In Diablo II, there were some advantages and disadvantages to playing on-line with other players. When players would enter your game, Diablo's minions would grow stronger. This would result in them rewarding more experience for their deaths and yielding more loot drops. This would allow for each player to get their fair share of the loot. However, this rarely occurred as smoothly as intended. Any player was able to pick up any and all of the loot. It became it's own game of who could click their mouse button first, especially in end-game during Baal runs. This looting issue became a problem and multiple fights would ensue over the drops that someone may or may not have gotten.
With Diablo III, the developers looked into fixing this problem. There appeared to be one quick and easy decision on this since it was revealed at the same time as the game itself. In this new installment, each player will be getting their own loot drops that only they can see and pick up. This stops the hustle to click on items first and allow players to play the game without worrying about fighting for drops.
While the system sounds simple enough, there has been a lot of discussion and debate on the intricacies of the system. There have been debates on whether or not there was any advantage to playing multi-player or single-player to get the best gear quickest. With multi-player, each player gets their own drops but can share their loot by picking it up and dropping it back on the floor. This allows every other player to be able to see it and pick it up. With four players in one game, this essentially increases the drop rate by four. To compensate for this increase, some have mentioned the idea that single-player drops would have a better chance of dropping better gear. However, this doesn't seem to be the case. cherubdown asked Bashiok this question about the separation of gear from multi-player and single-player. At first, his response was that there was better drop rates in multi-player. However, he soon recanted this statement and corrected himself.
Official Blizzard Quote:
Diablo: @cherubdown Sorry that was an incorrect answer. Drops don't change while playing in a group vs. alone.
It appears that there is no difference whether you are playing multi-player or single-player as far as drop rates go per individual player. You will not be at an advantage or disadvantage based upon how you want to play the game (excluding the fact that each player can share their drops in multi-player and you will kill things quicker). However, this does not mean there is absolutely no way to increase your drop rate in single-player. As we know, Diablo III now has Followers, a system where a NPC will follow you around and fight along with you. With these NPC's, there are skill choices that the player gets to make to customize their Follwers to their liking. A leak from the August PC Gamer announced that each Follower has a skill option that increases either rune and gems drops, magic item drops, or gold drops. By choosing this, a player playing alone can help to compensate for the trading and sharing that they could be getting in multi-player. While this does not exactly encourage players to play on-line in groups, which Blizzard is trying to push, it does not penalize those who do not want to play with others either.
In addition to the fact that there is no separation between the different modes, Bashiok also added the fact that Magic Find and other attributes will effect only the person's drops who is wearing the gear with those attributes. This, again, makes it so playing in a group will not give anyone an advantage to someone not playing in a group with MF stacked between the group.
Official Blizzard Quote:
I've gotten this same question wrong in the past, I don't know why it continues to confuse me.
Drops are not different in co-op. The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
Your own drop modifiers will affect your personal drops, such as magic and gold find. But that's the same while playing alone or in a group.
Special thanks to Doomscream for finding this additional news on MF.
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I honestly don't care who gets what and how much of it I get or how good it is.
As long as I get something from a group kill i'm happy because, there is nothing I can do about the % of rarity I get from loot and since I know that i'll gladly move on.
I'm pretty sure this has been explicitly stated multiple times, I'm not sure I understand why people thought this was unclear.
It's only an advantage in multiplayer assuming everyone wants to share their gear with you exactly as you want it NEVER GOING TO HAPPEN unless they're specifically trying to help you farm a drop for yourself. And in that case, playing with friends makes farming easier? Yes please!
So, aside from magic finding, skills, or follower abilities, there is no actual buff to drop rates for being in a party, correct? The idea instead is that by being in party, you kill stuff faster, so you get to roll the dice more often in comparison to single player, right?
Can you stick Alea's question/answer in the topic? This keeps being answered and people keep asking the question, apparently some people still don't get it.
It appears that there is no difference whether you are playing multi-player or single-player as far as drop rates go per individual player. You will not be at an advantage or disadvantage based upon how you want to play the game (excluding the fact that each player can share their drops in multi-player).
Hmmm. Not quite.
Official Blizzard Quote:
The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
--
Also, I'm curious, when other players kill monsters, does our Magic Find apply to those monsters or does it get to zero for those?
I honestly don't care who gets what and how much of it I get or how good it is.
