A long time ago I posted a version of this suggesting that gems, at level 50 should receive a third trait. I took notes on comments, reworked my ideas and hope that you all enjoy my suggestions. Also note that the numbers listed are in no way serious, but just place holders.
I would also appreciate if you could rate the gems you do and don't like and share your view on them below.
BANE OF THE POWERFUL
-Gain 20% increased damage for 30.0+x seconds after killing an elite pack.
-Increases damage against elites by 15.0% (Requires Rank 25)
-Increases movement speed by 10+x% while the buff is active. (Requires Rank 50)
This gem is already way too prevalent in builds because of the buffs, so instead of making that worse I gave it benefits outside of “more hurt.” It might even allow extra damage by freeing up paragon points.
BANE OF THE STRICKEN
-Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%.
-Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-When your target dies, there is a .1+x% chance for the stacks to transfer to another target within 50 yards.(Requires Rank 50)
This again is one of those gems that doesn't need much help It's meant for damage and does that well, so this makes it have a nice occasional perk.
BANE OF THE TRAPPED
-Increase damage against enemies under the effects of control-impairing effects by 15.00+x%.
-Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-Enemies affected by this gem’s aura have a 1+x% chance to be snared for 2 seconds. (Requires Rank 50)
This gem is already a powerhouse and to make it have more damage would be unnecessary. So a trap for a gem that requires you to be within striking range is something that is useful.
BOON OF THE HOARDER
-25.0+x% chance on killing an enemy to cause an explosion of gold.
-Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-Increases your chances of finding goblin portals. (Requires Rank 50)
A simple effect for a simple gem. Farming so you can farm is always good?
BOYARSKY'S CHIP
-Adds 16000+x Thorns.
-Taunt the first enemy hit by your Primary skills for 2 seconds. (Requires Rank 25) -Thorns damage can now crit. (Requires Rank 50)
This gem is already crazy and thorns damage has never been impressive with or without it.
ENFORCER
-Increase the damage of your pets by 15.00%.
-Your pets take 25% less damage. (Requires Rank 25)
-Your pets now gain damage equal to your highest elemental damage type, and gain 5+x% attack speed. (Requires Rank 50)
This is something that needs to be done as any which doctor can agree. The attack speed is just to make it worth the stacks.
ESOTERIC ALTERATION
-Gain 10.0+x% non-Physical damage reduction.
-While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
-Gain a 1+x% chance to reflect 20% of Elemental damage taken to enemies within 15 yards. (Requires Rank 50)
A small buff to a helpful gem.
GEM OF EASE
-Monster kills grant +500+x experience.
-Level requirement of the item this gem is socketed into is set to 1. (Requires Rank 25)
-Killing an elite grants 100% Bonus experience for 20+x seconds. (Requires Rank 50)
This one just allows for more experience gain as it is literally meant for nothing else.
GEM OF EFFICACIOUS TOXIN
-Poison all enemies hit for 2000+x% weapon damage over 10 seconds.
-All enemies you poison take 10% increased damage from all sources. (Requires Rank 25)
-When an affected target dies it releases a toxic cloud infecting enemies within 10 yards and dealing damage equal to the remainder that the target would have taken over 10 seconds. (Requires Rank 50)
This turns the gem into an AOE and gives it a nice damage bump that also allows for single target builds to have AOE at the same time.
GOGOK OF SWIFTNESS
-Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50+x% for 4 seconds. This effect stacks up to 15 times.
-Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
-Dodging an attack now also grants swiftness, when at 15 stacks you can gain an additional 5 stacks of swiftness only by dodging. (Requires Rank 50)
This buffs is mostly for melee characters, but currently that is the direction that the gem is pointed towards.
ICEBLINK
-Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5.0+x%.
-Gain 10% increased Critical Hit Chance against Chilled and Frozen enemies. (Requires Rank 25)
-Damage with Cold skills has a 5% chance to summon a frost hydra for 5 seconds that deals 1000+x% weapon damage as cold damage. (Requires Rank 50)
This would be a cornerstone for frost builds and would justify a gem that's so specific to one mechanic.
INVIGORATING GEMSTONE
-Each hit done increases healing received by 1.00% for 5 seconds. Stacks up to 10 times.
-You are immune from control impairing effects. (Requires Rank 25)
-Every 10% of your health gained from this gem has a 15+x% chance to reduce all defensive skills cooldowns. (Requires Rank 50)
This gem is never used, so this effect might help this.
