Was wondering for all the PTR players if there will be a few tweaks to pet builds w/ the new patch. Anything super surprising skill switches?(besides the fact if u get lucky on a ammy passive)?
No real changes. Just another viable pet build has been added if you get Dagger of Darts (new legendary ceremonial knife). Pets do die quickly in upper tier greater rifts (30+), so I found that I prefer the darts build to keep my pets away from the action, and combined with the new legendary gem that gives more damage to primary skills with a bonus of healing for 2% HP on hit makes it that much better.
WD pet build is still strong but to some extent, fetishes won't be of any help(tanking and dpsing) after g.rift level 30+ or even at 28. if not for the nerf that the Enforcer gem received, pet builds would have been a force to reckon with.
As for tweak, the improve AI of fetishes, zombie and dog have been vastly improve this patch, no more models standing/sightseeing beside you.
I noticed the improved AI and so things are just getting crushed on T4, but I took a random molten explosion and died at full health and was like "uh what the?" 1350 FR, 25% less damage from elites, armor around 70% and it still did 533k damage to me. So it seems like spells are doing way more damage.
Yes I couldn't agree more. Even beyond the issue with pets, I feel the class has gone from first to worst literally overnight. You just can't stay alive after T6 GR30 unless you're sitting in town or have no dps impact on the mobs whatsoever - even with Jungle Fort. They need to fix the Hell Tooth bonus fast to give us another option. Their intent is to have Wall of Zombies encircle the mobs and keep us safe. I'm holding on to all my HT gear for when that happens because nothing I try is working for me. I'm relegating my WD to trial key farming until that happens and possibly upgrading Moratorium.
blizzard may buff pets toughness, but until then they will be somewhat fragile. this goes especially for sycophants since they are more fragile than fetish army, dogs, and garg anyways. but they aren't suppose to be tanks. they are just temporary pets meant to do damage.
there's two things i've done that help a lot. i've focused more on armor and resists than vitality. even if the toughness number goes down. the second thing is to have more cc. i switched to enchantress using her cc abilities instead of dps ones. i use addling toads with rheno and i have cc secondaries on some of my gear.
i don't have everything i want yet so there's still room for improvement. even though, some of these deadly mobs are being handled. some times they don't even get in one single attack. sometimes pets still die, but not nearly as much.
You can also try permanent CC and damage buff build, which is currently very very strong in 3 player and 4 player. Here is a decent video showing you everything about this build and how it works
As for tweak, the improve AI of fetishes, zombie and dog have been vastly improve this patch, no more models standing/sightseeing beside you.
i dont know what's going on but it defenetly didnt feel like t5.
I normally never die on t5 even if i drop my thougness to like 9 mill without serpent... what was so weird.
anyone else ?
there's two things i've done that help a lot. i've focused more on armor and resists than vitality. even if the toughness number goes down. the second thing is to have more cc. i switched to enchantress using her cc abilities instead of dps ones. i use addling toads with rheno and i have cc secondaries on some of my gear.
i don't have everything i want yet so there's still room for improvement. even though, some of these deadly mobs are being handled. some times they don't even get in one single attack. sometimes pets still die, but not nearly as much.
https://www.youtube.com/watch?v=ArQZEm90vmc