Here's something that i didn't like in D2 and that i would like to change in D3.
With each character, there was always a crapload of spell/abilities in the skill tree and yet, you wouldn't even use half of them when you would be lvl 30+.
So what i would like in this is less spells/abilities, but who will ALL be useful, instead of upgrading the same 2 skills and doing the same attack all the time. I would like to be able to use all the spell on the character with them being powerful, instead of creating a certain type of character, like creating a whirlwind barb or a berserker barb, why the hell can't we have both at the same time ??
it sounds to me like they are doing a bunch of skills but you still use them all. So the best of both worlds. Of course it is inevitable that everyone will be using the same skills and only the true geniuses out there will find thier own unique... or hacked, combination of them that will make them unstopable.
I would like to see a nice looking graphical game but with not amazingly high req, the more people that are able to play this game the better. These days with new games comming out always needing better computers makes less of a fan base I think. Just keep the great diablo things we have come to know like amazing loot, addicting gameplay, and free subsripition with a little bit of improvements.
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Diablo 3 will be my addiction for another large chunk of my life
I disagree wholeheartedly - this would mean that all barbarians/witchdoctors/whatever would be identical when they reached a high enough level. Having different specialised "builds" for each character is the whole point! It means that there are more than 5 different characters: there are an almost infinite amount!
But how many of those are viable in Hell? Really not that many. To be an efficient killer, you almost need to follow the cookie cutter builds. More so if you're talking about pvp. (Though I'll admit I have seen some crazy builds that were very successful).
Making all skills effective wouldn't mean that everyone would be identical. You could still put emphasis on skills that you favored, and everyone would play exactly the way they wanted to, because they could.
That's what I want to see-the ability to play exactly the way you want to. I always see people calling for making the game more difficult. The way it is now, you are NOT free to play any build. Only certain builds are viable. Making it more difficult compounds this problem. I want to be able to play the game, not tirelessly run bosses for items so I'll have a chance of surviving.
Rollback Post to RevisionRollBack
Walk tall, kick ass, learn to speak Arabic, love music and never forget you come from a long line of truth seekers, lovers and warriors.
-Hunter S. Thompson
But how many of those are viable in Hell? Really not that many. To be an efficient killer, you almost need to follow the cookie cutter builds. More so if you're talking about pvp.
When a game gets so hard/competitive that there's only one way of winning I don't think it's worth playing anymore. I rarely play past nightmare myself. Player creativity, not conformity, should be encouraged. I would make a suggestion how, but I'm not the one being paid to come up with solutions - that's Blizzard's job.
Personally id like to see a FULL customizable player class, ie if i choose barbarian, make it so that he looks unique from any other barbarian, alter height, facial features, hair, so on, just like guild wars. That’s a must!
Secondly, I wasn't initially happy about the whole 'Red glob' theory, where red globs drop after you kill enemies to recharge your health. How will they manage that in PVP? what will happen if someone hogs the globs? It sounds like ‘Super Mario mushrooms’ to me. This is Diablo 3, people should be true to the series.
Thirdly, the world economy of Diablo 3 must considered deeply, you can't have money be worthless. So far in all Diablo series, money is worth nothing. Also there should be a system which divides the money gained by the party and distributes it equally to all the members of that party. I hate when people hog gold and items! Item drops should be dropped for anyone but set items should be reserved for certain players of the group. Possibly the same with gold items! There needs to be a online trading system for items, maybe a in game NPC trader who collects the item for the price you want to sell, then when another person clicks he can see that item displayed and buy it, then the money gets transferred to your stash.
Another thing id like to see is a proper old school PK system. Not a fair and balanced dual system like in Guild Wars and other related titles. One thing we need to remember is that DIablo 3. Its evil, and you don't know if you can trust your party members. That’s part of the fun of the whole thing! I think past a certain level like if you reach level 10, you should be PK'able or at least the option should be there if they are doing Server Based hosting, so players can choose to enable or disable the option of in game party murders. If they are doing sever based hosting over a large map. Example like guild wars where towns are full of 200 people so on, you can travel a wide distance before you reach a city or do missions to get to another city as shown below
Then certain areas should be areas where players can PK each other. No mans unsafe land! Or when a certain party gets a quest, one of the players should be offered a counter quest, to hinder the ability of the party to complete the quest. Or to even give that person who will be like the party equivalent of the 'mole' the option to murder the members one by one. Don't cry people, again I must remind you this is Diablo, not World of Warcraft.