MIRINAE, TEARDROP OF THE STARWEAVER
-15% chance on hit to smite a nearby enemy for 2000+x% weapon damage as Holy.
-Smite a nearby enemy every 5 seconds. (Requires Rank 25)
-Smitten enemies burn with righteous fire, taking 5% increased damage for 5 seconds,if killed they explode smiting 2 additional enemies within 10 yards . (Requires Rank 50)
This would allow for everyone to single out specific targets for more damage, constantly shifting focus from one to another.
MOLTEN WILDEBEEST'S GIZZARD
-Regenerates 10000+x Life per Second.
-After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. (Requires Rank 25)
-When the absorbing shield is broken your character explodes in fire dealing 100% of your Life per Second to everything in 5 yards. (Requires Rank 50)
This would put the “Molten” back into the Wildebeest’s gizzard and add some massive splash damage to the gem.
MORATORIUM
-25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds.
-10% chance on kill to clear all staggered damage. (Requires Rank 25)
-The remainder of your cleared staggered damage is applied to an enemy within 10 yards. (Requires Rank 50)
This would make a primarily defencive gem help to not nerf your damage too as it would scale with the damage you took.
MUTILATION GUARD
-Gain 10.0+x% melee damage reduction.
-While below 30% Life, you may move unhindered through enemies. (Requires Rank 25)
-Gain a 1+x% chance to reflect 20% of physical damage taken to enemies within 15 yards. (Requires Rank 50)
This is a small buff to a gem that is already widely used.
PAIN ENHANCER
-Critical hits cause the enemy to bleed for 1200.0+x% weapon damage as Physical over 3 seconds.
-Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.(Requires Rank 25)
-When bleeding enemies die, their bones explode damaging enemies within 10 yards for the remaining damage as physical. (Requires Rank 50)
This gem is under used, so a decent damage buff would benefit it greatly.
Red Soul Shard
-Periodically struggle for control, unleashing a ring of fire that deals 12500% damage as Fire to enemies it passes through. Upgrading increases damage by 50%.
-After gaining a Character Level or Paragon Level, the character has their resource costs and cooldowns of all skills reduced by 75% for 30 seconds.
-When fighting Rift Guardians or Bosses you gain 10+x% resource cost reduction. (Requires Rank 50)
This gem is worthless, but not useless, at least with this buff.
SIMPLICITY'S STRENGTH
-Increase the damage of primary skills by 25.00+x%.
-Primary skills heal you for 2% of maximum Life on hit.(Requires Rank 25)
-Gain 1+x% to automatically strike the enemy again, this ability is guaranteed to critically strike and generates your primary resources. (Requires Rank 50)
This would be great for builds that need to gain resources quickly and or melee builds in general.
TAEGUK
-Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
-Gain 2.0% increased Armor for every stack. (Requires Rank 25)
-Channeling a skill increases attack speed by 1+x% every second. (Requires Rank 50)
This one would allow you to essentially gain more and more attack speed until you ran out of resources.
WREATH OF LIGHTNING
-15% chance on hit to gain a Wreath of Lightning, dealing 600.0+x% weapon damage as Lightning every second to nearby enemies for 3 seconds.
-While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25)
-Your Lightning skills gain a 1+x% chance to turn your enemy into a lightning rod, causing them to deal 500% weapon damage as Lightning to all enemies within 15 yards of it. (Requires Rank 50)
This would be a fun thing to see, and would reward Lightning builds greatly.
ZEI'S STONE OF VENGEANCE
-Damage you deal is increased by 4.00+x% for every 10 yards between you and the enemy hit. Maximum 20.00+x% increase at 50 yards.
-20% chance on hit to Stun the enemy for 1 second.(Requires Rank 25)
-Each enemy struck at 50 or more yards grants an absorbing shield for 5+x% life on hit for 10 seconds and knocks back all enemies when broken, 30 second cooldown. (Requires Rank 50)
This would allow ranged characters a chance at higher levels and augments an already decent gem to make it an even more favorable one.
The idea itself is quite interesting. I'm not sure about some of the bonuses (havent do the math ;)), but I think I would consider adding second perk from higher level. Level 50 is too easy to achieve via Haedrig's Gift. I think maybe 75 would be more appropriate, because its not that easy (I'm a noob I know) and it takes some time to achieve. And some lazy people (like me) ends the season when completing the season journey (GR70 usually) and 2nd bonus from level 75 could make me try a bit harder
Instead of adding another power to unlock with rank, i'd rather allow to drop "empovered" gems on higher gr-s without 100% drop chance. Just to make some more excitement of finding new items.
