I think the RnG is very well tuned. Much better than D2 IMO.
I'm actually getting quite worried that Blizz is going to bend to the softies and loosen the drops far too much. People that enjoy the game don't even post at Bnet anymore, they've all been run off. So the only direct communication between the players and the devs is a format inhabited by jerks whom do nothing but complain.
It's almost comical going to Bnet. I mean....nothing but bitching and moaning.
"These figures do not tell you your chances of finding a legendary item. What they tell you is IF the game rolls a legendary or set item for a given slot, WHICH of the possible items will appear."
I think you're lacking reading comprehension
I know exactly what the article says because I read it.
"These figures do not tell you your chances of finding a legendary item. What they tell you is IF the game rolls a legendary or set item for a given slot, WHICH of the possible items will appear."
I think you're lacking reading comprehension
I know exactly what the article says because I read it.
Shall i re - word the title so you feel better?
The issue wasn't in the title. The issue was with the whole "might aswell give up"-thing, giving the impression that you'd delivered information that somehow showed something we didn't already know (that some items were weighted to drop less than others - best example, blackthorne's).
am i missing something? these http://imgur.com/ejX1yzn item list here is official and shows how great the chance to get an items for a specific slot on a specific class is? if thats correct then the list is crap. my mate finds barb and crusader set items on his wiz all the time, he is pretty pissed, he also got a lightning monk item already
Only about 90% of your loot is smart loot. If one of the 10% items that you find is a legendary, it can be whatever it wants. The above list is only concidering items that are supposed to drop for that specific class (EG: You aren't going to find the %chance of a Inna's head dropping for a wizard, despite that having happened to me).
Omg Shakline! Read the actual item. The odds on the list are only including smart loot drops! These figures are based 100% on if you are dropped an item within the smart loot table.
1. We have to hope the item is on the drop table
2. We have to hope to get the item typ e.g. "Sword" to drop
3. We have to hope it is the correct item e.g. thunderfury
If point 1 already is false, you can run 1 billion rifts in this game session and will never get the drop you want.
But don't worry, they increased legendary drop rate by 100% in rifts = more bad belts and rings. Good luck have fun playing the lottery! Btw there is NO trade : )
1. We have to hope the item is on the drop table
2. We have to hope to get the item typ e.g. "Sword" to drop
3. We have to hope it is the correct item e.g. thunderfury
If point 1 already is false, you can run 1 billion rifts in this game session and will never get the drop you want.
But don't worry, they increased legendary drop rate by 100% in rifts = more bad belts and rings. Good luck have fun playing the lottery! Btw there is NO trade : )
If you're that jaded, feel free to leave. You will not be missed. I still like to slaughter monsters for fun and get the drops when I get them. Still only got one piece of vyrs, but completed my tal rashas, and have a kickass firewiz set (+2M dps +8M toughness +50% fire dmg - oh, and 3x thunderfuries). If you play enough, you'll get stuff eventually. If you got everything immidiatelly, it'd defeat the purpose of the game.
All in all, the information here isn't anything new, it just puts numbers to what we already knew (I do find Kridershot at less than 2% hilarious, though. Have a DH in my guild who's been running around looking for one for months now, guess we know why) - the "drop table" (assuming you are referring to the "all loot is pre determined when you load the game on each monster nothing is random) is both speculation, and completly irrellevant to anything. So what if it doesn't happen to be in the game you loaded up? You'll never know. For all you know you've walked past five thunderfuries already because you didn't break a tree stump (how I got one of mine). Did it matter that the item was "drop tabled"? Nope. It's still all pure chance, even if it's true (which I personally highly doubt).
1. We have to hope the item is on the drop table
2. We have to hope to get the item typ e.g. "Sword" to drop
3. We have to hope it is the correct item e.g. thunderfury
If point 1 already is false, you can run 1 billion rifts in this game session and will never get the drop you want.
But don't worry, they increased legendary drop rate by 100% in rifts = more bad belts and rings. Good luck have fun playing the lottery! Btw there is NO trade : )
But we already know which items can drop from what source (meaning cache only and torment only) so that point 1 is irrelevant. Point 2 and 3 are just like before because it's all RNG. The only interesting thing about this news is that we can now see which items have the lowest droprate (which most people also already knew) and that droprates in general are pretty much balanced.
He's referring to the conspiracy theory that if you load a game, that game will only drop like, boots and belts for the vast majority of legendaries, and maybe very rarely a shoulder. Reload and suddenly it's chest, gloves and possibly a bracer.
That's good (for you)... How about thousands of other players that keep getting bad lottery tickets? A very small percent are completing sets / playing T6 which is fine. But there is a very good chance you could play 50k hours and never advance. Its all in the lottery tickets and thousands will never get a good one.
