Probably many have noticed this already but I couldn´t find a thread for it, so here it goes.
My concern is that during the fight with the Thousand Pounder (the fat blue boss) in the gameplay trailer you can clearly see that the Barbarian is able to pass through him while using the skills Furious Charge and Leap in a similar fashion to WoW, where you can just walk through any player or monster as if they were made of air. Obviously, I’d prefer if it were more realistic and stop/crash when hitting an obstacle (not saying that the skill shouldn’t work at all, but maybe the skill animation could adjust itself in length when facing an obstacle) for 2 reasons. The first one is that my level of immersion will be lowered when unrealistic things like this happen and the second reason is that the level of danger (for the Barbarian at least) is also lowered since you can never get cornered and ganged up on when carelessly walking into a group of monsters. Also, specifically during the fight with the Thousand Pounder, the Barb could have just charged through repeatedly and never get hit back since the fat guy only had melee attacks I think.
So to elaborate on specific changes I’d like to see in these skills, for Furious Charge I’d prefer if it simply worked like the Paladin´s charge in D2 where he needed some room to charge and obviously couldn’t charge through the monsters, meaning a ganged up charger is a dead charger. About Leap, I realize that it is intended to jump over (not through) monsters but I think there should be more consideration in the height of the monsters and the angle of the jump. For example, if the Barb gets encircled by a group of zombies and wants to Leap out he would theoretically need an angle of 80º or more to jump over without bumping them, making the possible traveled distance no more than 1 meter in length (yes, I am factoring the superhuman jumping ability of the Barb). This means that if the barb wants to leap across the room like he so often does in the gameplay trailer, he should have no obstacles right in front of him since he would need to jump with an angle of 10-20º to be able to do this.
Well, the leap idea may be overextending it but I think they should definitely make both skills not able to pass through enemies.
I think you are looking into it too much. I didn't really get irked by Furious Charge or Leap since they are both abilities. If the barb walked through enemies on a regular basis, I would mind, but I highly doubt that would happen.
They will probably fix that by the time the game is released, remember, the video they showed was supposedly a pre-alpha version, so it's not gonna be as bug/glitch-free as the release version.
Looked fine to me, only part that bothered me was the Barbarian has more particle effects on his skills than all the sorceress spells from D2.
I wish i had particle effects in real life. I mean, in which scenario would you feel more like a badass.
1) Swing your sword and hear a slight wooshing noise.
2) Swing your sword and watch a kinetic wave appear in the air, see fire trail from your sword, with thunder breaking in the distance, the the cackling of an evil robot wizard in the background while he is summoning his nuclear war beast with machine guns and gamma rays for arms while riding a motorcycle with chainsaws.....
They will probably fix that by the time the game is released, remember, the video they showed was supposedly a pre-alpha version, so it's not gonna be as bug/glitch-free as the release version.
I agree they will probally fix it by the time the game comes out
I think charge will pass through and knock enemies out of the way except big mobs, the Barbarian didn't pass through on the killing blow, maybe because it targeted the skill at the mob.
When you charge through enemies because of the physics if they die they should go flying out the way which is great.
I would enjoy Paladins so much more if Charge actually worked like that.
They will probably fix that by the time the game is released, remember, the video they showed was supposedly a pre-alpha version, so it's not gonna be as bug/glitch-free as the release version.
Yeah hopefully, but maybe it is intended to work that way so I'm worried.
Quote from "Tiger" »
I think charge will pass through and knock enemies out of the way except big mobs, the Barbarian didn't pass through on the killing blow, maybe because it targeted the skill at the mob.
When you charge through enemies because of the physics if they die they should go flying out the way which is great.
Yeah, knocking normal enemies out of the way while charging would be very plausible considering the momentum of the charge, but i don't think it's cool at all if it remains like it is now and you can just charge through like if they were ghosts.
I just wish they would reveal the new skill that will undoubtly appear for the barbarian.
It is called "Holy Pauldrons" and makes your shoulder plates 2x bigger with 500% more armor.
Oh yeah, and they glow.
I figured the Charge ability looks like barb becomes etherized so he can break through crowds dealing damage all around, which seems better than headbanging on every monster you charge at, and then having to walk away to repeat and gain momentum. What if the monster was just in front of you? You charge without moving? Either way, I don't understand complaints about this - I didn't even notice anything 'wrong' when I was watching the video. It really felt right.
But the charge in D3.. iirc in the demo at least the skill had 2 components.. on hit component and AOE effect. The aoe hits things on the path of the charge..
Imo it makes the skill a lot more usefull than just a charge to 1 target.
Probably many have noticed this already but I couldn´t find a thread for it, so here it goes.
