Ok I just confirmed it. Opened a new game (private, solo) on 'hard' at level 70. Did act 5 bonus. The regular cache contained two holy water. The bonus contained one. I can provide a picture if you want.
Okay, I've changed the chart and included a note to reflect that. I hope other people can confirm that and possibly also find out what's up with caches on expert and other difficulties. T1 is 3+3, that's what I know for sure.
Also, if anyone can keep track of keywarden drop rates - that would be great. I got the feeling the drop rate is buffed, but haven't heard anyone else say that. But I got 100% machines on every kill (though I only killed about 5 or so, didn't really farm any and just did one round for the season journey).
Ok I just confirmed it. Opened a new game (private, solo) on 'hard' at level 70. Did act 5 bonus. The regular cache contained two holy water. The bonus contained one. I can provide a picture if you want.
I just did 2 bounties in Hard at 70 and had the same. 2+1 bonus
[Edit] Just did 2 bounties in Expert, also had 2+1.
Probably just my overactive imagination but it does seem to me that the chances of getting 2 GR keys instead of one are somewhat correlated to how fast the GG goes down. Whenever I'm doing Rift runs and the team drops the GG in 3 to 5 seconds, the chance of getting 2 GR keys is considerably greater than if it takes much more than 10 seconds to drop the GG....
Of course I have no way to prove this but it certainly seems to be the case.
I think they nerfed the Riftstone drop rate. Been running rifts last night and today, probably done 15 in total. I have not gotten 2 stones even once in that time. I know RNG and all but please flip a coin 15 times and show me how you get heads (or tails) 15 times in a row?
RNG can be a fickle mistress at times. What some of you describe here is a streak of bad luck. And yes, it can happen. In fact, it *must* happen in a system that is truly random. Imagine it like being struck by a lightning. It's super unlikely and therefore only happens to very few people every year. However, it happens to *some* people. And since there are literally millions of people playing this game, every bad occurrence of miserable RNG is ultimately bound to happen to someone at some point. In terms of getting 15 consecutive tails in coin flips, there was actually once a nice discussion about that in a NYT magazine article:
If you have large quantities of data, or instances that clearly hint at some of the information being wrong, state them clearly. I'll try to get other people to verify this then. This is not because I don't trust those who post other data, but simply because this chart has now been around for almost a year and the data in it has been confirmed by thousands of players accumulating millions of data points. Reporting on 20 bad coin flips is not indicating that the data is wrong - quite the contrary. It's rather telling us the data is correct and the "chances" in there (e.g., chance to get a second key) are just that - chances, subject to RNG. Please keep that in mind. Thanks!
I'm guessing "Legendary drop (rift)" is the chance of the boss at the end of a Rift dropping a legendary (am I right?), but can someone explain what the "Legendary drop" row above it relates to?
Ok I just confirmed it. Opened a new game (private, solo) on 'hard' at level 70. Did act 5 bonus. The regular cache contained two holy water. The bonus contained one. I can provide a picture if you want.
Okay, I've changed the chart and included a note to reflect that. I hope other people can confirm that and possibly also find out what's up with caches on expert and other difficulties. T1 is 3+3, that's what I know for sure.
Also, if anyone can keep track of keywarden drop rates - that would be great. I got the feeling the drop rate is buffed, but haven't heard anyone else say that. But I got 100% machines on every kill (though I only killed about 5 or so, didn't really farm any and just did one round for the season journey).
I can confirm it is not 100% drop rate in t10, i was farming some today and ~70% sounds about right. I wasn't keeping track of exact numbers however.
Cool, thanks! Yeah I already thought that it's just RNG for me. Will leave that as is then.
I just did 2 bounties in Hard at 70 and had the same. 2+1 bonus
[Edit] Just did 2 bounties in Expert, also had 2+1.
Probably just my overactive imagination but it does seem to me that the chances of getting 2 GR keys instead of one are somewhat correlated to how fast the GG goes down. Whenever I'm doing Rift runs and the team drops the GG in 3 to 5 seconds, the chance of getting 2 GR keys is considerably greater than if it takes much more than 10 seconds to drop the GG....
Of course I have no way to prove this but it certainly seems to be the case.
Just sayin'.
I'll be surprised if greater rift keystones are 50% on master. I just did 8 rifts and 3 on hard and got one. It could be RNG, but I doubt it.
I cannot even get my 6 piece for this reason. I am at T3 and I have ZERO drops after 10 runs.
I think they nerfed the Riftstone drop rate. Been running rifts last night and today, probably done 15 in total. I have not gotten 2 stones even once in that time. I know RNG and all but please flip a coin 15 times and show me how you get heads (or tails) 15 times in a row?
RNG can be a fickle mistress at times. What some of you describe here is a streak of bad luck. And yes, it can happen. In fact, it *must* happen in a system that is truly random. Imagine it like being struck by a lightning. It's super unlikely and therefore only happens to very few people every year. However, it happens to *some* people. And since there are literally millions of people playing this game, every bad occurrence of miserable RNG is ultimately bound to happen to someone at some point. In terms of getting 15 consecutive tails in coin flips, there was actually once a nice discussion about that in a NYT magazine article:
http://www.nytimes.com/2010/09/12/magazine/12FOB-IdeaLab-t.html?_r=0
If you have large quantities of data, or instances that clearly hint at some of the information being wrong, state them clearly. I'll try to get other people to verify this then. This is not because I don't trust those who post other data, but simply because this chart has now been around for almost a year and the data in it has been confirmed by thousands of players accumulating millions of data points. Reporting on 20 bad coin flips is not indicating that the data is wrong - quite the contrary. It's rather telling us the data is correct and the "chances" in there (e.g., chance to get a second key) are just that - chances, subject to RNG. Please keep that in mind. Thanks!
I'm guessing "Legendary drop (rift)" is the chance of the boss at the end of a Rift dropping a legendary (am I right?), but can someone explain what the "Legendary drop" row above it relates to?