With the recent information from GamesCom and the end-game Panel that Blizzard conducted, we are curious as to how you feel about it. What kind of D3 end-game would you like to see, if any? Keep in mind, currently Blizzard is only planning on having the Inferno difficulty act as "end-game" for the release of Diablo III. Post-release though, they have some cool stuff planned, so let's let them know what it is that we want to see! :).
Infinite Dungeon: Imagine a never-ending dungeon (with a timer to track your duration), where your progress is measured by how far you make it (based on checkpoints!) and how long it takes you.
Horde Mode/PvP: Something very similar to the Horde Mode in Gears of War, where you must survive wave upon wave of monsters with, while in the Arena!
Pandemonium Events: Unique, hard to achieve content, similar to Diablo Clone, and Uber Tristram from Diablo II.
Unicorn Level: I think this speaks for itself, ;).
Inferno is good enough: Don't want anything extra and you'd rather just farm for items...
Other: If you have a different or better idea, let us know in the comments below!
If you want to watch the panel, courtesy of a french fansite, Diablo-3.net, otherwise continue reading for this weeks' DiabloCast!
In our previous poll, we wanted to know what ComicCon swag you were looking forward to the most... And the Tyrael Hoodie won by a landslide!
This time around in the DiabloCast, PhrozenDragon joins us as we talk about the new information from GamesCom! If you missed the twenty-first episode, you can check it out here. Otherwise, the twenty-second episode covered the following topics:
As I understood it, the minimum in Inferno is 61, not the maximum. I'm pretty dang positive on this one. I understood that there would be various levels among even basic monsters. How will it work? That I don't know. I think it will be mixtures, though. Maybe low levels like 61 would be reserved for low things like Fallens, while higher levels will be spread among skeletons, berserkers, all that crazy stuff, so you learn to REALLY fear the big stuff.
My suspicion is that monsters will randomly generate above 61. So there won't be any 'one place' you can find stronger enemies but as you play you may run into anything from say 61 to 65 or 61 to 64.
So you can't PREDICTABLY farm more, but it will make the difficulty vary as you play.
My question is, is once you get to Inferno, do you start from Act 1 and have to power through it to Act 4 like NM and Hell? Or will it all be unlocked to begin with, since all the monsters are "flattened out" in the entire mode?
My question is, is once you get to Inferno, do you start from Act 1 and have to power through it to Act 4 like NM and Hell? Or will it all be unlocked to begin with, since all the monsters are "flattened out" in the entire mode?
Preeeetty sure you have to progress like the other difficulties.
I agree with the concept of a 'horde mode' style thing. Horde mode is one of the most effective styles of multiplayer gameplay that really fits in every style of game that could have mutliplayer.
As to the armor style...
Someone said it looks like Shredder as if that's a bad thing? The Shredder is epic.
I really do think that when you look at the armor art-style from the PROPER viewpoint(the higher up) it will look really cool.
There's a major reason Blizzard does the 'stylized' look... and you got it exactly right.
Realistic games look really awkward a couple of years back... they look awesome when they come out, but 2-3 years pass and they start to show their age. Whereas go play Final Fantasy 9... it still looks pretty damn cool.
i have two questions: first why is the date on the news august 23 when we are the 20 ? Second why is there no poll in the thread ?
As for the poll asked in the podcast my answer would be the infinite dungeon, and i would add it would be cool if said dungeon could have random generated bosses. And when i say that i mean not just champions and mini bosses like there already is in D2 but real big, act end like, bosses. Im sure they would be able to make a random boss generator with truly unique and awesome abilities. They could spawn every said distance traveled or at the last chamber of a floor before the stairs could open up for next level.
Btw Force i believe the word you were searching for when you were talking about listeners and viewers is audience.
I also wanted to add, as for the monster lvl cap in inferno. I believe they said that lvl 61 is the minimum as in the normal monsters will be 61, the champions and mini bosses will be 62 and the big act bosses will be 63. I think its what makes the most sense.
I am going to get flamed and hated by saying this but I would like a capture the flag kind of mode.
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I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
I think they should have an NPC in every act of Inferno mode called a Bounty Hunter. Everytime you talk to him, he gives you a quest to kill so-and-so randomized demon out in the wilderness that spawns in it's own randomized dungeon.
The monster would be as difficult and intimidating as Pandemonium Diablo from D2 - if you can even get to it. The dungeon would be specially crafted so that it would require intricate play, or near flawless teamwork to get through.
Upon destroying the beast and returning with it's head, a bounty is given. And for the trouble it took you to get it's head, it will most certainly pay off.
