The original rune stone effects were stacking, e.g. Deadly Reach (Foresight) was "... increases the damage of all attacks by 10% for 11 seconds. This effect stacks three times".
Breath of Heaven is different too; it only had an 8 second duration!
Remember: these are all effects we won't see in the Beta. So until someone Data mines this info from the D3 client, we won't know if these are typos... If they aren't typo, the Monk just started looking a lot better
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Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
I think it's not good.. There's no reason to use it often.. people will just use it once then use other combos.. I like diversity, and this is not diversifying anything.. we will just use it then forget about it untill the next fight..
pss: BoH Obsidian have a long duration too 45sec... are these new changes or i just didn't notice them??
Breath of Heaven is different too; it only had an 8 second duration!
Remember: these are all effects we won't see in the Beta. So until someone Data mines this info from the D3 client, we won't know if these are typos... If they aren't typo, the Monk just started looking a lot better
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
Why not worth it? If you constantly use deadly reach for spirit generation, won't a permanent dmg buff be a good thing?
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