Just by the fact that there is more better stuff to find already means there's less chance of crappy stuff dropping in higher difficulty levels....
Anyway, I personally like picking and choosing what to pick up. I don't like games where you just pick up everything even if you don't need it, just because you can sell it. But... since gold is going to be important in D3 this is already the case I guess :/
Yeah, and blizzard wouldn't that we need to always return to town... So...
?
Which probably means we'll get lots of inventory, and then about half an hour before reaching town you're sifting through it throwing out the least valuable items.... <yawn>
AHAHA lol I'm agree it's boring, Blizzard will not do that ! it's unlogical !
Here is my simplest proof of how Blizzard will change the economy by changing the system:
They make gold the trading resource.
BAM! Amazing isn't it?
Yes i know that... and what ? you miss a conclusion that connecting all your arguments together...
Blizzard has intend to make gold value, yes. Blizzard has intend to prevent to constantly return to town, too. So clearly the way blizzard will take it isn't to drop craps.
If you need, you can re-read all my arguments in latest posts, because now I have all say. With all my arguments you cannot contradict it...
It is my hope and I believe Blizzard's intent to have "gold" be the economic currency in Diablo 3, both between players and between players and vendors.
If this is the case, every item that drops has some value because a large number of crappy items sold to vendors could eventually add up to the value of a useful, good item bought from another player.
Thus if we still see massive amounts of dropped items, any economically-minded player will have his or her inventory constantly full of the most expensive crap that has dropped, and he or she will have to constantly stop to see whether each piece of junk is more or less valuable than the least expensive piece of junk in his or her inventory.
I conclude that if we are going to have a universal economy based on gold, I highly doubt that an excess of [non-stackable] junk will drop because of all of the breaks in action sifting through it would necessitate. I would like to remind everyone that in many of the posts from Blizzard, the predominant factor favoring what they include and what they don't seems to be, "Is it fun and does it result in enjoyable gameplay?" Keep in mind the fact that most junk/white items were simply ignored in D2 because the gold that they could be redeemed for was all but worthless.
Therefore, I invite those who favor battlefields strewn with junk to propose how this could be maintained in the context of a viable gold-based economy.
Rollback Post to RevisionRollBack
All science is either physics or stamp collecting.
- Ernest Rutherford
It is my hope and I believe Blizzard's intent to have "gold" be the economic currency in Diablo 3, both between players and between players and vendors.
If this is the case, every item that drops has some value because a large number of crappy items sold to vendors could eventually add up to the value of a useful, good item bought from another player.
Thus if we still see massive amounts of dropped items, any economically-minded player will have his or her inventory constantly full of the most expensive crap that has dropped, and he or she will have to constantly stop to see whether each piece of junk is more or less valuable than the least expensive piece of junk in his or her inventory.
I conclude that if we are going to have a universal economy based on gold, I highly doubt that an excess of [non-stackable] junk will drop because of all of the breaks in action sifting through it would necessitate. I would like to remind everyone that in many of the posts from Blizzard, the predominant factor favoring what they include and what they don't seems to be, "Is it fun and does it result in enjoyable gameplay?" Keep in mind the fact that most junk/white items were simply ignored in D2 because the gold that they could be redeemed for was all but worthless.
Therefore, I invite those who favor battlefields strewn with junk to propose how this could be maintained in the context of a viable gold-based economy.
:thumbsup:
Quote from emilemil1 »
Bashiok said that there will be junk drops...
Or I think I remember reading that.
Face it, all white items are crap, so should we remove all white items?
Should we remove all magic items too? 99% of them are useless too.
I want to see drops all the time, not just the few times rares and uniques drop.
OK, I don't know if I need to propose you again, to re-read all post and analysis. Or, if I explain another time... :confused: I don't know...
Bashiok said that there will be junk drops...
I heard something like no more items low level when you're a high level.
Face it, all white items are crap, so should we remove all white items?
Should we remove all magic items too? 99% of them are useless too.
white items and magic items aren't crap when you start... so it's a No, they will not be removed.
I want to see drops all the time, not just the few times rares and uniques drop.
the drop will still there... Just not craps...
What you want ? to have a good economy, so you'll take any craps on ground and sell them always ? NO !! Blizzard won't that !!
So why ?