As long as I get something from a group kill i'm happy because, there is nothing I can do about the % of rarity I get from loot and since I know that i'll gladly move on.
Man, that's not how I see it at all. I love doing all the calculations and theorycrafting when it comes to loot. Did you not do that in diablo 2?
I honestly don't care who gets what and how much of it I get or how good it is.
As long as I get something from a group kill i'm happy because, there is nothing I can do about the % of rarity I get from loot and since I know that i'll gladly move on.
Man, that's not how I see it at all. I love doing all the calculations and theorycrafting when it comes to loot. Did you not do that in diablo 2?
Edit: rephrase
Well I normally let the big brains take that job because, I enjoy the playing the game not calculating it but we all enjoy things differently.
It appears that there is no difference whether you are playing multi-player or single-player as far as drop rates go per individual player. You will not be at an advantage or disadvantage based upon how you want to play the game (excluding the fact that each player can share their drops in multi-player).
Hmmm. Not quite.
Official Blizzard Quote:
The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
--
Also, I'm curious, when other players kill monsters, does our Magic Find apply to those monsters or does it get to zero for those?
How is that not quite? That's exactly what it's saying. ONE MORE TIME GUYS:
The drop rate per character is IDENTICAL in single and multi-player.
Those words need to be printed in very large letters on the front page of this website.
There are other advantages to multiplayer because of item trading and rate of monster killing, but that's NOT changing the drop rate PER CHARACTER.
It appears that there is no difference whether you are playing multi-player or single-player as far as drop rates go per individual player. You will not be at an advantage or disadvantage based upon how you want to play the game (excluding the fact that each player can share their drops in multi-player).
Hmmm. Not quite.
Official Blizzard Quote:
The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
--
Also, I'm curious, when other players kill monsters, does our Magic Find apply to those monsters or does it get to zero for those?
I think that they stated at some point that since all the items that were dropping only for you, that when an item dropped, it was always calculated with your magic find and such.
Also, I'm curious, when other players kill monsters, does our Magic Find apply to those monsters or does it get to zero for those?
Your MF will be applied to your drops. If a monster drops for you, regardless of whether or not you killed it, it drop rate is dependent on your gear and attributes.
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Well, this is definitely a departure from Diablo II then. I hope that in spite of not having drop rates scaling up with more players, monsters will get a more substantial increase in difficulty rather than just increased health. No idea what though Maybe have more monsters around?
And Doomscream, I noticed you answered that magic find question, but it's still not clear to me... Assuming I have increased MF% (regardless of how), do I have to deliver the killing blow for it to apply? I seem to remember reading something somewhere that said this wasn't the case...
So we are pushing co-op like the latest fashion says Blizzard
OK cool says I
We are taking away things that make you want to solo to do this says Blizzard
Well.. OK I'll trust you on that still sounds good says I
OH! and we are taking away the increased drops from being in co-op says Blizzard
WTF Blizzard says I
Well, this is definitely a departure from Diablo II then. I hope that in spite of not having drop rates scaling up with more players, monsters will get a more substantial increase in difficulty rather than just increased health. No idea what though Maybe have more monsters around?
And Doomscream, I noticed you answered that magic find question, but it's still not clear to me... Assuming I have increased MF% (regardless of how), do I have to deliver the killing blow for it to apply? I seem to remember reading something somewhere that said this wasn't the case...
No, you do not even have to damage the monster.
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I am really glad that % doesn't change in a multiplayer game. I really want to be on a even playing field either playing by yourself or with others! I am happy.
I honestly don't care who gets what and how much of it I get or how good it is.
As long as I get something from a group kill i'm happy because, there is nothing I can do about the % of rarity I get from loot and since I know that i'll gladly move on.
Man, that's not how I see it at all. I love doing all the calculations and theorycrafting when it comes to loot. Did you not do that in diablo 2?
Edit: rephrase
Well I normally let the big brains take that job because, I enjoy the playing the game not calculating it but we all enjoy things differently.
LOL, fair enough. Though I wouldn't consider myself 'big brains' by any means. I definitely will be enjoying the playthrough the first couple times I go through it. Then after I get a better grasp on the game mechanics, I'll probably delve into the finer points and analyzing them. Thankfully, there are plans to make a new Arreat Summit for D3 which will give us help on the matter. I doubt that the new site will ever be as in-depth as the old Arreat Summit, though.