The current loot system would be fine imo if trade enabled. That way even if your unlucky you'd eventually be able to play a desired build. But with the current design you may never achieve a certain build.
1. We have to hope the item is on the drop table
2. We have to hope to get the item typ e.g. "Sword" to drop
3. We have to hope it is the correct item e.g. thunderfury
If point 1 already is false, you can run 1 billion rifts in this game session and will never get the drop you want.
But don't worry, they increased legendary drop rate by 100% in rifts = more bad belts and rings. Good luck have fun playing the lottery! Btw there is NO trade : )
But we already know which items can drop from what source (meaning cache only and torment only) so that point 1 is irrelevant. Point 2 and 3 are just like before because it's all RNG. The only interesting thing about this news is that we can now see which items have the lowest droprate (which most people also already knew) and that droprates in general are pretty much balanced.
He's referring to the conspiracy theory that if you load a game, that game will only drop like, boots and belts for the vast majority of legendaries, and maybe very rarely a shoulder. Reload and suddenly it's chest, gloves and possibly a bracer.
That's good (for you)... How about thousands of other players that keep getting bad lottery tickets? A very small percent are completing sets / playing T6 which is fine. But there is a very good chance you could play 50k hours and never advance. Its all in the lottery tickets and thousands will never get a good one.
The current loot system would be fine imo if trade enabled. That way even if your unlucky you'd eventually be able to play a desired build. But with the current design you may never achieve a certain build.
That's just not true. You can easily break into T5-6 with gear that you have crafted (Cains, Aughilds, Borns, Asheara's), along with some quite easily aquired items as a wizard. Will you be as efficient as someone who's managed to get a full Vyr's perma-archon set put togheter? Of course not. But that's why some items are rare - they're "build changers". We're supposed to feel happy when they drop, not just dump a load of gold on the auction house and go play it 30 min after we get the idea. You build up your character.
Literally the only thing you can't craft a legendary version of that is atleast a viable alternative to "dropped" legendaries, would be Necks and Rings. Possibly a source for wizards (as the legendaries have unique functions). Boots, legs, chest, bracers, shoulders, gloves, helms? All craftable. Go get a proper set by working for it.
This list is difficult to believe to be true, because I have found a Starfire (legendary wand) on my hardcore crusader, which at the time was my only hardcore character. according this list, all wands have a 0.00% chance to drop for any class but wizards.
plus it's a lowlvl (lvl19), it was the very first legendary to ever drop on any hardcore character for me (crusader was my first HC).
sooo...while there might be some truth in it, I would not take this as granted and the holy grail.
and at the end, d3 is a farming game. you have to farm to get stuff. and you have to farm a lot to get the stuff you actually want. I don't really see a problem in that. if everyone would have the best items within 10 hours of playing, everyone would cry "you can get OP so fast there is nothing left to do in the game anymore".
This list is difficult to believe to be true, because I have found a Starfire (legendary wand) on my hardcore crusader, which at the time was my only hardcore character. according this list, all wands have a 0.00% chance to drop for any class but wizards.
plus it's a lowlvl (lvl19), it was the very first legendary to ever drop on any hardcore character for me (crusader was my first HC).
sooo...while there might be some truth in it, I would not take this as granted and the holy grail.
and at the end, d3 is a farming game. you have to farm to get stuff. and you have to farm a lot to get the stuff you actually want. I don't really see a problem in that. if everyone would have the best items within 10 hours of playing, everyone would cry "you can get OP so fast there is nothing left to do in the game anymore".
Did you read the article?
The smart loot has a 15% chance to not be applied on drop.
So, that is when you found your wand on your crusader.
The data shown in the link is FOR WHEN the smart loot applies....
I explained it a bit earlier, but I'll say it again - this list is only showing the percentages for items that are supposed to drop for that specific class. It does not take into account that not every item you recieve on your character will be rolled for, as an example, wizard (because smart loot only kicks in about 90% of the time, to allow for gearing up alts). Basicly - get a pair of pants that turns out to be swamp land waders on your wizard? It's not because the list is off - it's because for that drop, the game rolled "WD" (or if they have dex, DH), and not Wizard.
That's what we get when a really niche genre reaches the masses. Bitching and moaning because you don't have what you are looking for in a month of a grinding game. Yes, GRINDING. Maybe these ppl are the same that bitched about not getting that 2b gold loot on Vanilla and not being able to "progress" (because watching Streamers playing each day, multiple hours a day is a metric to see how far behind you are in the game and going crazy because they aren't farming T6 like they do).
