- NadalOverdrive
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Member for 15 years, 8 months, and 16 days
Last active Wed, Oct, 8 2008 20:21:28
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Sep 6, 2008NadalOverdrive posted a message on Diablo 3 Outdoors are not Random GeneratedThis is old news. I remember hearing of this within a week or two of the game anouncement.Posted in: News
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Aug 22, 2008NadalOverdrive posted a message on Diablofans - WWI Card Tyrael Pet ContestI would suggest the tweaking of item banking in Diablo 3. If not enabling some way to transfer between characters then a definate need for a 'bank' type deal. Somewhere with plenty of storage for items.Posted in: News
Another key improvement I think would be improving boss fights. While I like that the fight they showed in the trailer has a finishing move when he kills a character and I'd like to see that for all and they also make mention of visual damage to bosses as you fight them there is more that can make it a interesting fight.
For example I'd love to see if they added a bit of strategy to boss fights in D3. Make it a little tougher then hack and slash. Make the players perhaps perform actions during a boss fight to maybe deal with something. Knocking things over, destroying things, doing something to 'weaken' the boss or finish them. Or, perhaps leave something like this as an option to weaken a boss soley and, if you want, you could ignore it and accept a much tougher fight. -
Jul 27, 2008NadalOverdrive posted a message on Diablo III Gameplay Video Q&A part 2 - July 22Already answered. It wont be MMO like at all. Not even Guild Wars style. It will be like D2. I beleive their strongly leaning to a 4-5 person limit per game, likely given the details and effects.Posted in: News
As for Static. . Static overworld is fine. The important part is the randomized dungeons. Cause really, the difference is /alot/ of replayability. I wouldn't have played Diablo or Diablo 2 nearly as much as I did if there wasn't randomization so I had to explore and investigate each dungeon. -
Jul 25, 2008NadalOverdrive posted a message on Diablo III Gameplay Video Q&A part 2 - July 22I have no problem with static 'overworld' areas. The main part of the Diablo games has always been the Dungeons. Thats where all the stuff takes you, where you have to go to complete the acts and where most, if not the best, monster hunting is at. Those being random meens the most important part of the game is random, its just now easier to find the dungeons. Plus it will let the outdoor areas, hopefully, be really awesome with lots of 'wow' looking areas.Posted in: News
And before anyone jumps it, thats wow as in, wow look at that. Since evidentally sometimes using those three little letters is some huge sin on these forums. - To post a comment, please login or register a new account.
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Another key improvement I think would be improving boss fights. While I like that the fight they showed in the trailer has a finishing move when he kills a character and I'd like to see that for all and they also make mention of visual damage to bosses as you fight them there is more that can make it a interesting fight.
For example I'd love to see if they added a bit of strategy to boss fights in D3. Make it a little tougher then hack and slash. Make the players perhaps perform actions during a boss fight to maybe deal with something. Knocking things over, destroying things, doing something to 'weaken' the boss or finish them. Or, perhaps leave something like this as an option to weaken a boss soley and, if you want, you could ignore it and accept a much tougher fight.
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Also, something to keep in mind. Last year it took three days to sell 8000 tickets. This year it took a total of ten minutes sale time (Or there abouts) To sell 12000 tickets. Thats a /crazy/ increase in demand in just one years time. Thats probably why it was so not ready for the load on the first day.
Would you really expect such a increase? If your first two didn't indicate it would get so crazy?
As for scalping. You can't really /scalp/ a blizzcon ticket. Its not a physical thing. You have to show up at blizzcon with the credit card to get your ID badge. It really would make scalping /extremely/ difficult.
Also, where did you get anything saying people got 10+ tickets? Tickets were limited to 5 per account/credit card. So they would have had to have had at least two accounts and two credit cards to get it, and managed to get through the whole process /extremely/ quickly.
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I'd like to point something out here.
Theres being a fan and theres being a fanboy. You see, a fan isn't blind, deaf and stupid to everything around them. A fan can accept faults in a game, or whatever their a fan of, and still enjjoy it, like it, and want more.
