I have been playing Diablo, Diablo 2, and hopefully Diablo 3 and I have never heard anyone talk about the weapons or anything else except all I heard is talk about the characters, and the graphics what about the stuff you use?? I've drawn weapons in R.L. (real life) and I have made items like katanas, long shields, roman helms, chain armour, and axes god people better start thinking about more than the characters;) .
first off in d3 i think all chars should be able to use 2 weps at once depending on their str. 2nd all items, weps, ect should look like they do in ur inventory
first off in d3 i think all chars should be able to use 2 weps at once depending on their str. 2nd all items, weps, ect should look like they do in ur inventory
should depend more on the classes availiable. I prefer class specific armor pieces rather than regular rares/sets/uniques that can be used by anyone. I also dont find mana in melee classes that good anymore. rage for barbarians / energy for assasins would be bit better i think (yes i've seen it in WoW and it works very well).
Weapons/items -version of weapons more powerful than elite -light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow -more items of all types -cloaks and capes over armor -bring back the rags -bring back the club that looked like a bit of wood with a nail in it -bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on. -also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies Bring back items of the pit (plus -x to x stat) -customize armor and some weapons NWN styles -new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean) -more gems/better version of gems, more runes/more powerful and more rune words -if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger -more transmutable items -more craftable items -more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more set items (esp class specific sets) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -definitely no GUNS, definitely no GUNS, no guns of any kind -some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith -throwing hammers, there are throwing knives and axes, why not hammers -Flaming Longswords, man these weapons rock -more non European style weapons, like Scimitars and Katanas -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties -socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item" -a more precise appraisal on your more valuable items
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
think i might do some more work on that list. weapons wise
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
its getting a little hard though, it seems like im the only one trying, welll most of the time, often people come to the same things i have.
the easy answer is more, but more what? items in general is good but its too vague. they have had virtually every weapon form medieval europe, (swords, axes) there are a few middle eastern of asian weapons left, but people often tend to criticise the asain weapons, i fail to see why, if its not a game with heavily influences from asia why is there a two handed sword with an asian name?, and a Katana is a good sword.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
while i doubt anyone is doubting my the effort ive put into the master list, (from which the list above come from), ive had to say things like more weapons from the middle east like scimitars, simply because i am coming close to a point where im tapped out for ideas.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Well if you're out of ideas, then the only thing you can do is wait for Blizzard to say something or for someone here to come up with something completely new.
Anyway, back on discussion, I think armor should be bigger, better, more cool-looking. Customization of armor would be a nice addition, but nothing I would crave for. Just to avoid everybody running around looking the same (like in WoW)
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
You be able to get spikes on ur armor. It would be sweet to carry a shield that had spikes on it for smiting. Also spikes on ur boots would be pretty swet if u were an assassin. But spikes in general even on ur helmet would b awsome.
yeh where was the scariness/creepiness from d1. where was all the gothic weapons and architecture from D1.
i loved it how in d1 you could almost look like the black knights. veil of steel, gothic plate, that unique buckler, and a bastard sword. man that was cool
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
lots of places legal (shops) or otherwise should have it.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Items with negative effects, or even cursed (drains your health for example)
*This sounds too much like Guild Wars.
-magical items can be much more powerfull in the stats they have.
-set combinations, for example: you wear a set containing 2 rings and amulet + a set containing boots gloves helm and belt + a set containing 2 weapons and an armor, they all give bonusses to eachother.
*This sounds like set items already. Or are you referring to having different set items that gives bonuses anyways. Set items were placed in the storyline...as if one warrior possessing the items of previous champions...they gain their strength.
-much more creativity in crafting, for example: every crafted item must be made out of 1 rune, 2 gems (make em much more valuable first ofcourse), and maybe a charm, depending on combinations you get different results, also the item properties and lvl are taken into account, for example: magic gloves with life leech+ ruby+ falwless ruby+ rune with life related properties, + lg 32 life = a glove with maybe life leech, life enhancement depending on level, + life, etc. ofcourse chance is still taken into account so maybe u get a glove with only a few life related properties.
*This would be kind of cool...however...they're would be too many variables for the software to have...there must be limitations.
-maybe more creativity in making runewords (you only need to have the correct runes and item, the rest depends in wich order you place the runes, this doesnt completely alters the runeword though)
*Same answer as above.
-dont know if this counts as items, but maybe tatoes or other body decoration. (with or without enhancing abilitys, dont want a charisma modifier though)
*This has already been discussed. It is in the master list.
this is what i now can think of, maybe later have some more ideas.
All my information is based on the information above.
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Those before me shall quiver in my wake as I unleash the fury within!
i guess it would be pretty cool if you could have like...a tunic, and then over that, chain mail/ring mail, and then a breastplate, heavy armor, and a cape/cloak, and then a helmet and add stuff to that to customize it i suppose? idk.
OH, and maybe you could change the color before you buy it and you could go to any armor shop and get it changed anytime for free. that would be kinda great right?
i would love color change, personalize name, and (for a fee) item stats. it would be like making custom sets.
angel/demon items would be sick too
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----------------------- "What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?" -Beowulf
i guess it would be pretty cool if you could have like...a tunic, and then over that, chain mail/ring mail, and then a breastplate, heavy armor, and a cape/cloak, and then a helmet and add stuff to that to customize it i suppose? idk.
Which brings up the "realism" argument. I personally want m characters to look cool, not realistic. And real medieval armor looks shitty most of the time, unless you're a knight in a jousting tournament.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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should depend more on the classes availiable. I prefer class specific armor pieces rather than regular rares/sets/uniques that can be used by anyone. I also dont find mana in melee classes that good anymore. rage for barbarians / energy for assasins would be bit better i think (yes i've seen it in WoW and it works very well).
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
-a more precise appraisal on your more valuable items
http://www.diablo3.com/forums/showthread.php?t=1287&page=10&highlight=master+list (second post down)
think i might do some more work on that list. weapons wise
the easy answer is more, but more what? items in general is good but its too vague. they have had virtually every weapon form medieval europe, (swords, axes) there are a few middle eastern of asian weapons left, but people often tend to criticise the asain weapons, i fail to see why, if its not a game with heavily influences from asia why is there a two handed sword with an asian name?, and a Katana is a good sword.
Anyway, back on discussion, I think armor should be bigger, better, more cool-looking. Customization of armor would be a nice addition, but nothing I would crave for. Just to avoid everybody running around looking the same (like in WoW)
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
i loved it how in d1 you could almost look like the black knights. veil of steel, gothic plate, that unique buckler, and a bastard sword. man that was cool
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
Diablo doesnt have a cd key so it easy to crack.
lots of places legal (shops) or otherwise should have it.
angel/demon items would be sick too
"What man, anywhere under Heaven's high arch, has fought in such darkness, endured more misery or been harder pressed?"
-Beowulf