What I see is :
(put a level requirment on each item (not like d2 is so unbalanced) the level requirment need to evaluate the true power of the weapon)
when monster drop, it drop +/- 5 level between your level character. So you have craps (5 level under) and few good (5 level above).
In d2 you always almost find the very first items of the game.
I got an idea that can be possible and maybe can be agreed by you like you wish.
white item value very low and we won't take them not long after start.
The prices of items grow exponentially more they are good. BUT, it has no sense to having white items always... It's annoying and useless... The price will be so low that it isn't change something to economy... because nobody will take the craps on ground to make few gold when the price for good item are extremely expensive.
A lot of equipment to drop all the time. They are obviously eye candy because you can't have great drops all the time.
and...
That was the case in D2 too. So no change there. But I think I read about him saying that most of the drops will be useless. I think...
What? I have always considered them both crap... maybe not in the first 10 levels, but for how long do you stay in that level? They are once again eye candy. Only Rares and up are valuable. This is proven by the D2 economy where magics and whites have 0 value. The drop rate would not change this.
But by your logic we should eliminate all white and magic drops in Nightmare and Hell. We should only get drops like once every 1-2 minutes, which would be plain boring.
Man another time you don't read or don't understand ?!?!?
you can't have great drops all the time.
I know, read what I said in earlier posts...
That was the case in D2 too.
euhh NO !! replay because in hell difficulty you still find white item from first difficulty.
But I think I read about him saying that most of the drops will be useless. I think...
euhh NO...
But by your logic we should eliminate all white and magic drops in Nightmare and Hell.
euhh no just continue to follow the progression... "exeptionnal" and "epic" items white... not normal white items...
We should only get drops like once every 1-2 minutes, which would be plain boring
Read what I said in earlier posts...
Eye candy ???? I don't think craps are candy ! only pollution, an amount of obstruction that over filled your screen... I want see the beautiful 3D that blizzard work on, not text...
I can not find any counterarguments in any of your earlier posts so you are going to have to make new ones
Ok...
[FONT=Verdana]
Quote from "luc1027 »
[FONT=Verdana]no craps don't mean never drop... and it's can't be always better than what you have, yes but it's could make you asking for (it is better, mm yes for those stats but not for damage.. ??????)[/FONT']
[/FONT]
[FONT=Verdana]
Quote from "luc1027 »
[FONT=Verdana]all monsters will drop one or more items just won't be craps anymore (craps only on start and always upgrade simultaneously your level)[/FONT']
[/FONT]
[FONT=Verdana]
Quote from "luc1027 »
[FONT=Verdana]the drop will still there... [/FONT][FONT=Verdana]Just not craps...[/FONT']
[/FONT]
[FONT=Verdana]I don't take all the quotes but I think those will suffice ![/FONT]
I don't understand. Not only are there nothing called "epic" items in Diablo, but it sounds like you want exceptional and "epic" items to be removed in Nightmare/Hell and keep normal. I'm guessing it is the opposite. But that does not matter because all white items are a waste of time.
Sorry it's not "epic" but elite !!! and you misunderstand, I want the contrary : that exeptionnal and elite drop in nightmare and hell but I won't see normal items in these difficulties. You're not really smart to think that I wanted keep normal items ?!?! I argue in that way from the start...
Let go of the Alt button.
Craps are not pollution. But I understand that they are if you never let go of the Alt button
It's when I search a good items on the floor, I won't take a lot of minutes to check if a good items are among the craps.
But by your logic we should eliminate all white and magic drops in Nightmare and Hell
No if they are exeptionnal and elite it will be not so useless, and more if crafting is good.. I though that sometime it will be better to take a white exeptionnal item(crafting it) instead of rare that you found in normal.
IF blizzard succeed the balancing
1. Your 100% good drop solution wouldn't work. We would all make gold too fast with a system like that.
2. I did say this: "I'm guessing it is the opposite."
I am smart
3. Wouldn't a good solution for that be a filter option? You choose to filter out all white items that you know you won't be using. They will still drop and show on mouseover, but not when pressing Alt. And we get all of the pretty things on the ground!
Where I said 100% good drop ???? If you read you'll see that I want rarely to drop as good items than as poor items...
an equality between, just craps and just good...
You want always the last word, swallow your pride man, it's an advice.