I think they should have an NPC in every act of Inferno mode called a Bounty Hunter. Everytime you talk to him, he gives you a quest to kill so-and-so randomized demon out in the wilderness that spawns in it's own randomized dungeon.
The monster would be as difficult and intimidating as Pandemonium Diablo from D2 - if you can even get to it. The dungeon would be specially crafted so that it would require intricate play, or near flawless teamwork to get through.
Upon destroying the beast and returning with it's head, a bounty is given. And for the trouble it took you to get it's head, it will most certainly pay off.
That would be AWESOME ! pretty much what i said in more details i guess.
Totally love the bounty hunter idea! One thing you could do is have the bounty hunter NPC extract a fee for his/her information. Very high price? You probably won't succeed, but if by some miracle you do, you're getting something very special.
I like the timed infinite dungeon idea also, but the more I think about it the harder I find it to come up with something that makes it really fun.
Did Sixen play D2 and have the same "no endgame" issues? People had a blast hunting for items and pvping even before dclone and ubers were added. I lost interest soon after the reference to WoW raiding.
I would personally love a unicorn level. What I would love even more is if the Unicorn Level for Normal through Hell was just regular unicorns, and for Inferno it was the unicorns from Adult Swim's Robot Unicorn Attack: Heavy Metal. How great would it be to be gored to death by an iron-clad unicorn?
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When I grow up, I want to be a frill-necked lizard.
As much end game content Blizzard is willing to make, I am willing to take. I'm not sure how I feel about Infinite Dungeon. I don't think that I would enjoy that as much. I like the lack of timed challenges in the Diablo series. Then you can take your time, pick a strategy and grind out any level. I don't know... just my opinion. I don't think it would hurt the game to include include it though.
With the recent information from GamesCom and the end-game Panel that Blizzard conducted, we are curious as to how you feel about it. What kind of D3 end-game would you like to see, if any? Keep in mind, currently Blizzard is only planning on having the Inferno difficulty act as "end-game" for the release of Diablo III. Post-release though, they have some cool stuff planned, so let's let them know what it is that we want to see! :).
If you want to watch the panel, courtesy of a french fansite, Diablo-3.net, otherwise continue reading for this weeks' DiabloCast!
In our previous poll, we wanted to know what ComicCon swag you were looking forward to the most... And the Tyrael Hoodie won by a landslide!
This time around in the DiabloCast, PhrozenDragon joins us as we talk about the new information from GamesCom! If you missed the twenty-first episode, you can check it out here. Otherwise, the twenty-second episode covered the following topics:
If you've missed any previous episodes, check the archive!
Diablo III Analyst
SC2Mapster
So you can't PREDICTABLY farm more, but it will make the difficulty vary as you play.
Preeeetty sure you have to progress like the other difficulties.
As to the armor style...
Someone said it looks like Shredder as if that's a bad thing? The Shredder is epic.
I really do think that when you look at the armor art-style from the PROPER viewpoint(the higher up) it will look really cool.
There's a major reason Blizzard does the 'stylized' look... and you got it exactly right.
Realistic games look really awkward a couple of years back... they look awesome when they come out, but 2-3 years pass and they start to show their age. Whereas go play Final Fantasy 9... it still looks pretty damn cool.
As for the poll asked in the podcast my answer would be the infinite dungeon, and i would add it would be cool if said dungeon could have random generated bosses. And when i say that i mean not just champions and mini bosses like there already is in D2 but real big, act end like, bosses. Im sure they would be able to make a random boss generator with truly unique and awesome abilities. They could spawn every said distance traveled or at the last chamber of a floor before the stairs could open up for next level.
Btw Force i believe the word you were searching for when you were talking about listeners and viewers is audience.
I also wanted to add, as for the monster lvl cap in inferno. I believe they said that lvl 61 is the minimum as in the normal monsters will be 61, the champions and mini bosses will be 62 and the big act bosses will be 63. I think its what makes the most sense.
The monster would be as difficult and intimidating as Pandemonium Diablo from D2 - if you can even get to it. The dungeon would be specially crafted so that it would require intricate play, or near flawless teamwork to get through.
Upon destroying the beast and returning with it's head, a bounty is given. And for the trouble it took you to get it's head, it will most certainly pay off.
oh please that would be awesome.
That would be AWESOME ! pretty much what i said in more details i guess.
I like the timed infinite dungeon idea also, but the more I think about it the harder I find it to come up with something that makes it really fun.
-Titan's Quest -Magicka -Terreria -Skyrim
Unicorn!
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