I hope the designers of this game don't make this another 'fair' and perfectly well balanced game. Sure balancing to a certain point is great and essential, but if you make it too legit it becomes boring and repetitive. Not to mention everyone stops playing it! Give people the freedom of the option at least.
If you can't PK or do any of that stuff then every journey becomes scripted and very repetitive. They should make a Killer / Bounty system. Where if you get killed the person who kills you gets put on the bounty list and you can pay other player to hunt him down. And once he is killed then the money is transferred and your kill is pardoned. Blizzard has some of the best minds working for their products I'm sure they can come up with a similar system that suits the game.
Character Class.
There NEEDS to be a Paladin of sorts who has been send down from heaven to counter hell. Maybe a fallen anglel like Tyrial who was made mortal and who can only redeem his deeds by destroying evil. A knight in schining armor is a must.
There needs to be a ranger someone who uses javelin, bow, and maybe even has assassin skills ie can use Katanas! Call this class the Rouge Assassin. There needs to be a all magic character class equivalent to the Diablo 2 sorceress also.
And as far as the ‘Witch Doctor’ the fire skill is stupid. Unless its some type of mixture firebomb skill and he has a equivalent Gas and Frost bomb or something. The term Witch refers to someone who brews herbs in a big pot, you are assuming he can do some type of mixture bombs of some sort. And if its plain fire ability then its stupid. Necromancers don't do that. In no book that I've read do Necromancers or witches have 'elemental' abilities. Maybe the Witch doctor can collect items and herbs while questing, ie pick them up from the ground, and combine them using a magical book to turn them into elexirs or sometype of items Similiar to whats seen in Arcanum.
The great thing about Arcanum is that every item collected can be put to use. Things like scrap metal parts, grass roots, bolts, all can be combined into something cool. Even items can be crafted with certain sheets of metal!
I very much hope that Blizzard looks at titles like Arcanum, Guild Wars, NVN, so on and has a look at some of the better ideas those games have to offer.
Above is a example of attire (clothing) and the various random items that you pick up around the world to be combined V/A a technology or magic book to turn into either a crafted item or a magical elixir so on so forth...
The merchants should respond to you on the type of attire you wear. So if you equip a nice armour they will respect you and treat you well. Offer you good prices on items where as if you have scrappy cheap attire, they will be less courteous. Just one of many ideas this great game had! I strongly suggest Blizzard looks into it.
Above is a example of some of the various gadgets you can create with various items. Maybe players can go on a scroll hunt to find certain scrolls which tell them how to build things.
-----------
Transportation.
We have done transportation on foot for far too long. Guildwars created a quick solution with their worm. Where he could triverse only certain areas of the map normally hostile to mortals!
Above the worm, which is used as a carrier in Elona (above map).
We could have horses, mules, camels, who would be served as transport but also for storage purposes. The way to counter the skills is to have completely alternative skill set for when your riding that type of transport. Its a brilliant idea and I hope Blizzard gives it more thought in Diablo 3.
----
Citys & Towns.
Again I love the guild wars principle of having massive towns with large districts, where you can only quest out with a maximum of up to 8 players. Same system should be utilized and the old Bnet server system for Diablo 3 should be completely phased out.
---
The textures of the current Diablo 3 Preview game need to be changed. A great post was made and someone took the time to illustrate the changes. I would direct Blizzard here.
Lastly add more gore, more spider webs, more blood on the floor, and make the player hate what’s happening in his surroundings. Don't just throw people in there to bash minions, what’s the reason behind it? Maybe a quest that plays out but half way through is a trap.
---
In town people should be able to use emotes like Sit, Wave, so on. Also introduce a Dye system where people can colour in their armor. Thats all I can think of right now.
Add Day time, Night time, Rain, Snow, so on to the maps! a world time system and weather events system that occurs.
The ideas and answers are all around us. We just have to look.
The health globes is a great idea, imo, but your health should be regenerating slowly even without them, otherwise if you're very low on health you wouldn't be able to kill someone to get a refill.
dunno if it was already mentioned.
there are hidden codes on d2 that some spells change power based on day time, werewolf got boosts on full
moon for exemple, whatever happened that was wiped on final release, perhaps can this come polished on d3?