Ok so re-explain it in one post, be consisting, make a whole summary with all your arguements, and make it stand.
No more craps, don't need all good and all better...
drop as good items than as poor items...
an equality between, just craps and just good...
(put a level requirment on each item (not like d2 is so unbalanced) the level requirment need to evaluate the true power of the weapon)
when monster drop, it drop +/- 5 level between your level character. So you have craps (5 level under) and few good (5 level above).
may be I will make the same for my side (a summary that explain all in one) but you'll not understand me, so I'll quote some text from others.
Quote from multiples people quotes »
At the beginning of the game the crap loot (white items) have his role but after some time its kind of useless you don`t even bother to read when you see the white crap. The only logically idea is to make gold valuable but wait they implemented gamble the only problem is the FEAR OF FULL INVENTORY... then you will realize that you are wasting to much time sorting the crap out.. hmm witch one is more expensive what should i drop to take this yellow axe.. oh i know i`l trow this stupid pink armour doesn't look that expensive anyway.(or is just because i hate pink) After some time your inventory will get full of expensive items but you will not want to go to town to sell the crap because your enjoying the fight too much.
Quote: Originally Posted by luc1027 craps are visual pollutions loll
You're the man. .. And absence of craps will not flood the economy, thats ridicolous. I just hate that word in this forum. Most people here don't even know what it means and it's part in the game. Noone will design a D3 economy and if blizz think they will they are fools. Quote: It is fun to come up with things even if they really are unnecessary. The best thing to do is really to just keep the crap. It is eye candy.
Then you like a screen flooded with useless blue and white names?
"They can create and control it as they wish (they can control the system, not the economy)." You said they can control the "economy", then say they can't. Decide. "predictable when it comes to their economy affecting actions..." Not really.
Biggest problem here is that theres no such thing as "economy design" in a game production process because a "game economy" is so damn simple that it does not need to be planed or examined. All the factores are decided separetly. For exemple, in wow, they didn't planned they wanted a wow economy the way it is, they just though "we don't want our items been selled like crazy in the black market so lets put some BoP". Increase the drop rate of certain items to try to manipulate the price of others are a ridicolous way of desing a game and try to use the economic theory in a place that it actually not needed at all. What they will do if they don't want a item flood is simple DECREASE the drop rate of the items they don't wan to flood, theres no need to elaborate market models or stuff.
I wrote a long response to the same part of don's post but it got deleted by that entity which deletes my text when I try to sign in and post it...
A stable economy based on gold would be great in D3. This is my opinion and I'm sticking to it. As much as I disliked many aspects of WoW, I enjoyed the fact that the gold that worked to get was actually valuable because I could spend or trade it on useful or amusing things. In D2 gold was not nearly as useful as it is in WoW and I feel that the Diablo franchise would be well-served by the adoption of gold as a useful currency. Some might argue that "gold was useful in D2 because of gambling so there's no reason to change it." Such an argument is petty and really misses the point.
In both WoW and D2 lots of junk dropped. In general most of this wasn't picked up in D2 because there was little inventory space (fucking charms...) and vendoring junk provided equally useless gold. In WoW inventory space was also limited but vendoring junk was one of only three ways to actually "create" gold (the other two ways that I am thinking of include gold dropping off monsters and quest rewards). This gave junk a bit of value and made the player actually pause and decide whether or not to pick it up.
I had been thinking that it would be great if there existed a gold-based economy in D3 and junk wasn't useless. I then recalled the fact that monsters tend to be slaughtered in droves in Diablo games and picking up every piece of trash that dropped would become tedious in terms of time and inventory space. I'm actually now leaning more toward the side of no-drops or simply gold-drops (<-- probably now the best choice for continuity of action because gold is automatically picked up) instead of most crap drops...
Anyhow, getting to the point I wanted to make. The crap drops in Diablo games have previously never really made any sort of logical sense. Those in WoW however did. I appreciated the logical crap drops in WoW. If I drop a bird and it drops junk, I would rather see that the bird dropped a "beautiful feather" than a "rusty buckler." I'm curious as to how Blizzard will handle the actual good drops--the stuff that actually has a chance of being equipped by the player--but I see no problem in suggesting that if crappy items are to be dropped by monsters in D3, at least make those items make sense.
