any1 here who allready entered a Set Dungeon? Has it it´s own difficulty level like greaters when you enter a GR 50 in Torment 3 for example or does it scale with the current Tormentlevel?
Set dungeons need to be competed in 5 minutes or you get kicked out - given this they're either really small and with few mobs or mobs are really squishy compared to high GR. Very likely we're talking about t8-t9 difficulty.
Actual difficulty comes from the secondary objectives: stuff like "don't get hit in melee" or "don't spend any mana" or "don't get any damage" is what will make them challenging. Doesn't matter how much you can faceroll stuff, but if you are crippled in ability choices or need to avoid stuff, it doesn't matter anymore if they hit for 1 hp or oneshot you.
Actual difficulty comes from the secondary objectives: stuff like "don't get hit in melee" or "don't spend any mana" or "don't get any damage" is what will make them challenging. Doesn't matter how much you can faceroll stuff, but if you are crippled in ability choices or need to avoid stuff, it doesn't matter anymore if they hit for 1 hp or oneshot you.
A high level Molten Wildebeest's Gizzard will probably solve the "take no damage" thing.
That's argueable, depending on what exatcly the phrase "take no damage" means. You can have shield on you but if you get any damage (even mitigated and nullified by shield), you fail, or, otherwise, if it means that you shall not lose any single hit point - you can solve it this way.
There is a non-standard difficulty based on the most recent dungeon I tried.
UE Dungeon :
Elites have a 1 hit KO of Jailer. Twice while trying to round up mobs to get the more than 20 per Multishot have they done 1 hits.
From 2 different dungeons mob life is around 20~30mil so it feels easier than t6.
Edit : To find the dungeons and hints yourself : go to the new Leorics Manor area and there is a new pedestal with a book on it that will drop hints depending on the 6pc you are currently wearing.
Another thing: since these dungeons are static, very likely some specific immunity amulets or different skills/runes are better to do the objectives. As said above, hp of monsters is not the issue so "underpar" builds may have an easier time.
I like the general concept. You don't need perfect ancient gear and high paragon to kill the monsters. Just the set, maybe supporting items and some "skill" to master the rift.
For the DH, the Marauder-Rift is very easy.
UE is a little bit harder (hit 6x 20+ enemies with multishot), because there are not that many large groups.
The main problem with Shadow Set is the incorrect german localization (?) and to find all enemies (you need to destroy the coffins as well, where some skeletons may be hiding ?)
As I don't have any practice with Natalya, thats the hardest for me. Killing Elite with Reflect Damage without taking any damage is a little bit tricky...
I found and tried the Unhallowed Essence dungeon last night.
The elite's jail is easily handled by equipping or cubing a cameo.
I haven't been able to complete the 6 20 killed with multi shot. My main build was awful for it so I've been trying to tweak things here and there. Dismissed my templar and pets. Got rid of all slows, rockets, and extra aoe that's not multi. I'm thinking about trying a build with chanonbolter maybe to group things up better.
The map is always the same but the packs of mobs seem to spawn differently. So hard to plan which points are the best to group up.
I haven't tried Nat's dungeon yet... But do reflect damage elites reflect rain of vengeance? Or can you wear an amulet that immunes your type of reflected damage?
Last patch reflect damage changed to reflect the same type of damage you deal. Assuming that this works, running a mono element build with the same element immunity amu should make reflect damage not an issue.
UE is a little bit harder (hit 6x 20+ enemies with multishot), because there are not that many large groups.
Yes, I only got 1/6. Mobs die too fast. Now that I think about it, I suppose one could use a lvl1 bow until that objective is done and then clear the rest with the Yang's. There was nothing else to worry about. Best thing for me was finding the dungeon based on the clue. I somehow went to the right spot on the first try, took like 20sec.
Hey guys,
any1 here who allready entered a Set Dungeon? Has it it´s own difficulty level like greaters when you enter a GR 50 in Torment 3 for example or does it scale with the current Tormentlevel?
Pure speculation here.
Set dungeons need to be competed in 5 minutes or you get kicked out - given this they're either really small and with few mobs or mobs are really squishy compared to high GR. Very likely we're talking about t8-t9 difficulty.
Actual difficulty comes from the secondary objectives: stuff like "don't get hit in melee" or "don't spend any mana" or "don't get any damage" is what will make them challenging. Doesn't matter how much you can faceroll stuff, but if you are crippled in ability choices or need to avoid stuff, it doesn't matter anymore if they hit for 1 hp or oneshot you.
There is a non-standard difficulty based on the most recent dungeon I tried.
UE Dungeon :
Elites have a 1 hit KO of Jailer. Twice while trying to round up mobs to get the more than 20 per Multishot have they done 1 hits.
From 2 different dungeons mob life is around 20~30mil so it feels easier than t6.
Edit : To find the dungeons and hints yourself : go to the new Leorics Manor area and there is a new pedestal with a book on it that will drop hints depending on the 6pc you are currently wearing.
Another thing: since these dungeons are static, very likely some specific immunity amulets or different skills/runes are better to do the objectives. As said above, hp of monsters is not the issue so "underpar" builds may have an easier time.
Nice to know.
EDIT: nvm bad reading skills.
I found and tried the Unhallowed Essence dungeon last night.
The elite's jail is easily handled by equipping or cubing a cameo.
I haven't been able to complete the 6 20 killed with multi shot. My main build was awful for it so I've been trying to tweak things here and there. Dismissed my templar and pets. Got rid of all slows, rockets, and extra aoe that's not multi. I'm thinking about trying a build with chanonbolter maybe to group things up better.
The map is always the same but the packs of mobs seem to spawn differently. So hard to plan which points are the best to group up.
I haven't tried Nat's dungeon yet... But do reflect damage elites reflect rain of vengeance? Or can you wear an amulet that immunes your type of reflected damage?
Last patch reflect damage changed to reflect the same type of damage you deal. Assuming that this works, running a mono element build with the same element immunity amu should make reflect damage not an issue.
Needs testing though.
Yes, I only got 1/6. Mobs die too fast. Now that I think about it, I suppose one could use a lvl1 bow until that objective is done and then clear the rest with the Yang's. There was nothing else to worry about. Best thing for me was finding the dungeon based on the clue. I somehow went to the right spot on the first try, took like 20sec.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450