Rollback Post to RevisionRollBack
...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Dynaverse: All these game you refer to are great, but not Diablo - if you like Guild Wars, play Guild Wars, it's a good game, but it's not Diablo: Saying a game is good doesn't mean another good game's sequel should be a clone of it. Diablo is about killing stuff, plain and simple - there's this unambivalently evil dude and his chums and you have to go brutally murder them all.
Sprawling towns would require you to take time out of your busy killing schedule to explore them: if more than a minute goes by without you having killed a dude, you're not playing Diablo properly. As for travelling, Diablo I had short-cuts, Diablo II had the waypoint and both had town portals: all these things work fine, why change them? This is not a game where you ride around on your horse admiring the scenery, this is a game where you murder your way through tons of evil dudes. The same thing with dressing up in nice clothes or building more than simple items (Horadric cube): these things distract you from killing, and killing is what this game is about.
I worry about games taking themselves too seriously. Doom95 is fantastic fun, and all you ever do is shoot daemons. If you like you can bring your buddies along too and shoot daemons together. Diablo 3 should stick to its roots: it's a game about killing daemons with your friends, not making difficult choices or admiring scenery or engaging in politics.
Dynaverse: All these game you refer to are great, but not Diablo - if you like Guild Wars, play Guild Wars, it's a good game, but it's not Diablo: Saying a game is good doesn't mean another good game's sequel should be a clone of it. Diablo is about killing stuff, plain and simple - there's this unambivalently evil dude and his chums and you have to go brutally murder them all.
Sprawling towns would require you to take time out of your busy killing schedule to explore them: if more than a minute goes by without you having killed a dude, you're not playing Diablo properly. As for travelling, Diablo I had short-cuts, Diablo II had the waypoint and both had town portals: all these things work fine, why change them? This is not a game where you ride around on your horse admiring the scenery, this is a game where you murder your way through tons of evil dudes. The same thing with dressing up in nice clothes or building more than simple items (Horadric cube): these things distract you from killing, and killing is what this game is about.
I worry about games taking themselves too seriously. Doom95 is fantastic fun, and all you ever do is shoot daemons. If you like you can bring your buddies along too and shoot daemons together. Diablo 3 should stick to its roots: it's a game about killing daemons with your friends, not making difficult choices or admiring scenery or engaging in politics.
As times change so do games. Today’s gaming benchmark for Diablo 3 is quite high. This isnt 2001 or 1997. Your making it sound like we should all go back to playing minesweeper 3d or something. Besides for every single player Diablo is a different type of experience, your 'killing demons' theory is great, but other people play the game for different reasons. Ie you have collectors, guild creators, people who play with hacks, people who Pk. its not just about killing demons, and it most certainly is about admiring scenery. This is not Prince of Persia!!! for Christ sake.
Either way everyone is entitled to their own opinion, and I know there will be allot of players who wont agree with your above comments.
As times change so do games. Today’s gaming benchmark for Diablo 3 is quite high. This isnt 2001 or 1997. Your making it sound like we should all go back to playing minesweeper 3d or something. Besides for every single player Diablo is a different type of experience, your 'killing demons' theory is great, but other people play the game for different reasons. Ie you have collectors, guild creators, people who play with hacks, people who Pk. its not just about killing demons, and it most certainly is about admiring scenery. This is not Prince of Persia!!! for Christ sake.
Either way everyone is entitled to their own opinion, and I know there will be allot of players who wont agree with your above comments.
Oh and a guild system would kick ass too
Guild system is one thing I REALLY REALLY want.
Community in games is a biggie for me. A good guild system would be AWESOME.
I want to get to 80+ as fast as possible in D3 and be in a good guild and have fun!
Community in games is a biggie for me. A good guild system would be AWESOME.
I want to get to 80+ as fast as possible in D3 and be in a good guild and have fun!
That is my kind of fun
A guild system with a capped amount of members and a very expensive initial cost. Which prevents a mass onslaught of thousands of guilds. Something like 30 members per guild is fine, with various Ranks such as leader, sub leader, officer, member.
As a example! I know mass zerg guilds sound appealing but honestly, 80 - 100 people, as if you will really ever get to know any of them.
But that’s just my opinion, the opposite of that is as many members as you can handle, with alliances to the guilds too. By all means either would be fine.
A guild system with a capped amount of members and a very expensive initial cost. Which prevents a mass onslaught of thousands of guilds. Something like 30 members per guild is fine, with various Ranks such as leader, sub leader, officer, member.