I therefore propose: If in Diablo 3 the drop roll results in "a non-gold piece of crap item," let the "piece of crap item" at least make sense given what is dropping it. I think that the only way that this type of logical drop would result in farming would be by enabling players, who want to fill their inventory with Beautiful Feathers, to know where to find them, and I don't really see that as too game-breaking.
However, with Town Portals gone, I sincerely doubt there would be a possible way of carrying every and each junk item you have back and forth between where it drops and vendors, or it would be tedious and counter-productive at best.
Having "logical junk drops" is bit of a pointless exercise in my opinion, a better solution would just be balancing the amount of stuff that drops in relation with the size of the player's inventory. After all there won't be charms taking away most of your space to begin with.
-Eye candy, only for fun to see many drops.
-Something about economy.
-To doesn’t have always good items.
-To make cash.
-To having the suspense if you going to drop a good one.
Ok if I analysis that, you turn around your tail.
Eye candy: you find it fun, but it’s a minority who find that. Blizzard always build those games in a way to improve gameplay and fun factor, they want abolish what are a lack and what are useless.
Something about economy: I will return with this argument although you don’t re-use it, I fear that you’ll take this broken argument a second time. I won’t that, so I include it in my summary. Economy has nothing to do in these subject, because it not affected by the drop rate. Don’t argue about economy please, if you don’t understand, read previous posts, someone explain it well.
To doesn’t have always good items: I’m not crazy, it certain that will not happen, it’s just too logical. When I said: no more craps, I mean no more large difference between your level and item qualities. Example: the salary of a company boss and the salary of an over-exploited young Chinese, it’s just not normal because the boss use the young Chinese to make these products. I just want a world where anyone is more equal. Not totally equal, just a middle. Like the drop I want, items qualities mostly near your level. Not all at your strength, but almost near. Indeed more item less good than better.
To make cash: You’ll make cash anyway whatever how it works. The economy will start anyway, however how Blizzard will do.
To having the suspense if you going to drop a good one: It’s a promise, the suspense will stay, whatever Blizzard do.
I hope you’ll better understanding that summary.
Anyway I know you’ll retort
My arguments break your opinion, but your opinion doesn't break my argument. I just pitch logical reasons why your OPINION will not be implemented in the game.
Why you want I confirm my statment ?
Blizzard always build those games in a way to improve gameplay and fun factor, they want abolish what are a lack and what are useless.
You want a game with full of lack and full of useless feature ? Blizzard always want the best, and your OPINION is far from the best.
You are telling me to look at other posts about economy when you don't know how it works yourself.
If I look how you talk about economy, I know that YOU don't know how it works yourself.
It is simple. IF the drop rate is at the rate I want (for lots of eye candy), and IF there is no crap, then there WILL be an overproduction of good items which will flood the market and cause extreme inflation. That is an unwanted economic effect.
But that is of course ONLY if I get my drop rate and you get your crap removed.
It's all depending how Blizzard set the prices AND whatever how the prices are set, the economy will be adjusted. Because the economy is something that is created by itself.
Economy is not something real, not something concrete.
You can broke an opinion with arguments, if the base of the opinion is weak. Anyway you haven't only opinions through this post.
I don't said you're wrong to think that, I just advance that the idea isn't logical enough to be implemented. It's the same if I said I love runeword in d2 and I want it in d3, but it won't happen runewords are lack and unbalanced, so blizzard flush idea. I can love it and it not mean it's a good idea provided.
More and more we go further into the game, the inflation will happen and grow constantly, whatever if my argument is implemented or if your opinion is implemented. Nothing will prevent that. Because people's resources will always grow up.
You think too further, the game is not near to be released and you talk about something that will be created alone by itself a while after the game start.
whatever the drop will be, the inflation will happen proportionately and related to the prices and the drop rate, whatever if the prices are low or high and if the drop rate are low or high.
thx for the opinion teached... but I know what it is.
I don't blame you to love that, we debate on what is the best to be implemented.
In that optic, I said my argument why I think it can't be implemented, and you don't said arguments why your opinion is so good for the gameplay of diablo 3. You only said why you loved that ? And your reason why you love that don't be enough to convince me.
You can love something and approuved that it cannot be implemented.
