Hi there. After the success I got by posting some ideas on a Witch Doctor build and the improvements others helped me made I figured it would be a good idea just to make 1 thread instead of posting in every class sub-forum.
I know that the game is still in beta and everything can change and skills that haven't been tested can work diffrently in-game than on paper. However its still intresting and quite fun spending a few mins on the talent calculators attempting to make some builds to test out when D3 eventually gets here.
barb build doesnt have enough fury gen. need a spammable fury gen with that build. the 0-0 fury cost for golden runed WW is obviously a glitch because a lvl 1 rune and lvl 4 and lvl 7 would all be the same. or it would generate fury for runes higher which would make it stupidly OP. so dont think that actually doesnt cost fury.
WD build is very good. would just change the blood ritual passive, wont be good to have that in inferno when you die easily. i would get a defensive passive instead. you have plenty of mana regen with spiders and locusts.
Dh build has fundementals for no reason, you already have entangling shot which generates double the hatred and can hit 2 targets and slow them. so you wouldnt/shouldnt use your basic attack with this build.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I was gonna say the same thing about the barb build. Playing through the beta, fury is something one has to always be vigilant about. I've found so far that bash, cleave, or frenzy are backbone talents that almost every barb will have just because they're so well balanced between damage output and fury generation.
Each has it's own feel, cleave is nice if you are fighting clusters of enemies often but it sucks against boss mobs. Bash is great vs boss mobs, but not so good at dealing with groups, then frenzy is a weird middle where you're just single-targetting stuff down, but it goes down pretty fast, but it sucks when you lose your frenzy charges.
So far the best combos i've come up with just in terms of adapability to almost any situation is Bash, Rend, Hammer of Ancients, and Leap attack. Bash hits so hard that you still take out groups pretty fast, but most importantly, bash generates fury fast. Usually i'll "bash, bash, bash" then have enough for a rend, then a hammer of an ancients, and it's like a nuclear bomb went off. Granted these are all level 13 and lower spells, so im sure there's better combos out there, but as far as beta is concerned, that combo works great for me.
Point being though, i'd grab one of those three skills mentioned to have a solid fury generation skill. Bash, Cleave, or Frenzy.
I was gonna say the same thing about the barb build. Playing through the beta, fury is something one has to always be vigilant about. I've found so far that bash, cleave, or frenzy are backbone talents that almost every barb will have just because they're so well balanced between damage output and fury generation.
Each has it's own feel, cleave is nice if you are fighting clusters of enemies often but it sucks against boss mobs. Bash is great vs boss mobs, but not so good at dealing with groups, then frenzy is a weird middle where you're just single-targetting stuff down, but it goes down pretty fast, but it sucks when you lose your frenzy charges.
So far the best combos i've come up with just in terms of adapability to almost any situation is Bash, Rend, Hammer of Ancients, and Leap attack. Bash hits so hard that you still take out groups pretty fast, but most importantly, bash generates fury fast. Usually i'll "bash, bash, bash" then have enough for a rend, then a hammer of an ancients, and it's like a nuclear bomb went off. Granted these are all level 13 and lower spells, so im sure there's better combos out there, but as far as beta is concerned, that combo works great for me.
Point being though, i'd grab one of those three skills mentioned to have a solid fury generation skill. Bash, Cleave, or Frenzy.
I thought rage might of been a problem, so after what you've said ive taken Bash with "Instigation" so its 10 rage per attack.
Since I only have 1 shout now I removed that passive and have taken "Animosity". http://us.battle.net/d3/en/calculator/barbarian#adYZkP!ZWS!bcZYbZ
Dh build has fundementals for no reason, you already have entangling shot which generates double the hatred and can hit 2 targets and slow them. so you wouldnt/shouldnt use your basic attack with this build.
lvl 4 WW rune COSTS no fury. 0, zero. As it is right now. We can only make builds on what WE know, and making good assumptions about what we dont.
So we know WW golden rune makes it cost 0 fury, Blizzard already stated 5-6-7 are the 0.0001%'ish drops (the higher you go, the lower the drop)
5-6-7 runes will make any skill fucking OP, thats why they are so hard to get? thats the whole point on getting them? They make your shit game breaking, and allow you to farm the shit out of inferno. So why you're assuming WW rune is wrong is beyond me?
