a title or a special cape(lol) or something, I don't think gear should be given out for this, because people would just farm it and it would become the BG's of D3. Simply for fun and making a ranking.
This would add some extra fun gameplay elements, competitiveness via rankings and you can stick more achievements on them for fun.
Other modes could be like:
Kill as many monsters as you can before dying, everyone, including yourself, die in 1 hit.
Capture the flag or any other kind of BG influenced by WoW(these would be fun in D3, don't lie)
I suck at coming up with ideas, but you get my point. Throw in the ability to go in these games co-op or w/e to add more rankings(1 player, 2 players etc)
And I repeat, these shouldn't hand out gear, unless it's simply for viewing. Only for fun and competition.
Also when a hardcore player dies in these 'mini-games', they won't lose their actual char, because that would be unfair and they would die inevitably in them anyways.
While I like the idea of minigames, it makes me fearful for the atmosphere of Diablo III. WoW was free to have such things because it was more of a light, PG atmosphere.
Both other Diablo games were memorable to me, mostly because of the dark, demonic atmosphere. Adding in minigames and light hearted stuff would seriously detract from it.
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While I like the idea of minigames, it makes me fearful for the atmosphere of Diablo III. WoW was free to have such things because it was more of a light, PG atmosphere.
Both other Diablo games were memorable to me, mostly because of the dark, demonic atmosphere. Adding in minigames and light hearted stuff would seriously detract from it.
When you think of the term "mini-game" you think of "light hearted" things sure, but in reality, you're still killing scores of monsters for X reason.
I also pointed out to someone from the other thread that, the survival thing could even be part of the game, think baal's minions.. You kill 5 waves, then kill baal.. Survival would be on a larger scale obviously, but it would be the same concept.
They just don't give me the feeling that you are saying, they could implement the survival while you're standing on a pentagram and send all kinds of demonic creatures at you.
At any rate, killing monsters would give more of that feeling then PvP, which will be in it too. I suck at explaining myself. lol
Any minigame can be adapted to D3. The survival could be a "arena in hell", the capture the flag could be "capture the ancient artifact in the new arcane sanctuary", the king of the hill could be "king of the arreat ruins", the treasure hunting thing could be "belial's maze of greed".
Actually i loved the treasure hunt idea lol. A great way to put pvp, profit and some random dungeon exploration together ! Hell yay !
This has been mentioned quite a few times in the past, not the in the least by yours truly, and I think this game definately needs some more things to do at end-game (compared to D2 which was either PvP or MF for all eternity). So you've got my vote. I hope Bashiok replies to your b.net thread, but that's probably wishful thinking..
Even if he doesn't reply, he reads all the threads. If he likes this idea(if he hasn't heard it before), he will ask the dev team if they like it.
Let's just cross our fingers they like it as much as us.
I want CTF and stuff to be pvp, I'm a big pvp fan and I'm a fan of the BG's in WoW(minus it's flaws like honor to buy gear).
Diablo would be a fun game to have pvp elements in those areas and since they want to make pvp bigger then the past 2 games, I don't see why not.. other then the fact you guys feel less immersed in the games 'feeling'.
Just want to throw out an idea..
Why not throw in different modes for mini-games like fighting games, survival comes to mind.
You enter an arena and you just fight off waves of monsters that gradually get stronger and you kill as many as you can before dying, when you die. You get put on a leaderboard of sorts or a ranking.
Maybe get a title or a special cape(lol) or something, I don't think gear should be given out for this, because people would just farm it and it would become the BG's of D3. Simply for fun and making a ranking.
This would add some extra fun gameplay elements, competitiveness via rankings and you can stick more achievements on them for fun.
Other modes could be like:
Kill as many monsters as you can before dying, everyone, including yourself, die in 1 hit.
Capture the flag or any other kind of BG influenced by WoW(these would be fun in D3, don't lie)
I suck at coming up with ideas, but you get my point. Throw in the ability to go in these games co-op or w/e to add more rankings(1 player, 2 players etc)
And I repeat, these shouldn't hand out gear, unless it's simply for viewing. Only for fun and competition.
Also when a hardcore player dies in these 'mini-games', they won't lose their actual char, because that would be unfair and they would die inevitably in them anyways.
Opinions? Am I too late? Stupid?
Both other Diablo games were memorable to me, mostly because of the dark, demonic atmosphere. Adding in minigames and light hearted stuff would seriously detract from it.
When you think of the term "mini-game" you think of "light hearted" things sure, but in reality, you're still killing scores of monsters for X reason.
I also pointed out to someone from the other thread that, the survival thing could even be part of the game, think baal's minions.. You kill 5 waves, then kill baal.. Survival would be on a larger scale obviously, but it would be the same concept.
They just don't give me the feeling that you are saying, they could implement the survival while you're standing on a pentagram and send all kinds of demonic creatures at you.
At any rate, killing monsters would give more of that feeling then PvP, which will be in it too. I suck at explaining myself. lol
Any minigame can be adapted to D3. The survival could be a "arena in hell", the capture the flag could be "capture the ancient artifact in the new arcane sanctuary", the king of the hill could be "king of the arreat ruins", the treasure hunting thing could be "belial's maze of greed".
Actually i loved the treasure hunt idea lol. A great way to put pvp, profit and some random dungeon exploration together ! Hell yay !
Even if he doesn't reply, he reads all the threads. If he likes this idea(if he hasn't heard it before), he will ask the dev team if they like it.
Let's just cross our fingers they like it as much as us.
Diablo would be a fun game to have pvp elements in those areas and since they want to make pvp bigger then the past 2 games, I don't see why not.. other then the fact you guys feel less immersed in the games 'feeling'.