TnT and a Non Ancient Serpent's sparker(if you don't have an Ancient one) is the way to go. Will out perform an ancient Devasator. It is a buff. But like I said was it a mistake or not, is the real question.
All they changed was how damage is displayed for Mammoth Hydra and Blazing Hydra. It was to improve system performance and reduce the strain on their server. The numerous individual ticks make up for the aggregated display ticks that used to show in fixed intervals of 0.8 seconds.
Quote from russell3773TnT and a Non Ancient Serpent's sparker(if you don't have an Ancient one) is the way to go. Will out perform an ancient Devasator. It is a buff. But like I said was it a mistake or not, is the real question.
Serpent's Sparker will beat out Devastator hands down in single target scenarios without question. Different story when depending on RNG in a Greater Rift where everything—monsters and you—are constantly in motion. Forced repositioning for both you and Hydras will play a role in how much eDPS you actually dish out. By running SS and TnT, you lose Cindercoat and fire bonus from the Devastator, resulting in lower infinite DoT size, which adds up over time throughout the duration of a GR.
What you may lose, you may gain back against the RG, which is still RNG dependent considering those with numerous adds will drastically reduce Hydra eDPS. Map layout is also a huge factor as highly mobile RGs will also cause problems. Whereas with a Devastator, a significantly larger Firebird tick size makes up for some of the lost damage.
TL;DR - both weapons were comparable before and they're still comparable now.
This is coming from someone with a 2880+ DPS EE-capable Devastator, ancient 20% Cindercoat with 15% Hydra damage, 3100+ EE-capable Serpent's Sparker, and ancient trifecta TnT 43/10 with 49% pet speed.
All they changed was how damage is displayed for Mammoth Hydra and Blazing Hydra. It was to improve system performance and reduce the strain on their server. The numerous individual ticks make up for the aggregated display ticks that used to show in fixed intervals of 0.8 seconds.
Quote from russell3773TnT and a Non Ancient Serpent's sparker(if you don't have an Ancient one) is the way to go. Will out perform an ancient Devasator. It is a buff. But like I said was it a mistake or not, is the real question.
Serpent's Sparker will beat out Devastator hands down in single target scenarios without question. Different story when depending on RNG in a Greater Rift where everything—monsters and you—are constantly in motion. Forced repositioning for both you and Hydras will play a role in how much eDPS you actually dish out. By running SS and TnT, you lose Cindercoat and fire bonus from the Devastator, resulting in lower infinite DoT size, which adds up over time throughout the duration of a GR.
What you may lose, you may gain back against the RG, which is still RNG dependent considering those with numerous adds will drastically reduce Hydra eDPS. Map layout is also a huge factor as highly mobile RGs will also cause problems. Whereas with a Devastator, a significantly larger Firebird tick size makes up for some of the lost damage.
TL;DR - both weapons were comparable before and they're still comparable now.
This is coming from someone with a 2880+ DPS EE-capable Devastator, ancient 20% Cindercoat with 15% Hydra damage, 3100+ EE-capable Serpent's Sparker, and ancient trifecta TnT 43/10 with 49% pet speed.
I'm not saying your wrong. But every wizard I have talked to says they see the damage increase. I see it. Mammoth Hydra isn't doing 1 attack per second as a DoT anymore. It is critting for a lot and doing it very fast with a TnT. I also don't lose cindercoat with my build. I guess it could just vary from person to person and what their build is. But as of right now, I see a major damage increase with using a non-ancient Serpent.
I'm not saying your wrong. But every wizard I have talked to says they see the damage increase. I see it. Mammoth Hydra isn't doing 1 attack per second as a DoT anymore. It is critting for a lot and doing it very fast with a TnT. I also don't lose cindercoat with my build. I guess it could just vary from person to person and what their build is. But as of right now, I see a major damage increase with using a non-ancient Serpent.
Well I AM saying that you're wrong.
This hotfix was nothing but a cosmetic change to improve system performance for mammoth/blazing hydra.
I'm not saying your wrong. But every wizard I have talked to says they see the damage increase. I see it. Mammoth Hydra isn't doing 1 attack per second as a DoT anymore. It is critting for a lot and doing it very fast with a TnT. I also don't lose cindercoat with my build. I guess it could just vary from person to person and what their build is. But as of right now, I see a major damage increase with using a non-ancient Serpent.
Seeing something you think is happening doesn't mean it actually is happening.
Major damage increase? Me downing a GR48 RG in 5+ minutes pre-hotfix and me downing a GR48 RG in 5+ minutes post-hotfix doesn't exactly scream major damage increase to me.
This is a nice buff, if it is not a mistake, it can now let us narrow the gap more between DH's.
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
Serpent's Sparker will beat out Devastator hands down in single target scenarios without question. Different story when depending on RNG in a Greater Rift where everything—monsters and you—are constantly in motion. Forced repositioning for both you and Hydras will play a role in how much eDPS you actually dish out. By running SS and TnT, you lose Cindercoat and fire bonus from the Devastator, resulting in lower infinite DoT size, which adds up over time throughout the duration of a GR.
What you may lose, you may gain back against the RG, which is still RNG dependent considering those with numerous adds will drastically reduce Hydra eDPS. Map layout is also a huge factor as highly mobile RGs will also cause problems. Whereas with a Devastator, a significantly larger Firebird tick size makes up for some of the lost damage.
TL;DR - both weapons were comparable before and they're still comparable now.
This is coming from someone with a 2880+ DPS EE-capable Devastator, ancient 20% Cindercoat with 15% Hydra damage, 3100+ EE-capable Serpent's Sparker, and ancient trifecta TnT 43/10 with 49% pet speed.
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http://us.battle.net/d3/en/profile/russell3773-1387/hero/22070364
but.. they fixed the snapshotting
HORRAY
now when the next era starts it will be really interesting.
This hotfix was nothing but a cosmetic change to improve system performance for mammoth/blazing hydra.
Major damage increase? Me downing a GR48 RG in 5+ minutes pre-hotfix and me downing a GR48 RG in 5+ minutes post-hotfix doesn't exactly scream major damage increase to me.
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Is it worth dropping the soj/unity for rorg/unity/tnt?