ROFL you think you know what you are talking about . Everyone is going to have buddies to rush them ... or have gear stocked up from start to be able to rush through nightmare and hell like in diablo 2.
At release everyone starts at a level playing field... everyone has to grind the gear to progress difficulties... you won't have twinks... you won't have friends to rush you so STFU.
who said anything about rushing kid? Nightmare is easy, plain and simple and everyone knows it. with or without rushing or twinks. if you think otherwise your an epic scrub
Oh yes... NM Duriel was so easy you could solo him with a lvl 19 playing one handed because you were jerking it simultaneously....
How about you put your epeen away and actually be rational for a second. I GUARANTEE you died in nightmare more than once (even though you keep boasting how only noobs die in normal or nightmare).... and if you didn't I guarantee you would have had you been old enough to actually play at release when people weren't over geared.....
LAWL. he wasnt hard in NM. dude if your a noob thats cool, nothing against noobs man but dont think that everyoen else has a hard time with something just becuase you do.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
ROFL you think you know what you are talking about . Everyone is going to have buddies to rush them ... or have gear stocked up from start to be able to rush through nightmare and hell like in diablo 2.
At release everyone starts at a level playing field... everyone has to grind the gear to progress difficulties... you won't have twinks... you won't have friends to rush you so STFU.
who said anything about rushing kid? Nightmare is easy, plain and simple and everyone knows it. with or without rushing or twinks. if you think otherwise your an epic scrub
Oh yes... NM Duriel was so easy you could solo him with a lvl 19 playing one handed because you were jerking it simultaneously....
How about you put your epeen away and actually be rational for a second. I GUARANTEE you died in nightmare more than once (even though you keep boasting how only noobs die in normal or nightmare).... and if you didn't I guarantee you would have had you been old enough to actually play at release when people weren't over geared.....
LAWL. he wasnt hard in NM. dude if your a noob thats cool, nothing against noobs man but dont think that everyoen else has a hard time with something just becuase you do.
I'm noobsauce bro, apparently i'm not ultra l33t and didn't get twinked by my older brother 3 years after diablo 2 came out (As you obviously did). I actually played the content at level... geared as such.... and so I wholehartedly admit i died... several times in nightmare. Oh and i played the game AT RELEASE.
I like the idea of Inferno. The ultimate challenge. I suspect it will be way too hard early on, though, so most people will be farming Hell at level 60 to get better items, which will be needed for Inferno.
I suspect it's a lot harder in a party than it is individually, because you have 4x monster HP (or whatever scaler it is), with 4 characters, whereas by yourself, you have 1x monster HP, with a Follower.
I think the concept "Inferno" is great BUT (that's a big but :)) what happens when they up the lvl cap and now the monsters that onced "challenged" us as lvl 60 heros now get DESTROYED by a lvl 65 or 70 hero
I'm sure they could always add content but then that means we'll only be playing the new content instead of "all of Inferno" like they want.
I think the concept "Inferno" is great BUT (that's a big but :)) what happens when they up the lvl cap and now the monsters that onced "challenged" us as lvl 60 heros now get DESTROYED by a lvl 65 or 70 hero
I'm sure they could always add content but then that means we'll only be playing the new content instead of "all of Inferno" like they want.
Anyone have any opinions on this idea?
To put you straight on this. Inferno isn't level 61 mobs... its Level cap +1. If they up the level cap to level 70 in the expansion then the inferno mobs become level 71.
I never said I don't REPLAY; I said I AM DONE WITH A CHARACTER ONCE DONE... and this holds true. Sure; Of course I would restart and try out a different skill build (espeically without respecs back then) but no, I didn't MF farm, never have and never will. I have around 2000 hours in Titan Quest and same there, Once I finish all 3 difficulties with a build I start a new character.
What I was saying in my first post (and seeing as everything has to be spelt out on here these days) is the following:
For me, I need more than end game farming to stick with a character once I have beaten the final boss in the final mode. So if there were different game modes available that all needed different gear set-ups; then yes, i'd grind gear. Otherwise I just restart and try a different build.
you can simply replay inferno over and over with different builds now that you can swap on the fly? and since the number of different builds is in the thousands itll take you many months if not years to test all the general combo's
I know -_-... But that is just farming under a different name. So even though I can freely swap skills etc etc etc - Any gear I happen to find (just in general playing, not specifically hunting) can fund a themed build on a new play through (ice mage / dual barb or w/e)...
Now to restate yet again; farming isn't fun for me; and being 60 and running the same thing over and over for no reason other than to run it again isn't fun either. I never made it to 99 in D2 for example, I got to about 80ish at most? (honestly can't remember atm).
So say my first playthrough I will be swapping out and collecting themed gear for my next play through - i finish inferno yay! Now I can go from scratch purely as an ice mage (and I would have kept ice mage focused gear i naturally found)...
Or sometimes I do self found runs (not using any hand-me-downs)... and in that way the items I find will force a different build from start to finish.
That's where the fun is for me in the current Arpg formula, so again, i'd prefer some incentive to stick with one character a bit longer. PvE as is, is sort of fun, but more modes (or co-op game modes like survival) would aid that even further.