I assume its going to make 5-6-7 generate fury. That would be the logical string to follow?
your build works fine on the barb if WW golden rune is going to behave the way it does CURRENTLY, and if it scales how i ASSUME it's going to scale you will be fine. The only problem I have with your build is why hammer of the ancients? It makes no sense?
If WW costs no fury, and will generate fury, why not just WW your way to victory? why even use hammer? Pick something else!
Also if WW works how it currently works, and with your build, the only thing you use fury on is wotb so change your rune in War cry.
Infact warcry golden rune is actually complete shit in comparison to what the other rune effects give you. 12 extra fury gained on a 30 second CD? That is 100% shit. 50% resistance is NOT shit, 16% dodge is NOT shit, Armour increase by 200% is NOT shit. increase life by 16% and 890 life per second is NOT shit. 12 extra fury gained on a 30 second CD is. Pick a better rune.
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
I would replace hammer with Ignore pain, or Overpower.
You have a lot of extra crit in your build? Why not take Overpower over hammer? Especially since you close the distance with leap and WW. Lets look at what over power would give you, besides its normal effect.
30% dmg reflection to melee
16% crit for the next 4.5 seconds
Fury generation of 4
Storm of steel looks like shit at rank 4 so not going to bother
or heal 8% of your max life for every enemy hit.
Rollback Post to RevisionRollBack
"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
lvl 4 WW rune COSTS no fury. 0, zero. As it is right now. We can only make builds on what WE know, and making good assumptions about what we dont.
So we know WW golden rune makes it cost 0 fury, Blizzard already stated 5-6-7 are the 0.0001%'ish drops (the higher you go, the lower the drop)
5-6-7 runes will make any skill fucking OP, thats why they are so hard to get? thats the whole point on getting them? They make your shit game breaking, and allow you to farm the shit out of inferno. So why you're assuming WW rune is wrong is beyond me?
I assume its going to make 5-6-7 generate fury. That would be the logical string to follow?
your build works fine on the barb if WW golden rune is going to behave the way it does CURRENTLY, and if it scales how i ASSUME it's going to scale you will be fine. The only problem I have with your build is why hammer of the ancients? It makes no sense?
If WW costs no fury, and will generate fury, why not just WW your way to victory? why even use hammer? Pick something else!
Also if WW works how it currently works, and with your build, the only thing you use fury on is wotb so change your rune in War cry.
Infact warcry golden rune is actually complete shit in comparison to what the other rune effects give you. 12 extra fury gained on a 30 second CD? That is 100% shit. 50% resistance is NOT shit, 16% dodge is NOT shit, Armour increase by 200% is NOT shit. increase life by 16% and 890 life per second is NOT shit. 12 extra fury gained on a 30 second CD is. Pick a better rune.
I would replace hammer with Ignore pain, or Overpower.
You have a lot of extra crit in your build? Why not take Overpower over hammer? Especially since you close the distance with leap and WW. Lets look at what over power would give you, besides its normal effect.
30% dmg reflection to melee
16% crit for the next 4.5 seconds
Fury generation of 4
Storm of steel looks like shit at rank 4 so not going to bother
or heal 8% of your max life for every enemy hit.
Hi thanks for the feedback. After reading what you said you're right about hammer. Overpower would add more and Ignore pain will be nice for Inferno mode. However I was thinking revenge would maybe be nice? If it can proc and I can use it while im using WW?
Had a go at a quick Wizard build, its a Glass Cannon build which focuses on damage and I think will be a lot of fun but has very little survivability.
I wouldn't think it would work solo at harder difficultes but I was thinking for more in Co-op mode where you will have yourself and 3 team mates.
I know that the game is still in beta and everything can change and skills that haven't been tested can work diffrently in-game than on paper. However its still intresting and quite fun spending a few mins on the talent calculators attempting to make some builds to test out when D3 eventually gets here.
Barbarian: http://us.battle.net...YZkP!ZcS!cbZYbZ
Follower: http://us.battle.net...lower#0101!0010 (Scoundrel)
- Not sure if I will generate enough Rage?
Demon Hunter: http://us.battle.net...PSTQ!Sdh!bZYcbY
Follower: http://us.battle.net...lower#0101!0010 (Templar)
- On the Demon Hunter build I am worried about not generating enough Hatred, so I took x2 Hatred Generator skills. I would of took "Strafe" with "Rocket Storm" runestone if it was viable.
