lol ya the monk needs energy i was thinking that the whole time i watched monk gameplay when he was revealed instead of using mana. but still wizard needs to keep mana too
We'll let the Diablo development team worry about the balancing and I'm confident they are aware of priorities during the game development phase. Your initial reaction (or shall I say over-reaction) that a minor game improvement leads to an 'epic fail' was uncalled for.
Ugh, this forum needs a head-bang-against-wall smiley. Each response that has jumped on me has misquoted and blown out of proportion what I said. To accuse me of over-reaction is such complete pot/kettle madness, and with a big dose of strawman fallacies to boot, that this 'discussion' is worthless.
You know, I'd love for Diablo 3 to be a great game, and leading up to this point everything I'd seen has looked quite on the right track. But it's naive to take every idea Blizzard expresses as brilliant right off the bat. They are a venerable and good company that has produced a long run of fun games. They are not the holy church of perfect gaming.
My best guess is I've been scapegoated here by people who are tired of a lot of the whining that has been directed at everything in D3's development by the truly tiresome and absurdly vocal segment of Blizzard's fandom that want nothing to change, ever, from the previous games. I am not them, thank you very much, and I don't think most of this forum's population is either or I would never have posted here in the first place. But please try not to let yourselves drift too zealously far in the opposite direction.
Has it been confirmed yet that life/mana (or in this case energy depending on the class) leech will be in the game? Or is the orb system supposed to replace both that and potions?
I still think the wizard should have mana as an energy source, i mean wtf else are they going to use, ah jesus its going to be something ridiculous probably.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
I still think the wizard should have mana as an energy source, i mean wtf else are they going to use, ah jesus its going to be something ridiculous probably.
Lets see.
Something that doesn't make the Wizard suddenly become nothing when he's out? Or otherwise make him a "spam your best ability forever" because you have what feels like unlimited mana?
I still think the wizard should have mana as an energy source, i mean wtf else are they going to use, ah jesus its going to be something ridiculous probably.
Something that doesn't make the Wizard suddenly become nothing when he's out? Or otherwise make him a "spam your best ability forever" because you have what feels like unlimited mana?
Well i was just talking about the new system that their going to use for the wizard and how it will probably have a ridiculous name. Plus in D1 and D2 the sorcs were the mana class thats what they use it just is, and the skills have cooldowns so i dont what spammable best ability your refering too.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Just occurred to me that it would be cool to have a combo based character. They wouldn't have an energy bar necessarily but instead options of moves to go further with.
Example from currently unknown 5th class (we'll assume it's a Ranger esq. class):
- Opening Abilities Available: [Mark of the Hunter] - [Armor Pierce] - [Multishot] - [Etc]
From here we would combo out fo the opening move ^ , be able to cancel out of the combo and restart, or switch combo's to another finisher.
- Secondary Tier Abilities: [Find Weakness] - [Piercing Strike] - [Seeking Arrows] - [Etc]
-Third Tier Abilities: [Cripple] - [Dancing Blades] - [Precision Volley] - [Etc]
- Finishers: [Prey on the Weak] - [Heart Strike] - [Lock and Load] - [Etc]
Basically you have buffing / debuffing combos, single target high damage combos and AOE damage combos. Thought it would be cool to see implemented.
If this were the case though going back to my point on cancelling out of a combo or switching into another combo... obviously the later combo moves wouldn't be as powerful if you didn't start then from the original ability.
This was just a very abstract cool way of designing a different style of energy system for a very diverse class which uses both ranged and melee combat to its fullest.
He starts out by using either Charge or Flurry, which activates DoT and Stun for a bit over 0.5 seconds. Same thing for DoT/Stun --> Escape/AOE. He can combine these moves to create varied combos.
And no, I didn't read your whole post. The quote is what matters (I was actually looking for a excuse to post...
...I like posting...)
Well that actually clarified things for me, glad to see they implemented this instead of the assasin style floating orbs.
Rollback Post to RevisionRollBack
Redkoolaid -ALL 2 MINUTE COOLDOWNS
To post a comment, please login or register a new account.
Ugh, this forum needs a head-bang-against-wall smiley. Each response that has jumped on me has misquoted and blown out of proportion what I said. To accuse me of over-reaction is such complete pot/kettle madness, and with a big dose of strawman fallacies to boot, that this 'discussion' is worthless.
You know, I'd love for Diablo 3 to be a great game, and leading up to this point everything I'd seen has looked quite on the right track. But it's naive to take every idea Blizzard expresses as brilliant right off the bat. They are a venerable and good company that has produced a long run of fun games. They are not the holy church of perfect gaming.
My best guess is I've been scapegoated here by people who are tired of a lot of the whining that has been directed at everything in D3's development by the truly tiresome and absurdly vocal segment of Blizzard's fandom that want nothing to change, ever, from the previous games. I am not them, thank you very much, and I don't think most of this forum's population is either or I would never have posted here in the first place. But please try not to let yourselves drift too zealously far in the opposite direction.
Now, peace, please!
-So sayeth the wise Alaundo
Lets see.
Something that doesn't make the Wizard suddenly become nothing when he's out? Or otherwise make him a "spam your best ability forever" because you have what feels like unlimited mana?
I agree
[SIGPIC][url=http://www.diii.net/signature][img=http://www.diii.net/sig/983.png[/SIGPIC]
-So sayeth the wise Alaundo
Example from currently unknown 5th class (we'll assume it's a Ranger esq. class):
- Opening Abilities Available: [Mark of the Hunter] - [Armor Pierce] - [Multishot] - [Etc]
From here we would combo out fo the opening move ^ , be able to cancel out of the combo and restart, or switch combo's to another finisher.
- Secondary Tier Abilities: [Find Weakness] - [Piercing Strike] - [Seeking Arrows] - [Etc]
-Third Tier Abilities: [Cripple] - [Dancing Blades] - [Precision Volley] - [Etc]
- Finishers: [Prey on the Weak] - [Heart Strike] - [Lock and Load] - [Etc]
Basically you have buffing / debuffing combos, single target high damage combos and AOE damage combos. Thought it would be cool to see implemented.
If this were the case though going back to my point on cancelling out of a combo or switching into another combo... obviously the later combo moves wouldn't be as powerful if you didn't start then from the original ability.
This was just a very abstract cool way of designing a different style of energy system for a very diverse class which uses both ranged and melee combat to its fullest.
I don't think you read my whole post, please define how the monks "combo".
Well said
Well that actually clarified things for me, glad to see they implemented this instead of the assasin style floating orbs.