As a example! I know mass zerg guilds sound appealing but honestly, 80 - 100 people, as if you will really ever get to know any of them.
But that’s just my opinion, the opposite of that is as many members as you can handle, with alliances to the guilds too. By all means either would be fine.
Guilds with 80+ people would be hard to handle but would be fun IMO, you could easily talk to and meet 100 people... it's like socializing... that stuff is crazy though we shouldn't even go there
1. What i would really like to see is a detailed character statistics/stats screen.
-and-
2. A more detailed ladder system basted on character, monsters slain, deaths, k:d ratio, games played/created, bosses killed, items found, percentages, pvp kills/deaths, etc., etc.
these two can be separate or combined. I've always thought it was an awesome idea to have ranks and stats on everything. It's always fun to know where you stand and out of how many people. Right?
These i did not look for but wanted to note.
3. Account Vaults for trade from character to character on the same account. Nothing huge just something to prevent scam, loss of item, disconnecting from game, game closing etc.
4. GMs / Moderators
5. Awards / Events / Honors / Titles
6. A detailed LF WTB WTS WTT bazaar and/or shopping system in-game or through an auction system would also be a awesome desire.
7. A LFG, LF Quest game search would rock.
8. Longer game name creation titles.
9. More detailed game details (lol repetitive) Such as but not limited to: What quests have been completed, who is in it, level requirements, game time, a game creators note (more detailed information for people regarding that particular game).
10. Add the /r command to diablo 3. lol.
<<<Thanks for reading. Comments welcome. These were off the top of my head.>>>
I also agree a smaller cap guild system (about 30, it can always be upped later...or for a fee/upkeep or something) with a startup cost is a good idea, its an easy way to talk and trade with your friends sometimes even when you are not online..
I know what your mean! haha
From the trailer, the music sounds nicer than d2, more impactful.
The monsters are a whole lot scarier as well! haha that big thing that came out from the water totally made me jump and my hair stand.
Voice chat would be good, it allows better team play. I've always been aggravated about typing while I fight when i'm partying haha I have to move away from the battle to type, which allows those silly monsters to have a feast with me.
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it sounds to me like they are doing a bunch of skills but you still use them all. So the best of both worlds. Of course it is inevitable that everyone will be using the same skills and only the true geniuses out there will find thier own unique... or hacked, combination of them that will make them unstopable.
alas how i long to be a genious
But how many of those are viable in Hell? Really not that many. To be an efficient killer, you almost need to follow the cookie cutter builds. More so if you're talking about pvp. (Though I'll admit I have seen some crazy builds that were very successful).
Making all skills effective wouldn't mean that everyone would be identical. You could still put emphasis on skills that you favored, and everyone would play exactly the way they wanted to, because they could.
That's what I want to see-the ability to play exactly the way you want to. I always see people calling for making the game more difficult. The way it is now, you are NOT free to play any build. Only certain builds are viable. Making it more difficult compounds this problem. I want to be able to play the game, not tirelessly run bosses for items so I'll have a chance of surviving.
-Hunter S. Thompson
TED . LEAP . Woot . MF
I love the new loot system! The days of clicking as fast as you can to pick up that rare item before anyone else are over.
When a game gets so hard/competitive that there's only one way of winning I don't think it's worth playing anymore. I rarely play past nightmare myself. Player creativity, not conformity, should be encouraged. I would make a suggestion how, but I'm not the one being paid to come up with solutions - that's Blizzard's job.
Secondly, I wasn't initially happy about the whole 'Red glob' theory, where red globs drop after you kill enemies to recharge your health. How will they manage that in PVP? what will happen if someone hogs the globs? It sounds like ‘Super Mario mushrooms’ to me. This is Diablo 3, people should be true to the series.
Thirdly, the world economy of Diablo 3 must considered deeply, you can't have money be worthless. So far in all Diablo series, money is worth nothing. Also there should be a system which divides the money gained by the party and distributes it equally to all the members of that party. I hate when people hog gold and items! Item drops should be dropped for anyone but set items should be reserved for certain players of the group. Possibly the same with gold items! There needs to be a online trading system for items, maybe a in game NPC trader who collects the item for the price you want to sell, then when another person clicks he can see that item displayed and buy it, then the money gets transferred to your stash.