A fanboy beleives everything is perfect and that anyone who found any fault in what they love isn't a fan and, infact, is just some poser or hater.
So yes, I do beleive true fans could have loved the previous games and still not have liked their graphics.
Oh, and on another note. Its not diablo? Again, did no one play the first two damn games? Cause seriously. I keep hearing this bitching and whining about how its not dark like the first two. Then I think back and wonder. . why do they say this? DId they skip act 2? What about the numerous outdoor areas where sure, it was overcast, but it wasn't pitch black? What about the dungeons? They weren't pitch black either. Light changed between 1and 2 as new technology came out, making it more realistic. Thats all tahts happened between 2 and 3.
Oh, and also, I know blizzard has stated this and none of you forum monkeys seem to give a damn and are ignoring it, but uh, the game is supposed to get darker and grittier in appearence as it goes on. You know, as the demonic influence returns to the world after 20 years of silence.
For those of you keeping track, this is the /same/ shit that happened in d2. You started off in a place that had been influenced for a /long/ time by Diablo. Then you moved on, following Diablo and his brothers path. It wasn't so influenced, things slowly changed as you followed them. Things got worse as their influence took hold until act 5 when it all culminated in the final battle and it was heavily influenced in many ways.
In short, please, QQ more. Your delicious tears of imagined suffering really make the day go by much quicker.
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Thats in big MMO's because its thematic to have these groups band together. Especially guildwars. In diablo you don't have some guild coming together. You have a barbarian from the highlands, a witch doctor from the jungle and the like. They aren't exactly matching pairs. They are fighting and end up coming upon eachother and stick tgether out of necessity. They don't take the time to charter up a guild and its name and go out, embroidering cloaks so they can all match and show to the world their part of some clique.
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No, there isn't going to be big customization. I don't even think color coding armor or adding symbols. That would require the armor to be simplified so that you could do this. Flat areas for symbols to go, simple, two or one tone color schemes.
I like the crap blizzard makes. I don't need to see a bunch of people doign things just to be obnoxious. People are bitching so hard right now that it isn't dark enough. I say instead make sure that things like this never get implimented. Its this stuff that will screw up the theme and feel.
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No, I don't think there will be emotes in Diablo 3. No, I don't think there should be emotes in Diablo 3. Its not that style of game, and by style I don't meen dark and gothic, I meen its not the large, social based game where you hang out in towns and hang around waiting for someone/something. You run, you kill, you repeat.
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Besides, as freely as WoW? It had very little customization overall. Very basic stuff. A couple face choices, a couple hair choices, maybe some markings or jewelry. To the extent that if a character was fully geared you couldn't tell them apart anyways.
It wouldn't do anything as it would all be covered. No one would look different due to customization of the face or something. I'd rather the focus be on the game, not making mohawks, getting the right pink tones for the pig tails or letting me choose if I'm a black norse man or a suepr pale norseman. None of it matters, none of it will be seen, all that will distinguish you is what gear your wearing and thats always been enough for me. I could always tell people apart at a glance in d2 unless they were exactly geared. And even if they were exactly geared. . I couldn't see anything else about them for it to matter.
Also of note, even if you, say, have the helmet off? the top down perspective isn't going to let much of that tattoo face be seen as people run past you. Where as in games like WoW your literally much closer to people most of the time, and its mre a social, build your own unique character. These characters in Diablo are going to be someqhat unique, but its also to the point where its not a hugely detailed RPG where you design everything of your character.
We already know something about them, who they are. They ahve voices, they speak, we are playing them ,we are not creating them from scratch.
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I know, this blacksmith will, for some reason, take this time of peace to go to her horribly depressed and aimless people who will, for some reason, intensely train her to do a job that doesn't exist for twenty years until something comes along they can send her after.
Yeah. . good logic going there. Only theres not.
Why would she leave her 'sisters' and all shes known when everything points at there being no reason for it?
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Also, the listings don't have much to do with eachother. WoW is a huge game that has teams constantly working on new content for patches and for expansions, they need a much larger team thendiablo 3 would need.
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Asfor the bosses getting real messed up? Thats pretty cool. it should be fun to play.