You said only few small reason that sound a wrong reason for me (if you want implemented your idea)
We said many logical facts and reasons why your idea cannot be implemented. You always contradict it without analysis what is better for the game (not better for you, because NOW we already know that you love it)
Now, we know that you love it, so what is your explaination to convince us that your idea be logic to be implemented in game ? If you reply the same thing, we will know that you're stubborn.
All items = Eye candy
More eye candy = More drops
More Drops = More Crap (to not flood us with awesome equipment)
I can agree with the first one because thats your opnion and will respect that even through it can be considered a very bad design choice in a critical view point. The same way a wall texts are a bad choice for making a post, cover the action screen with names is also a bad choice.
The same with the second one.
But " More Crap (to not flood us with awesome equipment" this is not a opnion, it's a ilogical and untrue statement.
Again increase the drop rate of bad items will not decrease the drop rate of good ones. More Crap = means only flood us with crap.. it does not mean less drop from good items. We still can be flooded by both good and bad items you know. If they want to avoid a flood of good items they just have to decrease it's drop rates pluss add some BoP system, theres nothing about to do with crap items drop rates.
I can agree with the first one because thats your opnion and will respect that even through it can be considered a very bad design choice in a critical view point. The same way a wall texts are a bad choice for making a post, cover the action screen with names is also a bad choice.
The same with the second one.
But " More Crap (to not flood us with awesome equipment" this is not a opnion, it's a ilogical and untrue statement.
Again increase the drop rate of bad items will not decrease the drop rate of good ones. More Crap = means only flood us with crap.. it does not mean less drop from good items. We still can be flooded by both good and bad items you know. If they want to avoid a flood of good items they just have to decrease it's drop rates pluss add some BoP system, theres nothing about to do with crap items drop rates.
Well said... But it's hopeless for an stubborn.
Quote from emilemil1 »
I think you are missing the point. You can't have items drop all the time if they all have the power and value of rares, which is why the majority of all drops would be white and blue. Like in D2. With more crap I mean more when compared to rare items and better. I never said anything about increasing the drop rate of bad items
I pretty much want it to be exactly like in D2. With some rate modification, but pretty much the same.
I've predict that you'll reply a disagree although he's true. Like what he's said I find that a really bad design. (sorry but it's not an opinion, it's a fact that your idea is lack) D2's drop always be unbalanced, it's my first hope from d3 to repair that lack.
Actually, that I like it is all the proof I need If I like it why wouldn't other people do it? It just depends on who you ask. Someone that likes a ton of item eye candy or someone who don't. I bet I'm not the only one who likes a design with items made purely to be eye candy.
I also agree that the D2 drop rates are unbalanced, which is why I said "with some rate modification".
that I like it is all the proof I need
It's sound extremely selfish...
I'm pretty sure you will love the other side too (less drop/craps). I'm really sure of it. Because it better like that.
He talk about what he want, and I argue about what is could be implemented. (drop qualities/drop rate)
Both of us want from us to be understand and our ideas be accepted "yeah you're right, you win"
it's not really a question that who win... but who have the right/best idea for a good game experience.
Luc is just expecting him to say "yeah, you're right, you win", which is not gonna happen.
hey indeed I'll not going to say that he's right, I'll not going to restart debate because I've all said my reason why I'm disagree with that, I'm not going to say "yes you have a great idea" when it's false ? yes false, I already explain why !!
I can't contradict your opinion with mine, but I can forward my opinion with a lot of arguments. I'm just disapointed that you haven't argument to support your opinion.
Rollback Post to RevisionRollBack
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Yeah, and blizzard wouldn't that we need to always return to town... So...
?
AHAHA lol I'm agree it's boring, Blizzard will not do that ! it's unlogical !
I'm happy to see someone who think like me...
Yes i know that... and what ? you miss a conclusion that connecting all your arguments together...
Blizzard has intend to make gold value, yes. Blizzard has intend to prevent to constantly return to town, too. So clearly the way blizzard will take it isn't to drop craps.
If you need, you can re-read all my arguments in latest posts, because now I have all say. With all my arguments you cannot contradict it...
It is my hope and I believe Blizzard's intent to have "gold" be the economic currency in Diablo 3, both between players and between players and vendors.
If this is the case, every item that drops has some value because a large number of crappy items sold to vendors could eventually add up to the value of a useful, good item bought from another player.