Another thing id like to see is a proper old school PK system. Not a fair and balanced dual system like in Guild Wars and other related titles. One thing we need to remember is that DIablo 3. Its evil, and you don't know if you can trust your party members. That’s part of the fun of the whole thing! I think past a certain level like if you reach level 10, you should be PK'able or at least the option should be there if they are doing Server Based hosting, so players can choose to enable or disable the option of in game party murders. If they are doing sever based hosting over a large map. Example like guild wars where towns are full of 200 people so on, you can travel a wide distance before you reach a city or do missions to get to another city as shown below
Then certain areas should be areas where players can PK each other. No mans unsafe land! Or when a certain party gets a quest, one of the players should be offered a counter quest, to hinder the ability of the party to complete the quest. Or to even give that person who will be like the party equivalent of the 'mole' the option to murder the members one by one. Don't cry people, again I must remind you this is Diablo, not World of Warcraft.
I hope the designers of this game don't make this another 'fair' and perfectly well balanced game. Sure balancing to a certain point is great and essential, but if you make it too legit it becomes boring and repetitive. Not to mention everyone stops playing it! Give people the freedom of the option at least.
If you can't PK or do any of that stuff then every journey becomes scripted and very repetitive. They should make a Killer / Bounty system. Where if you get killed the person who kills you gets put on the bounty list and you can pay other player to hunt him down. And once he is killed then the money is transferred and your kill is pardoned. Blizzard has some of the best minds working for their products I'm sure they can come up with a similar system that suits the game.
Character Class.
There NEEDS to be a Paladin of sorts who has been send down from heaven to counter hell. Maybe a fallen anglel like Tyrial who was made mortal and who can only redeem his deeds by destroying evil. A knight in schining armor is a must.
There needs to be a ranger someone who uses javelin, bow, and maybe even has assassin skills ie can use Katanas! Call this class the Rouge Assassin. There needs to be a all magic character class equivalent to the Diablo 2 sorceress also.
And as far as the ‘Witch Doctor’ the fire skill is stupid. Unless its some type of mixture firebomb skill and he has a equivalent Gas and Frost bomb or something. The term Witch refers to someone who brews herbs in a big pot, you are assuming he can do some type of mixture bombs of some sort. And if its plain fire ability then its stupid. Necromancers don't do that. In no book that I've read do Necromancers or witches have 'elemental' abilities. Maybe the Witch doctor can collect items and herbs while questing, ie pick them up from the ground, and combine them using a magical book to turn them into elexirs or sometype of items Similiar to whats seen in Arcanum.
The great thing about Arcanum is that every item collected can be put to use. Things like scrap metal parts, grass roots, bolts, all can be combined into something cool. Even items can be crafted with certain sheets of metal!
I very much hope that Blizzard looks at titles like Arcanum, Guild Wars, NVN, so on and has a look at some of the better ideas those games have to offer.
Above is a example of attire (clothing) and the various random items that you pick up around the world to be combined V/A a technology or magic book to turn into either a crafted item or a magical elixir so on so forth...
The merchants should respond to you on the type of attire you wear. So if you equip a nice armour they will respect you and treat you well. Offer you good prices on items where as if you have scrappy cheap attire, they will be less courteous. Just one of many ideas this great game had! I strongly suggest Blizzard looks into it.
Above is a example of some of the various gadgets you can create with various items. Maybe players can go on a scroll hunt to find certain scrolls which tell them how to build things.
-----------
Transportation.
We have done transportation on foot for far too long. Guildwars created a quick solution with their worm. Where he could triverse only certain areas of the map normally hostile to mortals!
Above the worm, which is used as a carrier in Elona (above map).
We could have horses, mules, camels, who would be served as transport but also for storage purposes. The way to counter the skills is to have completely alternative skill set for when your riding that type of transport. Its a brilliant idea and I hope Blizzard gives it more thought in Diablo 3.
----
Citys & Towns.
Again I love the guild wars principle of having massive towns with large districts, where you can only quest out with a maximum of up to 8 players. Same system should be utilized and the old Bnet server system for Diablo 3 should be completely phased out.
---
The textures of the current Diablo 3 Preview game need to be changed. A great post was made and someone took the time to illustrate the changes. I would direct Blizzard here.
http://img299.imageshack.us/img299/7807/itshouldrh5.jpg
http://img180.imageshack.us/my.php?image=makeluvnotwarcraftzs3.jpg
http://img299.imageshack.us/img299/6065/howitshouldlooklikevx5.jpg
http://i27.tinypic.com/vep6ix.jpg
http://img175.imageshack.us/img175/8366/contrastqj1.jpg
Lastly add more gore, more spider webs, more blood on the floor, and make the player hate what’s happening in his surroundings. Don't just throw people in there to bash minions, what’s the reason behind it? Maybe a quest that plays out but half way through is a trap.