So we are pushing co-op like the latest fashion says Blizzard
OK cool says I
We are taking away things that make you want to solo to do this says Blizzard
Well.. OK I'll trust you on that still sounds good says I
OH! and we are taking away the increased drops from being in co-op says Blizzard
WTF Blizzard says I
AUGH!
The drop rate is the same, but because your teammates don't necessarily need the same items as you, and you kill stuff FASTER, you still have an advantage!
I see... Let's just hope that characters built around having high magic find and letting the rest of the party kill the monsters won't be welcomed into many parties in the first place then.
While the system sounds simple enough, there has been a lot of discussion and debate on the intricacies of the system. There have been debates on whether or not there was any advantage to playing multi-player or single-player to get the best gear quickest. With multi-player, each player gets their own drops but can share their loot by picking it up and dropping it back on the floor. This allows every other player to be able to see it and pick it up. With four players in one game, this essentially increases the drop rate by four. To compensate for this increase, some have mentioned the idea that single-player drops would have a better chance of dropping better gear. However, this doesn't seem to be the case. cherubdown asked Bashiok this question about the separation of gear from multi-player and single-player. At first, his response was that there was better drop rates in multi-player. However, he soon recanted this statement and corrected himself.
Official Blizzard Quote:
Diablo: @cherubdown Sorry that was an incorrect answer. Drops don't change while playing in a group vs. alone.
In addition to the fact that there is no separation between the different modes, Bashiok also added the fact that Magic Find and other attributes will effect only the person's drops who is wearing the gear with those attributes. This, again, makes it so playing in a group will not give anyone an advantage to someone not playing in a group with MF stacked between the group.
Official Blizzard Quote:
I've gotten this same question wrong in the past, I don't know why it continues to confuse me.
Drops are not different in co-op. The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
Your own drop modifiers will affect your personal drops, such as magic and gold find. But that's the same while playing alone or in a group.
Special thanks to Doomscream for finding this additional news on MF.
Find any Diablo news? Contact me or anyone else on the News team
As long as I get something from a group kill i'm happy because, there is nothing I can do about the % of rarity I get from loot and since I know that i'll gladly move on.
Monk > Wizard > Barbarian > Demon Hunter > Witch Doctor
It's only an advantage in multiplayer assuming everyone wants to share their gear with you exactly as you want it NEVER GOING TO HAPPEN unless they're specifically trying to help you farm a drop for yourself. And in that case, playing with friends makes farming easier? Yes please!
Find any Diablo news? Contact me or anyone else on the News team
Official Blizzard Quote:
The fact that you're killing faster (which you will) in a group means more items in less amount of time, means we don't need to provide other incentives.
Also, I'm curious, when other players kill monsters, does our Magic Find apply to those monsters or does it get to zero for those?
Edit: rephrase
Well I normally let the big brains take that job because, I enjoy the playing the game not calculating it but we all enjoy things differently.
Monk > Wizard > Barbarian > Demon Hunter > Witch Doctor
How is that not quite? That's exactly what it's saying. ONE MORE TIME GUYS:
The drop rate per character is IDENTICAL in single and multi-player.
Those words need to be printed in very large letters on the front page of this website.
There are other advantages to multiplayer because of item trading and rate of monster killing, but that's NOT changing the drop rate PER CHARACTER.
I think that they stated at some point that since all the items that were dropping only for you, that when an item dropped, it was always calculated with your magic find and such.
Your MF will be applied to your drops. If a monster drops for you, regardless of whether or not you killed it, it drop rate is dependent on your gear and attributes.
Find any Diablo news? Contact me or anyone else on the News team
And Doomscream, I noticed you answered that magic find question, but it's still not clear to me... Assuming I have increased MF% (regardless of how), do I have to deliver the killing blow for it to apply? I seem to remember reading something somewhere that said this wasn't the case...
OK cool says I
We are taking away things that make you want to solo to do this says Blizzard
Well.. OK I'll trust you on that still sounds good says I
OH! and we are taking away the increased drops from being in co-op says Blizzard
WTF Blizzard says I
No, you do not even have to damage the monster.
Find any Diablo news? Contact me or anyone else on the News team
AUGH!
The drop rate is the same, but because your teammates don't necessarily need the same items as you, and you kill stuff FASTER, you still have an advantage!