I've been trying to build an Arcane Wizard with Disintegrate, but I feel so weak! Does anybody know why disintegrate feels so weak or why my character may be weak?
Entropy feels really weak to me when I use it, but I think it's more the way the skill does damage rather than it not actually doing much damage. Biggish numbers pop up occasionally as normal but it looks more like it's doing it's damage really really fast rather than giving you those big hit feeling impacts.
The other runes felt like that for a bit but I'm pretty used to general Disintegrate now. Entropy still feels like garbage but that's more because I don't think the range loss is worth the damage you gain compared to using Intensify. No idea why you'd ever use Charged Nexus.
The other runes felt like that for a bit but no idea why you'd ever use Charged Nexus.
Probably because it is probably the best rune in t4-6 when you Entropy is REALLY dangerous. Intensify only wins out when there are multiple Arcane users in group.
Probably because it is probably the best rune in t4-6 when you Entropy is REALLY dangerous. Intensify only wins out when there are multiple Arcane users in group.
I dunno it has around a 20y range (it shoots a bit outside Frozen Storm's circle at least.) Meleeing T4 is fine but if I was going to do T5-6 I wouldn't even want to be that close. Up close with how fast it is Chaos is probably a lot better than I thought, but you do still need to be close to use it.
(Also the reason I use Intensify is because I like the debuff boosting all of the other arcane damage going on and on triple magic missiles between beams. Generator-free Chaos might be interesting though.)
I was messing around with a fire build haha. Sorry to respond so late.
I feel weak... as when I compare my damage output with my wizard vs my demon hunter.. Demon Hunter dies faster though.
Disintegrate does FEEL week, but I can assure its not.
Sure you don't see the Big Yellow numbers all the time, however if you take note of the white none critical one's, then you will see that they are much, much bigger. Its not unusual for me to have 2m yellow crits, but 10-15m white none crit damage. As I understand its due to the main beam of disintegrate being akin to a channeled DOT, Similar to what a Shadow priest in wow uses, And the Yellow 1-2m crits you're seeing are from the beam's off shooting from the Chaos nexus rune. (at least this is what was explained to me on the official forums)
Well yes, and it feels like crit hit & damage don't affect disintegrate as much because of it.
. I think Blizzard and Hydra are one of the few spells that cannot critically hit. Disintegrate is certainly not a weak skill, if that's what you are thinking.
A more relevant observation may be does Chaos Nexus benefit from +% Disintegrate damage or just +% Arcane damage? I do not know this.
Disintegrate does FEEL week, but I can assure its not.
Sure you don't see the Big Yellow numbers all the time, however if you take note of the white none critical one's, then you will see that they are much, much bigger. Its not unusual for me to have 2m yellow crits, but 10-15m white none crit damage. As I understand its due to the main beam of disintegrate being akin to a channeled DOT, Similar to what a Shadow priest in wow uses, And the Yellow 1-2m crits you're seeing are from the beam's off shooting from the Chaos nexus rune. (at least this is what was explained to me on the official forums)
Well yes, and it feels like crit hit & damage don't affect disintegrate as much because of it.
. I think Blizzard and Hydra are one of the few spells that cannot critically hit. Disintegrate is certainly not a weak skill, if that's what you are thinking.
A more relevant observation may be does Chaos Nexus benefit from +% Disintegrate damage or just +% Arcane damage? I do not know this.
Witch Doctor DoTs can crit but appear with white text. However some of them decide on whether they're a crit beforehand and others do it on a per tick basis. I don't know which Disintegrate does (if either) but as a gut feelling I'd say it's a per tick can crit basis, because I've seen white numbers in the range of 15m and even with multiple hits factored in that's a ton of damage for a non crit. I think that if it was on a per cast basis damage would feel much peakier.
Also on a note on spell mechanics I do know that Arcane Orbit damage is calculated on cast, not on proc (simple test get a damage proc like Harrington's, cast then let the buff run out and the orbs will continue to do the big damage.)
Logic suggests that Chaos Nexus benefits from %Disintegrate damage, but I don't know if it actually does.Also after doing some testing, I had no idea that Chaos Nexus hit that many targets that fast so obviously I was vastly undervaluing it. You do still need to dive in to get the most out of it though.
It seems like most of the problem here is just not knowing how Disintegrate really works. It does its damage in such a weird way that it's hard to really observe compared to anything else.
