[quote name='Murderface']Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.
Private Mod Note
Rollback Post to RevisionRollBack
"You miss 100% of the shots you don't take - Wayne Gretzky"
[quote name='Zhar']Would said class be a coyote? Perhaps a roadrunner?Thought someone would say that:rolleyes:
[quote name='Vae Victis']Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.I agree, arrows should travel at the speed of arrows.
[quote name='scyberdragon']I think a ranged class with a tree to improve arrows, one tree for traps and possibly a tree for a single petI think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman.I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
[quote name='scyberdragon']so.... about those traps...
I think traps similar to the assassin except with a more mechanical feel. Like ones that shoot out arrows or maybe two are thrown out with a trip wire that causes an explosion.
If they were indeed more mechanical I might like them. I really disliked the assassin traps because most of them boiled down to being fire and lightning gun turrets. I wouldn't mind trip wires, or perhaps mines that shot off arrows/spikes. I also think if they go with traps they should take a second to set up instead of the previous system of run t a crowd and drop a bunch of turrets in it.
All in all, I'd rather see traps be left as part of the dungeons but not used as offensive skills. I'd like to the final class to have a ranged(bow) tree, a medium range weapon tree(whips would be a great addition) and a skill tree centered around having a single tank summon(possible be able to pick from three or so).
As long as they aren't like metallic turrets and stuff like that They shouldn't feel modern, more like something they could create in the medieval days by using simple technology (like crossbows) and magic.
[quote name='Murderface']Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
[quote name='Murderface'] Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
Diablo is a game that happens during the years 2143 !!
Why not put robot with laser ? you'll have your ranged class !
The cheapest,best and more useful aion kinah Tips!If you are still in search of cheap Aion gold , Aion power leveling and aion kina, you can come here and enjoy the best service, we are serveing you 24 hours everyday.The fun part here is that there are plenty of in-game movies that add to the atmosphere like a group of cavemen who cheer when you've saved their city, or an endboss who comes introducing himself. Another advantage is that you can regularly unlock new titles for your character and these aren't only for show but also give bonusses.Sadly enough the quests can't be completely described as positive to the highest level. When a player gets to around level 30 he quickly starts to feel the so-called grind. There are fewer and fewer quests available and one gets forced to kill monsters without any specific goal. It's sad to see NCSoft filled the first part of the game completely to afterwards seemingly lose interest. Luckily the loss of quests gets partially compensated by the countless instances in the game where you can gain additional experience together with a group.Aion kinah is the currency in the game and is an integral part of gameplay in aion online. It is commonly used to maintain your character by upgrading your gear, use various services offered by NPCs and many more.One of the most commonly asked about details for the new game is the crafting system. So much different than other crafting systems in MMOs, there are a lot of people who don't quite understand how it works yet.Related Article:aion goldaion goldaion goldaion goldaion gold