This information is awesome i don't know if its been posted before but knowing that they are implementing armor coming off and blood spatter is cool lets discuss
Quoted by: Bashiok
For boss fights we don't really want to just start throwing "damage decals" on them. It can very easily be too subtle if you're fighting a smaller boss or one that has odd geometry to it, and it can also end up that no matter the flavor, style, and cool look to a boss you just end up fighting a big gory mess.
Also we think that we can go a lot further than just simple decals and get something much cooler out of a boss fight. So what we hope to do for at least the bosses where it makes sense is to show more apparent and visually noticeable damage states. Instead of a blood splatter they may actually lose a limb, or a piece or armor, or - like the Thousand Pounder - may transform in some dramatic way changing how the fight progresses. We want to go a lot further than just showing sword slashes and instead use dramatic and noticeable (which can be difficult in a game like this) ways to indicate a boss' current state.
Speaking of battle damage though, and I don't think this came across in the gameplay video or any of the screenshots as of yet, but when an enemy dies a critical death it actually drenches your hero in blood if you're within proximity of the spray. It's awesome.
Interesting find.
I didn't know any of that stuff.
It sure would be amazing as hell if we can cut off the bosses limbs.
Imagine Diablo with no tail or baal with only 1 tentacle left xD
I'm afraid we don't know limbs will fall off, he's saying it's a possibility.
For your char it will because in the gameplay vid you see the barb get picked up and chewed in half and see just the legs come down. But for bosses they may do the same thing like lose a finger and stuff.
Quoted by: Bashiok
For boss fights we don't really want to just start throwing "damage decals" on them. It can very easily be too subtle if you're fighting a smaller boss or one that has odd geometry to it, and it can also end up that no matter the flavor, style, and cool look to a boss you just end up fighting a big gory mess.
Also we think that we can go a lot further than just simple decals and get something much cooler out of a boss fight. So what we hope to do for at least the bosses where it makes sense is to show more apparent and visually noticeable damage states. Instead of a blood splatter they may actually lose a limb, or a piece or armor, or - like the Thousand Pounder - may transform in some dramatic way changing how the fight progresses. We want to go a lot further than just showing sword slashes and instead use dramatic and noticeable (which can be difficult in a game like this) ways to indicate a boss' current state.
Speaking of battle damage though, and I don't think this came across in the gameplay video or any of the screenshots as of yet, but when an enemy dies a critical death it actually drenches your hero in blood if you're within proximity of the spray. It's awesome.
Asfor the bosses getting real messed up? Thats pretty cool. it should be fun to play.
I didn't know any of that stuff.
It sure would be amazing as hell if we can cut off the bosses limbs.
Imagine Diablo with no tail or baal with only 1 tentacle left xD
zonerz play melee then.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
For your char it will because in the gameplay vid you see the barb get picked up and chewed in half and see just the legs come down. But for bosses they may do the same thing like lose a finger and stuff.
im definatly making a melee class first