Thus if we still see massive amounts of dropped items, any economically-minded player will have his or her inventory constantly full of the most expensive crap that has dropped, and he or she will have to constantly stop to see whether each piece of junk is more or less valuable than the least expensive piece of junk in his or her inventory.
I conclude that if we are going to have a universal economy based on gold, I highly doubt that an excess of [non-stackable] junk will drop because of all of the breaks in action sifting through it would necessitate. I would like to remind everyone that in many of the posts from Blizzard, the predominant factor favoring what they include and what they don't seems to be, "Is it fun and does it result in enjoyable gameplay?" Keep in mind the fact that most junk/white items were simply ignored in D2 because the gold that they could be redeemed for was all but worthless.
Therefore, I invite those who favor battlefields strewn with junk to propose how this could be maintained in the context of a viable gold-based economy.
- Ernest Rutherford
:thumbsup:
OK, I don't know if I need to propose you again, to re-read all post and analysis. Or, if I explain another time... :confused: I don't know...
I heard something like no more items low level when you're a high level.
white items and magic items aren't crap when you start... so it's a No, they will not be removed.
the drop will still there... Just not craps...
What you want ? to have a good economy, so you'll take any craps on ground and sell them always ? NO !! Blizzard won't that !!
So why ?
What I see is :
(put a level requirment on each item (not like d2 is so unbalanced) the level requirment need to evaluate the true power of the weapon)
when monster drop, it drop +/- 5 level between your level character. So you have craps (5 level under) and few good (5 level above).
In d2 you always almost find the very first items of the game.
I got an idea that can be possible and maybe can be agreed by you like you wish.
white item value very low and we won't take them not long after start.
The prices of items grow exponentially more they are good.
BUT, it has no sense to having white items always... It's annoying and useless... The price will be so low that it isn't change something to economy... because nobody will take the craps on ground to make few gold when the price for good item are extremely expensive.
Man another time you don't read or don't understand ?!?!?
I know, read what I said in earlier posts...
euhh NO !! replay because in hell difficulty you still find white item from first difficulty.
euhh NO...
euhh no just continue to follow the progression... "exeptionnal" and "epic" items white... not normal white items...
Read what I said in earlier posts...
Eye candy ???? I don't think craps are candy ! only pollution, an amount of obstruction that over filled your screen... I want see the beautiful 3D that blizzard work on, not text...
swallow your pride !
Ok...
[FONT=Verdana] [/FONT]
[FONT=Verdana] [/FONT]
[FONT=Verdana] [/FONT]
[FONT=Verdana]I don't take all the quotes but I think those will suffice ![/FONT]
Sorry it's not "epic" but elite !!! and you misunderstand, I want the contrary : that exeptionnal and elite drop in nightmare and hell but I won't see normal items in these difficulties. You're not really smart to think that I wanted keep normal items ?!?! I argue in that way from the start...
It's when I search a good items on the floor, I won't take a lot of minutes to check if a good items are among the craps.
No if they are exeptionnal and elite it will be not so useless, and more if crafting is good.. I though that sometime it will be better to take a white exeptionnal item(crafting it) instead of rare that you found in normal.
IF blizzard succeed the balancing
Where I said 100% good drop ???? If you read you'll see that I want rarely to drop as good items than as poor items...
an equality between, just craps and just good...
You want always the last word, swallow your pride man, it's an advice.
No more craps, don't need all good and all better...
may be I will make the same for my side (a summary that explain all in one) but you'll not understand me, so I'll quote some text from others.
-Eye candy, only for fun to see many drops.
-Something about economy.
-To doesn’t have always good items.
-To make cash.
-To having the suspense if you going to drop a good one.
Ok if I analysis that, you turn around your tail.
Eye candy: you find it fun, but it’s a minority who find that. Blizzard always build those games in a way to improve gameplay and fun factor, they want abolish what are a lack and what are useless.
Something about economy: I will return with this argument although you don’t re-use it, I fear that you’ll take this broken argument a second time. I won’t that, so I include it in my summary. Economy has nothing to do in these subject, because it not affected by the drop rate. Don’t argue about economy please, if you don’t understand, read previous posts, someone explain it well.
