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    posted a message on So where do I go from here?

    I miss Baal runs. And that guy in front of that house with the undead......started with a P I think.

    I guess you refer to Nihlathak's Temple enterance and Pindleskin ;)
    Posted in: Diablo III General Discussion
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    posted a message on How to FINISH Conquests? :(
    but how to get a 50 million streak?
    how to do a Nephalim Rift under 2 Mins?

    It really depends on what class you are playing. 50 million streak is easy to do. Just like Kardszy wrote, Boon of the Hoader + Ruins of Corvus. Remember to run the whole map and pull as many scarabs as you can. Only pull. When you see full layout you can easily plan the optimal way through. To pull all and do not die I just run without weapon equipped :) Done it with barb (Leapquake) and DH (UE). But I think all class are capable of doing this conquest. Especially on T13 where gold drop is enormously buffed. You can take some items with +gold find. If you can spare a chest and amulet Goldskin and Kymbo's Gold are good choices.


    Rift under 2 minutes depends on layout really. Act 5 cementary is perfect for me. And if you lucky enough to get some damage/speed boost pylons... easy. Done it with barb (Leapquake) and with DH ofc. Lot of AoE damage is the key. BTW: its T10 so you maybe want to change bracers to Nemesis for example. You can use combo Avariance Band with Boon of the Hoader too. 30 yd of bonus gold pickup affects progress globes too (If I remember correctly) will save you some running. Team up and it will be even easier.


    GR75 is in your reach for sure.


    Boss Mode. Done it with Impale DH solo. Just take everything to speed boost and after 15 minutes you will have it :P As for the other classes. I've seen monk and WD doing it easy too.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient question

    I think, yes. I have not seen any information that they want to change it in any way.

    Posted in: Diablo III General Discussion
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    posted a message on Runeword System Topic

    TAL - THUL - ORT - AMN!

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Stash Improvement Ideas

    Ok, IMO:

    1. Rename stash tab - cool, but since we got graphics not necessery. But cool. We could use more jpgs tho :)
    2. Switch between stash tabs - I think that better solution will be having all tabs as 'overlaps'. Or maybe less, bigger tabs. The main problem I got with the stash is low space in single tab. For example: I collect almost everything and I have all set for all chars. I got it organized by sets in the row and then I got little space for additional items that particular set uses (weapons, belts, bracers etc.) So I unlocked 10 stash tabs and got 700 single squares for equippment that I can arrage freely:D For max. 20 in a row for example. (but shh, I'm insane :P)
    3. Autoorder - would be nice.
    4. Search - Yes! Yes! YES!

    I could use some rules based system to insert the items to the chest. Like I take out all Infernal Machines and when done farming Ubers just right click on them (when chest open) and they return at their assaigned place. Or assaigned place for gems that I would never throw them in other place. That would be f*****g awesome :D


    PS: I don't agree with all your ideas, but it is nice that someone take time to think about it and even make graphic to demonstrate. Nice job dude.

    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets and Stats

    :) Take care and keep killing demons. :)

    Posted in: Diablo III General Discussion
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    posted a message on Adding Sockets and Stats
    dumb question again but if I do pick one up they'll be in my miscellaneous bag right?


    No, Ramaladni's Gift is an item in the bags.


    As for other questions. VRL was right, you can reroll legendary item in cube and it could be an ancient/primal. The other thing is you can reroll one primary stat on weapon to get socket (visit the Mystic in town). Sometimes when I got new weapon and no Ramaladni's (beginning of season:P) I take the less useful stat, change it into a socket and when RG drops I simply change socket do something good (ex. 10% damage) and add socket via RG.

    Posted in: Diablo III General Discussion
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    posted a message on Possible bug with Hellcat Waistguard and Cube - Xbox One

    Well, if it has got legendary power, so the item is definately new. I'll see If I have some in stash later and try to reforge some on my DH to cross check.

    EDIT: just fast checked my season mail and some chars and I don't have this belt... I could have sworn that I got at least one. If I got some time tomorrow I'll maybe be lucky to upgrade one ;) If I succedd I'll let you know.

    Posted in: Technical Support
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    posted a message on Possible bug with Hellcat Waistguard and Cube - Xbox One

    Maybe It will be some kind of long shot, but is it possible that you have this belt for very long time as well as you DH and belt itself is legacy item? That's the first thought that come to my mind after reading your post. It is possible that legacy items could reforge in different way.

    Posted in: Technical Support
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    posted a message on Patch 2.6 Adventure Mode Changes
    Quote from Kontinuago-next

    Quote from Viking84
    You got the point, but I don't think they will implement this since start town is based on "bounty bonus". It could be nice tho...



    There are no bonuses anymore.
    I got the feeling that someone point it out... There are no bonuses, but mechanism that selecting certain start town in adventure mode still works. That's why I used quote marks.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.6 Adventure Mode Changes
    Quote from vinnehehego-next

    That is one damn good change for sure (@ the solo resurect thing)


    One thing I'd like to see added is an option to select your "favorite town" so that once you make a game you'll always start in the selected town.

    It's sooo annoying joining a pub game and they're inn one of those garbage towns where everything is miles apart.

    You got the point, but I don't think they will implement this since start town is based on "bounty bonus". It could be nice tho...
    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.6 Adventure Mode Changes
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.

    OMG! I've been waiting for that kind of solution for so long! No more wasted time and pointless looking at the screen. Just right back to the action!

    Posted in: Diablo III General Discussion
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    posted a message on S11 - What character will you be playing?

    I'll try something new to start with this season. Probably DH or Wizard. Something to end Season Journey quite fast.

    Posted in: Diablo III General Discussion
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    posted a message on Suggested D3 improvements/enhancements

    Hello, to be blunt at the beginning I don't think Blizzard will implement any major changes in D3 :) But as we are here... I agree with most and adding to previous post:


    13) Visible timer on rifts


    And I mean every single rift. Greater or normal. Especially when you want to do timed run (TX 2min or T13 4min). Damn, I would be good to know if it goes well or if you fail and you could check how bad you failed (1 sec or 30 sec) without using stopwatch...


    14) Timed boss fight (ex. Season Journey Malthael, Belial etc.)


    The same stuff as before

    Posted in: Diablo III General Discussion
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    posted a message on Oculus ring on follower patch 2.4.1
    Wrong. It just needs to proc , that's all. You don't have to stay in the circle. If you see the circle anywhere in your screen, then you have the dmg increase, no matter where you stay.


    If it is true there is no need for "circle on the ground" indication. If you equip Oculus ring on follower you got circle somewhere almost all the time. As far as I know you must stay in the circle to keep the buff up. Of course there is slight latency after going in and out the circle.

    Secondary

      Chance to create an area of focused power on killing a monster. Damage is increased by 70–85% while standing in the area.


    https://us.battle.net/forums/en/d3/topic/16527322731?page=21#409


    PS: of course I can be wrong, but I paste something that I based my knowledge on. And the second thing is, it would be too easy to get buff everywhere, not only in the circle area.

    Posted in: Diablo III General Discussion
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