Thank you for all the feedback, I do appreciate it. I'm already working with what you suggested and I'd hope you see my next rendition. Also, with gems going the way they are I would like them to do more than just buff numbers. I get that you don't want another rank of powers on the gems, but I'd like to see it mix up the meta like to LON sets have.
Good point, when I first came up with this 50 was a task, but now its laughable. I'll take this specifically into account next time I rework this, thanks.
I'd rather them be a means to an end over an end to an end you know. RNG is fun, but working towards something, for me is a lot more satisfying. That and gems have always been an equal and even challenge for players, but I don't think anyone would complain if they added an item drop that buffed gems by an extra level.
A long time ago I posted a version of this suggesting that gems, at level 50 should receive a third trait. I took notes on comments, reworked my ideas and hope that you all enjoy my suggestions. Also note that the numbers listed are in no way serious, but just place holders.
I would also appreciate if you could rate the gems you do and don't like and share your view on them below.
BANE OF THE POWERFUL
-Gain 20% increased damage for 30.0+x seconds after killing an elite pack.
-Increases damage against elites by 15.0% (Requires Rank 25)
-Increases movement speed by 10+x% while the buff is active. (Requires Rank 50)
BANE OF THE STRICKEN
-Each attack you make against an enemy increases the damage it takes from your attacks by 0.80+x%.
-Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-When your target dies, there is a .1+x% chance for the stacks to transfer to another target within 50 yards.(Requires Rank 50)
BANE OF THE TRAPPED
-Increase damage against enemies under the effects of control-impairing effects by 15.00+x%.
-Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-Enemies affected by this gem’s aura have a 1+x% chance to be snared for 2 seconds. (Requires Rank 50)
BOON OF THE HOARDER
-25.0+x% chance on killing an enemy to cause an explosion of gold.
-Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-Increases your chances of finding goblin portals. (Requires Rank 50)
BOYARSKY'S CHIP
-Adds 16000+x Thorns.
-Taunt the first enemy hit by your Primary skills for 2 seconds. (Requires Rank 25)
-Thorns damage can now crit. (Requires Rank 50)
ENFORCER
-Increase the damage of your pets by 15.00%.
-Your pets take 25% less damage. (Requires Rank 25)
-Your pets now gain damage equal to your highest elemental damage type, and gain 5+x% attack speed. (Requires Rank 50)
ESOTERIC ALTERATION
-Gain 10.0+x% non-Physical damage reduction.
-While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
-Gain a 1+x% chance to reflect 20% of Elemental damage taken to enemies within 15 yards. (Requires Rank 50)
GEM OF EASE
-Monster kills grant +500+x experience.
-Level requirement of the item this gem is socketed into is set to 1. (Requires Rank 25)
-Killing an elite grants 100% Bonus experience for 20+x seconds. (Requires Rank 50)
GEM OF EFFICACIOUS TOXIN
-Poison all enemies hit for 2000+x% weapon damage over 10 seconds.
-All enemies you poison take 10% increased damage from all sources. (Requires Rank 25)
-When an affected target dies it releases a toxic cloud infecting enemies within 10 yards and dealing damage equal to the remainder that the target would have taken over 10 seconds. (Requires Rank 50)
GOGOK OF SWIFTNESS
-Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50+x% for 4 seconds. This effect stacks up to 15 times.
-Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
-Dodging an attack now also grants swiftness, when at 15 stacks you can gain an additional 5 stacks of swiftness only by dodging. (Requires Rank 50)
ICEBLINK
-Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 5.0+x%.
-Gain 10% increased Critical Hit Chance against Chilled and Frozen enemies. (Requires Rank 25)
-Damage with Cold skills has a 5% chance to summon a frost hydra for 5 seconds that deals 1000+x% weapon damage as cold damage. (Requires Rank 50)
INVIGORATING GEMSTONE
-Each hit done increases healing received by 1.00% for 5 seconds. Stacks up to 10 times.
-You are immune from control impairing effects. (Requires Rank 25)
-Every 10% of your health gained from this gem has a 15+x% chance to reduce all defensive skills cooldowns. (Requires Rank 50)
MIRINAE, TEARDROP OF THE STARWEAVER
-15% chance on hit to smite a nearby enemy for 2000+x% weapon damage as Holy.
