Assuming the last class isn't some sort of Arcane Archer...
I got this idea for a Wizard spec when I saw the Magic Weapon spell in the Conjuration tree.
Magic Weapon: Imbue your weapon with magical energy granting it increased damage.
Blizzard's putting a lot of versatility in each class, but I realized that you could put a bow or crossbow in the Wizard's hands instead of the more usual staff or sword.
I don't think it's an easy build to make. The new Autostats will make it difficult to equip the harder-hitting bows as you'll be allocating stats away from Dex or Str. Going up and down the Wizard skill tree, there's not much to directly enhance your damage dealing by arrow or bolt: Penetrating Spells, Weapon Mastery, Slowing Strikes, Armor Piercing.
Furthermore, it focuses you away from the big damage dealing stuff mages do: direct-damage spells.
On the other hand, you do have access to a lot snare, root, defensive and movement abilities, such as Teleport, Slow Time, Frost Nova, etc., making you a hard character to pin down or hurt- good for a ranged attacker. Your damage dealing will be less reliant on your mana supply, letting you stay in the fight or continue more steadily than conventional wizards.
Ultimately, this is a build for those who like to go down the less traveled path, and its difficulties and risks might be worth the fun.
It can be possible if theWizards can equip bows. In D3 the weapon requeriments are class specific, not stats driven.
Another detail is that, last time i saw a wand in D3, it was a ranged weapon (shooted mini bolts). Maybe the wizard can't be a arcane archer but he can have a identical gameplay by using wands to hit and those talents to burst weapon damage.
Well.. it sounds fun, but it seems to basically come down to the fact that instead of throwing arcane missiles at enemies, you're shooting arcane missing at enemies... uhm. And you're still using all the same skills to avoid getting hurt. Basically, my question is how would it play different from any other wizard?
The very fact that you don't spend mana changes a bit. The mana menagement will allways make part of the spellcasters and many people don't like to deal with it.
Also you can concentrate your build in field damage spells, dots or debuffs. For exemple, you can't use two different kinds of active damage spells at the same time (like Arcane Bolt and Arcane Orb). So if you want to max out your DPS you should invest in one active and in one field damage spell (like blizzard and hydra), this way you can stack the DPS of two different skills at once. However you can active a similar effect by investing in weapon damage and in one field damage but this way you spend mana in only one instead of 2 spells (because theorically weapon damage are mana free).
Basically, my question is how would it play different from any other wizard?
italofoca got it correct, regarding spending less mana to attack.
My take on his explanation: The normal Wizard uses mana each time he attacks. The Arcane Archer, who relies on his bow or crossbow to deal damage, will only cast spells at the start of a fight (Magic Weapon, defensive buffs) and only when enemies get chances to hurt him (Slow Time, Teleport)- thus, he casts less spells and saves more mana.
The other difference would be in rate of damage dealing. Even if I were to focus a lot of talent points into buffing my Magical Weapon bow attacks, I strongly suspect it won't do as much damage as a "conventional" magic attack spell with the same or a reasonable amount of buffs for the latter.
For example: Arcane Archer build vs. Disintigrate build, same number of talents points for both, "equal" amount of buffing for their attacks. The Disintigrate build will deal more damage per spell than the Arcane Archer's arrows per attack. Result: Disintigrate will finish fights quicker, while the Arcane Archer has longer, more continuous and riskier fights.
On the other hand, by the end of the fight, the Disintigrator Wizard will have less mana left behind and perhaps spend time resting to regain it, while the Arcane Archer will probably have more and will be able to continue adventuring sooner.
I admit it's way too early to be speculating on builds, and it would all be moot if the Wizard can't use ranged weapons (I really don't want to use a wand if I were to try this build). I have no clue if this build will work or it would be too weak and gimmicky to survive Diablo 3's harsh environments. I can only hope it's fun and different enough to be worth it.
A question that boggles people in real life as much as RunescapeDue to the fact i play many accounts and have just had my main disabled I have played rs with many different amounts of cash, Its dawned on me that i now have a scale of wealth which i took for granted and is now very hard to obtain on a new account (although the 10m ivve made on my lvl 3 is nothing to be sniffed at) well to cut this short:How much cash do you consider rich in Runescape? are you rich?My friend was combat level 105 (before summoning) with a 1600+ total and never once had over 10m, however he considered himself rich due to the fact that if he wanted something he could earn it very quickly.In terms of looking at your cash and the game overall, it costs around a minimum of 250m to max out an account, skill wise, that is doing everything yourself, only spending cash on construction and summoning where the cash is actually needed to turn logs into planks, buy rooms in your house, buy shards etc, is 250m rich? no, you can spend almost infinate amounts on cash levelling skills quickly, even the innocent fletching can be done at 400k an hour if you spend 20m+ doing rune arrows.The best armour and weapon sets in rs will cost you around 80m Runescape gold for melee, 20m for mage and around 40m for range but what happens if you want claws, dharoks, veracs or third age? it all adds upso what is rich? are you rich? I dont think you can answer me but give it a go
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I'd be hoping for another Amazon type archer, but if it was an Arcane Archer who came into being the last class, I could go for that. I loved the ranged combat in Diablo II, and a return of the Amazon or some other archer or ranger would be nice.