---
In town people should be able to use emotes like Sit, Wave, so on. Also introduce a Dye system where people can colour in their armor. Thats all I can think of right now.
Add Day time, Night time, Rain, Snow, so on to the maps! a world time system and weather events system that occurs.
The ideas and answers are all around us. We just have to look.
potions are still in the game
I want to see Adria the witch.
I
there are hidden codes on d2 that some spells change power based on day time, werewolf got boosts on full
moon for exemple, whatever happened that was wiped on final release, perhaps can this come polished on d3?
...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Sprawling towns would require you to take time out of your busy killing schedule to explore them: if more than a minute goes by without you having killed a dude, you're not playing Diablo properly. As for travelling, Diablo I had short-cuts, Diablo II had the waypoint and both had town portals: all these things work fine, why change them? This is not a game where you ride around on your horse admiring the scenery, this is a game where you murder your way through tons of evil dudes. The same thing with dressing up in nice clothes or building more than simple items (Horadric cube): these things distract you from killing, and killing is what this game is about.
I worry about games taking themselves too seriously. Doom95 is fantastic fun, and all you ever do is shoot daemons. If you like you can bring your buddies along too and shoot daemons together. Diablo 3 should stick to its roots: it's a game about killing daemons with your friends, not making difficult choices or admiring scenery or engaging in politics.
Either way everyone is entitled to their own opinion, and I know there will be allot of players who wont agree with your above comments.
Oh and a guild system would kick ass too
Guild system is one thing I REALLY REALLY want.
Community in games is a biggie for me. A good guild system would be AWESOME.
I want to get to 80+ as fast as possible in D3 and be in a good guild and have fun!
That is my kind of fun
A guild system with a capped amount of members and a very expensive initial cost. Which prevents a mass onslaught of thousands of guilds. Something like 30 members per guild is fine, with various Ranks such as leader, sub leader, officer, member.
As a example! I know mass zerg guilds sound appealing but honestly, 80 - 100 people, as if you will really ever get to know any of them.
But that’s just my opinion, the opposite of that is as many members as you can handle, with alliances to the guilds too. By all means either would be fine.
Guilds with 80+ people would be hard to handle but would be fun IMO, you could easily talk to and meet 100 people... it's like socializing... that stuff is crazy though we shouldn't even go there
1. What i would really like to see is a detailed character statistics/stats screen.
-and-
2. A more detailed ladder system basted on character, monsters slain, deaths, k:d ratio, games played/created, bosses killed, items found, percentages, pvp kills/deaths, etc., etc.
these two can be separate or combined. I've always thought it was an awesome idea to have ranks and stats on everything. It's always fun to know where you stand and out of how many people. Right?
These i did not look for but wanted to note.
3. Account Vaults for trade from character to character on the same account. Nothing huge just something to prevent scam, loss of item, disconnecting from game, game closing etc.
4. GMs / Moderators
5. Awards / Events / Honors / Titles
6. A detailed LF WTB WTS WTT bazaar and/or shopping system in-game or through an auction system would also be a awesome desire.
7. A LFG, LF Quest game search would rock.
8. Longer game name creation titles.
9. More detailed game details (lol repetitive) Such as but not limited to: What quests have been completed, who is in it, level requirements, game time, a game creators note (more detailed information for people regarding that particular game).
10. Add the /r command to diablo 3. lol.
<<<Thanks for reading. Comments welcome. These were off the top of my head.>>>
I also agree a smaller cap guild system (about 30, it can always be upped later...or for a fee/upkeep or something) with a startup cost is a good idea, its an easy way to talk and trade with your friends sometimes even when you are not online..
But i've always liked the audio in diablo 2 haha sometimes i'll just talk to people for fun just to hear them speak
From the trailer, the music sounds nicer than d2, more impactful.
The monsters are a whole lot scarier as well! haha that big thing that came out from the water totally made me jump and my hair stand.
Voice chat would be good, it allows better team play. I've always been aggravated about typing while I fight when i'm partying haha I have to move away from the battle to type, which allows those silly monsters to have a feast with me.