-Smite a nearby enemy every 5 seconds. (Requires Rank 25)
-Smitten enemies burn with righteous fire, taking 5% increased damage for 5 seconds,if killed they explode smiting 2 additional enemies within 10 yards . (Requires Rank 50)
MOLTEN WILDEBEEST'S GIZZARD
-Regenerates 10000+x Life per Second.
-After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second. (Requires Rank 25)
-When the absorbing shield is broken your character explodes in fire dealing 100% of your Life per Second to everything in 5 yards. (Requires Rank 50)
MORATORIUM
-25% of all damage taken is instead staggered and dealt to you over 3.00+x seconds.
-10% chance on kill to clear all staggered damage. (Requires Rank 25)
-The remainder of your cleared staggered damage is applied to an enemy within 10 yards. (Requires Rank 50)
MUTILATION GUARD
-Gain 10.0+x% melee damage reduction.
-While below 30% Life, you may move unhindered through enemies. (Requires Rank 25)
-Gain a 1+x% chance to reflect 20% of physical damage taken to enemies within 15 yards. (Requires Rank 50)
PAIN ENHANCER
-Critical hits cause the enemy to bleed for 1200.0+x% weapon damage as Physical over 3 seconds.
-Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.(Requires Rank 25)
-When bleeding enemies die, their bones explode damaging enemies within 10 yards for the remaining damage as physical. (Requires Rank 50)
Red Soul Shard
-Periodically struggle for control, unleashing a ring of fire that deals 12500% damage as Fire to enemies it passes through. Upgrading increases damage by 50%.
-After gaining a Character Level or Paragon Level, the character has their resource costs and cooldowns of all skills reduced by 75% for 30 seconds.
-When fighting Rift Guardians or Bosses you gain 10+x% resource cost reduction. (Requires Rank 50)
SIMPLICITY'S STRENGTH
-Increase the damage of primary skills by 25.00+x%.
-Primary skills heal you for 2% of maximum Life on hit.(Requires Rank 25)
-Gain 1+x% to automatically strike the enemy again, this ability is guaranteed to critically strike and generates your primary resources. (Requires Rank 50)
TAEGUK
-Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
-Gain 2.0% increased Armor for every stack. (Requires Rank 25)
-Channeling a skill increases attack speed by 1+x% every second. (Requires Rank 50)
WREATH OF LIGHTNING
-15% chance on hit to gain a Wreath of Lightning, dealing 600.0+x% weapon damage as Lightning every second to nearby enemies for 3 seconds.
-While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25)
-Your Lightning skills gain a 1+x% chance to turn your enemy into a lightning rod, causing them to deal 500% weapon damage as Lightning to all enemies within 15 yards of it. (Requires Rank 50)
ZEI'S STONE OF VENGEANCE
-Damage you deal is increased by 4.00+x% for every 10 yards between you and the enemy hit. Maximum 20.00+x% increase at 50 yards.
-20% chance on hit to Stun the enemy for 1 second.(Requires Rank 25)
-Each enemy struck at 50 or more yards grants an absorbing shield for 5+x% life on hit for 10 seconds and knocks back all enemies when broken, 30 second cooldown. (Requires Rank 50)
The idea itself is quite interesting. I'm not sure about some of the bonuses (havent do the math ;)), but I think I would consider adding second perk from higher level. Level 50 is too easy to achieve via Haedrig's Gift. I think maybe 75 would be more appropriate, because its not that easy (I'm a noob I know) and it takes some time to achieve. And some lazy people (like me) ends the season when completing the season journey (GR70 usually) and 2nd bonus from level 75 could make me try a bit harder
Instead of adding another power to unlock with rank, i'd rather allow to drop "empovered" gems on higher gr-s without 100% drop chance. Just to make some more excitement of finding new items.
Thank you for all the feedback, I do appreciate it. I'm already working with what you suggested and I'd hope you see my next rendition. Also, with gems going the way they are I would like them to do more than just buff numbers. I get that you don't want another rank of powers on the gems, but I'd like to see it mix up the meta like to LON sets have.
Good point, when I first came up with this 50 was a task, but now its laughable. I'll take this specifically into account next time I rework this, thanks.
I'd rather them be a means to an end over an end to an end you know. RNG is fun, but working towards something, for me is a lot more satisfying. That and gems have always been an equal and even challenge for players, but I don't think anyone would complain if they added an item drop that buffed gems by an extra level.
Empowered gems would feel like POE with the vaan gems. Very similar...