Witch Doctor: http://us.battle.net...VcYb!ZXe!bbYZZa
Follower: http://us.battle.net...lower#0101!0010 (Templar)
- Already talked about, I did decide to take "Leeching Beasts" on my "Zombie Dogs" but decided to keep "Blood Ritual".
So anyone got any pointers for any of my builds or feel like posting there ideas?
WD build is very good. would just change the blood ritual passive, wont be good to have that in inferno when you die easily. i would get a defensive passive instead. you have plenty of mana regen with spiders and locusts.
Dh build has fundementals for no reason, you already have entangling shot which generates double the hatred and can hit 2 targets and slow them. so you wouldnt/shouldnt use your basic attack with this build.
Each has it's own feel, cleave is nice if you are fighting clusters of enemies often but it sucks against boss mobs. Bash is great vs boss mobs, but not so good at dealing with groups, then frenzy is a weird middle where you're just single-targetting stuff down, but it goes down pretty fast, but it sucks when you lose your frenzy charges.
So far the best combos i've come up with just in terms of adapability to almost any situation is Bash, Rend, Hammer of Ancients, and Leap attack. Bash hits so hard that you still take out groups pretty fast, but most importantly, bash generates fury fast. Usually i'll "bash, bash, bash" then have enough for a rend, then a hammer of an ancients, and it's like a nuclear bomb went off. Granted these are all level 13 and lower spells, so im sure there's better combos out there, but as far as beta is concerned, that combo works great for me.
Point being though, i'd grab one of those three skills mentioned to have a solid fury generation skill. Bash, Cleave, or Frenzy.
I thought rage might of been a problem, so after what you've said ive taken Bash with "Instigation" so its 10 rage per attack.
Since I only have 1 shout now I removed that passive and have taken "Animosity".
http://us.battle.net/d3/en/calculator/barbarian#adYZkP!ZWS!bcZYbZ
I see, since "Entangling Shot" will be my main ability ive taken "Cull the Weak" passive instead.
http://us.battle.net/d3/en/calculator/demon-hunter#eaPSTQ!Sch!bZYcbY
So we know WW golden rune makes it cost 0 fury, Blizzard already stated 5-6-7 are the 0.0001%'ish drops (the higher you go, the lower the drop)
5-6-7 runes will make any skill fucking OP, thats why they are so hard to get? thats the whole point on getting them? They make your shit game breaking, and allow you to farm the shit out of inferno. So why you're assuming WW rune is wrong is beyond me?
I assume its going to make 5-6-7 generate fury. That would be the logical string to follow?
your build works fine on the barb if WW golden rune is going to behave the way it does CURRENTLY, and if it scales how i ASSUME it's going to scale you will be fine. The only problem I have with your build is why hammer of the ancients? It makes no sense?
If WW costs no fury, and will generate fury, why not just WW your way to victory? why even use hammer? Pick something else!
Also if WW works how it currently works, and with your build, the only thing you use fury on is wotb so change your rune in War cry.
Infact warcry golden rune is actually complete shit in comparison to what the other rune effects give you. 12 extra fury gained on a 30 second CD? That is 100% shit. 50% resistance is NOT shit, 16% dodge is NOT shit, Armour increase by 200% is NOT shit. increase life by 16% and 890 life per second is NOT shit. 12 extra fury gained on a 30 second CD is. Pick a better rune.
for he to-day that sheds his blood with me
shall be my brother..."
You have a lot of extra crit in your build? Why not take Overpower over hammer? Especially since you close the distance with leap and WW. Lets look at what over power would give you, besides its normal effect.
30% dmg reflection to melee
16% crit for the next 4.5 seconds
Fury generation of 4
Storm of steel looks like shit at rank 4 so not going to bother
or heal 8% of your max life for every enemy hit.
for he to-day that sheds his blood with me
shall be my brother..."
Hi thanks for the feedback. After reading what you said you're right about hammer. Overpower would add more and Ignore pain will be nice for Inferno mode. However I was thinking revenge would maybe be nice? If it can proc and I can use it while im using WW?
for he to-day that sheds his blood with me
shall be my brother..."
I wouldn't think it would work solo at harder difficultes but I was thinking for more in Co-op mode where you will have yourself and 3 team mates.
http://us.battle.net/d3/en/calculator/wizard#gjlOPZ!Yed!bbacZa
Thoughts?