To doesn’t have always good items: I’m not crazy, it certain that will not happen, it’s just too logical. When I said: no more craps, I mean no more large difference between your level and item qualities. Example: the salary of a company boss and the salary of an over-exploited young Chinese, it’s just not normal because the boss use the young Chinese to make these products. I just want a world where anyone is more equal. Not totally equal, just a middle. Like the drop I want, items qualities mostly near your level. Not all at your strength, but almost near. Indeed more item less good than better.
To make cash: You’ll make cash anyway whatever how it works. The economy will start anyway, however how Blizzard will do.
To having the suspense if you going to drop a good one: It’s a promise, the suspense will stay, whatever Blizzard do.
I hope you’ll better understanding that summary.
Anyway I know you’ll retort
My arguments break your opinion, but your opinion doesn't break my argument. I just pitch logical reasons why your OPINION will not be implemented in the game.
Why you want I confirm my statment ?
You want a game with full of lack and full of useless feature ? Blizzard always want the best, and your OPINION is far from the best.
If I look how you talk about economy, I know that YOU don't know how it works yourself.
It's all depending how Blizzard set the prices AND whatever how the prices are set, the economy will be adjusted. Because the economy is something that is created by itself.
Economy is not something real, not something concrete.
I don't said you're wrong to think that, I just advance that the idea isn't logical enough to be implemented. It's the same if I said I love runeword in d2 and I want it in d3, but it won't happen runewords are lack and unbalanced, so blizzard flush idea. I can love it and it not mean it's a good idea provided.
More and more we go further into the game, the inflation will happen and grow constantly, whatever if my argument is implemented or if your opinion is implemented. Nothing will prevent that. Because people's resources will always grow up.
You think too further, the game is not near to be released and you talk about something that will be created alone by itself a while after the game start.
whatever the drop will be, the inflation will happen proportionately and related to the prices and the drop rate, whatever if the prices are low or high and if the drop rate are low or high.
I don't blame you to love that, we debate on what is the best to be implemented.
In that optic, I said my argument why I think it can't be implemented, and you don't said arguments why your opinion is so good for the gameplay of diablo 3. You only said why you loved that ? And your reason why you love that don't be enough to convince me.
You can love something and approuved that it cannot be implemented.
You said only few small reason that sound a wrong reason for me (if you want implemented your idea)
We said many logical facts and reasons why your idea cannot be implemented. You always contradict it without analysis what is better for the game (not better for you, because NOW we already know that you love it)
Now, we know that you love it, so what is your explaination to convince us that your idea be logic to be implemented in game ? If you reply the same thing, we will know that you're stubborn.
I can agree with the first one because thats your opnion and will respect that even through it can be considered a very bad design choice in a critical view point. The same way a wall texts are a bad choice for making a post, cover the action screen with names is also a bad choice.
The same with the second one.
But " More Crap (to not flood us with awesome equipment" this is not a opnion, it's a ilogical and untrue statement.
Again increase the drop rate of bad items will not decrease the drop rate of good ones. More Crap = means only flood us with crap.. it does not mean less drop from good items. We still can be flooded by both good and bad items you know. If they want to avoid a flood of good items they just have to decrease it's drop rates pluss add some BoP system, theres nothing about to do with crap items drop rates.
Ohhh god... I'll not be so sure !!
Especially with the reasons you given.
I'll make a forecast: Your idea doesn't work best, so Blizzard will not be fool...
The proof, you can't say a logic argument to stand up your idea.
Well said... But it's hopeless for an stubborn.
I've predict that you'll reply a disagree although he's true. Like what he's said I find that a really bad design. (sorry but it's not an opinion, it's a fact that your idea is lack) D2's drop always be unbalanced, it's my first hope from d3 to repair that lack.
It's sound extremely selfish...
I'm pretty sure you will love the other side too (less drop/craps). I'm really sure of it. Because it better like that.
Both of us want from us to be understand and our ideas be accepted "yeah you're right, you win"
it's not really a question that who win... but who have the right/best idea for a good game experience.
hey indeed I'll not going to say that he's right, I'll not going to restart debate because I've all said my reason why I'm disagree with that, I'm not going to say "yes you have a great idea" when it's false ? yes false, I already explain why !!
I can't contradict your opinion with mine, but I can forward my opinion with a lot of arguments. I'm just disapointed that you haven't argument to support your opinion.