I have both a DH and a Monk, levels 40 and 44, and both on Nightmare ACT 2. I wanted to know what the most commonly used skills are for these two classes. Sorry I don't know the technical names for the skills, but what are you assigning to your 1-4 keys and your left/right mouse?
I've found that most of the skill/rune combinations are useless at higher levels, for these two classes anyway. There are only a handful out of the numerous combinations that actually will work once you're out of Normal difficulty.
Nightmare is still pretty easy, you can pretty much take whatever skill you want. However, naturally, this depends greatly on your current gear.
In Inferno, almost all Monks run with these spells:
preferred Generator, usually Fists of Thunder/Thunderclap or Deadly Reach/Keen Eye
Sweeping Wind/Bladestorm or /Cyclone, depending on crit chance
Serenity/Ascencion or /Peaceful Reposte, depending on Life on Hit
Breath of Heaven/Blazing Wrath
Blinding Flash/Faith in the Light
Mantra of Evasion/Hard Target or Mantra of Conviction/Owerave, depending on survivability from gear
Commonly used passives include
Seize the initiative (must have)
Resolve
Transcendence (can become useless depending on gear)
One with everything (only good, if you set up your gear around it)
With what you have here what is the point of Transcendence when it doesn't really seem like you have much for Spirit Spending?
You can always just refresh your mantra for the 3 second bonus, or spam it if you just want the heal from transcendence. And since all your defensive cooldowns have spirit costs, it's just handy to add a bit of healing on top of their other effects.
go for damage, if you find your self getting your ass kicked more often than not, get some defensive
also keep in mind that some skills like concentrate mantra i think ( an offensive mantra)? have defensive properies with the right rune.
and also there are defensive skills that deal damage, so you get a good combo of defensive/offensive
good note on the sharpshooter passive kuken, too many demon hunters make the mistake of using sharpshooter with tons of crit%+ gear.... such a sad waste of a passive
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I've found that most of the skill/rune combinations are useless at higher levels, for these two classes anyway. There are only a handful out of the numerous combinations that actually will work once you're out of Normal difficulty.
With what you have here what is the point of Transcendence when it doesn't really seem like you have much for Spirit Spending?
You can always just refresh your mantra for the 3 second bonus, or spam it if you just want the heal from transcendence. And since all your defensive cooldowns have spirit costs, it's just handy to add a bit of healing on top of their other effects.
also keep in mind that some skills like concentrate mantra i think ( an offensive mantra)? have defensive properies with the right rune.
and also there are defensive skills that deal damage, so you get a good combo of defensive/offensive