It's a bit gear dependant but you should get the general idea, I clear rifts with ease-main idea is to make use of arcane dynamo and oculus+teleport with calamity rune to escape tough situations and practically perma-stun the mobs. Also elite dmg% modifier play an important role here as well as %arcane damage- I don't think this build will work without slorak or orpheus wand. SOJ is also EXTREMELY recommended, still trying to roll that %arcane dmg on it. String of ears gives me a lot of ehp to survive elite onslaught since you'll be standing in place a lot (due to arcane dynamo passive-as long as you're channeling you get that 60% bonus).
That's really interesting; I thought that Dynamo would be consumed in the first tick the way Power Hungry is, but it seems like it works for the whole cast (as close as I can tell looking at Nexus shots and the ticks I could make out, anyway.) It's worth noting though that if Disintegrate does front load its damage calculations the way Arcane Orbit does that Unwavering Will won't factor in unless you're standing still for the 1.5 seconds before you start beaming things, which makes it a lot less desirable to me.
I don't think Sloraks or Orpheus are necessary - sure they help a ton but so does any %arcane item. It's not like they completely transform the build though so you can start without them.
I just wanted to come in here and 'fess up Hydra *can* critically hit. I don't know if Blizzard can. I was wrong about Hydra though.
Last I knew blizzard could crit and displays yellow numbers. I haven't used it for ages though, but what I remember is that it tics 4 times per second and displays all 4 tics. I could be mistaken though, but it's a very easy thing to test.
Personally I have no problems with disintegrate feeling weak. I like disintegrate a lot and prefer it to AT in most situations. The primary downside is that trying to run it without a sig spell can get somewhat annoying, especially if you don't have a legacy SoJ and want to run higher torment, where power of the storm isn't an option.
And regarding Unwavering Will, while the bonus damage doesn't apply until after the time has passed, it applies even to a channeled spell. That means if you have 5 stacks for dynamo and teleport into a group of mobs and start channeling, you will keep dynamo the whole cast and you will gain the UW damage after 1.5s. I believe it was dolynick who tested it and posted on the official forums.
I've been trying to build an Arcane Wizard with Disintegrate, but I feel so weak! Does anybody know why disintegrate feels so weak or why my character may be weak?
http://us.battle.net/d3/en/profile/BrY-1930/hero/33261364
The other runes felt like that for a bit but I'm pretty used to general Disintegrate now. Entropy still feels like garbage but that's more because I don't think the range loss is worth the damage you gain compared to using Intensify. No idea why you'd ever use Charged Nexus.
I dunno it has around a 20y range (it shoots a bit outside Frozen Storm's circle at least.) Meleeing T4 is fine but if I was going to do T5-6 I wouldn't even want to be that close. Up close with how fast it is Chaos is probably a lot better than I thought, but you do still need to be close to use it.
(Also the reason I use Intensify is because I like the debuff boosting all of the other arcane damage going on and on triple magic missiles between beams. Generator-free Chaos might be interesting though.)
I feel weak... as when I compare my damage output with my wizard vs my demon hunter.. Demon Hunter dies faster though.
A more relevant observation may be does Chaos Nexus benefit from +% Disintegrate damage or just +% Arcane damage? I do not know this.
Also on a note on spell mechanics I do know that Arcane Orbit damage is calculated on cast, not on proc (simple test get a damage proc like Harrington's, cast then let the buff run out and the orbs will continue to do the big damage.)
Logic suggests that Chaos Nexus benefits from %Disintegrate damage, but I don't know if it actually does.Also after doing some testing, I had no idea that Chaos Nexus hit that many targets that fast so obviously I was vastly undervaluing it. You do still need to dive in to get the most out of it though.
It seems like most of the problem here is just not knowing how Disintegrate really works. It does its damage in such a weird way that it's hard to really observe compared to anything else.
I don't think Sloraks or Orpheus are necessary - sure they help a ton but so does any %arcane item. It's not like they completely transform the build though so you can start without them.
Personally I have no problems with disintegrate feeling weak. I like disintegrate a lot and prefer it to AT in most situations. The primary downside is that trying to run it without a sig spell can get somewhat annoying, especially if you don't have a legacy SoJ and want to run higher torment, where power of the storm isn't an option.
And regarding Unwavering Will, while the bonus damage doesn't apply until after the time has passed, it applies even to a channeled spell. That means if you have 5 stacks for dynamo and teleport into a group of mobs and start channeling, you will keep dynamo the whole cast and you will gain the UW damage after 1.5s. I believe it was dolynick who tested it and posted on the official forums.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard