During his tweet session last week, Bashiok said that the development team "overall agreed" that the Demon Hunter feels weaker right now than the other classes. He added that there would be a number of class changes on the upcoming patch.
How do you think the Demon Hunter could be made more powerful?
During the recent blizzcon, they said that they improved all her slows. So I think that her constant damage skills should be upgraded as well like rapid fire. While the monsters are slowed, skills like rapid fire will be really effective because u can maximize ur dmg output with skills that u constantly fire away.
Well from what I've heard, the Demon Hunter resource system doesn't refresh fast enough (the offensive one) like the other classes, like Witch Doctor, or Wizard, for example, so there's constant downtime where you don't have enough energy to use skills and you just shoot normal arrows, thus losing DPS. So improving the refresh rate would be a good idea... I think the DPS is fine the way it is now so that isn't a problem.
Look into alternate means of hatred generation. Smoke Screen + obsidian. Preparation + crimson. Marked for Death + golden. Companion + golden.
These all make very good means of getting hatred back over time. Some are better than others but regardless you have options here that many in the forums seem to have overlooked (unless you missed the thread about not using a yellow generator move I posted up)
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Just by looking at DH abilties they need more options to be "beefier." Even Sorc can be kinda tanky with Diamond skin and Blur. DH can get procs and buffs (ie. Shadow Power with Obsidian Runestone can make you have 40% dodge. Preparation with Golden can restore 70% health. Guardian Turret with Alabaster can reduce all damage by 26%) but nothing permanent. All the other classes have passives that make them tankier/beefier. DH seems to be more of an elusive, kiting class. And sometimes just avoiding damage alltogether could be the best defense - I don't even mean Dodging, I mean not taking hits period.
We'll see how it all plays out in retail once we can play later difficulty levels
Just by looking at DH abilties they need more options to be "beefier." Even Sorc can be kinda tanky with Diamond skin and Blur. DH can get procs and buffs (ie. Shadow Power with Obsidian Runestone can make you have 40% dodge. Preparation with Golden can restore 70% health. Guardian Turret with Alabaster can reduce all damage by 26%) but nothing permanent. All the other classes have passives that make them tankier/beefier. DH seems to be more of an elusive, kiting class. And sometimes just avoiding damage alltogether could be the best defense - I don't even mean Dodging, I mean not taking hits period.
We'll see how it all plays out in retail once we can play later difficulty levels
Caltrops can root targets for 3 sec when runed. Smoke Screen makes the caster invisible. Vault can be 55 yard range or cost less discipline on second cast. We have a passive that roots targets and some of our best spamming moves like Elemental Arrow and Multi Shot can be runed for slows.
What more do you want? You have better slows than a Wizard. Better movement than a monk. Better snares than a WD.
In all seriousness we have the tools needed to stay out of combat. Maybe instead of thinking of ways to tank the damage think outside the box and remember the fact that we have slows and snares that are more powerful than almost any other class.
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The Demon Hunter sounds like an all round solid class in my opinion. It has one of the best mobility if not the best, lots of utility spells such as caltrops/smoke screen, and DUAL CROSSBOWS? The only thing they could probably improve would be making the class have a more unique feel than it already does.
Well from what I've heard, the Demon Hunter resource system doesn't refresh fast enough (the offensive one) like the other classes, like Witch Doctor, or Wizard, for example, so there's constant downtime where you don't have enough energy to use skills and you just shoot normal arrows, thus losing DPS. So improving the refresh rate would be a good idea... I think the DPS is fine the way it is now so that isn't a problem.
This used to be an issue in early beta.... and because of that issue blizz did change the DH drastically. They added abilities that were "hatred generators" and "hatred spenders" to help deal with this issue. So currently NO DH should ever be firing normal attacks.
take impale, put it back to around 325% weapon damage, make it into some kind of bow attack (doesnt have to be like initial impale, ill admit that was OP.) i dont know about anyone else, but i find it wierd i have a character just launching volleys or bow-based attacks, then my main single-target one hit wonder ability throws a knife
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
I also don't think DH needs to be changed by now. Although this is just pure speculation, but I'm under the impression demonhunter will have the highest damage output with an endgame bow, lvl 60, highend equip. Don't focus too much on defensive skills/setups, my demonhunter is built to kill faster than he/she can be killed.
As for "Kill before getting killed" strategy, it may be viable in Normal, Nightmare, and even Hell for most of its acts, but I doubt any Demon Hunter will last in Inferno without decent dodge and permanently fueled defensive abilities.
I agree if you're talking about solo'ing but if the DH is in a group, the "Kill before getting killed" strategy will be amazing for adding DPS to the group! The DH might be the best solo'ing class but we will likely have to go with a trap/movement restricting build. It sounds like solo'ing is gonna be out of the question beyond Nightmare though so I'm not too worried about how DH will do outside of a group.
Well from what I've heard, the Demon Hunter resource system doesn't refresh fast enough (the offensive one) like the other classes, like Witch Doctor, or Wizard, for example, so there's constant downtime where you don't have enough energy to use skills and you just shoot normal arrows, thus losing DPS. So improving the refresh rate would be a good idea... I think the DPS is fine the way it is now so that isn't a problem.
Look into alternate means of hatred generation. Smoke Screen + obsidian. Preparation + crimson. Marked for Death + golden. Companion + golden.
These all make very good means of getting hatred back over time. Some are better than others but regardless you have options here that many in the forums seem to have overlooked (unless you missed the thread about not using a yellow generator move I posted up)
I see your point but i dont think the dh should have to sacrifice skill slots to be on the same level as others. I dont think its the generation itself but that there arent enough discipline skills, so you effectively have half resources. The dh has enough utility, but maybe a buff to the damage of the skills that would replace the basic attack, like rapid fire etc. would help
The Demon Hunter has amazing mobility, AoE and AoE snare capabilities. The place where I feel the DH is lacking is single target damage. Impale is too expensive on the hatred to be a main source of damage in single target fights. The rune effects for Impale are mostly AoE centered as well. I would like to see a rune for Evasive Fire that makes it do more damage.
I think the problem lies within the resource generators. For most of the classes, have higher damage or better effects on their "resource frieldy" spells. The exception is the WD, but he has another source of mana.
3 of the resource generators have delayed damage (Bola S. , Grenades, Spike T.) and/or low damage/weak effect . Hungering arrow only deals 85% Damage, with 35% pierce. The most similar spell is the Electrocute, with 80% damage, but hits up to 2 enemies (100% chance). Evasive fire is 100%, and you jump back if the enemy is close. This is a horrible generator imho, as you could vault if needed and the damage is equal to a normal attack. Finally entagling shot, which deals 100% damage, entangles 2 enemies for 2 sec. This might be the best of all, still not spammable.
TL/DR: The Monk and the Barb both have better res.regen skills, and the Wizzard and the WD can manage their resources easily. Without resources, no matter how good spells you have if you can't use them to your hearts content.
When I think of the character classes of Diablo 3, I immediately come to think of the Barbarian, Monk, Wizard and Witch Doctor and their key/signature abilities. With the Demon Hunter, I struggle to associate the class with a unique ability. The skills that the Demon Hunter currently has doesn't quite define the class well enough for me. Perhaps it seems like the skills don't have enough presence? Nevertheless, I also think the Demon Hunter falls short of its defined counterparts
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How do you think the Demon Hunter could be made more powerful?
Look into alternate means of hatred generation. Smoke Screen + obsidian. Preparation + crimson. Marked for Death + golden. Companion + golden.
These all make very good means of getting hatred back over time. Some are better than others but regardless you have options here that many in the forums seem to have overlooked (unless you missed the thread about not using a yellow generator move I posted up)
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
We'll see how it all plays out in retail once we can play later difficulty levels
Caltrops can root targets for 3 sec when runed. Smoke Screen makes the caster invisible. Vault can be 55 yard range or cost less discipline on second cast. We have a passive that roots targets and some of our best spamming moves like Elemental Arrow and Multi Shot can be runed for slows.
What more do you want? You have better slows than a Wizard. Better movement than a monk. Better snares than a WD.
In all seriousness we have the tools needed to stay out of combat. Maybe instead of thinking of ways to tank the damage think outside the box and remember the fact that we have slows and snares that are more powerful than almost any other class.
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
This used to be an issue in early beta.... and because of that issue blizz did change the DH drastically. They added abilities that were "hatred generators" and "hatred spenders" to help deal with this issue. So currently NO DH should ever be firing normal attacks.
I see your point but i dont think the dh should have to sacrifice skill slots to be on the same level as others. I dont think its the generation itself but that there arent enough discipline skills, so you effectively have half resources. The dh has enough utility, but maybe a buff to the damage of the skills that would replace the basic attack, like rapid fire etc. would help
3 of the resource generators have delayed damage (Bola S. , Grenades, Spike T.) and/or low damage/weak effect . Hungering arrow only deals 85% Damage, with 35% pierce. The most similar spell is the Electrocute, with 80% damage, but hits up to 2 enemies (100% chance). Evasive fire is 100%, and you jump back if the enemy is close. This is a horrible generator imho, as you could vault if needed and the damage is equal to a normal attack. Finally entagling shot, which deals 100% damage, entangles 2 enemies for 2 sec. This might be the best of all, still not spammable.
TL/DR: The Monk and the Barb both have better res.regen skills, and the Wizzard and the WD can manage their resources easily. Without resources, no matter how good spells you have if you can't use them to your hearts content.