My concern is that during the fight with the Thousand Pounder (the fat blue boss) in the gameplay trailer you can clearly see that the Barbarian is able to pass through him while using the skills Furious Charge and Leap in a similar fashion to WoW, where you can just walk through any player or monster as if they were made of air. Obviously, I’d prefer if it were more realistic and stop/crash when hitting an obstacle (not saying that the skill shouldn’t work at all, but maybe the skill animation could adjust itself in length when facing an obstacle) for 2 reasons. The first one is that my level of immersion will be lowered when unrealistic things like this happen and the second reason is that the level of danger (for the Barbarian at least) is also lowered since you can never get cornered and ganged up on when carelessly walking into a group of monsters. Also, specifically during the fight with the Thousand Pounder, the Barb could have just charged through repeatedly and never get hit back since the fat guy only had melee attacks I think.
So to elaborate on specific changes I’d like to see in these skills, for Furious Charge I’d prefer if it simply worked like the Paladin´s charge in D2 where he needed some room to charge and obviously couldn’t charge through the monsters, meaning a ganged up charger is a dead charger. About Leap, I realize that it is intended to jump over (not through) monsters but I think there should be more consideration in the height of the monsters and the angle of the jump. For example, if the Barb gets encircled by a group of zombies and wants to Leap out he would theoretically need an angle of 80º or more to jump over without bumping them, making the possible traveled distance no more than 1 meter in length (yes, I am factoring the superhuman jumping ability of the Barb). This means that if the barb wants to leap across the room like he so often does in the gameplay trailer, he should have no obstacles right in front of him since he would need to jump with an angle of 10-20º to be able to do this.
Well, the leap idea may be overextending it but I think they should definitely make both skills not able to pass through enemies.
I totally agree! especially about the charge skill.
I hope blizzard will notice this but i'm afraid we need something bigger then just a thread.. but again, i definitely agree with what you wrote, good job man :thumbsup:.
P.S - maybe you should also post this on the official diablo 3 \ battle.net forums.. bashiok reply there sometimes.. you have nothing to lose.. good luck
My concern is that during the fight with the Thousand Pounder (the fat blue boss) in the gameplay trailer you can clearly see that the Barbarian is able to pass through him while using the skills Furious Charge and Leap in a similar fashion to WoW, where you can just walk through any player or monster as if they were made of air. Obviously, I’d prefer if it were more realistic and stop/crash when hitting an obstacle (not saying that the skill shouldn’t work at all, but maybe the skill animation could adjust itself in length when facing an obstacle) for 2 reasons. The first one is that my level of immersion will be lowered when unrealistic things like this happen and the second reason is that the level of danger (for the Barbarian at least) is also lowered since you can never get cornered and ganged up on when carelessly walking into a group of monsters. Also, specifically during the fight with the Thousand Pounder, the Barb could have just charged through repeatedly and never get hit back since the fat guy only had melee attacks I think.
So to elaborate on specific changes I’d like to see in these skills, for Furious Charge I’d prefer if it simply worked like the Paladin´s charge in D2 where he needed some room to charge and obviously couldn’t charge through the monsters, meaning a ganged up charger is a dead charger. About Leap, I realize that it is intended to jump over (not through) monsters but I think there should be more consideration in the height of the monsters and the angle of the jump. For example, if the Barb gets encircled by a group of zombies and wants to Leap out he would theoretically need an angle of 80º or more to jump over without bumping them, making the possible traveled distance no more than 1 meter in length (yes, I am factoring the superhuman jumping ability of the Barb). This means that if the barb wants to leap across the room like he so often does in the gameplay trailer, he should have no obstacles right in front of him since he would need to jump with an angle of 10-20º to be able to do this.
Well, the leap idea may be overextending it but I think they should definitely make both skills not able to pass through enemies.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
I wish i had particle effects in real life. I mean, in which scenario would you feel more like a badass.
1) Swing your sword and hear a slight wooshing noise.
2) Swing your sword and watch a kinetic wave appear in the air, see fire trail from your sword, with thunder breaking in the distance, the the cackling of an evil robot wizard in the background while he is summoning his nuclear war beast with machine guns and gamma rays for arms while riding a motorcycle with chainsaws.....
Yeah #2 would be awesome!
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
I agree they will probally fix it by the time the game comes out
I would enjoy Paladins so much more if Charge actually worked like that.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Yeah hopefully, but maybe it is intended to work that way so I'm worried.
Yeah, knocking normal enemies out of the way while charging would be very plausible considering the momentum of the charge, but i don't think it's cool at all if it remains like it is now and you can just charge through like if they were ghosts.
It is called "Holy Pauldrons" and makes your shoulder plates 2x bigger with 500% more armor.
Oh yeah, and they glow.
Everything in the video was specifically set up for that barbarian, they just wanted to show what COULD happen.
In event of that actually happening in D3 I'd assume there would be an alternate route.
But the charge in D3.. iirc in the demo at least the skill had 2 components.. on hit component and AOE effect. The aoe hits things on the path of the charge..
Imo it makes the skill a lot more usefull than just a charge to 1 target.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I totally agree! especially about the charge skill.
I hope blizzard will notice this but i'm afraid we need something bigger then just a thread.. but again, i definitely agree with what you wrote, good job man :thumbsup:.
P.S - maybe you should also post this on the official diablo 3 \ battle.net forums.. bashiok reply there sometimes.. you have nothing to lose.. good luck