Like MMO, this genre has reached a wider audience of players that don't grasp the concept that not every game should suit their habits and taste and i hope the hype train for this title and genre dies fast.
The flaws in this game aren't the drop rates, but the boring itemization that wasn't fixed. (Really, adding more, undesired stats into a 4/2 system doesn't make it dynamic, to use a word ruksak love).
When they drop they'll drop. I just got my first Shard of Hate the other day, but a guy in my clan has seen 4 Thunderfury drops. I got a Witching Hour literally my first rift after 70, and just the other day got an Armor of the Kind Regeant, and my buddy got a Tasker and Theo out of a Loose Stone.
The drop rates on legendary items are already so low that the fact that they have individually lower droprates hardly matters to me. When they drop, they'll drop. Might not be for a while, but whatever. Diablo is not a game where you're meant to have everything you want right away. Some people searched and farmed for literally YEARS before getting the super-rare item they wanted in D2, after all.
You might want to stop wasting your time now unless you're VERY lucky.
I'm actually getting quite worried that Blizz is going to bend to the softies and loosen the drops far too much. People that enjoy the game don't even post at Bnet anymore, they've all been run off. So the only direct communication between the players and the devs is a format inhabited by jerks whom do nothing but complain.
It's almost comical going to Bnet. I mean....nothing but bitching and moaning.
"Wasting our time" with what, exactly?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I know exactly what the article says because I read it.
Shall i re - word the title so you feel better?
Only about 90% of your loot is smart loot. If one of the 10% items that you find is a legendary, it can be whatever it wants. The above list is only concidering items that are supposed to drop for that specific class (EG: You aren't going to find the %chance of a Inna's head dropping for a wizard, despite that having happened to me).
2. We have to hope to get the item typ e.g. "Sword" to drop
3. We have to hope it is the correct item e.g. thunderfury
If point 1 already is false, you can run 1 billion rifts in this game session and will never get the drop you want.
But don't worry, they increased legendary drop rate by 100% in rifts = more bad belts and rings. Good luck have fun playing the lottery! Btw there is NO trade : )
All in all, the information here isn't anything new, it just puts numbers to what we already knew (I do find Kridershot at less than 2% hilarious, though. Have a DH in my guild who's been running around looking for one for months now, guess we know why) - the "drop table" (assuming you are referring to the "all loot is pre determined when you load the game on each monster nothing is random) is both speculation, and completly irrellevant to anything. So what if it doesn't happen to be in the game you loaded up? You'll never know. For all you know you've walked past five thunderfuries already because you didn't break a tree stump (how I got one of mine). Did it matter that the item was "drop tabled"? Nope. It's still all pure chance, even if it's true (which I personally highly doubt).
The drop rates are fine. So fine.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
He's referring to the conspiracy theory that if you load a game, that game will only drop like, boots and belts for the vast majority of legendaries, and maybe very rarely a shoulder. Reload and suddenly it's chest, gloves and possibly a bracer.
The current loot system would be fine imo if trade enabled. That way even if your unlucky you'd eventually be able to play a desired build. But with the current design you may never achieve a certain build.
What a crock full of shite...
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Literally the only thing you can't craft a legendary version of that is atleast a viable alternative to "dropped" legendaries, would be Necks and Rings. Possibly a source for wizards (as the legendaries have unique functions). Boots, legs, chest, bracers, shoulders, gloves, helms? All craftable. Go get a proper set by working for it.
plus it's a lowlvl (lvl19), it was the very first legendary to ever drop on any hardcore character for me (crusader was my first HC).
sooo...while there might be some truth in it, I would not take this as granted and the holy grail.
and at the end, d3 is a farming game. you have to farm to get stuff. and you have to farm a lot to get the stuff you actually want. I don't really see a problem in that. if everyone would have the best items within 10 hours of playing, everyone would cry "you can get OP so fast there is nothing left to do in the game anymore".
Did you read the article?
The smart loot has a 15% chance to not be applied on drop.
So, that is when you found your wand on your crusader.
The data shown in the link is FOR WHEN the smart loot applies....
Like MMO, this genre has reached a wider audience of players that don't grasp the concept that not every game should suit their habits and taste and i hope the hype train for this title and genre dies fast.
The flaws in this game aren't the drop rates, but the boring itemization that wasn't fixed. (Really, adding more, undesired stats into a 4/2 system doesn't make it dynamic, to use a word ruksak love).
The drop rates on legendary items are already so low that the fact that they have individually lower droprates hardly matters to me. When they drop, they'll drop. Might not be for a while, but whatever. Diablo is not a game where you're meant to have everything you want right away. Some people searched and farmed for literally YEARS before getting the super-rare item they wanted in D2, after all.