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For instance, if you have a skill the works better on a target with a Deep Wound, but guild wars gold you don't have a Deep Wound attack, look for a hex or spell that causes one.Start the mission, and head down the path, turn left at the entrance where Oink is. After you do the usual killing spree guild wars gold here. When you get to the bottom, turn around and follow the path on the ground, you will see like 2-3 hellhounds + 1 warlock + 1 ranger, kill those guys. NOW, keep going and you will see a guild wars gold LARGE group of hellhounds/rangers/warlocks/etc -- these guys are guild wars gold all glitched! They just stand there, and do not attack you.
A FORMER multi- millionaire stole ?4,500 worth of designer handbags from his sister after she refused to move out of his home. Stephen Humberstone, 51, allowed Jane Roshan to live at Loddon Manor, a ?.5million house in Wargrave, with her boyfriend rent free. When the recession hit, he found himself in financial difficulties and his bank sought to repossess the five-bedroom property but Miss Roshan refused to move out. In August last year, Humberstone let himself into the house and stole three of his sister’s Hermes handbags in an act of revenge, Reading Crown Court heard. Miss Roshan claimed she was entitled to remain at the house while it was on the market but this delayed the sale, resulting in the property failing to reach the asking price. Property developer Humberstone had to sell another of his homes and was later declared bankrupt. Jacqueline Carey, defending, said the case was the result of an “unedifying, spiteful family dispute”. The court heard that until the rift Humberstone had been very generous towards his sister, buying her presents, including the bags, paying her credit card bills and funding her “extravagant” lifestyle.Humberstone, who admitted one count of theft, arrived at the court carrying the stolen bags and told police he wanted them returned to his sister. One was a Kelly bag, named after Grace Kelly and worth ?,500, and the other two were Birkin bags, named after actress Jane Birkin and worth ?,000 each. They were impounded as they could now be the property of the Official Receiver. Humberstone, who lives in north London, went to Harrow School with Sir Mark Thatcher, son of the former Prime Minister. In 2008, he was involved in a dispute with Mr Thatcher over ?6,000 in alleged unpaid rent on a Spanish villa Humberstone owned. He will be sentenced on April 7.
I got this idea for a Wizard spec when I saw the Magic Weapon spell in the Conjuration tree.
Blizzard's putting a lot of versatility in each class, but I realized that you could put a bow or crossbow in the Wizard's hands instead of the more usual staff or sword.
I don't think it's an easy build to make. The new Autostats will make it difficult to equip the harder-hitting bows as you'll be allocating stats away from Dex or Str. Going up and down the Wizard skill tree, there's not much to directly enhance your damage dealing by arrow or bolt: Penetrating Spells, Weapon Mastery, Slowing Strikes, Armor Piercing.
Furthermore, it focuses you away from the big damage dealing stuff mages do: direct-damage spells.
On the other hand, you do have access to a lot snare, root, defensive and movement abilities, such as Teleport, Slow Time, Frost Nova, etc., making you a hard character to pin down or hurt- good for a ranged attacker. Your damage dealing will be less reliant on your mana supply, letting you stay in the fight or continue more steadily than conventional wizards.
Ultimately, this is a build for those who like to go down the less traveled path, and its difficulties and risks might be worth the fun.
Another detail is that, last time i saw a wand in D3, it was a ranged weapon (shooted mini bolts). Maybe the wizard can't be a arcane archer but he can have a identical gameplay by using wands to hit and those talents to burst weapon damage.
The very fact that you don't spend mana changes a bit. The mana menagement will allways make part of the spellcasters and many people don't like to deal with it.
Also you can concentrate your build in field damage spells, dots or debuffs. For exemple, you can't use two different kinds of active damage spells at the same time (like Arcane Bolt and Arcane Orb). So if you want to max out your DPS you should invest in one active and in one field damage spell (like blizzard and hydra), this way you can stack the DPS of two different skills at once. However you can active a similar effect by investing in weapon damage and in one field damage but this way you spend mana in only one instead of 2 spells (because theorically weapon damage are mana free).
My take on his explanation: The normal Wizard uses mana each time he attacks. The Arcane Archer, who relies on his bow or crossbow to deal damage, will only cast spells at the start of a fight (Magic Weapon, defensive buffs) and only when enemies get chances to hurt him (Slow Time, Teleport)- thus, he casts less spells and saves more mana.
The other difference would be in rate of damage dealing. Even if I were to focus a lot of talent points into buffing my Magical Weapon bow attacks, I strongly suspect it won't do as much damage as a "conventional" magic attack spell with the same or a reasonable amount of buffs for the latter.
For example: Arcane Archer build vs. Disintigrate build, same number of talents points for both, "equal" amount of buffing for their attacks. The Disintigrate build will deal more damage per spell than the Arcane Archer's arrows per attack. Result: Disintigrate will finish fights quicker, while the Arcane Archer has longer, more continuous and riskier fights.
On the other hand, by the end of the fight, the Disintigrator Wizard will have less mana left behind and perhaps spend time resting to regain it, while the Arcane Archer will probably have more and will be able to continue adventuring sooner.
I admit it's way too early to be speculating on builds, and it would all be moot if the Wizard can't use ranged weapons (I really don't want to use a wand if I were to try this build). I have no clue if this build will work or it would be too weak and gimmicky to survive Diablo 3's harsh environments. I can only hope it's fun and different enough to be worth it.
Strange builds are the best builds IMO. (Remembering my Staff barb)
I think an arcane Archer would be cool. Combine Magic Weapon with the Sphere of Time (?) and enemies would be easy pickins.