I mean, imagine L4D diablo style missions? Could be a lot of fun.
I would like to be able to play in inferno in mode where usual number of mobs in a pack while you go through the content grows by 1 every 15 min or so and faster you get through all 4 acts the easier it will be but longer it takes the better the loot as difficulty is bigger. This way players (or teams of 4) would have to manage their difficulty (speed of run) to decide between quality of loot and difficulty of killing always growing number mobs. It may be quite fun to keep correct peace which would allow you to get to diablo, kill him and still do it in a nick of health so you know you've got the best loot you could with your current gear/skill level. It would promote great team work I believe for those who decide to play with others.
The loot. If you're looking for some other type of end game (which I can't even think of a type that isn't related to farming) then you're going to be SOL =D
I think this is a falsehood. I agree that Diablo is a loot pinyata game first and foremost however that doesn't disclude the possibility for futher "end game." After release there is the potential that we may see various game modes that do nothing but pit your characters against increasingly challanging mobs or some such. There is much to be gained from variety and little reason to not include it eventually
And if you want to see all skills of your character you need to farm all runes and multiple times which is not easy for higher level runes. So yes we have incentive to farm
ROFL you think you know what you are talking about . Everyone is going to have buddies to rush them ... or have gear stocked up from start to be able to rush through nightmare and hell like in diablo 2.
At release everyone starts at a level playing field... everyone has to grind the gear to progress difficulties... you won't have twinks... you won't have friends to rush you so STFU.
who said anything about rushing kid? Nightmare is easy, plain and simple and everyone knows it. with or without rushing or twinks. if you think otherwise your an epic scrub
Oh yes... NM Duriel was so easy you could solo him with a lvl 19 playing one handed because you were jerking it simultaneously....
How about you put your epeen away and actually be rational for a second. I GUARANTEE you died in nightmare more than once (even though you keep boasting how only noobs die in normal or nightmare).... and if you didn't I guarantee you would have had you been old enough to actually play at release when people weren't over geared.....
LAWL. he wasnt hard in NM. dude if your a noob thats cool, nothing against noobs man but dont think that everyoen else has a hard time with something just becuase you do.
I'm noobsauce bro, apparently i'm not ultra l33t and didn't get twinked by my older brother 3 years after diablo 2 came out (As you obviously did). I actually played the content at level... geared as such.... and so I wholehartedly admit i died... several times in nightmare. Oh and i played the game AT RELEASE.
IMO, some people will know so much about all the bosses and unique mobs soon after game is released that if they prepare well enough they won't be killed especially if they are determined not to die. This plus good reflexes and he may actually not die without having great gear (just adequate for each boss). This is all you will need, too. Just that most of us (you probably included) won't be reading about every boss and unique mob but instead learn on our own skins about bosses abilities so we are doomed to die a lot and this is a fun way of playing. For those poor souls who decide to read all about game before they start killing there may be no surprises. So guy above who claims he won't die may be saying truth but I still think you will have more fun. Also some hardcore players who are still playing D2 may know how to play defensively enough to not to be killed either way. But this probably means that nightmare difficulty will take them much longer then yourself to go through if they don't want to die.
Btw, I've never played NM enough for above to be more than speculation.
I like the idea of Inferno. The ultimate challenge. I suspect it will be way too hard early on, though, so most people will be farming Hell at level 60 to get better items, which will be needed for Inferno.
I suspect it's a lot harder in a party than it is individually, because you have 4x monster HP (or whatever scaler it is), with 4 characters, whereas by yourself, you have 1x monster HP, with a Follower.
I think some characters have auras or smth like that which may add HP or smth else to others so they may be better than having follower.
Ya the creatures are based on a monster table if we scale up then the dev team will just scale the monsters to +1 us so we will never out do inferno
I hope that with new content they will be also adding new ways old content mobs attack us, so we end up at some point having every mob being able to attack us in let's say 20 different ways (+ mob group cooperation attacks). This would be fun for long time and not just them being slightly faster/having more HP.
I remember playing Diablo 2 on hell difficulty and nearly having nothing else to do rather then magic-finding or leveling
The inclusion of a 4th difficulty setting would mean that you have more to do and more of a challenge.
so, I'm with the majority on this one
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add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
Hell yeah a super hard difficulty was needed, I remember players in d2 making jokes out of diablo,mephisto,and baal even on hell difficulty and imo the three prime evils of hell should not be killed in 3 seconds
although not a good thing, i love to be raging when i play games. makes it more fun and gets me that much more into it
Yeah, you die/lose like 10 times at a particular part, but once you succeed and go past that part...best feeling in the world, well almost...if you know what I mean.
Yeah man more difficulties SUCK. They should have kept it to normal mode- not >
Ideally you don't play through the same crap over and over, but diablo isn't diablo without the difficulties. I think players will always find an optimal way to farm (in inferno) and that few people will actually just play through the entire difficulty in order to farm, but it does allow people who hate to farm to reconsider grinding for loot and make it even slightly less tedious.
I know I will die a few times to gimmicky mobs or not having enough resistances to something nearly unavoidable, but I expect the first three difficulties to be pretty easy in transition compared to the fourth where, until you're super geared, you will have to take your time and be more careful than usual.
"you will die" sure, but for those who have been around the block before and know diablo will optimize their play and die much less than people who are tripping into a new difficulty for the first time.
Since you have a shared stash and can toss gear to other characters, as well as a shared artisans, the first character will face the biggest challenge leveling up whereas the rest will all have bits and pieces of twink gear you held onto.
I imagine blizzard is going to do something like, only 10%~30% of all the D3 population can complete Inferno solo. Like Heroic Raids in WoW, if you do it you're a real Diablo 3 player.
10-30% is unrealistic I feel, I don't think more than 5% will go through it between the ones that will stop before and the ones that think its too hard. HM raids in WoW are completed by like 5%.
If 10-30% is the number Blizzard aim for, Inferno will be easy as fuck.
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LAWL. he wasnt hard in NM. dude if your a noob thats cool, nothing against noobs man but dont think that everyoen else has a hard time with something just becuase you do.
I'm noobsauce bro, apparently i'm not ultra l33t and didn't get twinked by my older brother 3 years after diablo 2 came out (As you obviously did). I actually played the content at level... geared as such.... and so I wholehartedly admit i died... several times in nightmare. Oh and i played the game AT RELEASE.
yep
I suspect it's a lot harder in a party than it is individually, because you have 4x monster HP (or whatever scaler it is), with 4 characters, whereas by yourself, you have 1x monster HP, with a Follower.
I'm sure they could always add content but then that means we'll only be playing the new content instead of "all of Inferno" like they want.
Anyone have any opinions on this idea?
To put you straight on this. Inferno isn't level 61 mobs... its Level cap +1. If they up the level cap to level 70 in the expansion then the inferno mobs become level 71.
I would like to be able to play in inferno in mode where usual number of mobs in a pack while you go through the content grows by 1 every 15 min or so and faster you get through all 4 acts the easier it will be but longer it takes the better the loot as difficulty is bigger. This way players (or teams of 4) would have to manage their difficulty (speed of run) to decide between quality of loot and difficulty of killing always growing number mobs. It may be quite fun to keep correct peace which would allow you to get to diablo, kill him and still do it in a nick of health so you know you've got the best loot you could with your current gear/skill level. It would promote great team work I believe for those who decide to play with others.
And if you want to see all skills of your character you need to farm all runes and multiple times which is not easy for higher level runes. So yes we have incentive to farm
IMO, some people will know so much about all the bosses and unique mobs soon after game is released that if they prepare well enough they won't be killed especially if they are determined not to die. This plus good reflexes and he may actually not die without having great gear (just adequate for each boss). This is all you will need, too. Just that most of us (you probably included) won't be reading about every boss and unique mob but instead learn on our own skins about bosses abilities so we are doomed to die a lot and this is a fun way of playing. For those poor souls who decide to read all about game before they start killing there may be no surprises. So guy above who claims he won't die may be saying truth but I still think you will have more fun. Also some hardcore players who are still playing D2 may know how to play defensively enough to not to be killed either way. But this probably means that nightmare difficulty will take them much longer then yourself to go through if they don't want to die.
Btw, I've never played NM enough for above to be more than speculation.
I think some characters have auras or smth like that which may add HP or smth else to others so they may be better than having follower.
I hope that with new content they will be also adding new ways old content mobs attack us, so we end up at some point having every mob being able to attack us in let's say 20 different ways (+ mob group cooperation attacks). This would be fun for long time and not just them being slightly faster/having more HP.
The inclusion of a 4th difficulty setting would mean that you have more to do and more of a challenge.
so, I'm with the majority on this one
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
https://www.deviantart.com/aerisot
Yeah, you die/lose like 10 times at a particular part, but once you succeed and go past that part...best feeling in the world, well almost...if you know what I mean.
Ideally you don't play through the same crap over and over, but diablo isn't diablo without the difficulties. I think players will always find an optimal way to farm (in inferno) and that few people will actually just play through the entire difficulty in order to farm, but it does allow people who hate to farm to reconsider grinding for loot and make it even slightly less tedious.
I know I will die a few times to gimmicky mobs or not having enough resistances to something nearly unavoidable, but I expect the first three difficulties to be pretty easy in transition compared to the fourth where, until you're super geared, you will have to take your time and be more careful than usual.
"you will die" sure, but for those who have been around the block before and know diablo will optimize their play and die much less than people who are tripping into a new difficulty for the first time.
Since you have a shared stash and can toss gear to other characters, as well as a shared artisans, the first character will face the biggest challenge leveling up whereas the rest will all have bits and pieces of twink gear you held onto.
10-30% is unrealistic I feel, I don't think more than 5% will go through it between the ones that will stop before and the ones that think its too hard. HM raids in WoW are completed by like 5%.
If 10-30% is the number Blizzard aim for, Inferno will be easy as fuck.